syncdata script
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Client/Unity/SyncData.cs
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Client/Unity/SyncData.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SyncData //structure for gameobjects and data sent over to the server
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{
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public SyncData(Transform pos, string type)
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{
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this.transform = pos;
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this.type = type;
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}
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public Transform transform;
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public string type; //key in registry data that defines which gameobject to instantiate with transform: position
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}
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Client/Unity/SyncData.cs.meta
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Client/Unity/SyncData.cs.meta
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fileFormatVersion: 2
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guid: dbe7422037114f74c80f641e2b629993
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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