Partial Dungeon Pack and Configurable Dungeon Chain Implementation #67
@@ -1,14 +1,22 @@
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package StevenDimDoors.mod_pocketDim;
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import java.io.File;
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import java.io.Serializable;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.Random;
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import StevenDimDoors.mod_pocketDim.dungeon.pack.DungeonType;
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import StevenDimDoors.mod_pocketDim.helpers.DungeonHelper;
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import net.minecraft.world.World;
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public class DungeonGenerator implements Serializable
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{
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//This static field is hax so that I don't have to add an instance field to DungeonGenerator to support DungeonType.
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//Otherwise it would have to be serializable and all sorts of problems would arise.
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private static final HashMap<DungeonGenerator, DungeonType> dungeonTypes = new HashMap<DungeonGenerator, DungeonType>();
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public int weight;
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public String schematicPath;
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public ArrayList<HashMap> sideRifts = new ArrayList<HashMap>();
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@@ -19,10 +27,54 @@ public class DungeonGenerator implements Serializable
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public int exitDoorsSoFar=0;
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public int deadEndsSoFar=0;
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public DungeonGenerator(int weight, String schematicPath, Boolean isOpen)
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public DungeonGenerator(int weight, String schematicPath, boolean isOpen, DungeonType dungeonType)
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{
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this.weight=weight;
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this.schematicPath=schematicPath;
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this.isOpen=isOpen;
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this.weight = weight;
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this.schematicPath = schematicPath;
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this.isOpen = isOpen;
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dungeonTypes.put(this, dungeonType); //Hax...
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}
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public DungeonType getDungeonType()
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{
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DungeonType type = dungeonTypes.get(this);
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if (type == null)
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{
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//Infer the dungeon's type from its file name
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//There is minimal risk of us applying this to untagged dungeons and this'll be phased out
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//when we get the new save format.
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try
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{
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File file = new File(schematicPath);
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String typeName = file.getName().split("_")[0];
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type = DungeonHelper.instance().RuinsPack.getType(typeName);
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}
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catch (Exception e) { }
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if (type == null)
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{
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type = DungeonType.UNKNOWN_TYPE;
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}
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dungeonTypes.put(this, type);
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}
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return type;
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}
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@Override
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public int hashCode()
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{
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return (schematicPath != null) ? schematicPath.hashCode() : 0;
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}
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@Override
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public boolean equals(Object other)
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{
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return equals((DungeonGenerator) other);
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}
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public boolean equals(DungeonGenerator other)
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{
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return ((this.schematicPath != null && this.schematicPath.equals(other.schematicPath)) ||
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(this.schematicPath == other.schematicPath));
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}
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}
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@@ -28,6 +28,7 @@ public class SchematicLoader
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int originDimID = link.locDimID;
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int destDimID = link.destDimID;
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HashMap<Integer, DimData> dimList = dimHelper.dimList;
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DungeonHelper dungeonHelper = DungeonHelper.instance();
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World world;
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if (dimList.containsKey(destDimID))
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@@ -49,8 +50,7 @@ public class SchematicLoader
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long factorB = random.nextLong() / 2L * 2L + 1L;
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random.setSeed((link.destXCoord >> 4) * factorA + (link.destZCoord >> 4) * factorB ^ world.getSeed());
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//TODO: FIX THIS LINE OR SADNESS WILL FOLLOW. Add a reference to the dungeon pack.
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//DungeonHelper.instance().generateDungeonLink(link, ???, random);
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dungeonHelper.generateDungeonLink(link, dungeonHelper.RuinsPack, random);
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}
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schematicPath = dimList.get(destDimID).dungeonGenerator.schematicPath;
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@@ -90,7 +90,7 @@ public class SchematicLoader
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//TODO: In the future, remove this dungeon from the generation lists altogether.
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//That will have to wait until our code is updated to support that more easily.
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System.err.println("The dungeon will not be loaded.");
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DungeonGenerator defaultError = DungeonHelper.instance().getDefaultErrorDungeon();
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DungeonGenerator defaultError = dungeonHelper.getDefaultErrorDungeon();
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dimList.get(destDimID).dungeonGenerator = defaultError;
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dungeon = checkSourceAndLoad(defaultError.schematicPath);
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dungeon.applyImportFilters(properties);
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@@ -54,7 +54,7 @@ public class CommandExportDungeon extends DDCommandBase
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if (command[1].equalsIgnoreCase("override"))
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{
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//Check that the schematic name is a legal name
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if (DungeonHelper.SchematicNamePattern.matcher(command[0]).matches())
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if (DungeonHelper.SCHEMATIC_NAME_PATTERN.matcher(command[0]).matches())
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{
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//Export the schematic
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return exportDungeon(sender, command[0]);
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@@ -85,7 +85,7 @@ public class CommandExportDungeon extends DDCommandBase
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{
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return new DDCommandResult("Error: Invalid dungeon type. Please use one of the existing types.");
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}
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if (!DungeonHelper.DungeonNamePattern.matcher(command[1]).matches())
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if (!DungeonHelper.DUNGEON_NAME_PATTERN.matcher(command[1]).matches())
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{
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return new DDCommandResult("Error: Invalid dungeon name. Please use only letters, numbers, and dashes.");
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}
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@@ -1,13 +1,66 @@
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package StevenDimDoors.mod_pocketDim.dungeon.pack;
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import java.util.ArrayList;
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import java.util.HashMap;
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import StevenDimDoors.mod_pocketDim.util.WeightedContainer;
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public class DungeonChainRule
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{
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private final int[] condition;
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private final ArrayList<WeightedContainer<DungeonType>> products;
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public DungeonChainRule(DungeonChainRuleDefinition source, HashMap<String, DungeonType> nameToTypeMapping)
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{
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ArrayList<String> conditionNames = source.getCondition();
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ArrayList<WeightedContainer<String>> productNames = source.getProducts();
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public OptimizedRule optimize(HashMap<String, DungeonType> nameToTypeMapping) {
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// TODO Auto-generated method stub
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return null;
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condition = new int[conditionNames.size()];
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for (int k = 0; k < condition.length; k++)
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{
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condition[k] = nameToTypeMapping.get(conditionNames.get(k)).ID;
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}
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products = new ArrayList<WeightedContainer<DungeonType>>();
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for (WeightedContainer<String> product : productNames)
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{
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products.add(new WeightedContainer<DungeonType>(nameToTypeMapping.get(product.getData()), product.itemWeight ));
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}
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}
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public int length()
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{
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return condition.length;
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}
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public boolean evaluate(int[] typeHistory)
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{
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if (typeHistory.length >= condition.length)
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{
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for (int k = 0; k < condition.length; k++)
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{
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if (condition[k] != 0 && typeHistory[k] != condition[k])
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{
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return false;
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}
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}
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return true;
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}
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else
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{
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return false;
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}
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}
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public ArrayList<WeightedContainer<DungeonType>> products()
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{
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//Create a deep copy of the internal list of products. That way, if the list is modified externally,
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//it won't affect the reference copy inside this rule.
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ArrayList<WeightedContainer<DungeonType>> copy = new ArrayList<WeightedContainer<DungeonType>>(products.size());
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for (WeightedContainer<DungeonType> container : products)
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{
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copy.add(container.clone());
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}
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return copy;
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}
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}
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@@ -4,7 +4,6 @@ import java.util.ArrayList;
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import java.util.Collection;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Random;
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import net.minecraft.util.WeightedRandom;
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@@ -16,9 +15,11 @@ import StevenDimDoors.mod_pocketDim.util.WeightedContainer;
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public class DungeonPack
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{
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//Why final? I just felt like it, honestly. ~SenseiKiwi
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private static final DungeonType WILDCARD_TYPE = new DungeonType(null, "?", 0);
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//There is no precaution against having a dungeon type removed from a config file after dungeons of that type
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//have been generated. That would likely cause one or two problems. It's hard to guard against when I don't know
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//what the save format will be like completely. How should this class behave if it finds a "disowned" type?
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//The ID numbers would be a problem since it couldn't have a valid number, since it wasn't initialized by the pack instance.
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//FIXME: Do not release this code as an update without dealing with disowned types!
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private final String name;
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private final HashMap<String, DungeonType> nameToTypeMapping;
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@@ -26,7 +27,7 @@ public class DungeonPack
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private final ArrayList<DungeonGenerator> allDungeons;
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private final DungeonPackConfig config;
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private final int maxRuleLength;
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private final ArrayList<OptimizedRule> rules;
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private final ArrayList<DungeonChainRule> rules;
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public DungeonPack(DungeonPackConfig config)
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{
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@@ -42,7 +43,7 @@ public class DungeonPack
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this.groupedDungeons = new ArrayList<ArrayList<DungeonGenerator>>(typeCount);
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this.groupedDungeons.add(allDungeons); //Make sure the list of all dungeons is placed at index 0
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this.nameToTypeMapping.put(WILDCARD_TYPE.Name, WILDCARD_TYPE);
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this.nameToTypeMapping.put(DungeonType.WILDCARD_TYPE.Name, DungeonType.WILDCARD_TYPE);
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index = 1;
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for (String typeName : config.getTypeNames())
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@@ -53,22 +54,23 @@ public class DungeonPack
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index++;
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}
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//Construct optimized rules from config rules
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ArrayList<DungeonChainRule> chainRules = config.getRules();
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this.rules = new ArrayList<OptimizedRule>(chainRules.size());
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for (DungeonChainRule rule : chainRules)
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//Construct optimized rules from definitions
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ArrayList<DungeonChainRuleDefinition> definitions = config.getRules();
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this.rules = new ArrayList<DungeonChainRule>(definitions.size());
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for (DungeonChainRuleDefinition definition : definitions)
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{
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OptimizedRule optimized = rule.optimize(nameToTypeMapping);
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this.rules.add(optimized);
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if (maxLength < optimized.length())
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DungeonChainRule rule = new DungeonChainRule(definition, nameToTypeMapping);
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this.rules.add(rule);
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if (maxLength < rule.length())
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{
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maxLength = optimized.length();
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maxLength = rule.length();
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}
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}
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this.maxRuleLength = maxLength;
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//Remove the reference to the non-optimized rules to free up memory - we won't need them here
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//Remove unnecessary references to save a little memory - we won't need them here
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this.config.setRules(null);
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this.config.setTypeNames(null);
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}
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public String getName()
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@@ -84,7 +86,7 @@ public class DungeonPack
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public DungeonType getType(String typeName)
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{
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DungeonType result = nameToTypeMapping.get(typeName.toUpperCase());
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if (result != WILDCARD_TYPE)
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if (result.Owner == this) //Filter out the wildcard dungeon type
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{
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return result;
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}
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@@ -99,6 +101,21 @@ public class DungeonPack
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return (this.getType(typeName) != null);
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}
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public void addDungeon(DungeonGenerator generator)
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{
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//Make sure this dungeon really belongs in this pack
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DungeonType type = generator.getDungeonType();
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if (type.Owner == this)
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{
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allDungeons.add(generator);
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groupedDungeons.get(type.ID).add(generator);
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}
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else
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{
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throw new IllegalArgumentException("The dungeon type of generator must belong to this instance of DungeonPack.");
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}
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}
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public DungeonGenerator getNextDungeon(LinkData inbound, Random random)
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{
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if (allDungeons.isEmpty())
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@@ -106,12 +123,14 @@ public class DungeonPack
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return null;
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}
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//Retrieve a list of the previous dungeons in this chain. Restrict the length of the
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//search to the length of the longest rule. Getting more data is useless.
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dimHelper helper = dimHelper.instance;
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//Retrieve a list of the previous dungeons in this chain.
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//If we're not going to check for duplicates in chains, restrict the length of the history to the length
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//of the longest rule we have. Getting any more data would be useless. This optimization could be significant
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//for dungeon packs that can extend arbitrarily deep. We should probably set a reasonable limit anyway.
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//TODO: Add dungeon pack parameter! We can't use dungeon types from other packs.
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ArrayList<DungeonGenerator> history = DungeonHelper.getDungeonChainHistory(helper.getDimData(inbound.locDimID), maxRuleLength);
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int maxSearchLength = config.allowDuplicatesInChain() ? maxRuleLength : 1337;
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ArrayList<DungeonGenerator> history = DungeonHelper.getDungeonChainHistory(
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dimHelper.instance.getDimData(inbound.locDimID), this, maxSearchLength);
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return getNextDungeon(history, random);
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}
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@@ -123,10 +142,10 @@ public class DungeonPack
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HashSet<DungeonGenerator> excludedDungeons = null;
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for (index = 0; index < typeHistory.length; index++)
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{
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typeHistory[index] = getDungeonType(history.get(index)).ID;
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typeHistory[index] = history.get(index).getDungeonType().ID;
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}
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for (OptimizedRule rule : rules)
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for (DungeonChainRule rule : rules)
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{
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if (rule.evaluate(typeHistory))
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{
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@@ -139,9 +158,9 @@ public class DungeonPack
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if (nextType != null)
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{
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//Initialize the set of excluded dungeons if needed
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if (excludedDungeons == null && config.allowDuplicatesInChain())
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if (excludedDungeons == null && !config.allowDuplicatesInChain())
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{
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//TODO: Finish implementing this!
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excludedDungeons = new HashSet<DungeonGenerator>(history);
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}
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//List which dungeons are allowed
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@@ -166,6 +185,8 @@ public class DungeonPack
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{
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return getRandomDungeon(random, candidates);
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}
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//If we've reached this point, then a dungeon was not selected. Discard the type and try again.
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products.remove(nextType);
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}
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}
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while (nextType != null);
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@@ -175,16 +196,6 @@ public class DungeonPack
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//None of the rules were applicable. Simply return a random dungeon.
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return getRandomDungeon(random);
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}
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private DungeonType getDungeonType(DungeonGenerator generator)
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{
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//This function is a workaround for DungeonGenerator not having a dungeon type or pack field.
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//I really don't want to go messing around with that serializable type.
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//TODO: Remove this function once we transition to using the new save format. ~SenseiKiwi
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//TODO: Finish implementing this!
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return null;
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}
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public DungeonGenerator getRandomDungeon(Random random)
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{
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@@ -202,7 +213,7 @@ public class DungeonPack
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ArrayList<ArrayList<DungeonGenerator>> groupedDungeons)
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{
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//TODO: Make this faster? This algorithm runs in quadratic time in the worst case because of the random-selection
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//process and the removal search. Should be okay for normal use, though. ~SenseiKiwi
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//process and the removal search. Might be okay for normal use, though. ~SenseiKiwi
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//Pick a random dungeon type based on weights. Repeat this process until a non-empty group is found or all groups are checked.
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while (!types.isEmpty())
|
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@@ -1,22 +1,36 @@
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package StevenDimDoors.mod_pocketDim.dungeon.pack;
|
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|
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import java.util.ArrayList;
|
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import java.util.List;
|
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|
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public class DungeonPackConfig
|
||||
{
|
||||
private String name;
|
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private ArrayList<String> typeNames;
|
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private boolean allowDuplicatesInChain;
|
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private ArrayList<DungeonChainRuleDefinition> rules;
|
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|
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public DungeonPackConfig() { }
|
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|
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@SuppressWarnings("unchecked")
|
||||
private DungeonPackConfig(DungeonPackConfig source)
|
||||
{
|
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|
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this.name = source.name;
|
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this.typeNames = (ArrayList<String>) source.typeNames.clone();
|
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this.allowDuplicatesInChain = source.allowDuplicatesInChain;
|
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this.rules = (ArrayList<DungeonChainRuleDefinition>) source.rules.clone();
|
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}
|
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|
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public void validate()
|
||||
{
|
||||
|
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if (this.name == null)
|
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throw new NullPointerException("name cannot be null");
|
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if (this.typeNames == null)
|
||||
throw new NullPointerException("typeNames cannot be null");
|
||||
if (this.rules == null)
|
||||
throw new NullPointerException("rules cannot be null");
|
||||
}
|
||||
|
||||
@Override
|
||||
public DungeonPackConfig clone()
|
||||
{
|
||||
return new DungeonPackConfig(this);
|
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@@ -24,26 +38,41 @@ public class DungeonPackConfig
|
||||
|
||||
public String getName()
|
||||
{
|
||||
return null;
|
||||
return name;
|
||||
}
|
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|
||||
public void setName(String name)
|
||||
{
|
||||
this.name = name;
|
||||
}
|
||||
|
||||
public List<String> getTypeNames()
|
||||
public ArrayList<String> getTypeNames()
|
||||
{
|
||||
return null;
|
||||
return typeNames;
|
||||
}
|
||||
|
||||
public void setTypeNames(ArrayList<String> typeNames)
|
||||
{
|
||||
this.typeNames = typeNames;
|
||||
}
|
||||
|
||||
public boolean allowDuplicatesInChain()
|
||||
{
|
||||
return false;
|
||||
return allowDuplicatesInChain;
|
||||
}
|
||||
|
||||
public void setAllowDuplicatesInChain(boolean value)
|
||||
{
|
||||
allowDuplicatesInChain = value;
|
||||
}
|
||||
|
||||
public void setRules(Object object) {
|
||||
// TODO Auto-generated method stub
|
||||
|
||||
public void setRules(ArrayList<DungeonChainRuleDefinition> rules)
|
||||
{
|
||||
this.rules = rules;
|
||||
}
|
||||
|
||||
public ArrayList<DungeonChainRule> getRules() {
|
||||
// TODO Auto-generated method stub
|
||||
return null;
|
||||
public ArrayList<DungeonChainRuleDefinition> getRules()
|
||||
{
|
||||
return rules;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,6 +2,9 @@ package StevenDimDoors.mod_pocketDim.dungeon.pack;
|
||||
|
||||
public class DungeonType implements Comparable<DungeonType>
|
||||
{
|
||||
public static final DungeonType WILDCARD_TYPE = new DungeonType(null, "?", 0);
|
||||
public static final DungeonType UNKNOWN_TYPE = new DungeonType(null, "!", -1);
|
||||
|
||||
public final DungeonPack Owner;
|
||||
public final String Name;
|
||||
public final int ID;
|
||||
|
||||
@@ -1,25 +0,0 @@
|
||||
package StevenDimDoors.mod_pocketDim.dungeon.pack;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
import StevenDimDoors.mod_pocketDim.util.WeightedContainer;
|
||||
|
||||
public class OptimizedRule
|
||||
{
|
||||
|
||||
public int length() {
|
||||
// TODO Auto-generated method stub
|
||||
return 0;
|
||||
}
|
||||
|
||||
public boolean evaluate(int[] typeHistory) {
|
||||
// TODO Auto-generated method stub
|
||||
return false;
|
||||
}
|
||||
|
||||
public ArrayList<WeightedContainer<DungeonType>> products() {
|
||||
// TODO Auto-generated method stub
|
||||
return null;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -5,9 +5,9 @@ import java.io.File;
|
||||
import java.io.InputStream;
|
||||
import java.io.InputStreamReader;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Arrays;
|
||||
import java.util.Collection;
|
||||
import java.util.Collections;
|
||||
import java.util.HashMap;
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
@@ -20,15 +20,20 @@ import StevenDimDoors.mod_pocketDim.DungeonGenerator;
|
||||
import StevenDimDoors.mod_pocketDim.LinkData;
|
||||
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
|
||||
import StevenDimDoors.mod_pocketDim.dungeon.DungeonSchematic;
|
||||
import StevenDimDoors.mod_pocketDim.dungeon.pack.DungeonChainRuleDefinition;
|
||||
import StevenDimDoors.mod_pocketDim.dungeon.pack.DungeonPack;
|
||||
import StevenDimDoors.mod_pocketDim.dungeon.pack.DungeonPackConfig;
|
||||
import StevenDimDoors.mod_pocketDim.dungeon.pack.DungeonType;
|
||||
import StevenDimDoors.mod_pocketDim.items.itemDimDoor;
|
||||
import StevenDimDoors.mod_pocketDim.util.WeightedContainer;
|
||||
|
||||
public class DungeonHelper
|
||||
{
|
||||
private static DungeonHelper instance = null;
|
||||
private static DDProperties properties = null;
|
||||
public static final Pattern SchematicNamePattern = Pattern.compile("[A-Za-z0-9_\\-]+");
|
||||
public static final Pattern DungeonNamePattern = Pattern.compile("[A-Za-z0-9\\-]+");
|
||||
|
||||
public static final Pattern SCHEMATIC_NAME_PATTERN = Pattern.compile("[A-Za-z0-9_\\-]+");
|
||||
public static final Pattern DUNGEON_NAME_PATTERN = Pattern.compile("[A-Za-z0-9\\-]+");
|
||||
|
||||
private static final String DEFAULT_UP_SCHEMATIC_PATH = "/schematics/core/simpleStairsUp.schematic";
|
||||
private static final String DEFAULT_DOWN_SCHEMATIC_PATH = "/schematics/core/simpleStairsDown.schematic";
|
||||
@@ -44,70 +49,22 @@ public class DungeonHelper
|
||||
public static final short MAX_DUNGEON_HEIGHT = MAX_DUNGEON_WIDTH;
|
||||
public static final short MAX_DUNGEON_LENGTH = MAX_DUNGEON_WIDTH;
|
||||
|
||||
private static final String HUB_DUNGEON_TYPE = "Hub";
|
||||
private static final String TRAP_DUNGEON_TYPE = "Trap";
|
||||
private static final String SIMPLE_HALL_DUNGEON_TYPE = "SimpleHall";
|
||||
private static final String COMPLEX_HALL_DUNGEON_TYPE = "ComplexHall";
|
||||
private static final String EXIT_DUNGEON_TYPE = "Exit";
|
||||
private static final String DEAD_END_DUNGEON_TYPE = "DeadEnd";
|
||||
private static final String MAZE_DUNGEON_TYPE = "Maze";
|
||||
|
||||
//The list of dungeon types will be kept as an array for now. If we allow new
|
||||
//dungeon types in the future, then this can be changed to an ArrayList.
|
||||
private static final String[] DUNGEON_TYPES = new String[] {
|
||||
HUB_DUNGEON_TYPE,
|
||||
TRAP_DUNGEON_TYPE,
|
||||
SIMPLE_HALL_DUNGEON_TYPE,
|
||||
COMPLEX_HALL_DUNGEON_TYPE,
|
||||
EXIT_DUNGEON_TYPE,
|
||||
DEAD_END_DUNGEON_TYPE,
|
||||
MAZE_DUNGEON_TYPE
|
||||
};
|
||||
|
||||
private ArrayList<DungeonGenerator> untaggedDungeons = new ArrayList<DungeonGenerator>();
|
||||
private ArrayList<DungeonGenerator> registeredDungeons = new ArrayList<DungeonGenerator>();
|
||||
|
||||
private ArrayList<DungeonGenerator> simpleHalls = new ArrayList<DungeonGenerator>();
|
||||
private ArrayList<DungeonGenerator> complexHalls = new ArrayList<DungeonGenerator>();
|
||||
private ArrayList<DungeonGenerator> deadEnds = new ArrayList<DungeonGenerator>();
|
||||
private ArrayList<DungeonGenerator> hubs = new ArrayList<DungeonGenerator>();
|
||||
private ArrayList<DungeonGenerator> mazes = new ArrayList<DungeonGenerator>();
|
||||
private ArrayList<DungeonGenerator> pistonTraps = new ArrayList<DungeonGenerator>();
|
||||
private ArrayList<DungeonGenerator> exits = new ArrayList<DungeonGenerator>();
|
||||
|
||||
public DungeonPack RuinsPack;
|
||||
|
||||
private DungeonGenerator defaultUp;
|
||||
private DungeonGenerator defaultDown;
|
||||
private DungeonGenerator defaultError;
|
||||
|
||||
private HashSet<String> dungeonTypeChecker;
|
||||
private HashMap<String, ArrayList<DungeonGenerator>> dungeonTypeMapping;
|
||||
|
||||
private DungeonHelper()
|
||||
{
|
||||
//Load the dungeon type checker with the list of all types in lowercase.
|
||||
//Capitalization matters for matching in a hash set.
|
||||
dungeonTypeChecker = new HashSet<String>();
|
||||
for (String dungeonType : DUNGEON_TYPES)
|
||||
{
|
||||
dungeonTypeChecker.add(dungeonType.toLowerCase());
|
||||
}
|
||||
|
||||
//Add all the basic dungeon types to dungeonTypeMapping
|
||||
//Dungeon type names must be passed in lowercase to make matching easier.
|
||||
dungeonTypeMapping = new HashMap<String, ArrayList<DungeonGenerator>>();
|
||||
dungeonTypeMapping.put(SIMPLE_HALL_DUNGEON_TYPE.toLowerCase(), simpleHalls);
|
||||
dungeonTypeMapping.put(COMPLEX_HALL_DUNGEON_TYPE.toLowerCase(), complexHalls);
|
||||
dungeonTypeMapping.put(HUB_DUNGEON_TYPE.toLowerCase(), hubs);
|
||||
dungeonTypeMapping.put(EXIT_DUNGEON_TYPE.toLowerCase(), exits);
|
||||
dungeonTypeMapping.put(DEAD_END_DUNGEON_TYPE.toLowerCase(), deadEnds);
|
||||
dungeonTypeMapping.put(MAZE_DUNGEON_TYPE.toLowerCase(), mazes);
|
||||
dungeonTypeMapping.put(TRAP_DUNGEON_TYPE.toLowerCase(), pistonTraps);
|
||||
|
||||
//Load our reference to the DDProperties singleton
|
||||
if (properties == null)
|
||||
properties = DDProperties.instance();
|
||||
|
||||
registerCustomDungeons();
|
||||
registerDungeons();
|
||||
}
|
||||
|
||||
public static DungeonHelper initialize()
|
||||
@@ -135,15 +92,67 @@ public class DungeonHelper
|
||||
return instance;
|
||||
}
|
||||
|
||||
private void registerCustomDungeons()
|
||||
private void registerDungeons()
|
||||
{
|
||||
File file = new File(properties.CustomSchematicDirectory);
|
||||
if (file.exists() || file.mkdir())
|
||||
{
|
||||
copyfile.copyFile(DUNGEON_CREATION_GUIDE_SOURCE_PATH, file.getAbsolutePath() + "/How_to_add_dungeons.txt");
|
||||
}
|
||||
|
||||
RuinsPack = new DungeonPack(createRuinsConfig());
|
||||
|
||||
registerBundledDungeons();
|
||||
importCustomDungeons(properties.CustomSchematicDirectory);
|
||||
registerCustomDungeons(properties.CustomSchematicDirectory);
|
||||
}
|
||||
|
||||
private static DungeonPackConfig createRuinsConfig()
|
||||
{
|
||||
//This is a temporarily function for testing dungeon packs.
|
||||
//It'll be removed later when we read dungeon configurations from files.
|
||||
|
||||
ArrayList<DungeonChainRuleDefinition> rules = new ArrayList<DungeonChainRuleDefinition>();
|
||||
rules.add(parseDefinitionUnsafe("? ? ? -> DeadEnd Exit"));
|
||||
rules.add(parseDefinitionUnsafe("Trap -> ?"));
|
||||
rules.add(parseDefinitionUnsafe("Hub -> Trap"));
|
||||
rules.add(parseDefinitionUnsafe("? -> Hub"));
|
||||
rules.add(parseDefinitionUnsafe("-> ComplexHall#40 Hub#30 Trap#10 SimpleHall#10 Maze#10"));
|
||||
|
||||
String[] typeNames = "Hub Trap Maze Exit DeadEnd SimpleHall ComplexHall".toUpperCase().split(" ");
|
||||
|
||||
DungeonPackConfig config = new DungeonPackConfig();
|
||||
config.setName("ruins");
|
||||
config.setAllowDuplicatesInChain(false);
|
||||
config.setRules(rules);
|
||||
config.setTypeNames(new ArrayList<String>(Arrays.asList(typeNames)));
|
||||
return config;
|
||||
}
|
||||
|
||||
private static DungeonChainRuleDefinition parseDefinitionUnsafe(String definition)
|
||||
{
|
||||
//This is an improvised parsing function for rule definitions. Only for testing!!!
|
||||
definition = definition.toUpperCase();
|
||||
String[] parts = definition.split("->");
|
||||
ArrayList<String> condition = new ArrayList<String>();
|
||||
ArrayList<WeightedContainer<String>> products = new ArrayList<WeightedContainer<String>>();
|
||||
|
||||
for (String conditionPart : parts[0].split(" "))
|
||||
{
|
||||
if (!conditionPart.isEmpty())
|
||||
condition.add(conditionPart);
|
||||
}
|
||||
|
||||
for (String product : parts[1].split(" "))
|
||||
{
|
||||
if (!product.isEmpty())
|
||||
{
|
||||
String[] productParts = product.split("#");
|
||||
String productType = productParts[0];
|
||||
int weight = (productParts.length > 1) ? Integer.parseInt(productParts[1]) : 100;
|
||||
products.add(new WeightedContainer<String>(productType, weight));
|
||||
}
|
||||
}
|
||||
return new DungeonChainRuleDefinition(condition, products);
|
||||
}
|
||||
|
||||
public List<DungeonGenerator> getRegisteredDungeons()
|
||||
@@ -186,7 +195,7 @@ public class DungeonHelper
|
||||
public boolean validateDungeonType(String type)
|
||||
{
|
||||
//Check if the dungeon type is valid
|
||||
return dungeonTypeChecker.contains(type.toLowerCase());
|
||||
return RuinsPack.isKnownType(type);
|
||||
}
|
||||
|
||||
public boolean validateSchematicName(String name)
|
||||
@@ -203,11 +212,11 @@ public class DungeonHelper
|
||||
return false;
|
||||
|
||||
//Check if the dungeon type is valid
|
||||
if (!dungeonTypeChecker.contains(dungeonData[0].toLowerCase()))
|
||||
if (!validateDungeonType(dungeonData[0]))
|
||||
return false;
|
||||
|
||||
//Check if the name is valid
|
||||
if (!SchematicNamePattern.matcher(dungeonData[1]).matches())
|
||||
if (!SCHEMATIC_NAME_PATTERN.matcher(dungeonData[1]).matches())
|
||||
return false;
|
||||
|
||||
//Check if the open/closed flag is present
|
||||
@@ -246,14 +255,14 @@ public class DungeonHelper
|
||||
//Strip off the file extension while splitting the file name
|
||||
String[] dungeonData = name.substring(0, name.length() - SCHEMATIC_FILE_EXTENSION.length()).split("_");
|
||||
|
||||
String dungeonType = dungeonData[0].toLowerCase();
|
||||
DungeonType dungeonType = RuinsPack.getType(dungeonData[0]);
|
||||
boolean isOpen = dungeonData[2].equalsIgnoreCase("open");
|
||||
int weight = (dungeonData.length == 4) ? Integer.parseInt(dungeonData[3]) : DEFAULT_DUNGEON_WEIGHT;
|
||||
|
||||
//Add this custom dungeon to the list corresponding to its type
|
||||
DungeonGenerator generator = new DungeonGenerator(weight, path, isOpen);
|
||||
DungeonGenerator generator = new DungeonGenerator(weight, path, isOpen, dungeonType);
|
||||
|
||||
dungeonTypeMapping.get(dungeonType).add(generator);
|
||||
RuinsPack.addDungeon(generator);
|
||||
registeredDungeons.add(generator);
|
||||
if (verbose)
|
||||
{
|
||||
@@ -266,7 +275,7 @@ public class DungeonHelper
|
||||
{
|
||||
System.out.println("Could not parse dungeon filename, not adding dungeon to generation lists");
|
||||
}
|
||||
untaggedDungeons.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, path, true));
|
||||
untaggedDungeons.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, path, true, DungeonType.UNKNOWN_TYPE));
|
||||
System.out.println("Registered untagged dungeon: " + name);
|
||||
}
|
||||
}
|
||||
@@ -277,7 +286,7 @@ public class DungeonHelper
|
||||
}
|
||||
}
|
||||
|
||||
private void importCustomDungeons(String path)
|
||||
private void registerCustomDungeons(String path)
|
||||
{
|
||||
File directory = new File(path);
|
||||
File[] schematicNames = directory.listFiles();
|
||||
@@ -298,9 +307,9 @@ public class DungeonHelper
|
||||
{
|
||||
//Register the core schematics
|
||||
//These are used for debugging and in case of unusual errors while loading dungeons
|
||||
defaultUp = new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, DEFAULT_UP_SCHEMATIC_PATH, true);
|
||||
defaultDown = new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, DEFAULT_DOWN_SCHEMATIC_PATH, true);
|
||||
defaultError = new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, DEFAULT_ERROR_SCHEMATIC_PATH, true);
|
||||
defaultUp = new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, DEFAULT_UP_SCHEMATIC_PATH, true, DungeonType.UNKNOWN_TYPE);
|
||||
defaultDown = new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, DEFAULT_DOWN_SCHEMATIC_PATH, true, DungeonType.UNKNOWN_TYPE);
|
||||
defaultError = new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, DEFAULT_ERROR_SCHEMATIC_PATH, true, DungeonType.UNKNOWN_TYPE);
|
||||
|
||||
//Open the list of dungeons packaged with our mod and register their schematics
|
||||
InputStream listStream = this.getClass().getResourceAsStream(BUNDLED_DUNGEONS_LIST_PATH);
|
||||
@@ -408,7 +417,7 @@ public class DungeonHelper
|
||||
return names;
|
||||
}
|
||||
|
||||
public static ArrayList<DungeonGenerator> getDungeonChainHistory(DimData dimData, int maxSize)
|
||||
public static ArrayList<DungeonGenerator> getDungeonChainHistory(DimData dimData, DungeonPack pack, int maxSize)
|
||||
{
|
||||
//TODO: I've improved this code for the time being. However, searching across links is a flawed approach. A player could
|
||||
//manipulate the output of this function by setting up links to mislead our algorithm or by removing links.
|
||||
@@ -418,10 +427,15 @@ public class DungeonHelper
|
||||
ArrayList<DungeonGenerator> history = new ArrayList<DungeonGenerator>();
|
||||
DimData tailDim = helper.getDimData(helper.getLinkDataFromCoords(dimData.exitDimLink.destXCoord, dimData.exitDimLink.destYCoord, dimData.exitDimLink.destZCoord, dimData.exitDimLink.destDimID).destDimID);
|
||||
|
||||
for (int count = 0; count < maxSize && tailDim.dungeonGenerator != null; count++)
|
||||
for (int count = 0; count < maxSize; count++)
|
||||
{
|
||||
history.add(tailDim.dungeonGenerator);
|
||||
if (tailDim.dungeonGenerator == null || tailDim.dungeonGenerator.getDungeonType().Owner != pack)
|
||||
{
|
||||
//We've reached a dimension that doesn't belong to our pack. Stop the search here.
|
||||
break;
|
||||
}
|
||||
|
||||
history.add(tailDim.dungeonGenerator);
|
||||
if (count + 1 < maxSize)
|
||||
{
|
||||
for (LinkData link : tailDim.getLinksInDim())
|
||||
|
||||
@@ -17,11 +17,15 @@ public class WeightedContainer<T> extends WeightedRandomItem {
|
||||
{
|
||||
super(weight);
|
||||
this.data = data;
|
||||
super.itemWeight = weight;
|
||||
}
|
||||
|
||||
public T getData()
|
||||
{
|
||||
return data;
|
||||
}
|
||||
|
||||
public WeightedContainer<T> clone()
|
||||
{
|
||||
return new WeightedContainer<T>(data, itemWeight);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user