added pack source instead of zipped packs
This commit is contained in:
@@ -0,0 +1,255 @@
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{
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advanced: {
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# Enables debug info
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# Default: false
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debug_info: false
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# Advanced option. Change how often the minimap will refresh icons
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# Default: 500
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# Range: 0 ~ 10000
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minimap_icon_update_timer: 500
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# Advanced option. How often map render update will be queued
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# Default: 60
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# Range: 1 ~ 600
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rerender_queue_ticks: 60
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# Advanced option. Max tasks that can queue up
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# Default: 100
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# Range: 1 ~ 10000
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task_queue_max: 100
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# Advanced option. How often queued tasks will run
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# Default: 4
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# Range: 1 ~ 300
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task_queue_ticks: 4
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memory: {
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# When the large map is closed, auto-release least recently accessed regions down to this number (0 disables releasing)
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# Default: 32
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# Range: 0 ~ 2147483647
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autorelease_on_map_close: 32
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# Constrain maximum map zoom-out based on number of explored regions and available memory
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# Default: true
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max_zoom_constraint: true
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# Periodically release region data for non-recently-used regions to save memory (units of seconds, 0 disables releasing
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# Default: 300
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# Range: 0 ~ 2147483647
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region_release_time: 300
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}
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}
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appearance: {
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# Biome blend
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# Default: "blend_5x5"
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# Valid values: "none", "blend_3x3", "blend_5x5", "blend_7x7", "blend_9x9", "blend_11x11", "blend_13x13", "blend_15x15"
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biome_blend: "blend_5x5"
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# Chunk grid overlay in large map
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# Default: false
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chunk_grid: false
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# Show claimed chunks on the map
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# Default: true
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claimed_chunks_on_map: true
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# Advanced option. Foliage darkness
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# Default: 50
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# Range: 0 ~ 255
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foliage_darkness: 50
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# Advanced option. Grass darkness
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# Default: 50
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# Range: 0 ~ 255
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grass_darkness: 50
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# Different ways to render map
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# Default: "none"
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# Valid values: "none", "night", "topography", "blocks", "light_sources"
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map_mode: "none"
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# Noise added to map to make it look less plastic
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# Default: 0.05
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# Range: 0.0 ~ 0.5
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noise: 0.05d
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# Only show entities that are on the surface
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# Default: true
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only_surface_entities: true
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# Show your own claimed chunks on the map
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# Default: true
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own_claimed_chunks_on_map: true
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# Reduces color palette to 256 colors
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# Default: false
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reduced_color_palette: false
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# Color intensity
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# Default: 1.0
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# Range: 0.0 ~ 1.0
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saturation: 1.0d
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# Shadow intensity
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# Default: 0.1
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# Range: 0.0 ~ 0.3
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shadows: 0.1d
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# How many blocks should height checks skip in water. 0 means flat water, ignoring terrain
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# Default: 8
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# Range: 0 ~ 128
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water_height_factor: 8
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# Advanced option. Water visibility
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# Default: 220
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# Range: 0 ~ 255
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water_visibility: 220
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}
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minimap: {
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# Blurs minimap
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# Default: "auto"
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# Valid values: "auto", "on", "off"
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blur_mode: "auto"
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# Adds NWSE compass inside minimap
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# Default: true
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compass: true
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# Enable minimap
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# Default: false
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enabled: false
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# Show entities on minimap
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# Default: true
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entities: true
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# Show entity heads on minimap
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# Default: true
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entity_heads: true
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# Minimap font scaling (values not a multiple of 0.5 may look bad)
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# Default: 0.5
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# Range: 0.1 ~ 5.0
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font_scale: 0.5d
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# Info hidden under minimap
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# Default: ["ftbchunks:debug"]
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info_hidden: ["ftbchunks:debug"]
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# Info displayed under minimap
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# Default: ["ftbchunks:player_pos", "ftbchunks:biome", "ftbchunks:zone", "ftbchunks:fps", "ftbchunks:game_time", "ftbchunks:real_time", "ftbchunks:debug"]
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info_order: [
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"ftbchunks:player_pos"
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"ftbchunks:biome"
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"ftbchunks:zone"
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"ftbchunks:fps"
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"ftbchunks:game_time"
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"ftbchunks:real_time"
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"ftbchunks:debug"
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]
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info_settings: { }
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# Entities in minimap will be larger
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# Default: false
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large_entities: false
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# Minimap will not rotate
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# Default: true
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locked_north: true
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# Show player heads on minimap
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# Default: true
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player_heads: true
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# Enables minimap to show up in corner
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# Default: "top_right"
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# Valid values: "bottom_left", "left", "top_left", "top_right", "right", "bottom_right"
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position: "top_right"
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# Applied a conditional check to the offset. When set to anything other that None, the offset will apply only to the selected minimap position.
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# When set to none and the maps offset is greater than 0, the offset will apply to all directions
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# Default: "none"
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# Valid values: "bottom_left", "left", "top_left", "top_right", "right", "bottom_right", "none"
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position_offset_condition: "none"
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# Changes the maps X offset from it's origin point. When on the Left, the map will be pushed out from the left, then from the right when on the right.
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# Default: 0
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# Range: -∞ ~ +∞
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position_offset_x: 0
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# Changes the maps X offset from it's origin point. When on the Left, the map will be pushed out from the left, then from the right when on the right.
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# Default: 0
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# Range: -∞ ~ +∞
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position_offset_y: 0
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# Size minimap proportional to screen width (and scale)
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# Default: true
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proportional: true
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# Scale of minimap
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# Default: 1.0
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# Range: 0.25 ~ 4.0
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scale: 1.0d
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# Always show player on minimap, even when rotation not locked
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# Default: true
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show_player_when_unlocked: true
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# Draw a square minimap instead of a circular one
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# Default: false
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square: false
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# Minimap visibility
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# Default: 255
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# Range: 0 ~ 255
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visibility: 255
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# Show waypoints on minimap
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# Default: true
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waypoints: true
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# Zoom distance of the minimap
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# Default: 1.0
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# Range: 1.0 ~ 4.0
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zoom: 1.0d
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}
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waypoints: {
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# Automatically remove death waypoints if closer than this many blocks away (distance of 0 disables removal)
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# Default: 0
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# Range: 0 ~ 2147483647
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death_waypoint_autoremove_distance: 0
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# Enables creation of death waypoints
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# Default: true
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death_waypoints: true
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# Show waypoints in world
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# Default: true
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in_world_waypoints: true
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# Minimum distance before waypoint dots start to fade
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# Default: 1.0
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# Range: 1.0 ~ 200.0
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waypoint_dot_fade_distance: 1.0d
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# Minimum distance before waypoint beacons start to fade
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# Default: 12.0
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# Range: 1.0 ~ 200.0
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waypoint_fade_distance: 12.0d
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# How close player crosshair needs to be to in-world waypoints to show waypoint labels
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# Default: 1.0
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# Range: 1.0 ~ 10.0
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waypoint_focus_distance: 1.0d
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# How much do in-world waypoints enlarge when the player crosshair is close
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# Default: 2.0
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# Range: 1.0 ~ 10.0
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waypoint_focus_scale: 2.0d
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# Maximum distance at which waypoints are drawn
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# Default: 5000.0
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# Range: 1.0 ~ 2.147483647E9
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waypoint_max_distance: 5000.0d
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}
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}
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@@ -0,0 +1,5 @@
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#556 minecraft:beach
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#3D6 minecraft:cold_ocean
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#010 minecraft:forest
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#5FF minecraft:river
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#169 minecraft:taiga
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@@ -0,0 +1,44 @@
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#27C965 tombstone:abandoned_grave
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#FA75A8 minecraft:andesite
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#3DE8FE minecraft:birch_leaves
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#73D2B3 minecraft:birch_planks
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#A46696 tombstone:carmin_marble_stairs
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#AA9109 minecraft:chiseled_stone_bricks
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#7FDE54 minecraft:clay
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#DE242D minecraft:coal_ore
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#058353 minecraft:cobblestone
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#6E76AF minecraft:copper_ore
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#30370D evilcraft:dark_ore
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#5E9420 minecraft:deepslate
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#F2C4FD dimdoors:dimensional_portal
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#BED665 minecraft:diorite
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#80497A minecraft:dirt
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#3B0AD1 minecraft:dripstone_block
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#5A75B0 minecraft:glow_lichen
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#060B35 minecraft:granite
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#3F84B7 minecraft:grass_block
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#88BAFA minecraft:gravel
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#D7EADE minecraft:iron_ore
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#C1E251 minecraft:jungle_leaves
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#7482E4 minecraft:lilac
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#A4FC4B minecraft:mossy_cobblestone
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#AD9EB5 minecraft:oak_leaves
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#E3886A minecraft:oak_planks
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#5C837A create:ochrum
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#AFAC0D minecraft:poppy
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#E6B35B minecraft:pumpkin
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#213091 minecraft:raw_copper_block
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#9C3ECB minecraft:rose_bush
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#86FC77 minecraft:sand
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#7E2654 minecraft:sandstone
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#E1234E iceandfire:silver_ore
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#13F5AC minecraft:spruce_leaves
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#B1D22B minecraft:spruce_trapdoor
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#DC3458 minecraft:stone
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#43D995 minecraft:stone_brick_stairs
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#F8955F minecraft:stone_bricks
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#AB5BC7 minecraft:stone_slab
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#5CF3F1 minecraft:sugar_cane
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#329213 minecraft:sweet_berry_bush
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#87BAF4 minecraft:tuff
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#6137CB create:zinc_ore
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@@ -0,0 +1 @@
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minecraft:overworld
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{"waypoints":[]}
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@@ -0,0 +1,23 @@
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# Client-specific configuration for FTB Library
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{
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colorselector: {
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# Colors recently selected in the color selector
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# Default: []
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recents: [I; ]
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}
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tooltips: {
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# Add the name of the mod that fluids belong to in the fluid selection GUI.
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# Default: true
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fluid_modname: true
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# Add the name of the mod that images belong to in the image selection GUI.
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# Default: true
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image_modname: true
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# Add the name of the mod that items belong to in the item selection GUI.
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# Note that several common mods also do this (modnametooltip,WTHIT,EMI...) so this is false by default
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# Default: false
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item_modname: false
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}
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}
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Reference in New Issue
Block a user