apex pushed to main at apex/CSNC 2025-01-03 05:46:19 +00:00
8459e7df21 Update README.md
apex pushed to main at apex/CSNC 2025-01-03 05:42:04 +00:00
9785da2e0d Update Client/Unity/README.md
apex pushed to main at apex/CSNC 2025-01-03 05:41:43 +00:00
e67060aaf7 Update README.md
apex pushed to main at apex/CSNC 2025-01-03 05:40:33 +00:00
a84cb21d8b Update README.md
apex pushed to main at apex/CSNC 2025-01-03 05:34:52 +00:00
aa1be3c082 Update README.md
apex pushed to main at apex/CSNC 2025-01-03 05:34:03 +00:00
62a1d22528 added tick interval options (to reduce network load from 80tps lololol)
apex pushed to main at apex/CSNC 2025-01-02 23:23:38 +00:00
ef941cd344 added uuid support for synchronization
0810be6809 clearer documentation
7d799457f6 clearer naming
2a445343a2 meta
af9e800716 gameobjectmanager
Compare 12 commits »
apex opened issue apex/CSNC#2 2025-01-02 23:13:29 +00:00
CSNC needs timeouts to get rid of gameobjects from dead/gone players
apex opened issue apex/CSNC#1 2025-01-02 22:50:12 +00:00
lerping between fixed updates unity
apex pushed to main at apex/CSNC 2025-01-02 21:24:13 +00:00
08db445a53 TODO
39a9200d4a CSNC implementation on NODEjs
f7926482d3 Unity Instructions
351348a9d2 TODO
9389114175 syncdata script
Compare 9 commits »