added pack source instead of zipped packs
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vals epic eat drywall pack/.packignore
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vals epic eat drywall pack/.packignore
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vals epic eat drywall pack/cc2632f61b25f0e097e8f84df3668934.png
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vals epic eat drywall pack/cc2632f61b25f0e097e8f84df3668934.png
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vals epic eat drywall pack/instance.cfg
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vals epic eat drywall pack/instance.cfg
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[General]
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ConfigVersion=1.2
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iconKey=cc2632f61b25f0e097e8f84df3668934
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name=vals epic eat drywall pack
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AutoCloseConsole=false
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AutomaticJava=false
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IgnoreJavaCompatibility=false
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InstanceType=OneSix
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CloseAfterLaunch=false
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JavaPath=C:/Program Files/Eclipse Adoptium/jre-17.0.10.7-hotspot/bin/javaw.exe
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CustomGLFWPath=
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JoinServerOnLaunch=false
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CustomOpenALPath=
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OverrideCommands=false
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EnableFeralGamemode=false
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OverrideConsole=false
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notes=
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EnableMangoHud=false
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OverrideEnv=false
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Env=@Variant(\0\0\0\b\0\0\0\0)
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OverrideGameTime=false
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ExportAuthor=
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OverrideJavaArgs=false
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ExportName=Val's Eat Drywall Pack Modrinth
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OverrideJavaLocation=true
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ExportOptionalFiles=true
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OverrideLegacySettings=false
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ExportSummary=
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OverrideMemory=false
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ExportVersion=69
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OverrideMiscellaneous=false
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OverrideNativeWorkarounds=false
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InstanceAccountId=
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OverridePerformance=false
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OverrideWindow=false
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JavaArchitecture=64
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JavaRealArchitecture=amd64
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UseAccountForInstance=false
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JavaSignature=cd7cc1c02c6961169d68d73e9e884b93b814f4ad
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JavaVendor=Eclipse Adoptium
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JavaVersion=17.0.10
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JoinServerOnLaunchAddress=
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JoinWorldOnLaunch=
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JvmArgs=
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LaunchMaximized=false
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LogPrePostOutput=true
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ManagedPack=false
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ManagedPackID=
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ManagedPackName=
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ManagedPackType=
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ManagedPackVersionID=
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ManagedPackVersionName=
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MaxMemAlloc=4096
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MinMemAlloc=512
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MinecraftWinHeight=480
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MinecraftWinWidth=854
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OnlineFixes=false
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PermGen=128
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PostExitCommand=
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PreLaunchCommand=
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Profiler=
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QuitAfterGameStop=false
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RecordGameTime=true
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ShowConsole=false
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ShowConsoleOnError=true
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ShowGameTime=true
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UseDiscreteGpu=false
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UseNativeGLFW=false
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UseNativeOpenAL=false
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UseZink=false
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WrapperCommand=
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lastLaunchTime=1741664717071
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lastTimePlayed=51
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linkedInstances=[]
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totalTimePlayed=1515
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[UI]
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mods_Page\Columns=@ByteArray(\0\0\0\xff\0\0\0\0\0\0\0\x1\0\0\0\x1\0\0\0\x2\x1\0\0\0\0\0\0\0\0\0\0\0\v\x80\a\0\0\0\x4\0\0\0\b\0\0\0\x64\0\0\0\n\0\0\0\x64\0\0\0\t\0\0\0\x64\0\0\0\a\0\0\0\x64\0\0\x6y\0\0\0\v\x1\x1\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x64\xff\xff\xff\xff\0\0\0\x81\0\0\0\0\0\0\0\v\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\x4!\0\0\0\x1\0\0\0\x1\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\x3\xe8\0\0\0\0\x64\0\0\0\0)
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shaderpacks_Page\Columns=@ByteArray(\0\0\0\xff\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x1\x1\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\x1\x90\0\0\0\x4\x1\x1\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x64\xff\xff\xff\xff\0\0\0\x81\0\0\0\0\0\0\0\x4\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\x1\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\x3\xe8\0\0\0\0\x64\0\0\0\0)
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resourcepacks_Page\Columns=@ByteArray(\0\0\0\xff\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x1\x1\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\x2s\0\0\0\x6\x1\x1\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x64\xff\xff\xff\xff\0\0\0\x81\0\0\0\0\0\0\0\x6\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x7f\0\0\0\x1\0\0\0\x1\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\x3\xe8\0\0\0\0\x64\0\0\0\0)
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RMBTweak=1
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LMBTweakWithItem=1
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LMBTweakWithoutItem=1
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WheelTweak=1
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WheelSearchOrder=1
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WheelScrollDirection=0
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ScrollItemScaling=0
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Debug=0
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[Rendering]
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#Changes Zephyr and Aerwhale rendering to use their old models from the b1.7.3 version of the mod
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"Switches to legacy mob models" = false
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#Disables the Aether's custom skybox in case you have a shader that is incompatible with custom skyboxes
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"Disables Aether custom skybox" = false
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#Removes warm-tinting of the lightmap in the Aether, giving the lighting a colder feel
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"Makes lightmap colder" = false
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#Enables a green-tinted sunrise and sunset in the Aether, similar to the original mod
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"Enables green sunrise/sunset" = false
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[Gui]
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#Adds a button to the top right of the main menu screen to toggle between the Aether and vanilla menu
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"Enables Aether menu button" = true
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#Changes the background panorama into a preview of the latest played world
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"Enables world preview" = false
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#Adds a button to the top right of the main menu screen to toggle between the panorama and world preview
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"Enables toggle world button" = true
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#Adds a button to the top right of the main menu screen to allow quick loading into a world if the world preview is enabled
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"Enables quick load button" = true
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#Determines that menu elements will align left if the menu's world preview is active, if true, this overrides 'Align menu elements left'
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"Align menu elements left with world preview" = false
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#Determines the default Aether menu style to switch to with the menu theme button
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"Default Aether menu style" = "aether:the_aether_left"
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#Determines the default Minecraft menu style to switch to with the menu theme button
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"Default Minecraft menu style" = "cumulus_menus:minecraft"
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#Adds random trivia and tips to the bottom of loading screens
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"Enables random trivia" = true
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#Makes the extra hearts given by life shards display as silver colored
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"Enables silver life shard hearts" = true
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#Disables the Aether's accessories button from appearing in GUIs
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"Disables the accessories button" = false
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#The y-coordinate of the Ascending to the Aether and Descending from the Aether text in loading screens
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"Portal text y-coordinate in loading screens" = 50
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#The x-coordinate of the accessories button in the inventory and curios menus
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"Button x-coordinate in inventory menus" = 27
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#The y-coordinate of the accessories button in the inventory and curios menus
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"Button y-coordinate in inventory menus" = 68
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#The x-coordinate of the accessories button in the creative menu
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"Button x-coordinate in creative menu" = 74
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#The y-coordinate of the accessories button in the creative menu
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"Button y-coordinate in creative menu" = 40
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#The x-coordinate of the accessories button in the accessories menu
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"Button x-coordinate in accessories menu" = 9
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#The y-coordinate of the accessories button in the accessories menu
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"Button y-coordinate in accessories menu" = 68
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#The x-coordinate of the perks button layout when in the pause menu
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"Layout x-coordinate in pause menu" = -116
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#The y-coordinate of the perks button layout when in the pause menu
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"Layout y-coordinate in pause menu" = 0
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#Enables the overlay at the top of the screen for the Hammer of Kingbdogz' cooldown
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"Enables Hammer of Kingbdogz' cooldown overlay" = true
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[Audio]
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#Makes Blue Aerclouds have their wobbly sounds that play when bouncing on them
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"Blue Aercloud bouncing sounds" = true
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#Sets the minimum delay for the Aether's music manager to use if needing to reset the song delay outside the Aether
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"Set backup minimum music delay" = 12000
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#Sets the maximum delay for the Aether's music manager to use if needing to reset the song delay outside the Aether
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"Set backup maximum music delay" = 24000
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#Disables the Aether's internal music manager, if true, this overrides all other audio configs
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"Disables Aether music manager" = false
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#Disables the Aether's boss fight music, only works if 'Disables Aether music manager' is false
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"Disables Aether boss music" = false
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#Disables the Aether's menu music in case another mod implements its own, only works if 'Disables Aether music manager' is false
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"Disables Aether menu music" = false
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#Disables the menu music on the vanilla world preview menu, only works if 'Disables Aether music manager' is false
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"Disables vanilla world preview menu music" = false
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#Disables the menu music on the Aether world preview menu, only works if 'Disables Aether music manager' is false
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"Disables Aether world preview menu music" = false
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[Miscellaneous]
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#Disables the Cumulus menu selection screen button on launch
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"Disable Cumulus button" = false
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#Enables a direct join button for the official server
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"Enables server button" = false
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[Gameplay]
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#Use the default Curios menu instead of the Aether's Accessories Menu. WARNING: Do not enable this without emptying your equipped accessories
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"Use default Curios' menu" = false
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#On world creation, the player is given an Aether Portal Frame item to automatically go to the Aether with
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"Gives player Aether Portal Frame item" = false
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#When the player enters the Aether, they are given a Book of Lore and Golden Parachutes as starting loot
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"Gives starting loot on entry" = true
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#Moves the message for when a player attacks the Slider with an incorrect item to be above the hotbar instead of in chat
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"Reposition attack message above hotbar" = false
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#Determines whether the Sun Spirit's dialogue when meeting him should play through every time you meet him
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"Repeat Sun Spirit's battle dialogue" = true
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#Determines if a message that links The Aether mod's Patreon should show
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"Show Patreon message" = true
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["Data Pack"]
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#Sets the Aether Temporary Freezing data pack to be added to new worlds automatically
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"Add Temporary Freezing automatically" = false
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#Sets the Aether Ruined Portals data pack to be added to new worlds automatically
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"Add Ruined Portals automatically" = false
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[Modpack]
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#Determines whether bosses should display a randomized name above their boss bar
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"Randomize boss names" = true
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haloEnabled:true
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haloColor:
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developerGlowEnabled:false
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developerGlowColor:
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moaSkin:
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[]
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{
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"preventSearchIgnoredItems": false,
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"ingredientDedupe": false,
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"resourceLocationDedupe": false
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}
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{
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"serverOnly": false
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}
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{
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"modPriorities": [
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"minecraft",
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"kubejs",
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"crafttweaker",
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"create",
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"thermal",
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"immersiveengineering",
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"mekanism"
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],
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"stoneStrata": [
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"stone",
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"nether",
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"deepslate",
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"granite",
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"diorite",
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"andesite"
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],
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"tags": [
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"forge:nuggets/{material}",
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"forge:dusts/{material}",
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"forge:gears/{material}",
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"forge:gems/{material}",
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"forge:ingots/{material}",
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"forge:raw_materials/{material}",
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"forge:ores/{material}",
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"forge:plates/{material}",
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"forge:rods/{material}",
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"forge:wires/{material}",
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"forge:storage_blocks/{material}",
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"forge:storage_blocks/raw_{material}"
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],
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"materials": [
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"aeternium",
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"aluminum",
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"amber",
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"apatite",
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"bitumen",
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"brass",
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"bronze",
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"charcoal",
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"chrome",
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"cinnabar",
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"coal",
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"coal_coke",
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"cobalt",
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"constantan",
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"copper",
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"diamond",
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"electrum",
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"elementium",
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"emerald",
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"enderium",
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"fluorite",
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"gold",
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"graphite",
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"invar",
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"iridium",
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"iron",
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"lapis",
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"lead",
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"lumium",
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"mithril",
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"netherite",
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"nickel",
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"obsidian",
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"osmium",
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"peridot",
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"platinum",
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"potassium_nitrate",
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"ruby",
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"sapphire",
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"signalum",
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"silver",
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"steel",
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"sulfur",
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"tin",
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"tungsten",
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"uranium",
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"zinc"
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],
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"priorityOverrides": {},
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"customTags": {},
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"tagOwnerships": {},
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"itemTagInheritanceMode": "ALLOW",
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"itemTagInheritance": {},
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"blockTagInheritanceMode": "ALLOW",
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"blockTagInheritance": {},
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"ignoredTags": [],
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"ignoredItems": [],
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"ignoredRecipeTypes": [
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"cucumber:shaped_tag"
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],
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"ignoredRecipes": [],
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"itemsHidingJeiRei": true
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}
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# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
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# Apotheosis Adventure Module Config
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affixes {
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# A list of type overrides for the affix loot system. Format is <itemname>|chance|<type>.
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# Valid types are: none, sword, trident, shield, heavy_weapon, pickaxe, shovel, crossbow, bow
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# Default: [minecraft:iron_sword|sword], [minecraft:shulker_shell|none]
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S:"Equipment Type Overrides" <
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minecraft:iron_sword|sword
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minecraft:shulker_shell|none
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>
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# The chance that a naturally spawned mob will be granted an affix item. 0 = 0%, 1 = 100%
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# Default: 0.075; Range: [0.0 ~ 1.0]
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S:"Random Affix Chance"=0.075
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# The chance that a mob will drop a gem. 0 = 0%, 1 = 100%
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# Default: 0.045; Range: [0.0 ~ 1.0]
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S:"Gem Drop Chance"=0.045
|
||||
|
||||
# The flat bonus chance that bosses have to drop a gem, added to Gem Drop Chance. 0 = 0%, 1 = 100%
|
||||
# Default: 0.33; Range: [0.0 ~ 1.0]
|
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S:"Gem Boss Bonus"=0.33
|
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||||
# If affixes that cleave can hit players (excluding the user).
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# Default: false
|
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B:"Cleave Players"=false
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|
||||
# Loot Rules, in the form of Loot Table Matchers, permitting affix items to spawn in loot tables.
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# The format for these is domain:pattern|chance and domain is optional. Domain is a modid, pattern is a regex string, and chance is a float 0..1 chance for the item to spawn in any matched tables.
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# If you omit the domain, the format is pattern|chance, and the matcher will run for all domains.
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||||
# The pattern MUST be a valid regex string, and should match the paths of desired loot tables under the specified domain. Note: "Match Any Character" is ".*" (dot star) and not "*" (star).
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# If there is a match, an item has a chance to spawn in that loot table.
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||||
# Default: [minecraft:chests.*|0.35], [.*chests.*|0.3], [twilightforest:structures.*|0.3]
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S:"Affix Item Loot Rules" <
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||||
minecraft:chests.*|0.35
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.*chests.*|0.3
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||||
twilightforest:structures.*|0.3
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||||
>
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||||
|
||||
# Loot Rules, in the form of Loot Table Matchers, permitting affixes to be added to any valid item. Here, the chance refers to the chance an item receives affixes. See comment on "Affix Item Loot Rules" for description.
|
||||
# Default: [.*blocks.*|0], [.*|0.35]
|
||||
S:"Affix Convert Loot Rules" <
|
||||
.*blocks.*|0
|
||||
.*|0.35
|
||||
>
|
||||
|
||||
# Dimensional rarities for affix conversion (see "Affix Convert Loot Rules"), in the form of dimension|min|max. A dimension not listed uses all rarities.
|
||||
# Default: [overworld|common|rare], [the_nether|uncommon|epic], [the_end|rare|mythic], [twilightforest:twilight_forest|uncommon|epic]
|
||||
S:"Affix Convert Rarities" <
|
||||
overworld|common|rare
|
||||
the_nether|uncommon|epic
|
||||
the_end|rare|mythic
|
||||
twilightforest:twilight_forest|uncommon|epic
|
||||
>
|
||||
|
||||
# If Quark's Attribute Tooltip handling is disabled for affix items
|
||||
# Default: true
|
||||
B:"Disable Quark Tooltips for Affix Items"=true
|
||||
|
||||
# The item that will be used when attempting to place torches with the torch placer affix. Must be a valid item that places a block on right click.
|
||||
# Default: minecraft:torch
|
||||
S:"Torch Placement Item"=minecraft:torch
|
||||
}
|
||||
|
||||
|
||||
gems {
|
||||
# Loot Rules, in the form of Loot Table Matchers, permitting gems to spawn in loot tables. See comment on "Affix Item Loot Rules" for description.
|
||||
# Default: [minecraft:chests.*|0.25], [.*chests.*|0.20], [twilightforest:structures.*|0.20]
|
||||
S:"Gem Loot Rules" <
|
||||
minecraft:chests.*|0.25
|
||||
.*chests.*|0.20
|
||||
twilightforest:structures.*|0.20
|
||||
>
|
||||
|
||||
# Dimensional rarities for gem drops, in the form of dimension|min|max. A dimension not listed uses all rarities.
|
||||
# Default: [overworld|common|mythic], [the_nether|uncommon|mythic], [the_end|rare|mythic], [twilightforest:twilight_forest|uncommon|mythic]
|
||||
S:"Gem Dimensional Rarities" <
|
||||
overworld|common|mythic
|
||||
the_nether|uncommon|mythic
|
||||
the_end|rare|mythic
|
||||
twilightforest:twilight_forest|uncommon|mythic
|
||||
>
|
||||
}
|
||||
|
||||
|
||||
bosses {
|
||||
# If boss items are always cursed. Enable this if you want bosses to be less overpowered by always giving them a negative effect.
|
||||
# Default: false
|
||||
B:"Curse Boss Items"=false
|
||||
|
||||
# The range at which boss spawns will be announced. If you are closer than this number of blocks (ignoring y-level), you will receive the announcement.
|
||||
# Default: 96.0; Range: [0.0 ~ 1024.0]
|
||||
S:"Boss Announce Range"=96.0
|
||||
|
||||
# The volume of the boss announcement sound. 0 to disable. This control is clientside.
|
||||
# Default: 0.75; Range: [0.0 ~ 1.0]
|
||||
S:"Boss Announce Volume"=0.75
|
||||
|
||||
# If the boss announcement range ignores y-level.
|
||||
# Default: false
|
||||
B:"Boss Announce Ignore Y"=false
|
||||
|
||||
# The time, in ticks, that must pass between any two natural boss spawns in a single dimension.
|
||||
# Default: 3600; Range: [0 ~ 720000]
|
||||
I:"Boss Spawn Cooldown"=3600
|
||||
|
||||
# If true, invading bosses will automatically target the closest player.
|
||||
# Default: false
|
||||
B:"Boss Auto-Aggro"=false
|
||||
|
||||
# If true, bosses will glow when they spawn.
|
||||
# Default: true
|
||||
B:"Boss Glowing On Spawn"=true
|
||||
|
||||
# List of sound effects to play when boss spawns are announced. This control is clientside.
|
||||
# Default: [block.end_portal.spawn]
|
||||
S:"Boss Announce Sounds" <
|
||||
block.end_portal.spawn
|
||||
>
|
||||
|
||||
# Dimensions where bosses can spawn naturally, spawn chance, and spawn rules.
|
||||
# Format is dimname|chance|rule, chance is a float from 0..1.
|
||||
# Valid rules are visible here https://github.com/Shadows-of-Fire/Apotheosis/blob/1.19/src/main/java/shadows/apotheosis/adventure/boss/BossEvents.java#L174C27-L174C27
|
||||
# Default: [minecraft:overworld|0.018|NEEDS_SKY], [minecraft:the_nether|0.025|ANY], [minecraft:the_end|0.018|SURFACE_OUTER_END], [twilightforest:twilight_forest|0.05|NEEDS_SURFACE]
|
||||
S:"Boss Spawn Dimensions" <
|
||||
minecraft:overworld|0.018|NEEDS_SKY
|
||||
minecraft:the_nether|0.025|ANY
|
||||
minecraft:the_end|0.018|SURFACE_OUTER_END
|
||||
twilightforest:twilight_forest|0.05|NEEDS_SURFACE
|
||||
>
|
||||
}
|
||||
|
||||
|
||||
worldgen {
|
||||
# The dimensions that the deadly module will generate in.
|
||||
# Default: [overworld]
|
||||
S:"Generation Dimension Whitelist" <
|
||||
overworld
|
||||
>
|
||||
}
|
||||
|
||||
|
||||
spawners {
|
||||
# The chance that a Rogue Spawner has a "valuable" chest instead of a standard one. 0 = 0%, 1 = 100%
|
||||
# Default: 0.11; Range: [0.0 ~ 1.0]
|
||||
S:"Spawner Value Chance"=0.11
|
||||
}
|
||||
|
||||
|
@ -0,0 +1,40 @@
|
||||
# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
|
||||
|
||||
# Apotheosis Module Control
|
||||
|
||||
# This file allows individual modules of Apotheosis to be enabled or disabled.
|
||||
# Changes will have no effect until the next game restart.
|
||||
# This file must match on client and server.
|
||||
|
||||
|
||||
general {
|
||||
# If the enchantment module is enabled.
|
||||
# Default: true
|
||||
B:"Enable Enchantment Module"=true
|
||||
|
||||
# If the adventure module is loaded.
|
||||
# Default: true
|
||||
B:"Enable Adventure Module"=true
|
||||
|
||||
# If the spawner module is enabled.
|
||||
# Default: true
|
||||
B:"Enable Spawner Module"=true
|
||||
|
||||
# If the potion module is loaded.
|
||||
# Default: true
|
||||
B:"Enable Potion Module"=true
|
||||
|
||||
# If the village module is loaded.
|
||||
# Default: true
|
||||
B:"Enable Village Module"=true
|
||||
|
||||
# If the garden module is loaded.
|
||||
# Default: true
|
||||
B:"Enable Garden Module"=true
|
||||
|
||||
# If the Chronicle of Shadows is given to new players.
|
||||
# Default: true
|
||||
B:"Give Book on First Join"=true
|
||||
}
|
||||
|
||||
|
@ -0,0 +1,15 @@
|
||||
# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
|
||||
|
||||
# Apotheosis Enchantment Module Config
|
||||
|
||||
client {
|
||||
# If enchanted book metadata (treasure, tradeable, etc) are shown in the tooltip.
|
||||
# Default: true
|
||||
B:"Show Enchanted Book Metadata"=true
|
||||
|
||||
# The 1/n chance that a sculkshelf plays a sound, per client tick. Set to 0 to disable.
|
||||
# Default: 200; Range: [0 ~ 32767]
|
||||
I:"Sculkshelf Noise Chance"=200
|
||||
}
|
||||
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,22 @@
|
||||
# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
|
||||
|
||||
# Apotheosis Garden Module Configuration
|
||||
|
||||
general {
|
||||
# The max height a stack of cacti may grow to. Vanilla is 3. Values greater than 32 are uncapped growth.
|
||||
# Server-authoritative.
|
||||
# Default: 5; Range: [1 ~ 512]
|
||||
I:"Cactus Height"=5
|
||||
|
||||
# The max height a stack of reeds may grow to. Vanilla is 3. Values greater than 32 are uncapped growth.
|
||||
# Server-authoritative.
|
||||
# Default: 255; Range: [1 ~ 512]
|
||||
I:"Reed Height"=255
|
||||
|
||||
# The max height a stack of bamboo may grow to. Vanilla is 16.
|
||||
# Server-authoritative.
|
||||
# Default: 32; Range: [1 ~ 64]
|
||||
I:"Bamboo Height"=32
|
||||
}
|
||||
|
||||
|
1681
vals epic eat drywall pack/minecraft/config/apotheosis/names.cfg
Normal file
1681
vals epic eat drywall pack/minecraft/config/apotheosis/names.cfg
Normal file
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,25 @@
|
||||
# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
|
||||
|
||||
# Apotheosis Potion Module Configuration
|
||||
|
||||
general {
|
||||
# If Potion Charms will only work when in a curios slot, instead of in the inventory.
|
||||
# Default: false
|
||||
B:"Restrict Charms to Curios"=false
|
||||
|
||||
# A list of effects that, when as charms, will be applied and reapplied at a longer threshold to avoid issues at low durations, like night vision.
|
||||
# Server-authoritative.
|
||||
# Default: [minecraft:night_vision], [minecraft:health_boost]
|
||||
S:"Extended Potion Charms" <
|
||||
minecraft:night_vision
|
||||
minecraft:health_boost
|
||||
>
|
||||
|
||||
# A list of effects that, cannot be crafted into Potion Charms.
|
||||
# Server-authoritative.
|
||||
# Default: [
|
||||
S:"Blacklisted Potion Charm Effects" <
|
||||
>
|
||||
}
|
||||
|
||||
|
@ -0,0 +1,30 @@
|
||||
# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
|
||||
|
||||
# Apotheosis Spawner Module Configuration
|
||||
|
||||
general {
|
||||
# The level of silk touch needed to harvest a spawner. Set to -1 to disable, 0 to always drop. The enchantment module can increase the max level of silk touch.
|
||||
# Functionally server-authoritative, but should match on client for information.
|
||||
# Default: 1; Range: [-1 ~ 127]
|
||||
I:"Spawner Silk Level"=1
|
||||
|
||||
# The durability damage dealt to an item that silk touches a spawner.
|
||||
# Server-authoritative.
|
||||
# Default: 100; Range: [0 ~ 100000]
|
||||
I:"Spawner Silk Damage"=100
|
||||
|
||||
# Whether to show info regarding the capturing enchantment in the JEI information for spawn eggs.
|
||||
# Default: true
|
||||
B:"Enable Capturing Enchantment JEI Info"=true
|
||||
}
|
||||
|
||||
|
||||
spawn_eggs {
|
||||
# A list of entity registry names that cannot be applied to spawners via egg.
|
||||
# Should match between client and server.
|
||||
# Default: [
|
||||
S:"Banned Mobs" <
|
||||
>
|
||||
}
|
||||
|
||||
|
@ -0,0 +1,30 @@
|
||||
# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
|
||||
|
||||
# Apotheosis Village Module Configuration
|
||||
|
||||
wanderer {
|
||||
# If the generic trade list will be cleared before datapack loaded trades are added.
|
||||
# Server-authoritative.
|
||||
# Default: false
|
||||
B:"Clear Generic Trades"=false
|
||||
|
||||
# If the rare trade list will be cleared before datapack loaded trades are added.
|
||||
# Server-authoritative.
|
||||
# Default: false
|
||||
B:"Clear Rare Trades"=false
|
||||
|
||||
# If the Wandering Trader can attempt to spawn underground.
|
||||
# Server-authoritative.
|
||||
# Default: true
|
||||
B:"Underground Trader"=true
|
||||
}
|
||||
|
||||
|
||||
arrows {
|
||||
# If explosive arrows can break blocks.
|
||||
# Server-authoritative.
|
||||
# Default: true
|
||||
B:"Explosive Arrow Block Damage"=true
|
||||
}
|
||||
|
||||
|
@ -0,0 +1,24 @@
|
||||
|
||||
[client]
|
||||
#If true, shows the hunger (and saturation if showSaturationHudOverlay is true) that would be restored by food you are currently holding
|
||||
showFoodValuesHudOverlay = true
|
||||
#If true, shows your food exhaustion as a progress bar behind the hunger bars
|
||||
showFoodExhaustionHudUnderlay = true
|
||||
#Alpha value of the flashing icons at their most visible point (1.0 = fully opaque, 0.0 = fully transparent)
|
||||
#Range: 0.0 ~ 1.0
|
||||
maxHudOverlayFlashAlpha = 0.65
|
||||
#If true, health/hunger overlay will shake to match Minecraft's icon animations
|
||||
showVanillaAnimationsOverlay = true
|
||||
#If true, adds a line that shows your hunger, saturation, and exhaustion level in the F3 debug overlay
|
||||
showFoodStatsInDebugOverlay = true
|
||||
#If true, shows the hunger and saturation values of food in its tooltip while holding SHIFT
|
||||
showFoodValuesInTooltip = true
|
||||
#If true, shows the hunger and saturation values of food in its tooltip automatically (without needing to hold SHIFT)
|
||||
showFoodValuesInTooltipAlways = true
|
||||
#If true, shows estimated health restored by food on the health bar
|
||||
showFoodHealthHudOverlay = true
|
||||
#If true, shows your current saturation level overlayed on the hunger bar
|
||||
showSaturationHudOverlay = true
|
||||
#If true, enables the hunger/saturation/health overlays for food in your off-hand
|
||||
showFoodValuesHudOverlayWhenOffhand = true
|
||||
|
@ -0,0 +1,15 @@
|
||||
{
|
||||
// Whether models for gloves should be shown in first person
|
||||
"showFirstPersonGloves": true,
|
||||
// Whether artifacts should have tooltips explaining their effects
|
||||
"showTooltips": true,
|
||||
// Whether mimics can use textures from Lootr or Quark
|
||||
"useModdedMimicTextures": true,
|
||||
// Display artifacts on cooldown next to the hotbar
|
||||
"enableCooldownOverlay": false,
|
||||
/* Location of the artifact cooldown gui element
|
||||
Distance from the hotbar measured in pixels
|
||||
Negative values place the element left of the hotbar
|
||||
*/
|
||||
"cooldownOverlayOffset": 10
|
||||
}
|
@ -0,0 +1,36 @@
|
||||
{
|
||||
// The chance everlasting beef drops when a cow or mooshroom is killed by a player
|
||||
"everlastingBeefChance": 0.002,
|
||||
// The chance that a skeleton, zombie or piglin spawns with an artifact equipped
|
||||
"entityEquipmentChance": 0.001,
|
||||
// The chance that an artifact generates in suspicious sand or gravel
|
||||
"archaeologyChance": 0.0625,
|
||||
// Whether the Kitty Slippers and Bunny Hoppers change the player's hurt sounds
|
||||
"modifyHurtSounds": true,
|
||||
"campsite": {
|
||||
/* How many times a campsite will attempt to generate per chunk
|
||||
Set this to 0 to prevent campsites from generating
|
||||
*/
|
||||
"count": 4,
|
||||
// The minimum height campsites can spawn at
|
||||
"minY": -60,
|
||||
// The maximum height campsites can spawn at
|
||||
"maxY": 40,
|
||||
// Probability that a campsite has a mimic instead of a chest
|
||||
"mimicChance": 0.3,
|
||||
// Whether to use wooden chests from other mods when generating campsites
|
||||
"useModdedChests": true,
|
||||
// Whether campsites can contain blocks that emit light
|
||||
"allowLightSources": true
|
||||
},
|
||||
/* Affects how common artifacts are in chests.
|
||||
Values above 1 will make artifacts rarer, values between 0 and 1 will make artifacts more common.
|
||||
Doubling this value will make artifacts approximately twice as hard to find, and vice versa.
|
||||
To prevent artifacts from appearing as chest loot, set this to 10000.
|
||||
|
||||
To disable or change the effects of specific items, the /gamerule command can be used.
|
||||
A list of available game rules and their effects can be found on the wiki on GitHub:
|
||||
https://github.com/ochotonida/artifacts/wiki
|
||||
*/
|
||||
"artifactRarity": 1.0
|
||||
}
|
@ -0,0 +1,67 @@
|
||||
# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
|
||||
|
||||
#
|
||||
|
||||
general {
|
||||
# If the Attributes GUI is available.
|
||||
# Default: true
|
||||
B:"Enable Attributes GUI"=true
|
||||
|
||||
# If description tooltips will be added to potion items.
|
||||
# Default: true
|
||||
B:"Enable Potion Tooltips"=true
|
||||
|
||||
# A list of attributes that will be hidden from the Attributes GUI.
|
||||
# Default: [forge:nametag_distance], [attributeslib:creative_flight], [attributeslib:elytra_flight], [attributeslib:ghost_health]
|
||||
S:"Hidden Attributes" <
|
||||
forge:nametag_distance
|
||||
attributeslib:creative_flight
|
||||
attributeslib:elytra_flight
|
||||
attributeslib:ghost_health
|
||||
>
|
||||
}
|
||||
|
||||
|
||||
combat_rules {
|
||||
# The protection damage reduction formula.
|
||||
# Computed after Prot Pierce and Prot Shred are applied.
|
||||
# Arguments:
|
||||
# 'protPoints' - The number of protection points the user has after reductions.
|
||||
# Output:
|
||||
# The percentage of damage taken after protection has been applied, from 0 (no damage taken) to 1 (full damage taken).
|
||||
# Reference:
|
||||
# See https://github.com/ezylang/EvalEx#usage-examples for how to write expressions.
|
||||
#
|
||||
# Default: 1 - min(0.025 * protPoints, 0.85)
|
||||
S:"Protection Formula"=1 - min(0.025 * protPoints, 0.85)
|
||||
|
||||
# The a-value formula, which computes an intermediate used in the armor formula.
|
||||
# Arguments:
|
||||
# 'damage' - The damage of the incoming attack.
|
||||
# Output:
|
||||
# The a-value, which will be supplied as an argument to the armor formula.
|
||||
# Reference:
|
||||
# See https://github.com/ezylang/EvalEx#usage-examples for how to write expressions.
|
||||
#
|
||||
# Default: if(damage < 20, 10, 10 + (damage - 20) / 2)
|
||||
S:"A-Value Formula"=if(damage < 20, 10, 10 + (damage - 20) / 2)
|
||||
|
||||
# The armor damage reduction formula.
|
||||
# Computed after Armor Pierce and Armor Shred are applied.
|
||||
# Arguments:
|
||||
# 'a' - The a-value computed by the a-value formula.
|
||||
# 'damage' - The damage of the incoming attack.
|
||||
# 'armor' - The armor value of the user after reductions.
|
||||
# 'toughness' - The armor toughness value of the user.
|
||||
# Output:
|
||||
# The percentage of damage taken after armor has been applied, from 0 (no damage taken) to 1 (full damage taken).
|
||||
# Reference:
|
||||
# See https://github.com/ezylang/EvalEx#usage-examples for how to write expressions.
|
||||
# Note:
|
||||
# The vanilla formula is: 1 - min(max(armor - damage / (2 + toughness / 4), armor / 5), 20) / 25
|
||||
#
|
||||
# Default: a / (a + armor)
|
||||
S:"Armor Formula"=a / (a + armor)
|
||||
}
|
||||
|
||||
|
@ -0,0 +1,73 @@
|
||||
# BadOptimizations configuration
|
||||
# Toggle and configure optimizations here.
|
||||
# *All* of these require restarts.
|
||||
|
||||
# Whether we should cancel updating the lightmap if not needed.
|
||||
enable_lightmap_caching: true
|
||||
# How much the in-game time must change in ticks (default tick rate = 1/20th of a second)
|
||||
# for the lightmap to update.
|
||||
# Higher values will result in less frequent updates
|
||||
# to block lighting, but slightly better performance.
|
||||
# Values below 2 will disable the optimization.
|
||||
lightmap_time_change_needed_for_update: 80
|
||||
|
||||
# Whether the sky's color should be cached unless you're on a biome border.
|
||||
enable_sky_color_caching: true
|
||||
# How much the in-game time must change in ticks for the sky color to
|
||||
# be recalculated when not between biome borders. Higher values will result in
|
||||
# the sky updating less frequently, but slightly better performance.
|
||||
# Values below 2 will all have the same effect.
|
||||
skycolor_time_change_needed_for_update: 3
|
||||
|
||||
# Whether we should avoid calling debug renderers
|
||||
# if there are no debug entries to render or process.
|
||||
enable_debug_renderer_disable_if_not_needed: true
|
||||
|
||||
#
|
||||
# Micro optimizations
|
||||
#
|
||||
|
||||
# Whether we should avoid calling the particle manager
|
||||
# and its calculations if there are no particles.
|
||||
enable_particle_manager_optimization: true
|
||||
# Whether we should avoid calling the toast manager if there are no toasts.
|
||||
enable_toast_optimizations: true
|
||||
# Whether the result of getSkyAngle should be cached
|
||||
# for the entire frame during rendering.
|
||||
enable_sky_angle_caching_in_worldrenderer: true
|
||||
# Whether entity renderers should be stored directly in EntityType instead of a HashMap.
|
||||
# If your entity-adding mod crashes with this mod, it's probably this option's fault.
|
||||
enable_entity_renderer_caching: true
|
||||
# Whether block entity renderers should be stored in BlockEntityType instead of a HashMap.
|
||||
enable_block_entity_renderer_caching: true
|
||||
# Whether entity flags should be cached instead of calling DataTracker.
|
||||
# Also removes the unnecessary thread lock in DataTracker.
|
||||
# Unneeded with Lithium. Has no effect in Minecraft 1.20.5+.
|
||||
enable_entity_flag_caching: true
|
||||
# Whether we should avoid calling FOV calculations
|
||||
# if the FOV effect scale is zero.
|
||||
enable_remove_redundant_fov_calculations: true
|
||||
# Don't tick the tutorial if the game is not in demo mode.
|
||||
enable_remove_tutorial_if_not_demo: true
|
||||
|
||||
#
|
||||
# Other
|
||||
#
|
||||
|
||||
# Whether BadOptimizations <version> should be added onto
|
||||
# the left text of the F3 menu.
|
||||
show_f3_text: true
|
||||
|
||||
# Some config options will be force-disabled if certain mods are present
|
||||
# due to incompatibilities (e.g. entity rendering caching
|
||||
# is disabled w/ Twilight Forest / BedrockSkinUtility / SkinShuffle).
|
||||
# However, if you still want to use the optimizations, you can override it
|
||||
# by setting this to true. Beware of crashes. And Herobrine.
|
||||
ignore_mod_incompatibilities: false
|
||||
|
||||
# Whether to log the entire config into console when booting up.
|
||||
# If you plan on reporting an issue, please keep this on.
|
||||
log_config: true
|
||||
|
||||
# Do not change this
|
||||
config_version: 4
|
19
vals epic eat drywall pack/minecraft/config/balm-common.toml
Normal file
19
vals epic eat drywall pack/minecraft/config/balm-common.toml
Normal file
@ -0,0 +1,19 @@
|
||||
#This is an example boolean property
|
||||
exampleBoolean = true
|
||||
#Range: > -2147483648
|
||||
exampleInt = 42
|
||||
exampleString = "Hello World"
|
||||
exampleMultilineString = "Hello World"
|
||||
#Allowed Values: Hello, World
|
||||
exampleEnum = "Hello"
|
||||
exampleStringList = ["Hello", "World"]
|
||||
exampleIntList = [12, 24]
|
||||
exampleEnumList = ["Hello", "World"]
|
||||
|
||||
[exampleCategory]
|
||||
#This is an example category
|
||||
#This is an example string inside a category
|
||||
innerField = "I am inside"
|
||||
#Range: -3.4028234663852886E38 ~ 3.4028234663852886E38
|
||||
exampleFloat = 42.84000015258789
|
||||
|
@ -0,0 +1,12 @@
|
||||
|
||||
[general]
|
||||
#True if citadel tracks entity properties(freezing, stone mobs, etc) on server. Turn this to false to solve some server lag, may break some stuff.
|
||||
"Track Entities" = true
|
||||
#True to skip warnings about using datapacks.
|
||||
"Skip Datapack Warnings" = true
|
||||
#Multiplies the count of entities spawned by this number. 0 = no entites added on chunk gen, 2 = twice as many entities added on chunk gen. Useful for many mods that add a lot of creatures, namely animals, to the spawn lists.
|
||||
#Range: 0.0 ~ 100000.0
|
||||
chunkGenSpawnModifier = 1.0
|
||||
#True to if april fools content can display on april fools.
|
||||
"April Fools Content" = true
|
||||
|
4
vals epic eat drywall pack/minecraft/config/cpm.json
Normal file
4
vals epic eat drywall pack/minecraft/config/cpm.json
Normal file
@ -0,0 +1,4 @@
|
||||
{
|
||||
"editorLastVersion": "0.6.21a",
|
||||
"editorRecentProjects": []
|
||||
}
|
149
vals epic eat drywall pack/minecraft/config/create-client.toml
Normal file
149
vals epic eat drywall pack/minecraft/config/create-client.toml
Normal file
@ -0,0 +1,149 @@
|
||||
|
||||
#.
|
||||
#Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder!
|
||||
[client]
|
||||
#.
|
||||
#Show item descriptions on Shift and controls on Ctrl.
|
||||
enableTooltips = true
|
||||
#.
|
||||
#Display a tooltip when looking at overstressed components.
|
||||
enableOverstressedTooltip = true
|
||||
#.
|
||||
#Log a stack-trace when rendering issues happen within a moving contraption.
|
||||
explainRenderErrors = false
|
||||
#.
|
||||
#Higher density means more spawned particles.
|
||||
#Range: 0.0 ~ 1.0
|
||||
fanParticleDensity = 0.5
|
||||
#.
|
||||
#[in Blocks]
|
||||
#Maximum Distance to the player at which items in Blocks' filter slots will be displayed
|
||||
#Range: 1.0 ~ 3.4028234663852886E38
|
||||
filterItemRenderDistance = 10.0
|
||||
#.
|
||||
#Show kinetic debug information on blocks while the F3-Menu is open.
|
||||
enableRainbowDebug = false
|
||||
#.
|
||||
#The maximum amount of blocks for which to try and calculate dynamic contraption lighting. Decrease if large contraption cause too much lag
|
||||
#Range: > 0
|
||||
maximumContraptionLightVolume = 16384
|
||||
#.
|
||||
#Choose the menu row that the Create config button appears on in the main menu
|
||||
#Set to 0 to disable the button altogether
|
||||
#Range: 0 ~ 4
|
||||
mainMenuConfigButtonRow = 2
|
||||
#.
|
||||
#Offset the Create config button in the main menu by this many pixels on the X axis
|
||||
#The sign (-/+) of this value determines what side of the row the button appears on (left/right)
|
||||
#Range: > -2147483648
|
||||
mainMenuConfigButtonOffsetX = -4
|
||||
#.
|
||||
#Choose the menu row that the Create config button appears on in the in-game menu
|
||||
#Set to 0 to disable the button altogether
|
||||
#Range: 0 ~ 5
|
||||
ingameMenuConfigButtonRow = 3
|
||||
#.
|
||||
#Offset the Create config button in the in-game menu by this many pixels on the X axis
|
||||
#The sign (-/+) of this value determines what side of the row the button appears on (left/right)
|
||||
#Range: > -2147483648
|
||||
ingameMenuConfigButtonOffsetX = -4
|
||||
#.
|
||||
#Setting this to true will prevent Create from sending you a warning when playing with Fabulous graphics enabled
|
||||
ignoreFabulousWarning = false
|
||||
#.
|
||||
#Disable to prevent being rotated while seated on a Moving Contraption
|
||||
rotateWhenSeated = true
|
||||
|
||||
#.
|
||||
#Configure your vision range when submerged in Create's custom fluids
|
||||
[client.fluidFogSettings]
|
||||
#.
|
||||
#The vision range through honey will be multiplied by this factor
|
||||
#Range: 0.125 ~ 256.0
|
||||
honey = 1.0
|
||||
#.
|
||||
#The vision range though chocolate will be multiplied by this factor
|
||||
#Range: 0.125 ~ 256.0
|
||||
chocolate = 1.0
|
||||
|
||||
#.
|
||||
#Settings for the Goggle Overlay
|
||||
[client.goggleOverlay]
|
||||
#.
|
||||
#Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay
|
||||
#Range: > -2147483648
|
||||
overlayOffsetX = 20
|
||||
#.
|
||||
#Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay
|
||||
#Range: > -2147483648
|
||||
overlayOffsetY = 0
|
||||
#.
|
||||
#Enable this to use your custom colors for the Goggle- and Hover- Overlay
|
||||
customColorsOverlay = false
|
||||
#.
|
||||
#The custom background color to use for the Goggle- and Hover- Overlays, if enabled
|
||||
#[in Hex: #AaRrGgBb]
|
||||
#[@cui:IntDisplay:#]
|
||||
#Range: > -2147483648
|
||||
customBackgroundOverlay = -267386864
|
||||
#.
|
||||
#The custom top color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled
|
||||
#[in Hex: #AaRrGgBb]
|
||||
#[@cui:IntDisplay:#]
|
||||
#Range: > -2147483648
|
||||
customBorderTopOverlay = 1347420415
|
||||
#.
|
||||
#The custom bot color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled
|
||||
#[in Hex: #AaRrGgBb]
|
||||
#[@cui:IntDisplay:#]
|
||||
#Range: > -2147483648
|
||||
customBorderBotOverlay = 1344798847
|
||||
|
||||
#.
|
||||
#Settings for the Placement Assist
|
||||
[client.placementAssist]
|
||||
#.
|
||||
#What indicator should be used when showing where the assisted placement ends up relative to your crosshair
|
||||
#Choose 'NONE' to disable the Indicator altogether
|
||||
#Allowed Values: TEXTURE, TRIANGLE, NONE
|
||||
indicatorType = "TEXTURE"
|
||||
#.
|
||||
#Change the size of the Indicator by this multiplier
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
indicatorScale = 1.0
|
||||
|
||||
#.
|
||||
#Ponder settings
|
||||
[client.ponder]
|
||||
#.
|
||||
#Slow down a ponder scene whenever there is text on screen.
|
||||
comfyReading = false
|
||||
#.
|
||||
#Show additional info in the ponder view and reload scene scripts more frequently.
|
||||
editingMode = false
|
||||
|
||||
#.
|
||||
#Sound settings
|
||||
[client.sound]
|
||||
#.
|
||||
#Make cogs rumble and machines clatter.
|
||||
enableAmbientSounds = true
|
||||
#.
|
||||
#Maximum volume modifier of Ambient noise
|
||||
#Range: 0.0 ~ 1.0
|
||||
ambientVolumeCap = 0.10000000149011612
|
||||
|
||||
#.
|
||||
#Railway related settings
|
||||
[client.trains]
|
||||
#.
|
||||
#How far away the Camera should zoom when seated on a train
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
mountedZoomMultiplier = 3.0
|
||||
#.
|
||||
#Display nodes and edges of a Railway Network while f3 debug mode is active
|
||||
showTrackGraphOnF3 = false
|
||||
#.
|
||||
#Additionally display materials of a Rail Network while f3 debug mode is active
|
||||
showExtendedTrackGraphOnF3 = false
|
||||
|
@ -0,0 +1,9 @@
|
||||
|
||||
#.
|
||||
#Modify Create's impact on your terrain
|
||||
[worldgen]
|
||||
#.
|
||||
#.
|
||||
#Prevents all worldgen added by Create from taking effect
|
||||
disableWorldGen = false
|
||||
|
@ -0,0 +1,150 @@
|
||||
|
||||
#Wires
|
||||
[wires]
|
||||
#Small Connector max output in FE/t (Energy transfer).
|
||||
#Range: > 0
|
||||
small_connector_max_output = 1000
|
||||
#Small Connector max input in FE/t (Energy transfer).
|
||||
#Range: > 0
|
||||
small_connector_max_input = 1000
|
||||
#Small Connector With Light energy consumption in FE/t.
|
||||
#Range: > 0
|
||||
small_light_connector_consumption = 1
|
||||
#Large Connector max wire length in blocks.
|
||||
#Range: 0 ~ 256
|
||||
large_connector_wire_length = 32
|
||||
#Small Connector max wire length in blocks.
|
||||
#Range: 0 ~ 256
|
||||
small_connector_wire_length = 16
|
||||
#Large Connector max input in FE/t (Energy transfer).
|
||||
#Range: > 0
|
||||
large_connector_max_input = 5000
|
||||
#Allows blocks attached to a connector to freely pass energy to and from the connector network.
|
||||
connector_allow_passive_io = true
|
||||
#Large Connector max output in FE/t (Energy transfer).
|
||||
#Range: > 0
|
||||
large_connector_max_output = 5000
|
||||
#Ignore checking if block face can support connector.
|
||||
connector_ignore_face_check = true
|
||||
|
||||
#Make sure config changes are duplicated on both Clients and the Server when running a dedicated Server,
|
||||
# as the config isnt synced between Clients and Server.
|
||||
#General Settings
|
||||
[general]
|
||||
#Max stress for the Alternator and Electric Motor (in SU at 256 RPM).
|
||||
#Range: > 0
|
||||
max_stress = 16384
|
||||
#Forge Energy conversion rate (in FE/t at 256 RPM, value is the FE/t generated and consumed is at 256rpm).
|
||||
#Range: > 0
|
||||
fe_at_max_rpm = 480
|
||||
#If audio should be enabled or not.
|
||||
audio_enabled = true
|
||||
|
||||
#Portable Energy Interface
|
||||
[portable_energy_interface]
|
||||
#PEI max output in FE/t (Energy transfer).
|
||||
#Range: > 0
|
||||
pei_max_output = 5000
|
||||
#PEI max input in FE/t (Energy transfer).
|
||||
#Range: > 0
|
||||
pei_max_input = 5000
|
||||
|
||||
#Electric Motor
|
||||
[electric_motor]
|
||||
#Electric Motor internal capacity in FE.
|
||||
#Range: > 0
|
||||
motor_capacity = 5000
|
||||
#Electric Motor minimum required energy consumption in FE/t.
|
||||
#Range: > 0
|
||||
motor_min_consumption = 8
|
||||
#Electric Motor max input in FE (Energy transfer not consumption).
|
||||
#Range: > 0
|
||||
motor_max_input = 5000
|
||||
#Electric Motor min/max RPM.
|
||||
#Range: > 1
|
||||
motor_rpm_range = 256
|
||||
|
||||
#Tesla Coil
|
||||
[tesla_coil]
|
||||
#Tesla Coil charge rate in FE/t.
|
||||
#Range: > 0
|
||||
tesla_coil_charge_rate = 5000
|
||||
#Tesla Coil fire interval (in ticks).
|
||||
#Range: > 0
|
||||
tesla_coil_fire_cooldown = 20
|
||||
#Hurt range (in blocks/meters).
|
||||
#Range: > 0
|
||||
tesla_coil_hurt_range = 3
|
||||
#Tesla Coil internal capacity in FE.
|
||||
#Range: > 0
|
||||
tesla_coil_capacity = 40000
|
||||
#Energy consumed when Tesla Coil is fired (in FE).
|
||||
#Range: > 0
|
||||
tesla_coil_hurt_energy_required = 1000
|
||||
#The duration of the Shocked effect for mobs (in ticks).
|
||||
#Range: > 0
|
||||
tesla_coil_effect_time_mob = 20
|
||||
#The duration of the Shocked effect for players (in ticks).
|
||||
#Range: > 0
|
||||
tesla_coil_effect_time_player = 20
|
||||
#Tesla Coil max input in FE/t (Energy transfer).
|
||||
#Range: > 0
|
||||
tesla_coil_max_input = 10000
|
||||
#Tesla Coil charge rate in FE/t for recipes.
|
||||
#Range: > 0
|
||||
tesla_coil_recipe_charge_rate = 2000
|
||||
#Damaged dealt to mobs when Tesla Coil is fired (in half hearts).
|
||||
#Range: > 0
|
||||
tesla_coil_hurt_mob = 3
|
||||
#Damaged dealt to players when Tesla Coil is fired (in half hearts).
|
||||
#Range: > 0
|
||||
tesla_coil_hurt_player = 2
|
||||
|
||||
#Alternator
|
||||
[alternator]
|
||||
#Alternator efficiency relative to base conversion rate.
|
||||
#Range: 0.01 ~ 1.0
|
||||
generator_efficiency = 0.75
|
||||
#Alternator internal capacity in FE.
|
||||
#Range: > 0
|
||||
generator_capacity = 5000
|
||||
#Alternator max input in FE (Energy transfer, not generation).
|
||||
#Range: > 0
|
||||
generator_max_output = 5000
|
||||
|
||||
#Accumulator
|
||||
[accumulator]
|
||||
#Accumulator internal capacity per block in FE.
|
||||
#Range: > 0
|
||||
accumulator_capacity = 2000000
|
||||
#Accumulator max output in FE/t (Energy transfer).
|
||||
#Range: > 0
|
||||
accumulator_max_output = 5000
|
||||
#Accumulator max input in FE/t (Energy transfer).
|
||||
#Range: > 0
|
||||
accumulator_max_input = 5000
|
||||
#Accumulator max multiblock height.
|
||||
#Range: 1 ~ 8
|
||||
accumulator_max_height = 5
|
||||
#Accumulator max multiblock width.
|
||||
#Range: 1 ~ 8
|
||||
accumulator_max_width = 3
|
||||
|
||||
#Rolling Mill
|
||||
[rolling_mill]
|
||||
#Rolling Mill duration in ticks.
|
||||
#Range: > 0
|
||||
rolling_mill_processing_duration = 120
|
||||
#Rolling Mill base stress impact.
|
||||
#Range: 0 ~ 1024
|
||||
rolling_mill_stress = 8
|
||||
|
||||
#Misc
|
||||
[misc]
|
||||
#Diamond Grit Sandpaper durability (number of uses).
|
||||
#Range: > 3
|
||||
diamond_grit_sandpaper_uses = 1024
|
||||
#Barbed Wire Damage.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
barbed_wire_damage = 2.0
|
||||
|
@ -0,0 +1,9 @@
|
||||
|
||||
[Menu]
|
||||
#Determines whether the Menu API is enabled or not
|
||||
"Enable Menu API" = true
|
||||
#Sets the current active menu title screen
|
||||
"Active Menu" = "cumulus_menus:minecraft"
|
||||
#Adds a button to the top right of the main menu screen to open a menu selection screen
|
||||
"Enables menu selection button" = false
|
||||
|
@ -0,0 +1,23 @@
|
||||
|
||||
#Client only settings, mostly things related to rendering
|
||||
[client]
|
||||
#Set to true to enable rendering curios
|
||||
renderCurios = true
|
||||
#Set to true to enable the Curios GUI button
|
||||
enableButton = true
|
||||
#The X-Offset for the Curios GUI button
|
||||
#Range: -100 ~ 100
|
||||
buttonXOffset = 0
|
||||
#The Y-Offset for the Curios GUI button
|
||||
#Range: -100 ~ 100
|
||||
buttonYOffset = 0
|
||||
#The X-Offset for the Creative Curios GUI button
|
||||
#Range: -100 ~ 100
|
||||
creativeButtonXOffset = 0
|
||||
#The Y-Offset for the Creative Curios GUI button
|
||||
#Range: -100 ~ 100
|
||||
creativeButtonYOffset = 0
|
||||
#The corner for the Curios GUI button
|
||||
#Allowed Values: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT
|
||||
buttonCorner = "TOP_LEFT"
|
||||
|
@ -0,0 +1,5 @@
|
||||
#List of slots to create or modify.
|
||||
#See documentation for syntax: https://docs.illusivesoulworks.com/curios/configuration#slot-configuration
|
||||
#
|
||||
slots = []
|
||||
|
@ -0,0 +1,23 @@
|
||||
|
||||
[core]
|
||||
|
||||
[core.general]
|
||||
#If mod compatibility loader should crash hard if errors occur in that process.
|
||||
crashOnModCompatCrash = false
|
||||
#Set 'true' to enable development debug mode. This will result in a lower performance!
|
||||
debug = false
|
||||
#The anonymous id used by the analytics service.
|
||||
anonymousAnalyticsID = "b895c880-1994-43c4-b1ef-1d3478c52b68"
|
||||
#If the recipe loader should crash when finding invalid recipes.
|
||||
crashOnInvalidRecipe = false
|
||||
#If an anonymous mod startup analytics request may be sent to our analytics service.
|
||||
analytics = true
|
||||
#If the version checker should be enabled.
|
||||
versionChecker = true
|
||||
|
||||
[general]
|
||||
|
||||
[general.general]
|
||||
#If a button should be added to the main menu to open a dev world (shift-click creates a new world).
|
||||
devWorldButton = false
|
||||
|
@ -0,0 +1,66 @@
|
||||
{
|
||||
"general": {
|
||||
"teleportOffset": 0.0,
|
||||
"riftBoundingBoxInCreative": false,
|
||||
"riftCloseSpeed": 0.1,
|
||||
"riftGrowthSpeed": 1.0,
|
||||
"enableRiftDecay": true,
|
||||
"depthSpreadFactor": 20,
|
||||
"endermanSpawnChance": 5.0E-5,
|
||||
"endermanAggressiveChance": 0.5,
|
||||
"enableDebugMessages": false
|
||||
},
|
||||
"pockets": {
|
||||
"pocketGridSize": 32,
|
||||
"maxPocketSize": 15,
|
||||
"privatePocketSize": 2,
|
||||
"publicPocketSize": 1,
|
||||
"defaultWeightEquation": "5",
|
||||
"fallbackWeight": 5,
|
||||
"asyncWorldEditPocketLoading": true,
|
||||
"canUseRiftSignatureInPrivatePockets": true
|
||||
},
|
||||
"world": {
|
||||
"clusterGenChance": 20000.0,
|
||||
"clusterDimBlacklist": [],
|
||||
"gatewayDimBlacklist": []
|
||||
},
|
||||
"dungeons": {
|
||||
"maxDungeonDepth": 50
|
||||
},
|
||||
"monoliths": {
|
||||
"dangerousLimboMonoliths": false,
|
||||
"monolithTeleportation": true
|
||||
},
|
||||
"limbo": {
|
||||
"worldsLeadingToLimbo": {
|
||||
"list": [],
|
||||
"blacklist": false
|
||||
},
|
||||
"hardcoreLimbo": false,
|
||||
"limboReturnDistance": 100,
|
||||
"limboBlocksCorruptingExitWorldAmount": 5.0,
|
||||
"escapeTargetWorld": "minecraft:overworld",
|
||||
"escapeTargetWorldYSpawn": 64,
|
||||
"escapeToWorldSpawn": false
|
||||
},
|
||||
"graphics": {
|
||||
"showRiftCore": false,
|
||||
"highlightRiftCoreFor": 15000,
|
||||
"riftSize": 1.0,
|
||||
"riftJitter": 1.0
|
||||
},
|
||||
"doors": {
|
||||
"closeDoorBehind": true,
|
||||
"doorList": {
|
||||
"mode": "DISABLE",
|
||||
"doors": []
|
||||
},
|
||||
"placeRiftsInCreativeMode": true
|
||||
},
|
||||
"decay": {
|
||||
"decaySpreadChance": 1.0,
|
||||
"decayDelay": 40,
|
||||
"decaysIntoAir": true
|
||||
}
|
||||
}
|
@ -0,0 +1,18 @@
|
||||
|
||||
[villager]
|
||||
#If villagers should be able to be picked up by sneaking and right-clicking
|
||||
sneak_pick_up = true
|
||||
#The volume of every villager related sound in this mod
|
||||
#Range: 0.0 ~ 1.0
|
||||
volume = 1.0
|
||||
#The location of the cycle trades button
|
||||
#Allowed Values: TOP_LEFT, TOP_RIGHT, NONE
|
||||
cycle_trades_button_location = "TOP_LEFT"
|
||||
#Disables rendering any contents of the villager blocks when set to false
|
||||
#Set to false if you have performance issues with the mod
|
||||
render_block_contents = true
|
||||
#The distance in blocks at which the block contents are rendered
|
||||
#This has no effect if 'render_block_contents' is disabled
|
||||
#Range: 1 ~ 256
|
||||
block_render_distance = 32
|
||||
|
@ -0,0 +1 @@
|
||||
{"v":1,"s":"1560ad997040f1699c068f29f6144179106f5aab42aa7efcd7b514d78c8876f0761bdcbae75793ba0013b6ffae249cdc72d852cc71f141731a9cb53982dc863e","u":"af80242f129fa3da01b62545fbaadbc8885911d9c06474f5b8d44659000d414172d678cfc33104cb9a38d91bc33f78c927c014d02ae5816f5676071873556fcf","p":"6be4365bfed251c0c485d4bc12d5302df69a30199b7e4efe3dbb8acf9e9c2abd2a1eb47771f6d6661ff277865bd89d5390d26fbd56548bf828f8229083233b18","t":1741660934}
|
@ -0,0 +1,6 @@
|
||||
# This is the configuration file for Embeddium.
|
||||
#
|
||||
# You can find information on editing this file and all the available options here:
|
||||
# https://github.com/jellysquid3/sodium-fabric/wiki/Configuration-File
|
||||
#
|
||||
# By default, this file will be empty except for this notice.
|
@ -0,0 +1,30 @@
|
||||
{
|
||||
"quality": {
|
||||
"weather_quality": "DEFAULT",
|
||||
"leaves_quality": "DEFAULT",
|
||||
"enable_vignette": true,
|
||||
"use_quad_normals_for_shading": false
|
||||
},
|
||||
"advanced": {
|
||||
"enable_memory_tracing": false,
|
||||
"use_advanced_staging_buffers": true,
|
||||
"disable_incompatible_mod_warnings": false,
|
||||
"cpu_render_ahead_limit": 3
|
||||
},
|
||||
"performance": {
|
||||
"chunk_builder_threads": 0,
|
||||
"always_defer_chunk_updates_v2": true,
|
||||
"animate_only_visible_textures": true,
|
||||
"use_entity_culling": true,
|
||||
"use_fog_occlusion": true,
|
||||
"use_block_face_culling": true,
|
||||
"use_compact_vertex_format": true,
|
||||
"use_translucent_face_sorting_v2": true,
|
||||
"use_no_error_g_l_context": true
|
||||
},
|
||||
"notifications": {
|
||||
"force_disable_donation_prompts": false,
|
||||
"has_cleared_donation_button": false,
|
||||
"has_seen_donation_prompt": false
|
||||
}
|
||||
}
|
104
vals epic eat drywall pack/minecraft/config/estrogen-client.toml
Normal file
104
vals epic eat drywall pack/minecraft/config/estrogen-client.toml
Normal file
@ -0,0 +1,104 @@
|
||||
|
||||
#.
|
||||
#Global settings for the chest feature
|
||||
[chestRenderingGlobal]
|
||||
#.
|
||||
#Enable chest feature rendering
|
||||
chestFeatureRendering = true
|
||||
#.
|
||||
#Enable chest feature physics rendering
|
||||
chestPhysicsRendering = true
|
||||
#.
|
||||
#Enable chest feature armor rendering
|
||||
chestArmorRendering = true
|
||||
|
||||
#.
|
||||
#Settings for the estrogen button in the create screen
|
||||
[estrogenButton]
|
||||
#.
|
||||
#y offset the estrogen button in the create screen
|
||||
#Offset is calculated off of the center of the Configure Button
|
||||
#Range: > -2147483648
|
||||
yOffset = 0
|
||||
#.
|
||||
#x offset the estrogen button in the create screen
|
||||
#Offset is calculated off of the center of the Configure Button
|
||||
#Range: > -2147483648
|
||||
xOffset = -23
|
||||
#.
|
||||
#Custom Splashes on the main menu! Requires resource reload
|
||||
estrogenSplashes = true
|
||||
#.
|
||||
#Enable the estrogen button in the create screen
|
||||
enabled = true
|
||||
|
||||
#.
|
||||
#Settings for custom sounds and music
|
||||
[sounds]
|
||||
#.
|
||||
#Enable ambient music which starts playing on specific moments
|
||||
ambientMusic = true
|
||||
|
||||
#.
|
||||
#Settings for the chest feature (for the local player)
|
||||
[chestEstrogen]
|
||||
#.
|
||||
#Enable chest feature physics
|
||||
chestPhysics = true
|
||||
#.
|
||||
#Enable chest feature
|
||||
chestFeature = true
|
||||
#.
|
||||
#Chest feature bounciness
|
||||
#Range: 0.0 ~ 1.0
|
||||
chestBounciness = 0.27000001072883606
|
||||
#.
|
||||
#Enable chest feature armor
|
||||
chestArmor = true
|
||||
#.
|
||||
#Chest feature physics damping
|
||||
#Range: 0.0 ~ 1.0
|
||||
chestDamping = 0.375
|
||||
|
||||
#.
|
||||
#Settings for the dream block
|
||||
[dreamBlock]
|
||||
#.
|
||||
#Enable dream block texture animation
|
||||
animateTexture = true
|
||||
#.
|
||||
#Use advanced renderer for dream blocks, possibly incompatible with iris shaders. DEFAULT disables it automatically when shaders are in use
|
||||
#Allowed Values: ALWAYS, NEVER, DEFAULT
|
||||
advancedRendering = "DEFAULT"
|
||||
|
||||
#.
|
||||
#UI element Configuration
|
||||
[dreamBlock.ui]
|
||||
#.
|
||||
#Enable dash overlay
|
||||
dashOverlay = true
|
||||
|
||||
#.
|
||||
#Settings for Equippable Items
|
||||
[accessory]
|
||||
#.
|
||||
#Render estrogen patches on the player
|
||||
estrogenPatchRender = true
|
||||
|
||||
#.
|
||||
#Compatibility between other mods settings
|
||||
[compat]
|
||||
#.
|
||||
#Enable ears Compatibility
|
||||
ears = true
|
||||
#.
|
||||
#Enable figura Compatibility
|
||||
figura = true
|
||||
|
||||
#.
|
||||
#Miscellaneous settings
|
||||
[misc]
|
||||
#.
|
||||
#Allows you to pat entities by shift right-clicking them!
|
||||
entityPatting = true
|
||||
|
@ -0,0 +1,31 @@
|
||||
|
||||
#.
|
||||
#Settings which are more fun and not fit for survival
|
||||
[minigame]
|
||||
#.
|
||||
#Gives you permanent, unremovable Girl Power Effect
|
||||
permaDash = true
|
||||
#.
|
||||
#The level of Girl Power Effect when Perma-Dash is enabled
|
||||
#Range: 0 ~ 255
|
||||
permaDashAmount = 0
|
||||
#.
|
||||
#Enable/Disable all minigame settings
|
||||
minigameEnabled = false
|
||||
|
||||
#.
|
||||
#Settings for the durations of effects
|
||||
[durations]
|
||||
#.
|
||||
#How long does Girl Power from the Crystal Estrogen Pill last in ticks
|
||||
#Range: 0 ~ 100000
|
||||
estrogenChipCookieDuration = 6000
|
||||
#.
|
||||
#How long does Girl Power from the Estrogen Pill last in ticks
|
||||
#Range: 0 ~ 100000
|
||||
estrogenPillDuration = 6000
|
||||
#.
|
||||
#How long does Girl Power from the Crystal Estrogen Pill last in ticks
|
||||
#Range: 0 ~ 100000
|
||||
crystalEstrogenPillDuration = 6000
|
||||
|
@ -0,0 +1,36 @@
|
||||
|
||||
#.
|
||||
#Settings for the estrogen patches
|
||||
[patch]
|
||||
#.
|
||||
#The level of girlpower you get from Estrogen Patches
|
||||
#Range: 1 ~ 255
|
||||
patchGirlPowerAmount = 1
|
||||
#.
|
||||
#Enable the estrogen patches to drain
|
||||
patchDrain = true
|
||||
#.
|
||||
#The amount of ticks it takes for the estrogen patches to drain a millibucket
|
||||
#Range: > 0
|
||||
patchDrainAmount = 72
|
||||
|
||||
#.
|
||||
#Settings for the centrifuge
|
||||
[centrifuge]
|
||||
#.
|
||||
#Minimum speed required for the centrifuge to work
|
||||
#[@cui:RequiresReload:both]
|
||||
#Range: 0.0 ~ 256.0
|
||||
centrifugeSpeedRequired = 256.0
|
||||
|
||||
#.
|
||||
#Settings for the dash effect
|
||||
[dash]
|
||||
#.
|
||||
#The multiplier for the dash delta movement
|
||||
#Range: 0 ~ 100
|
||||
dashDeltaModifier = 2
|
||||
#.
|
||||
#Enable dash from the Effect of Estrogen
|
||||
dashEnabled = true
|
||||
|
@ -0,0 +1,341 @@
|
||||
|
||||
[general]
|
||||
|
||||
[general.general]
|
||||
#If the blood gui overlay should be rendered.
|
||||
bloodGuiOverlay = true
|
||||
#The position to render the blood gui overlay at. (0=NE, 1=SE, 2=SW,3=NW)
|
||||
bloodGuiOverlayPosition = 1
|
||||
#If farting is enabled on this server; Client-side: If farting can be seen at your client.
|
||||
farting = true
|
||||
#The X offset for the blood gui overlay.
|
||||
bloodGuiOverlayPositionOffsetX = -5
|
||||
#The amount of mB that can flow per tick out of machines and items.
|
||||
mbFlowRate = 100
|
||||
#Evil stuff...
|
||||
dieWithoutAnyReason = false
|
||||
#The Y offset for the blood gui overlay.
|
||||
bloodGuiOverlayPositionOffsetY = -5
|
||||
|
||||
[general.weather_container]
|
||||
#If shapeless crafting of the higher tiers of weather containers should be enabled.
|
||||
shapelessRecipes = true
|
||||
|
||||
[worldgeneration]
|
||||
|
||||
[worldgeneration.general]
|
||||
#The spawn chance for loot chests in dark temples, set to zero to completely disable.
|
||||
darkTempleChestChance = 0.15
|
||||
#Spawn extra silverfish blocks in all biomes.
|
||||
extraSilverfish = false
|
||||
|
||||
[core]
|
||||
|
||||
[core.general]
|
||||
#If an anonymous mod startup analytics request may be sent to our analytics service.
|
||||
analytics = true
|
||||
#If the version checker should be enabled.
|
||||
versionChecker = true
|
||||
|
||||
[block]
|
||||
|
||||
[block.blood_stain]
|
||||
#The amount of blood per HP (2HP = 1 heart) of the max mob health that will be added to this blockState when a mob dies from fall damage.
|
||||
bloodMBPerHP = 20
|
||||
#Blocks onto which no blood stains can be spawned. Regular expressions are allowed.
|
||||
spawnBlacklist = ["tconstruct:.*"]
|
||||
#If blood stains should be spawned on block entities.
|
||||
spawnOnBlockEntities = false
|
||||
|
||||
[block.undead_leaves]
|
||||
#How much Blood (mB) can be produced at most as a Blood Stain on each random tick.
|
||||
maxBloodStainAmount = 25
|
||||
|
||||
[block.spiked_plate]
|
||||
#The multiplier for amount of mB to receive per mob HP.
|
||||
mobMultiplier = 40.0
|
||||
#The amount of damage per time.
|
||||
damage = 4.0
|
||||
|
||||
[block.gem_stone_torch]
|
||||
#The radius that will be kept spirit-proof.
|
||||
area = 15
|
||||
|
||||
[machine]
|
||||
|
||||
[machine.blood_chest]
|
||||
#The amount of ticks required for repairing one damage value.
|
||||
ticksPerDamage = 2
|
||||
#Item names that can not be repaired. Regular expressions are allowed.
|
||||
itemBlacklist = ["minecraft:stick"]
|
||||
#The amount Blood mB required for repairing one damage value.
|
||||
mBPerDamage = 5
|
||||
#If the Blood Chest should add random bad enchants with a small chance to repairing items.
|
||||
addRandomBadEnchants = true
|
||||
|
||||
[machine.envir_acc]
|
||||
#Sets the default amount of ticks the environmental accumulator takes to process an item.
|
||||
defaultProcessItemTickCount = 100
|
||||
#Sets the default default speed in increments per tick with which an item will move when being process by an environmental accumulator.
|
||||
defaultProcessItemSpeed = 0.015
|
||||
#Sets the default amount of ticks the environmental accumulator takes to cool down
|
||||
defaultTickCooldown = 1200
|
||||
|
||||
[machine.purifier]
|
||||
#The duration limit in ticks for which potion effect can be collected. Set to a negative value to allow any duration.
|
||||
maxPotionEffectDuration = 6000
|
||||
#Item that can not be disenchanted. Regular expressions are allowed.
|
||||
disenchantBlacklist = ["tetra:.*"]
|
||||
|
||||
[machine.spirit_furnace]
|
||||
#How much mB per tick this furnace should consume.
|
||||
mBPerTick = 25
|
||||
#If the machine should play mob death sounds.
|
||||
mobDeathSounds = true
|
||||
#Custom mob drops. Maps entity names to a loot table resource location. Expects the format entityname|loottable. For example: 'minecraft:pig|minecraft:entities/sheep'
|
||||
mobDrops = []
|
||||
#The 1/X chance for villagers to drop emeralds. 0 means no drops.
|
||||
villagerDropEmeraldChance = 20
|
||||
#How much mB per tick this furnace should consume for player spirit.
|
||||
playerMBPerTick = 100
|
||||
#The required amount of ticks for each HP for cooking an entity.
|
||||
requiredTicksPerHp = 10
|
||||
#How much mB per tick this furnace should consume for boss mob spirit.
|
||||
bossMBPerTick = 250
|
||||
#Custom player drops. Maps player UUID to an itemstack. Expects the format domain:itemname:amount:meta for items where amount and meta are optional.
|
||||
playerDrops = ["93b459be-ce4f-4700-b457-c1aa91b3b687|minecraft:stone_slab"]
|
||||
|
||||
[machine.dark_tank]
|
||||
#The maximum tank size visible in the creative tabs. (Make sure that you do not cross the max int size.)
|
||||
maxTankCreativeSize = 4096000
|
||||
#If the fluid should be rendered statically. Fluids won't be shown fluently, but more efficiently.
|
||||
staticBlockRendering = false
|
||||
#If creative versions for all fluids should be added to the creative tab.
|
||||
creativeTabFluids = true
|
||||
|
||||
[machine.spirit_reanimator]
|
||||
#The required amount of ticks for each reanimation.
|
||||
requiredTicks = 500
|
||||
#If the Box of Eternal Closure should be cleared after a revival.
|
||||
clearBoxContents = true
|
||||
#How much mB per tick this machine should consume.
|
||||
mBPerTick = 5
|
||||
|
||||
[machine.entangled_chalice]
|
||||
#If the fluid should be rendered statically. Fluids won't be shown fluently, but more efficiently.
|
||||
staticBlockRendering = false
|
||||
|
||||
[machine.colossal_blood_chest]
|
||||
#The base amount of concurrent items that need to be available before efficiency can rise.
|
||||
baseConcurrentItems = 1
|
||||
#The amount of ticks required for repairing one damage value.
|
||||
ticksPerDamage = 2
|
||||
#The amount Blood mB required for repairing one damage value.
|
||||
baseMBPerDamage = 5
|
||||
|
||||
[machine.sang_envir_acc]
|
||||
#The base blood usage in mB for recipes, this is multiplied with the cooldown time per recipe.
|
||||
baseUsage = 50
|
||||
|
||||
[item]
|
||||
|
||||
[item.dark_tank]
|
||||
#If held buckets should be autofilled when enabled.
|
||||
autoFillBuckets = false
|
||||
|
||||
[item.sanguinary_pedestal_0]
|
||||
#Blood multiplier when Efficiency is active.
|
||||
efficiencyBoost = 1.5
|
||||
|
||||
[item.sanguinary_pedestal_1]
|
||||
#Blood multiplier when Efficiency is active.
|
||||
efficiencyBoost = 1.5
|
||||
|
||||
[item.flesh_werewolf]
|
||||
#Humanoid flesh will drop in a 1/X chance.
|
||||
humanoidFleshDropChance = 5
|
||||
|
||||
[item.flesh_humanoid]
|
||||
#Humanoid flesh will drop in a 1/X chance.
|
||||
humanoidFleshDropChance = 5
|
||||
|
||||
[item.redstone_grenade]
|
||||
#If the redstone grenade should drop again as an item after it is being thrown.
|
||||
dropAfterUsage = false
|
||||
|
||||
[item.blood_extractor]
|
||||
#If held buckets should be autofilled when enabled.
|
||||
autoFillBuckets = false
|
||||
#The minimum multiplier for amount of mB to receive per mob HP.
|
||||
minimumMobMultiplier = 5.0
|
||||
#The amount of blood (mB) this container can hold.
|
||||
containerSize = 5000
|
||||
#The maximum multiplier for amount of mB to receive per mob HP. IMPORTANT: must be larger than minimumMobMultiplier!
|
||||
maximumMobMultiplier = 40.0
|
||||
|
||||
[item.blood_pearl_of_teleportation]
|
||||
#The amount of second slowness should be applied after each teleport.
|
||||
slownessDuration = 0
|
||||
|
||||
[item.broom]
|
||||
#The position to render the broom gui overlay at. (0=NE, 1=SE, 2=SW,3=NW)
|
||||
guiOverlayPosition = 1
|
||||
#The blood usage in mB per tick.
|
||||
bloodUsage = 1
|
||||
#Show broom part tooltips on source items.
|
||||
broomPartTooltips = true
|
||||
#The X offset for the broom gui overlay.
|
||||
guiOverlayPositionOffsetX = -15
|
||||
#The Y offset for the broom gui overlay.
|
||||
guiOverlayPositionOffsetY = -10
|
||||
#The blood usage in mB per block break.
|
||||
bloodUsageBlockBreak = 1
|
||||
#Show broom modifier tooltips on source items.
|
||||
broomModifierTooltips = false
|
||||
|
||||
[item.kineticator]
|
||||
#The amount of ticks inbetween each area checking for items.
|
||||
tickHoldoff = 1
|
||||
#If the Kineticator should also attract XP orbs.
|
||||
moveXP = true
|
||||
#The amount of ticks in between each blood consumption when there are valid items in the area.
|
||||
consumeHoldoff = 20
|
||||
|
||||
[item.kineticator_repelling]
|
||||
#The amount of ticks in between each blood consumption when there are valid items in the area.
|
||||
consumeHoldoff = 20
|
||||
#If the Kineticator should also attract XP orbs.
|
||||
moveXP = true
|
||||
#The amount of ticks inbetween each area checking for items.
|
||||
tickHoldoff = 1
|
||||
|
||||
[item.vengeance_ring]
|
||||
#The area of effect in # blocks of this ring.
|
||||
areaOfEffect = 10
|
||||
|
||||
[item.vengeance_pickaxe]
|
||||
#The default fortune enchantment level on these pickaxes.
|
||||
fortuneLevel = 5
|
||||
#The default vengeance enchantment level on these pickaxes.
|
||||
vengeanceLevel = 3
|
||||
|
||||
[item.burning_gem_stone]
|
||||
#How much damage this item can take.
|
||||
maxDamage = 64
|
||||
|
||||
[item.vein_sword]
|
||||
#The multiply boost this sword has on the blood that is obtained.
|
||||
extractionBoost = 2.0
|
||||
#Maximum uses for this item.
|
||||
durability = 32
|
||||
|
||||
[item.exalted_crafter]
|
||||
#If shift clicking on an item should first try to go into the crafting grid.
|
||||
shiftCraftingGrid = false
|
||||
|
||||
[item.exalted_crafter_wooden]
|
||||
#If shift clicking on an item should first try to go into the crafting grid.
|
||||
shiftCraftingGrid = false
|
||||
|
||||
[item.exalted_crafter_empowered]
|
||||
#If shift clicking on an item should first try to go into the crafting grid.
|
||||
shiftCraftingGrid = false
|
||||
|
||||
[item.exalted_crafter_wooden_empowered]
|
||||
#If shift clicking on an item should first try to go into the crafting grid.
|
||||
shiftCraftingGrid = false
|
||||
|
||||
[item.necromancer_staff]
|
||||
#The capacity of the container.
|
||||
capacity = 10000
|
||||
#The amount of Blood that will be drained per usage.
|
||||
usage = 2000
|
||||
|
||||
[item.invig_pendant]
|
||||
#The amount of Blood to drain after one reduction/clearing of fire. -1 to disable fire extinguishing.
|
||||
fireUsage = 500
|
||||
#The amount of blood to drain after each clearing of one bad effect.
|
||||
usage = 100
|
||||
#The amount of seconds that will be reduced from the first found bad effect.
|
||||
reduceDuration = 30
|
||||
#The capacity of the pendant.
|
||||
capacity = 5000
|
||||
|
||||
[item.flesh_rejuvenated]
|
||||
#The amount of blood (mB) this container can hold.
|
||||
containerSize = 10000
|
||||
#The amount of blood (mB) that is consumed per bite.
|
||||
biteUsage = 250
|
||||
|
||||
[item.primed_pendant]
|
||||
#Usage multipliers. Potion ids are first, followed by floating numbers. A number smaller than one blacklists that potion.
|
||||
potionMultipliers = ["minecraft:health_boost;-1", "minecraft:regeneration;10"]
|
||||
#The amount of Blood to drain after one effect application.
|
||||
usage = 10
|
||||
#The capacity of the pendant.
|
||||
capacity = 5000
|
||||
|
||||
[item.biome_extract]
|
||||
#A list of biome names for which no Biome Extracts may be used.
|
||||
usageBlacklist = []
|
||||
#A list of biome names for which no Biome Extracts may be created.
|
||||
craftingBlacklist = []
|
||||
#If creative versions for all variants should be added to the creative tab.
|
||||
creativeTabVariants = true
|
||||
|
||||
[item.vengeance]
|
||||
#The area of effect in blocks in which this tool could enable vengeance spirits.
|
||||
areaOfEffect = 5
|
||||
#The ^-1 chance for which vengeance spirits could be toggled.
|
||||
vengeanceChance = 3
|
||||
|
||||
[mob]
|
||||
|
||||
[mob.kineticator]
|
||||
#The blacklisted items which should not be influenced by the Kineticator, by unique item/blockState name.
|
||||
kineticateBlacklist = ["appliedenergistics2:item.ItemCrystalSeed"]
|
||||
|
||||
[mob.kineticator_repelling]
|
||||
#The blacklisted items which should not be influenced by the Kineticator, by unique item/blockState name.
|
||||
kineticateBlacklist = ["appliedenergistics2:item.ItemCrystalSeed"]
|
||||
|
||||
[mob.poisonous_libelle]
|
||||
#Should the Poisonous Libelle do damage, next to poisoning?
|
||||
hasAttackDamage = false
|
||||
#1/X chance on getting poisoned when hit.
|
||||
poisonChance = 20
|
||||
#The minimum Y-level this mob can spawn at.
|
||||
minY = 55
|
||||
|
||||
[mob.vengeance_spirit]
|
||||
#The 1/X chance that an actual spirit will spawn when doing actions like mining with the Vengeance Pickaxe.
|
||||
nonDegradedSpawnChance = 5
|
||||
#The area in which the spawn limit will be checked on each spawn attempt.
|
||||
spawnLimitArea = 32
|
||||
#The blacklisted entity spirits, by entity name. Regular expressions are allowed.
|
||||
entityBlacklist = ["evilcraft:vengeance_spirit", "evilcraft:controlled_zombie", "evilcraft:werewolf", "minecraft:ender_dragon", "farmingforblockheads:merchant"]
|
||||
#Whether vengeance spirits should always be visible in creative mode.
|
||||
alwaysVisibleInCreative = false
|
||||
#The maximum amount of vengeance spirits naturally spawnable in the spawnLimitArea.
|
||||
spawnLimit = 5
|
||||
|
||||
[mob.werewolf]
|
||||
#If villagers struck by lightning should have a 50% chance of becoming a werewolf villager
|
||||
convertOnLightning = true
|
||||
|
||||
[entity]
|
||||
|
||||
[entity.lightning_bomb_primed]
|
||||
#The amount of ticks (on average), this bomb should tick before explosion.
|
||||
fuse = 100
|
||||
|
||||
[entity.attack_vengeance_beam]
|
||||
#If crossed beams should cause explosions.
|
||||
crossBeamsExplosions = true
|
||||
|
||||
[enchantment]
|
||||
|
||||
[enchantment.life_stealing]
|
||||
#The final modifier that should be applied to the healing amount.
|
||||
healModifier = 0.1
|
||||
|
@ -0,0 +1,23 @@
|
||||
#Use a slightly more compact, but also slightly slower representation for block states
|
||||
compactFastMap = false
|
||||
#Replace objects used to detect multi-threaded access to chunks by a much smaller field. This option is disabled by default due to very rare and very hard-to-reproduce crashes, use at your own risk!
|
||||
useSmallThreadingDetector = false
|
||||
#Cache the predicate instances used in multipart models
|
||||
cacheMultipartPredicates = true
|
||||
#Do not create a new MultipartBakedModel instance for each block state using the same multipartmodel. Requires cacheMultipartPredicates to be enabled
|
||||
multipartDeduplication = true
|
||||
#Deduplicate cached data for blockstates, most importantly collision and render shapes
|
||||
blockstateCacheDeduplication = true
|
||||
#Avoid creation of new strings when creating ModelResourceLocations
|
||||
modelResourceLocations = true
|
||||
#Use smaller data structures for "simple" models, especially models with few side-specific faces
|
||||
modelSides = true
|
||||
#Replace the blockstate neighbor table
|
||||
replaceNeighborLookup = true
|
||||
#Populate the neighbor table used by vanilla. Enabling this slightly increases memory usage, but can help with issues in the rare case where mods access it directly.
|
||||
populateNeighborTable = false
|
||||
#Do not store the properties of a state explicitly and read themfrom the replace neighbor table instead. Requires replaceNeighborLookup to be enabled
|
||||
replacePropertyMap = true
|
||||
#Deduplicate vertex data of baked quads in the basic model implementations
|
||||
bakedQuadDeduplication = true
|
||||
|
@ -0,0 +1,8 @@
|
||||
#Select the backend to use.
|
||||
#Allowed Values: OFF, BATCHING, INSTANCING
|
||||
backend = "INSTANCING"
|
||||
#Enable or disable a debug overlay that colors pixels by their normal.
|
||||
debugNormals = false
|
||||
#Enable or disable instance update limiting with distance.
|
||||
limitUpdates = true
|
||||
|
29
vals epic eat drywall pack/minecraft/config/fml.toml
Normal file
29
vals epic eat drywall pack/minecraft/config/fml.toml
Normal file
@ -0,0 +1,29 @@
|
||||
#Early window height
|
||||
earlyWindowHeight = 480
|
||||
#Enable forge global version checking
|
||||
versionCheck = true
|
||||
#Should we control the window. Disabling this disables new GL features and can be bad for mods that rely on them.
|
||||
earlyWindowControl = true
|
||||
#Early window framebuffer scale
|
||||
earlyWindowFBScale = 1
|
||||
#Early window provider
|
||||
earlyWindowProvider = "fmlearlywindow"
|
||||
#Early window width
|
||||
earlyWindowWidth = 854
|
||||
#Early window starts maximized
|
||||
earlyWindowMaximized = false
|
||||
#Default config path for servers
|
||||
defaultConfigPath = "defaultconfigs"
|
||||
#Disables Optimized DFU client-side - already disabled on servers
|
||||
disableOptimizedDFU = true
|
||||
#Skip specific GL versions, may help with buggy graphics card drivers
|
||||
earlyWindowSkipGLVersions = []
|
||||
#Whether to log a help message on first attempt, to aid troubleshooting. This setting should automatically disable itself after a successful launch
|
||||
earlyWindowLogHelpMessage = false
|
||||
#Max threads for early initialization parallelism, -1 is based on processor count
|
||||
maxThreads = -1
|
||||
#Squir?
|
||||
earlyWindowSquir = false
|
||||
#Whether to show CPU usage stats in early window
|
||||
earlyWindowShowCPU = false
|
||||
|
@ -0,0 +1,26 @@
|
||||
|
||||
#Client only settings, mostly things related to rendering
|
||||
[client]
|
||||
#Enable Forge to queue all chunk updates to the Chunk Update thread.
|
||||
#May increase FPS significantly, but may also cause weird rendering lag.
|
||||
#Not recommended for computers without a significant number of cores available.
|
||||
alwaysSetupTerrainOffThread = false
|
||||
#EXPERIMENTAL: Enable the Forge block rendering pipeline - fixes the lighting of custom models.
|
||||
experimentalForgeLightPipelineEnabled = false
|
||||
#When enabled, Forge will show any warnings that occurred during loading.
|
||||
showLoadWarnings = true
|
||||
#Set to true to use a combined DEPTH_STENCIL attachment instead of two separate ones.
|
||||
useCombinedDepthStencilAttachment = false
|
||||
#[DEPRECATED] Does nothing anymore, IPv6 addresses will be compressed always
|
||||
compressLanIPv6Addresses = true
|
||||
#During block model baking, manually calculates the normal for all faces.
|
||||
#This was the default behavior of forge between versions 31.0 and 47.1.
|
||||
#May result in differences between vanilla rendering and forge rendering.
|
||||
#Will only produce differences for blocks that contain non-axis aligned faces.
|
||||
#You will need to reload your resources to see results.
|
||||
calculateAllNormals = false
|
||||
#When enabled, a slightly biased Direction#getNearest calculation will be used to prevent normal fighting on 45 degree angle faces.
|
||||
stabilizeDirectionGetNearest = true
|
||||
#When enabled, Forge will allow mipmaps to be lowered in real-time. This is the default behavior in vanilla. Use this if you experience issues with resource packs that use textures lower than 8x8.
|
||||
allowMipmapLowering = false
|
||||
|
@ -0,0 +1,9 @@
|
||||
|
||||
[general]
|
||||
#Whether to display the dragon on the main menu or not
|
||||
"Custom main menu" = true
|
||||
#True if riding dragons should make the player take a 3rd person view automatically.
|
||||
"Auto 3rd person when riding dragon" = true
|
||||
#Whether to use the vanilla font in the bestiary or not
|
||||
"Use Vanilla Font" = false
|
||||
|
@ -0,0 +1,395 @@
|
||||
|
||||
[Generation]
|
||||
|
||||
[Generation.Dragon]
|
||||
#Whether to generate dragon skeletons or not
|
||||
"Generate Dragon Skeletons" = true
|
||||
#1 out of this number chance per chunk for generation
|
||||
#Range: 1 ~ 10000
|
||||
"Generate Dragon Skeleton Chance" = 300
|
||||
#1 out of this number chance per chunk for generation
|
||||
#Range: 1 ~ 10000
|
||||
"Generate Dragon Cave Chance" = 180
|
||||
#1 out of this number chance per chunk for generation
|
||||
#Range: 1 ~ 10000
|
||||
"Generate Dragon Roost Chance" = 360
|
||||
#1 out of this number chance per block that gold will generate in dragon lairs.
|
||||
#Range: 1 ~ 10000
|
||||
"Dragon Den Gold Amount" = 4
|
||||
#Ratio of Stone(this number) to Ores in Dragon Caves
|
||||
#Range: 1 ~ 10000
|
||||
"Dragon Cave Ore Ratio" = 45
|
||||
|
||||
[Generation.Structures-Features]
|
||||
#How far away dangerous structures(dragon roosts, cyclops caves, etc.) must be from spawn.
|
||||
#Range: 1 ~ 10000
|
||||
"Dangerous World Gen Dist From Spawn" = 800
|
||||
#How far away dangerous structures(dragon roosts, cyclops caves, etc.) must be from the last generated structure.
|
||||
#Range: 1 ~ 10000
|
||||
"Dangerous World Gen Dist Seperation" = 300
|
||||
#Whether to generate glacier biomes or not
|
||||
"Generate Glaciers" = true
|
||||
#Glacier Spawn Weight. Higher number = more common
|
||||
#Range: 1 ~ 10000
|
||||
"Glacier Spawn Weight" = 4
|
||||
#True if mausoleums are allowed to generate
|
||||
"Generate Mausoleums" = true
|
||||
#Whether to generate graveyards or not
|
||||
"Generate Graveyards" = true
|
||||
#True if gorgon temples are allowed to spawn
|
||||
"Generate Gorgon Temple" = true
|
||||
|
||||
[Dragons]
|
||||
|
||||
[Dragons.Griefing]
|
||||
#Dragon griefing - 2 is no griefing, 1 is breaking weak blocks, 0 is default. This value is also affected by minecrafts mob griefing rule.
|
||||
#Range: 0 ~ 2
|
||||
"Dragon Griefing" = 0
|
||||
#True if tamed dragons can follow the griefing rules.
|
||||
"Tamed Dragon Griefing" = true
|
||||
#The percentage chance for a block to drop as an item when a dragon breaks it.
|
||||
#Range: 0.0 ~ 1.0
|
||||
"Dragon Block Breaking Drop Chance" = 0.10000000149011612
|
||||
|
||||
[Dragons.Attributes]
|
||||
#How long it takes(in ticks) for a dragon egg to hatch
|
||||
#Range: > 1
|
||||
"Dragon Egg Hatch Time" = 7200
|
||||
#Dragon Flap Noise Distance - Larger number, further away you can hear it
|
||||
#Range: 0 ~ 10000
|
||||
"Dragon Flap Noise Distance" = 4
|
||||
#Dragon Flute Distance - how many chunks away is the dragon flute effective?
|
||||
#Range: 0 ~ 10000
|
||||
"Dragon Flute Distance" = 4
|
||||
#Max dragon health. Health is scaled to this
|
||||
#Range: 1.0 ~ 100000.0
|
||||
"Dragon Health" = 500.0
|
||||
#Max dragon attack damage. Attack Damage is scaled to this
|
||||
#Range: 1 ~ 10000
|
||||
"Dragon Attack Damage" = 17
|
||||
#Damage dealt from a successful fire breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number
|
||||
#Range: 0.0 ~ 10000.0
|
||||
"Dragon Attack Damage(Fire breath)" = 2.0
|
||||
#Damage dealt from a successful ice breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number
|
||||
#Range: 0.0 ~ 10000.0
|
||||
"Dragon Attack Damage(Ice breath)" = 2.5
|
||||
#Damage dealt from a successful lightning breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number
|
||||
#Range: 0.0 ~ 10000.0
|
||||
"Dragon Attack Damage(Lightning breath)" = 3.5
|
||||
#Change this to slow down or speed up dragon or amphithere flight.
|
||||
#Range: 0.0 ~ 2.0
|
||||
"Dragon Flight Speed Modifier" = 1.0
|
||||
#Enable this if your server is being bombarded with moved wrongly or moved too fast console messages. REQUIRES RESTART!
|
||||
"Dragon Moved Wrongly Error Fix" = false
|
||||
|
||||
[Dragons.Behaviour]
|
||||
#How high dragons can fly, in Y height.
|
||||
#Range: > 100
|
||||
"Max Dragon Flight Height" = 256
|
||||
#How far away dragons will detect gold blocks being destroyed or chests being opened
|
||||
#Range: 0 ~ 10000
|
||||
"Dragon Gold Search Length" = 30
|
||||
#Whether the bite attack from a dragon heals them or not.
|
||||
"Dragon Bite Heal" = true
|
||||
#True if dragons can despawn. Note that if this is false there may be SERIOUS lag issues.
|
||||
"Dragons Despawn" = true
|
||||
#True if tamed dragons go to sleep at night.
|
||||
"Tamed Dragons Sleep" = true
|
||||
#True if dragons can break blocks if they get stuck. Turn this off if your dragons randomly explode.
|
||||
"Dragons Dig When Stuck" = true
|
||||
#True if dragons can drop their skull on death.
|
||||
"Dragons Drop Skull" = true
|
||||
#True if dragons can drop their heart on death.
|
||||
"Dragons Drop Heart" = true
|
||||
#True if dragons can drop their blood on death.
|
||||
"Dragons Drop Blood" = true
|
||||
#True if dragons fire/ice charges create secondary explosions that launch blocks everywhere. Turn this to true if you like unfair explosions. Or lag.
|
||||
"Explosive Dragon Breath" = false
|
||||
#How many blocks away can dragons spot potential prey. Note that increasing this could cause lag.
|
||||
#Range: 1 ~ 10000
|
||||
"Dragon Target Search Length" = 128
|
||||
#How many blocks away can dragons wander from their defined "home" position.
|
||||
#Range: 1 ~ 10000
|
||||
"Dragon Wander From Home Distance" = 40
|
||||
#Every interval of this number in ticks, dragon hunger decreases.
|
||||
#Range: 1 ~ 10000
|
||||
"Dragon Hunger Tick Rate" = 3000
|
||||
#Every interval of this number in ticks, dragon allowed to break blocks.
|
||||
#Range: 0 ~ 10000
|
||||
"Dragon Block Break Cooldown" = 5
|
||||
#True if villagers should run away and hide from dragons and other hostile Ice and Fire mobs.
|
||||
"Villagers Fear Dragons" = true
|
||||
#True if animals should run away and hide from dragons and other hostile Ice and Fire mobs.
|
||||
"Animals Fear Dragons" = true
|
||||
#A more intelligent dragon pathfinding system, but is also laggier. Turn this on if you think dragons are too stupid.
|
||||
"Intelligent Dragon Pathfinding" = false
|
||||
|
||||
[Mobs]
|
||||
|
||||
[Mobs.Pixies]
|
||||
#1 out of this number chance per chunk for generation
|
||||
#Range: 1 ~ 10000
|
||||
"Spawn Pixies Chance" = 60
|
||||
#size of pixie villages
|
||||
#Range: 1 ~ 10000
|
||||
"Pixie Village Size" = 5
|
||||
#True if pixies are allowed to steal from players
|
||||
"Pixies Steal Items" = true
|
||||
|
||||
[Mobs.Cyclops]
|
||||
#1 out of this number chance per chunk for generation
|
||||
#Range: 1 ~ 10000
|
||||
"Spawn Cyclops Cave Chance" = 100
|
||||
#1 out of this number chance per chunk for generation
|
||||
#Range: 1 ~ 10000
|
||||
"Spawn Wandering Cyclops Chance" = 100
|
||||
#Maximum cyclops health
|
||||
#Range: 1.0 ~ 10000.0
|
||||
"Cyclops Max Health" = 150.0
|
||||
#How many blocks away can cyclopes detect sheep. Note that increasing this could cause lag.
|
||||
#Range: 1 ~ 10000
|
||||
"Cyclopes Sheep Search Length" = 17
|
||||
#Cyclops attack strength
|
||||
#Range: 1.0 ~ 10000.0
|
||||
"Cyclops Attack Strength" = 15.0
|
||||
#Amount of damage done with cyclops bite attack.
|
||||
#Range: 1.0 ~ 10000.0
|
||||
"Cyclops Bite Strength" = 40.0
|
||||
#Whether or not cyclops can break logs or leaves in their way
|
||||
"Cyclops Griefing" = true
|
||||
|
||||
[Mobs.Sirens]
|
||||
#Maximum siren health
|
||||
#Range: 1.0 ~ 10000.0
|
||||
"Siren Max Health" = 50.0
|
||||
#True to make the screen pink when sirens attract players
|
||||
"Use Siren Shader" = true
|
||||
#1 out of this number chance per chunk for generation
|
||||
#Range: 1 ~ 10000
|
||||
"Spawn Sirens Chance" = 400
|
||||
#how long(in ticks) can a siren use its sing effect on a player, without a cooldown.
|
||||
#Range: 100 ~ 24000
|
||||
"Siren Max Sing Time" = 12000
|
||||
#how long(in ticks) a siren has to wait after failing to lure in a player
|
||||
#Range: 100 ~ 24000
|
||||
"Siren Time Between Songs" = 2000
|
||||
|
||||
[Mobs.DeathWorms]
|
||||
#How many blocks away can death worms spot potential prey. Note that increasing this could cause lag
|
||||
#Range: 1 ~ 10000
|
||||
"Death Worm Target Search Length" = 64
|
||||
#Default deathworm health, this is scaled to the worm's particular size
|
||||
#Range: 1.0 ~ 10000.0
|
||||
"Death Worm Base Health" = 10.0
|
||||
#Default deathworm attack strength, this is scaled to the worm's particular size
|
||||
#Range: 1.0 ~ 10000.0
|
||||
"Death Worm Base Attack Strength" = 3.0
|
||||
#True if wild deathworms are allowed to target and attack monsters
|
||||
"Death Worms Target Monsters" = true
|
||||
#Deathworm spawn weight. Higher = lower chance to spawn
|
||||
#Range: 1 ~ 10000
|
||||
"Death Worm Spawn Weight" = 30
|
||||
|
||||
[Mobs.Cockatrice]
|
||||
#Maximum cockatrice health
|
||||
#Range: 1.0 ~ 10000.0
|
||||
"Cockatrice Health" = 40.0
|
||||
#1 out of this number chance per 6000 ticks for a chicken to lay a cockatrice egg.
|
||||
#Range: > 1
|
||||
"Cockatrice chicken Search Length" = 30
|
||||
#True if chickens lay rotten eggs.
|
||||
"Chickens Lay Rotten Eggs" = true
|
||||
#True if cockatrices are allowed to spawn
|
||||
"Spawn Cockatrices" = true
|
||||
#Cockatrice spawn weight. Lower = lower chance to spawn
|
||||
#Range: 1 ~ 10000
|
||||
"Cockatrice Spawn Weight" = 4
|
||||
|
||||
[Mobs.Stymphalians]
|
||||
#How many blocks away can stymphalian birds spot potential prey. Note that increasing this could cause lag.
|
||||
#Range: 1 ~ 10000
|
||||
"Stymphalian Bird Target Search Length" = 64
|
||||
#1/this number chance for a stymphalian feather to turn into an item before despawning. Zero means never.
|
||||
#Range: 0 ~ 10000
|
||||
"Stymphalian Bird Feather Drop Chance" = 25
|
||||
#Stymphalian bird feather attack strength.
|
||||
#Range: 0.0 ~ 10000.0
|
||||
"Stymphalian Bird Feather Attack Strength" = 1.0
|
||||
#How far away stymphalian birds will consider other birds to be in the same flock.
|
||||
#Range: 1 ~ 10000
|
||||
"Stymphalian Bird Flock Length" = 40
|
||||
#How high stymphalian birds can fly, in Y height.
|
||||
#Range: > 10
|
||||
"Max Stymphalian Bird Flight Height" = 80
|
||||
#True if stymphalian birds can drop items registered in the ore dictionary to ingotCopper, ingotBronze, nuggetCopper, nuggetBronze.
|
||||
"Stymphalian Birds drop ore dict items" = true
|
||||
#True if stymphalian birds are allowed to target and attack animals
|
||||
"Stymphalian Birds Target Animals" = false
|
||||
#1 out of this number chance per chunk for generation
|
||||
#Range: 1 ~ 10000
|
||||
"Spawn Stymhphalian Bird Chance" = 100
|
||||
|
||||
[Mobs.Trolls]
|
||||
#True if trolls are allowed to spawn
|
||||
"Spawn Trolls" = true
|
||||
#True if trolls are allowed to drop their weapon on death.
|
||||
"Trolls Drop Weapon" = true
|
||||
#Troll spawn weight. Lower = lower chance to spawn
|
||||
#Range: 1 ~ 10000
|
||||
"Troll Spawn Weight" = 40
|
||||
#Maximum troll health
|
||||
#Range: 1.0 ~ 10000.0
|
||||
"Troll Max Health" = 50.0
|
||||
#Troll attack strength
|
||||
#Range: 1.0 ~ 10000.0
|
||||
"Troll Attack Strength" = 10.0
|
||||
|
||||
[Mobs.Myrmex]
|
||||
#How many ticks it takes for a Myrmex Queen to produce an egg.
|
||||
#Range: 1 ~ 10000
|
||||
"Myrmex Gestation Length" = 2500
|
||||
#How many ticks it takes for a Myrmex to move from a larva to a pupa, and from a pupa to an adult.
|
||||
#Range: 1 ~ 100000
|
||||
"Myrmex Hatch Length" = 35000
|
||||
#One out of this number chance per chunk to generate a myrmex hive.
|
||||
#Range: 1 ~ 10000
|
||||
"Myrmex Colony Gen Chance" = 150
|
||||
#How many maximum individuals a myrmex colony can have.
|
||||
#Range: 10 ~ 10000
|
||||
"Myrmex Colony Max Size" = 80
|
||||
#Base Myrmex(worker) attack strength
|
||||
#Range: 1.0 ~ 10000.0
|
||||
"Myrmex Base Attack Strength" = 3.0
|
||||
#The maximum radius myrmex area allowed to wander/forage
|
||||
#Range: 25 ~ 4000
|
||||
"Myrmex Maximum Wander Radius" = 50
|
||||
#Myrmex hives will ignore daytime
|
||||
"Myrmex Hive Ignore Daytime" = false
|
||||
|
||||
[Mobs.Amphitheres]
|
||||
#True if amphitheres are allowed to spawn
|
||||
"Spawn Amphitheres" = true
|
||||
#Amphithere spawn weight. Lower = lower chance to spawn
|
||||
#Range: 1 ~ 10000
|
||||
"Amphithere Spawn Weight" = 50
|
||||
#How many blocks away can ampitheres detect villagers being hurt. Note that increasing this could cause lag.
|
||||
#Range: 1 ~ 10000
|
||||
"Amphithere Villager Search Length" = 64
|
||||
#How many ticks it takes while riding an untamed amphithere to tame it.
|
||||
#Range: 1 ~ 10000
|
||||
"Amphithere Tame Time" = 400
|
||||
#How fast amphitheres fly.
|
||||
#Range: 0.0 ~ 3.0
|
||||
"Amphithere Flight Speed" = 1.75
|
||||
#Maximum amphithere health
|
||||
#Range: 1.0 ~ 10000.0
|
||||
"Amphithere Max Health" = 50.0
|
||||
#Amphithere attack strength
|
||||
#Range: 1.0 ~ 10000.0
|
||||
"Amphithere Attack Strength" = 7.0
|
||||
|
||||
[Mobs.SeaSerpents]
|
||||
#1 out of this number chance per chunk for generation
|
||||
#Range: 1 ~ 10000
|
||||
"Spawn Sea Serpent Chance" = 250
|
||||
#Whether or not sea serpents can break weak blocks in their way
|
||||
"Sea Serpent Griefing" = true
|
||||
#Default sea serpent health, this is scaled to the sea serpent's particular size
|
||||
#Range: 1.0 ~ 10000.0
|
||||
"Sea Serpent Base Health" = 20.0
|
||||
#Default sea serpent attack strength, this is scaled to the sea serpent's particular size
|
||||
#Range: 1.0 ~ 10000.0
|
||||
"Sea Serpent Base Attack Strength" = 4.0
|
||||
|
||||
[Mobs.Hippocampus]
|
||||
#1 out of this number chance per chunk for generation
|
||||
#Range: 1 ~ 10000
|
||||
"Spawn Hippocampus Chance" = 40
|
||||
#Change this to slow down or speed up hippocampus swimming.
|
||||
#Range: 0.0 ~ 2.0
|
||||
"Hippocampus Swim Speed Modifier" = 1.0
|
||||
|
||||
[Mobs.Hippogryph]
|
||||
#True if hippogryphs are allowed to spawn
|
||||
"Spawn Hippogryphs" = true
|
||||
#Hippogryph spawn weight. Lower = lower chance to spawn.
|
||||
#Range: 1 ~ 10000
|
||||
"Hippogryph Spawn Weight" = 2
|
||||
#Change this to slow down or speed up hippogryph flight.
|
||||
#Range: 0.0 ~ 2.0
|
||||
"Hippogryph Flight Speed Modifier" = 1.0
|
||||
|
||||
[Mobs.Gorgons]
|
||||
#Maximum gorgon health
|
||||
#Range: 1.0 ~ 10000.0
|
||||
"Gorgon Max Health" = 100.0
|
||||
|
||||
[Mobs.Others]
|
||||
#True if dread liches are allowed to spawn
|
||||
"Spawn Liches" = true
|
||||
#Dread Lich spawn weight. Lower = lower chance to spawn
|
||||
#Range: 1 ~ 10000
|
||||
"Lich Spawn Weight" = 2
|
||||
#Dread Lich spawn chance. Lower = higher chance to spawn
|
||||
#Range: 1 ~ 10000
|
||||
"Lich Spawn Chance" = 30
|
||||
#Maximum hydra health
|
||||
#Range: 1.0 ~ 10000.0
|
||||
"Hydra Max Health" = 250.0
|
||||
#One out of this number chance per chunk to generate a hydra cave.
|
||||
#Range: 1 ~ 10000
|
||||
"Hydra Caves Gen Chance" = 60
|
||||
#Maximum ghost health.
|
||||
#Range: 1.0 ~ 10000.0
|
||||
"Ghost Max Health" = 30.0
|
||||
#Maximum ghost attack strength.
|
||||
#Range: 0.0 ~ 10000.0
|
||||
"Ghost Attack Strength" = 3.0
|
||||
#True if ghosts can rarely spawn from brutal PvP deaths.
|
||||
"Ghost Spawn from PvP deaths" = true
|
||||
#Villager Scribe House generation weight. Lower = lower chance to spawn
|
||||
#Range: 0 ~ 10000
|
||||
"Villager Scribe House Weight" = 5
|
||||
#Allows attributes for mobs to be overridden via the config file. One might want to disable this if other mods are enabled that change mob attributes e.g armor, health etc...
|
||||
"Allow Attribute Overriding" = true
|
||||
|
||||
[Items]
|
||||
#Default attack strength of a dragonsteel sword.
|
||||
#Range: 5.0 ~ 2.147483647E9
|
||||
"Dragonsteel Sword Base Attack Strength" = 25.0
|
||||
#Default armor value of dragonsteel chestplate.
|
||||
#Range: > 7
|
||||
"Dragonsteel Base Armor" = 12
|
||||
#Default armor toughness value of dragonsteel.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
"Dragonsteel Base Armor Toughness" = 6.0
|
||||
#Default durability value of dragonsteel tools.
|
||||
#Range: > 1
|
||||
"Dragonsteel Base Durability" = 8000
|
||||
#Default durability value of dragonsteel equipment.
|
||||
#Range: > 1
|
||||
"Dragonsteel Base Durability Equipment" = 8000
|
||||
#Disable this to remove easter egg with tinkers installed.
|
||||
Weezer = true
|
||||
#Percentage of critical strike that will disarm with easter egg tinkers material.
|
||||
#Range: 0.0 ~ 1.0
|
||||
"Easter Egg Tinkers Tool Disarm chance" = 0.20000000298023224
|
||||
#True if the summon crystal can load chunks to find dragons.
|
||||
"Chunk Load Summon Crystal" = true
|
||||
#True if the dragon bone fire sword ignites attackers.
|
||||
"Dragon Bone Fire Abilities" = true
|
||||
#True if the dragon bone ice sword freezes attackers.
|
||||
"Dragon Bone Ice Abilities" = true
|
||||
#True if the dragon bone lightning sword strikes attackers.
|
||||
"Dragon Bone Lightning Abilities" = true
|
||||
|
||||
[Pathfinding]
|
||||
#Maximum threads to use for dragon/myrmex pathfinding. Increase this number if pathing is slow and you have many cores.
|
||||
#Range: > 1
|
||||
"Dragon Pathfinding Threads" = 3
|
||||
#Maximum nodes for dragons/myrmex to path too. Decrease this is dragon pathfinding is super slow or intensive.
|
||||
#Range: > 1
|
||||
"Dragon Max Pathfinding Nodes" = 5000
|
||||
#Enables the option to draw the pathfinding nodes when enabled (use a stick on an entity)
|
||||
"Debug Pathfinding Mode" = false
|
||||
|
@ -0,0 +1,44 @@
|
||||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "minecraft:is_overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "minecraft:is_jungle"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "byg:guiana_shield"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "byg:temperate_rainforest"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "byg:tropical_rainforest"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "byg:jacaranda_forest"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
@ -0,0 +1,51 @@
|
||||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "minecraft:is_overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "minecraft:is_savanna"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "terralith:fractured_savanna"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "terralith:savanna_badlands"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "terralith:savanna_slopes"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "byg:baobab_savanna"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "byg:araucaria_savanna"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
@ -0,0 +1,35 @@
|
||||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "minecraft:is_overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "minecraft:is_beach"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": true,
|
||||
"value": "minecraft:is_ocean"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "byg:dacite_shore"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "byg:basalt_barrera"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
@ -0,0 +1,75 @@
|
||||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "forge:is_dry/overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "forge:is_hot/overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "forge:is_sandy"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": true,
|
||||
"value": "minecraft:is_badlands"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "terralith:desert_canyon"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "terralith:desert_oasis"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "terralith:desert_spires"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "terralith:ancient_sands"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "byg:mojave_desert"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "byg:atacama_desert"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "byg:windswept_valley"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
@ -0,0 +1,75 @@
|
||||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "forge:is_dry/overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "forge:is_hot/overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "forge:is_sandy"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": true,
|
||||
"value": "minecraft:is_badlands"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "terralith:desert_canyon"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "terralith:desert_oasis"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "terralith:desert_spires"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "terralith:ancient_sands"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "byg:mojave_desert"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "byg:atacama_desert"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "byg:windswept_valley"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
@ -0,0 +1,110 @@
|
||||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "forge:is_hot/overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": true,
|
||||
"value": "minecraft:is_jungle"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": true,
|
||||
"value": "minecraft:is_badlands"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": true,
|
||||
"value": "minecraft:is_savanna"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "minecraft:is_overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "forge:is_plains"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": true,
|
||||
"value": "forge:is_wet/overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": true,
|
||||
"value": "forge:is_cold/overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": true,
|
||||
"value": "minecraft:is_jungle"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": true,
|
||||
"value": "minecraft:is_badlands"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": true,
|
||||
"value": "minecraft:is_savanna"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": true,
|
||||
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|
||||
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|
||||
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|
||||
[
|
||||
{
|
||||
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|
||||
"negate": false,
|
||||
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|
||||
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|
||||
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|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
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|
||||
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|
||||
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|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "byg:prairie"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
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|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "byg:autumnal_valley"
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||||
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|
||||
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|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
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|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
@ -0,0 +1,110 @@
|
||||
{
|
||||
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|
||||
[
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
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||||
},
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||||
{
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||||
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|
||||
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|
||||
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|
||||
},
|
||||
{
|
||||
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|
||||
"negate": true,
|
||||
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|
||||
},
|
||||
{
|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
[
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||||
{
|
||||
"type": "BIOME_TAG",
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||||
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|
||||
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||||
},
|
||||
{
|
||||
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|
||||
"negate": false,
|
||||
"value": "forge:is_plains"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": true,
|
||||
"value": "forge:is_wet/overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": true,
|
||||
"value": "forge:is_cold/overworld"
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||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": true,
|
||||
"value": "minecraft:is_jungle"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": true,
|
||||
"value": "minecraft:is_badlands"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": true,
|
||||
"value": "minecraft:is_savanna"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": true,
|
||||
"value": "minecraft:is_forest"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "terralith:steppe"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "byg:rose_fields"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "byg:prairie"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "byg:firecracker_shrubland"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "byg:autumnal_valley"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "byg:lush_stacks"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
@ -0,0 +1,75 @@
|
||||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "forge:is_dry/overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "forge:is_hot/overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "forge:is_sandy"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": true,
|
||||
"value": "minecraft:is_badlands"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "terralith:desert_canyon"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "terralith:desert_oasis"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "terralith:desert_spires"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "terralith:ancient_sands"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "byg:mojave_desert"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "byg:atacama_desert"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "byg:windswept_valley"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
@ -0,0 +1,18 @@
|
||||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "forge:is_hot/overworld"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "byg:firecracker_shrubland"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
@ -0,0 +1,16 @@
|
||||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "minecraft:is_overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "minecraft:is_forest"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
@ -0,0 +1,35 @@
|
||||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "minecraft:is_overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "forge:is_snowy"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": true,
|
||||
"value": "forge:is_wet/overworld"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "terralith:wintry_forest"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "terralith:wintry_lowlands"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
@ -0,0 +1,35 @@
|
||||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "minecraft:is_overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "minecraft:is_beach"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": true,
|
||||
"value": "minecraft:is_ocean"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "byg:dacite_shore"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "byg:basalt_barrera"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
@ -0,0 +1,26 @@
|
||||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "minecraft:is_overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": true,
|
||||
"value": "forge:is_water"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": true,
|
||||
"value": "minecraft:is_beach"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": true,
|
||||
"value": "forge:is_underground"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
@ -0,0 +1,16 @@
|
||||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "minecraft:is_overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "minecraft:is_ocean"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
@ -0,0 +1,47 @@
|
||||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "minecraft:is_overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "minecraft:is_badlands"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "minecraft:is_overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "forge:is_mountain"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "minecraft:is_overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "minecraft:is_hill"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "terralith:rocky_mountains"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
@ -0,0 +1,18 @@
|
||||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "minecraft:badlands"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "terralith:painted_mountains"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
@ -0,0 +1,28 @@
|
||||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "minecraft:is_overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "forge:is_mountain"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "minecraft:is_overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "minecraft:is_hill"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
@ -0,0 +1,33 @@
|
||||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "minecraft:is_overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "forge:is_mountain"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "minecraft:is_badlands"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "forge:is_dry"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "terralith:savanna_badlands"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
@ -0,0 +1,18 @@
|
||||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "minecraft:savanna_plateau"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "terralith:fractured_savanna"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
@ -0,0 +1,55 @@
|
||||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "minecraft:is_overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "minecraft:is_forest"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "forge:is_mountain"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "forge:is_snowy"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "minecraft:is_overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "minecraft:is_forest"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "minecraft:is_hill"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "forge:is_snowy"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "terralith:scarlet_mountains"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
@ -0,0 +1,25 @@
|
||||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "minecraft:windswept_forest"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "minecraft:windswept_hills"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "terralith:windswept_spires"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
@ -0,0 +1,65 @@
|
||||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "minecraft:is_overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "forge:is_sparse"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "forge:is_snowy"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "forge:is_mountain"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "forge:is_peak"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "minecraft:is_overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "forge:is_sparse"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "forge:is_snowy"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "forge:is_mountain"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "forge:is_slope"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "terralith:rocky_mountains"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
@ -0,0 +1,44 @@
|
||||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "minecraft:is_overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "forge:is_swamp"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "terralith:orchid_swamp"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "byg:crag_gardens"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "byg:cypress_swamplands"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "byg:bayou"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
@ -0,0 +1,32 @@
|
||||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "forge:is_cold/overworld"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "byg:shattered_glacier"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "byg:frosted_taiga"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "byg:frosted_coniferous_forest"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
@ -0,0 +1,32 @@
|
||||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "forge:is_cold/overworld"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "byg:shattered_glacier"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "byg:frosted_taiga"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "byg:frosted_coniferous_forest"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
@ -0,0 +1,35 @@
|
||||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "minecraft:is_overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "forge:is_snowy"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": true,
|
||||
"value": "forge:is_wet/overworld"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "terralith:wintry_forest"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "terralith:wintry_lowlands"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
@ -0,0 +1,44 @@
|
||||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "minecraft:is_overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "minecraft:is_jungle"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "byg:guiana_shield"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "byg:temperate_rainforest"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "byg:tropical_rainforest"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "byg:jacaranda_forest"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
@ -0,0 +1,94 @@
|
||||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "minecraft:is_overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "minecraft:is_jungle"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "minecraft:is_overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "minecraft:is_badlands"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "minecraft:is_overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "minecraft:is_savanna"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "terralith:ashen_savanna"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "terralith:savanna_badlands"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "terralith:savanna_slopes"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "byg:guiana_shield"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "byg:temperate_rainforest"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "byg:tropical_rainforest"
|
||||
},
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "byg:jacaranda_forest"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "byg:sierra_badlands"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
@ -0,0 +1,94 @@
|
||||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "minecraft:is_overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "minecraft:is_jungle"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "minecraft:is_overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "minecraft:is_badlands"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "minecraft:is_overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "minecraft:is_savanna"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "terralith:ashen_savanna"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "terralith:savanna_badlands"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "terralith:savanna_slopes"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "byg:guiana_shield"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "byg:temperate_rainforest"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "byg:tropical_rainforest"
|
||||
},
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "byg:jacaranda_forest"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "byg:sierra_badlands"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
@ -0,0 +1,51 @@
|
||||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "minecraft:is_overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "minecraft:is_savanna"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "terralith:fractured_savanna"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "terralith:savanna_badlands"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "terralith:savanna_slopes"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "byg:baobab_savanna"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "byg:araucaria_savanna"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
@ -0,0 +1,51 @@
|
||||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "minecraft:is_overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "minecraft:is_savanna"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "terralith:fractured_savanna"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "terralith:savanna_badlands"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "terralith:savanna_slopes"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "byg:baobab_savanna"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "byg:araucaria_savanna"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
@ -0,0 +1,40 @@
|
||||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "minecraft:is_overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "forge:is_snowy"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": true,
|
||||
"value": "forge:is_wet/overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": true,
|
||||
"value": "forge:is_water"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "terralith:wintry_forest"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "terralith:wintry_lowlands"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
@ -0,0 +1,28 @@
|
||||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "minecraft:is_overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "forge:is_mountain"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "minecraft:is_overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "minecraft:is_hill"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "minecraft:is_overworld"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
@ -0,0 +1,115 @@
|
||||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "minecraft:is_overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "forge:is_rare"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "forge:is_magical"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "minecraft:is_overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "forge:is_dense"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "minecraft:is_forest"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": true,
|
||||
"value": "forge:is_mountain"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": true,
|
||||
"value": "minecraft:is_hill"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": true,
|
||||
"value": "forge:is_wet/overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": true,
|
||||
"value": "forge:is_hot"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": true,
|
||||
"value": "forge:is_cold"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": true,
|
||||
"value": "forge:is_dry"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": true,
|
||||
"value": "minecraft:is_taiga"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "terralith:siberian_taiga"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "terralith:skylands"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "terralith:mirage_isles"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "byg:amaranth_fields"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "byg:skyris_vale"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "byg:rainbow_beach"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
@ -0,0 +1,35 @@
|
||||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "minecraft:is_overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "forge:is_snowy"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": true,
|
||||
"value": "forge:is_wet/overworld"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "terralith:wintry_forest"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "terralith:wintry_lowlands"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
@ -0,0 +1,16 @@
|
||||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "minecraft:is_overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "minecraft:is_ocean"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
@ -0,0 +1,16 @@
|
||||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "minecraft:is_overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "minecraft:is_ocean"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
@ -0,0 +1,16 @@
|
||||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "minecraft:is_overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "forge:is_snowy"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
@ -0,0 +1,44 @@
|
||||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "minecraft:is_overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "forge:is_swamp"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "terralith:orchid_swamp"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "byg:crag_gardens"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "byg:cypress_swamplands"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "byg:bayou"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
@ -0,0 +1,37 @@
|
||||
{
|
||||
"biomes": [
|
||||
[
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "minecraft:is_overworld"
|
||||
},
|
||||
{
|
||||
"type": "BIOME_TAG",
|
||||
"negate": false,
|
||||
"value": "forge:is_plains"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "terralith:steppe"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "byg:firecracker_shrubland"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"type": "REGISTRY_NAME",
|
||||
"negate": false,
|
||||
"value": "byg:autumnal_valley"
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
@ -0,0 +1,21 @@
|
||||
{
|
||||
"REGULAR_INFO": "----- Regular config values below -----",
|
||||
"font_atlas_resizing": true,
|
||||
"map_atlas_generation": true,
|
||||
"hud_batching": true,
|
||||
"fast_text_lookup": true,
|
||||
"fast_buffer_upload": true,
|
||||
"COSMETIC_INFO": "----- Cosmetic only config values below (Does not optimize anything) -----",
|
||||
"dont_add_info_into_debug_hud": false,
|
||||
"EXPERIMENTAL_INFO": "----- Experimental config values below (Rendering glitches may occur) -----",
|
||||
"experimental_disable_error_checking": false,
|
||||
"experimental_disable_resource_pack_conflict_handling": false,
|
||||
"experimental_sign_text_buffering": false,
|
||||
"experimental_screen_batching": false,
|
||||
"DEBUG_INFO": "----- Debug only config values below (Do not touch) -----",
|
||||
"debug_only_and_not_recommended_disable_universal_batching": false,
|
||||
"debug_only_and_not_recommended_disable_mod_conflict_handling": false,
|
||||
"debug_only_and_not_recommended_disable_hardware_conflict_handling": false,
|
||||
"debug_only_print_additional_error_information": false,
|
||||
"debug_only_use_last_usage_for_batch_ordering": false
|
||||
}
|
@ -0,0 +1,6 @@
|
||||
{
|
||||
"__comment": "This is a blocklist for the target of Jade. You can add registry ids to the \"values\" list. Restart the game to apply changes.",
|
||||
"values": [
|
||||
"minecraft:barrier"
|
||||
]
|
||||
}
|
@ -0,0 +1,10 @@
|
||||
{
|
||||
"__comment": "This is a blocklist for the target of Jade. You can add registry ids to the \"values\" list. Restart the game to apply changes.",
|
||||
"values": [
|
||||
"minecraft:area_effect_cloud",
|
||||
"minecraft:firework_rocket",
|
||||
"minecraft:interaction",
|
||||
"minecraft:text_display",
|
||||
"minecraft:lightning_bolt"
|
||||
]
|
||||
}
|
41
vals epic eat drywall pack/minecraft/config/jade/jade.json
Normal file
41
vals epic eat drywall pack/minecraft/config/jade/jade.json
Normal file
@ -0,0 +1,41 @@
|
||||
{
|
||||
"general": {
|
||||
"debug": false,
|
||||
"itemModNameTooltip": true,
|
||||
"bossBarOverlapMode": "PUSH_DOWN",
|
||||
"builtinCamouflage": true,
|
||||
"ttsMode": "PRESS",
|
||||
"fluidMode": "ANY",
|
||||
"reachDistance": 0.0,
|
||||
"displayEntities": true,
|
||||
"displayBosses": true,
|
||||
"displayMode": "TOGGLE",
|
||||
"displayTooltip": true,
|
||||
"displayBlocks": true,
|
||||
"hideFromDebug": true,
|
||||
"hideFromTabList": true,
|
||||
"enableTextToSpeech": false,
|
||||
"hintOverlayToggle": true,
|
||||
"hintNarratorToggle": true,
|
||||
"previewOverlay": true
|
||||
},
|
||||
"overlay": {
|
||||
"alpha": 0.7,
|
||||
"iconMode": "TOP",
|
||||
"animation": true,
|
||||
"disappearingDelay": 0.0,
|
||||
"overlaySquare": false,
|
||||
"flipMainHand": false,
|
||||
"autoScaleThreshold": 0.4,
|
||||
"overlayPosY": 1.0,
|
||||
"overlayScale": 1.0,
|
||||
"overlayAnchorX": 0.5,
|
||||
"overlayAnchorY": 0.0,
|
||||
"activeTheme": "jade:dark",
|
||||
"themesHash": -328442023,
|
||||
"overlayPosX": 0.5
|
||||
},
|
||||
"formatting": {
|
||||
"modName": "§9§o%s"
|
||||
}
|
||||
}
|
@ -0,0 +1,84 @@
|
||||
{
|
||||
"minecraft": {
|
||||
"item_storage.show_name_amount": 5,
|
||||
"furnace": true,
|
||||
"harvest_tool.show_unbreakable": false,
|
||||
"animal_owner": true,
|
||||
"harvest_tool.effective_tool": true,
|
||||
"item_storage.normal_amount": 9,
|
||||
"item_storage": true,
|
||||
"harvest_tool": true,
|
||||
"armor_stand": true,
|
||||
"fluid_storage.detailed": false,
|
||||
"energy_storage": true,
|
||||
"entity_armor.max_for_render": 40,
|
||||
"breaking_progress": true,
|
||||
"tnt_stability": true,
|
||||
"item_storage.items_per_line": 9,
|
||||
"item_frame": true,
|
||||
"crop_progress": true,
|
||||
"command_block": true,
|
||||
"mob_growth": true,
|
||||
"waxed": true,
|
||||
"harvest_tool.new_line": false,
|
||||
"entity_health.max_for_render": 40,
|
||||
"entity_health.show_fractions": false,
|
||||
"mob_spawner": true,
|
||||
"redstone": true,
|
||||
"fluid_storage": true,
|
||||
"chicken_egg": true,
|
||||
"jukebox": true,
|
||||
"brewing_stand": true,
|
||||
"energy_storage.detailed": false,
|
||||
"note_block": true,
|
||||
"beehive": true,
|
||||
"item_storage.detailed_amount": 54,
|
||||
"player_head": true,
|
||||
"block_states": false,
|
||||
"lectern": true,
|
||||
"entity_armor": true,
|
||||
"harvest_tool.creative": false,
|
||||
"horse_stats": true,
|
||||
"item_tooltip": true,
|
||||
"entity_health": true,
|
||||
"enchantment_power": true,
|
||||
"zombie_villager": true,
|
||||
"villager_profession": true,
|
||||
"mob_breeding": true,
|
||||
"entity_health.icons_per_line": 10,
|
||||
"total_enchantment_power": true,
|
||||
"potion_effects": true,
|
||||
"painting": true,
|
||||
"chiseled_bookshelf": true
|
||||
},
|
||||
"tombstone": {
|
||||
"graves": true
|
||||
},
|
||||
"easy_villagers": {
|
||||
"villager": true,
|
||||
"converter": true,
|
||||
"breeder": true
|
||||
},
|
||||
"supplementaries": {
|
||||
"hat_stand": true
|
||||
},
|
||||
"jade": {
|
||||
"coordinates.rel": false,
|
||||
"distance": false,
|
||||
"block_face": false,
|
||||
"coordinates": false,
|
||||
"registry_name": "OFF",
|
||||
"mod_name": true
|
||||
},
|
||||
"apotheosis": {
|
||||
"adventure": true,
|
||||
"ench": true,
|
||||
"spawner": true
|
||||
},
|
||||
"waystones": {
|
||||
"waystone": true
|
||||
},
|
||||
"balm": {
|
||||
"jade": true
|
||||
}
|
||||
}
|
@ -0,0 +1,60 @@
|
||||
{
|
||||
"apotheosis:adventure": null,
|
||||
"apotheosis:ench": null,
|
||||
"apotheosis:spawner": null,
|
||||
"balm:jade": null,
|
||||
"easy_villagers:breeder": null,
|
||||
"easy_villagers:converter": null,
|
||||
"easy_villagers:villager": null,
|
||||
"jade:block_face": null,
|
||||
"jade:distance": null,
|
||||
"jade:mod_name": null,
|
||||
"jade:object_name": null,
|
||||
"jade:registry_name": null,
|
||||
"minecraft:animal_owner": null,
|
||||
"minecraft:armor_stand": null,
|
||||
"minecraft:beehive": null,
|
||||
"minecraft:block_display": null,
|
||||
"minecraft:block_states": null,
|
||||
"minecraft:brewing_stand": null,
|
||||
"minecraft:campfire": null,
|
||||
"minecraft:chicken_egg": null,
|
||||
"minecraft:chiseled_bookshelf": null,
|
||||
"minecraft:command_block": null,
|
||||
"minecraft:crop_progress": null,
|
||||
"minecraft:enchantment_power": null,
|
||||
"minecraft:energy_storage": null,
|
||||
"minecraft:entity_armor": null,
|
||||
"minecraft:entity_health": null,
|
||||
"minecraft:falling_block": null,
|
||||
"minecraft:fluid_storage": null,
|
||||
"minecraft:furnace": null,
|
||||
"minecraft:harvest_tool": null,
|
||||
"minecraft:horse_stats": null,
|
||||
"minecraft:item_ber": null,
|
||||
"minecraft:item_display": null,
|
||||
"minecraft:item_frame": null,
|
||||
"minecraft:item_storage": null,
|
||||
"minecraft:item_tooltip": null,
|
||||
"minecraft:jukebox": null,
|
||||
"minecraft:lectern": null,
|
||||
"minecraft:mob_breeding": null,
|
||||
"minecraft:mob_growth": null,
|
||||
"minecraft:mob_spawner": null,
|
||||
"minecraft:note_block": null,
|
||||
"minecraft:painting": null,
|
||||
"minecraft:player_head": null,
|
||||
"minecraft:potion_effects": null,
|
||||
"minecraft:progress": null,
|
||||
"minecraft:redstone": null,
|
||||
"minecraft:tnt_stability": null,
|
||||
"minecraft:total_enchantment_power": null,
|
||||
"minecraft:villager_profession": null,
|
||||
"minecraft:waxed": null,
|
||||
"minecraft:zombie_villager": null,
|
||||
"supplementaries:hat_stand": null,
|
||||
"supplementaries:present": null,
|
||||
"supplementaries:safe": null,
|
||||
"tombstone:graves": null,
|
||||
"waystones:waystone": null
|
||||
}
|
@ -0,0 +1,43 @@
|
||||
Minecraft
|
||||
Apotheosis
|
||||
Artifacts
|
||||
BotanyPots
|
||||
Corail Tombstone
|
||||
Create
|
||||
Create Crafts & Additions
|
||||
Create: Bells & Whistles
|
||||
Create: Estrogen
|
||||
Create: Interiors
|
||||
Create: Steam 'n' Rails
|
||||
DarkUtilities
|
||||
DimensionalDoors
|
||||
Easy Villagers
|
||||
EvilCraft
|
||||
Ice and Fire
|
||||
Macaw's Doors
|
||||
Macaw's Fences and Walls
|
||||
Macaw's Furniture
|
||||
Macaw's Lights and Lamps
|
||||
Macaw's Paths and Pavings
|
||||
Macaw's Trapdoors
|
||||
Macaw's Windows
|
||||
Pam's HarvestCraft 2 - Crops
|
||||
Pam's HarvestCraft 2 - Food Core
|
||||
Pam's HarvestCraft 2 - Food Extended
|
||||
Pam's HarvestCraft 2 - Trees
|
||||
Patchouli
|
||||
Runelic
|
||||
Snad: Redstone Edition
|
||||
Sophisticated Backpacks
|
||||
Sophisticated Core
|
||||
Sophisticated Storage
|
||||
Spartan Weaponry
|
||||
Spartan Weaponry: Aether
|
||||
Spartan Weaponry: Ice and Fire
|
||||
Supplementaries
|
||||
Supplementaries Squared
|
||||
The Aether
|
||||
Tom's Simple Storage Mod
|
||||
VS Eureka Mod
|
||||
Valkyrien Skies 2
|
||||
Waystones
|
@ -0,0 +1,2 @@
|
||||
net.minecraft.world.item.ItemStack
|
||||
net.minecraftforge.fluids.FluidStack
|
Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user