Files
DimDoors/src/main/java/StevenDimDoors/mod_pocketDimClient/ClientProxy.java
StevenRS11 68ff8f6921 Added triangulation library and rift render
Major change is addition of fractal rift rendering, currently first
pass.

Curves are registered and pregenerated in mod_pocketDim.

Rifts look up these curves, choose one, rotate it, and render it.

The render is a TESR that does stuff. Hard to explain, look at
RenderRift in the code and look at the actual rifts in game to get an
idea of what it does.

I had to add a triangulation library to accomplish this. Will hopefully
do something else  that drag around all this.

(I tried(and used comments))
2014-08-19 17:36:07 -05:00

55 lines
2.2 KiB
Java

package StevenDimDoors.mod_pocketDimClient;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
import StevenDimDoors.mod_pocketDim.CommonProxy;
import StevenDimDoors.mod_pocketDim.blocks.BaseDimDoor;
import StevenDimDoors.mod_pocketDim.core.DimLink;
import StevenDimDoors.mod_pocketDim.core.PocketManager;
import StevenDimDoors.mod_pocketDim.ticking.MobMonolith;
import StevenDimDoors.mod_pocketDim.tileentities.TileEntityDimDoor;
import StevenDimDoors.mod_pocketDim.tileentities.TileEntityRift;
import StevenDimDoors.mod_pocketDim.tileentities.TileEntityTransTrapdoor;
import StevenDimDoors.mod_pocketDim.watcher.ClientLinkData;
import cpw.mods.fml.client.registry.ClientRegistry;
import cpw.mods.fml.client.registry.RenderingRegistry;
public class ClientProxy extends CommonProxy
{
@Override
public void registerRenderers()
{
//MinecraftForgeClient.preloadTexture(BLOCK_PNG);
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityDimDoor.class, new RenderDimDoor());
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityTransTrapdoor.class, new RenderTransTrapdoor());
//This code activates the new rift rendering, as well as a bit of code in TileEntityRift
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityRift.class, new RenderRift());
//MinecraftForgeClient.preloadTexture(RIFT2_PNG);
RenderingRegistry.registerEntityRenderingHandler(MobMonolith.class, new RenderMobObelisk(.5F));
RenderingRegistry.registerBlockHandler(new PrivatePocketRender(RenderingRegistry.getNextAvailableRenderId()));
}
@Override
public void updateDoorTE(BaseDimDoor door, World world, int x, int y, int z)
{
TileEntity tile = world.getBlockTileEntity(x, y, z);
if (tile instanceof TileEntityDimDoor)
{
DimLink link = PocketManager.getLink(x, y, z, world);
int metadata = world.getBlockMetadata(x, y, z);
TileEntityDimDoor dimTile = (TileEntityDimDoor) tile;
dimTile.openOrClosed = door.isDoorOnRift(world, x, y, z)&&door.isUpperDoorBlock(metadata);
dimTile.orientation = door.getFullMetadata(world, x, y, z) & 7;
dimTile.lockStatus = door.getLockStatus(world, x, y, z);
}
}
@Override
public void printStringClient(String string)
{
}
}