improved behavior and fixed bugs
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parent
18052d3d89
commit
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5
click.py
5
click.py
@ -2,7 +2,8 @@ import sys
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import pyautogui
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import pyautogui
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x = sys.argv[1]
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x = int(sys.argv[1])
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y = sys.argv[2]
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y = int(sys.argv[2])
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print("\n" + str(x) + str(y) + "\n")
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pyautogui.click(x,y)
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pyautogui.click(x,y)
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12
config.jsonc
12
config.jsonc
@ -1,10 +1,10 @@
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{
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{
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"photoInterval": 5, //interval in seconds to snap a photo and eat drywall
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"photoInterval": 2,
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"targetColor": { //target color to click on
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"targetColor": {
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"r": 0,
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"r": 194,
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"g": 0,
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"g": 176,
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"b": 0,
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"b": 122,
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"a": 255
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"a": 255
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},
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},
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"tolerance": 20 //color tolerance (basic taxicab direction currently)
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"tolerance": 3
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}
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}
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33
main.js
33
main.js
@ -14,6 +14,21 @@ const tolerance = config.tolerance;
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setInterval(eatDrywall, photoInterval * 1000);
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setInterval(eatDrywall, photoInterval * 1000);
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var readline = require('readline');
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readline.emitKeypressEvents(process.stdin);
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if (process.stdin.isTTY)
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process.stdin.setRawMode(true);
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process.stdin.on('keypress', (chunk, key) => {
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if (key && key.name == 'q')
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process.exit();
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});
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async function eatDrywall() {
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async function eatDrywall() {
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let monitors = ss.Monitor.all();
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let monitors = ss.Monitor.all();
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@ -36,13 +51,23 @@ function clickRandomPixelOfColor(width, height, image) {
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}
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}
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}
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}
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let click = Math.floor(Math.random() * hits.length); //get index of random viable pixel
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let target = deRasterize(hits[click], width);//get coordinates of random pixel
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console.log(hits.length);
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console.log("Clicking: " + target);
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clickRandomDrywalls(hits,width,1);
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proc.execSync("python click.py " + target.x + " " + target.y);
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}
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}
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async function clickRandomDrywalls(hits, width, repetitions) {
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for (let i = 0; i<repetitions; i++) {
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let click = Math.floor(Math.random() * hits.length); //get index of random viable pixel
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let target = deRasterize(hits[click], width);//get coordinates of random pixel
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console.log("Clicking: " + JSON.stringify(target));
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console.log(proc.exec("python click.py " + target.x + " " + target.y).toString());
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await new Promise(resolve => setTimeout(resolve, 300));
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}
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}
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function rasterize(x, y, width) { //scale to image
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function rasterize(x, y, width) { //scale to image
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return (x + y * width);
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return (x + y * width);
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}
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}
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