Progress to Next Update #65

Merged
SenseiKiwi merged 12 commits from master into master 2013-08-04 03:29:02 +00:00
5 changed files with 263 additions and 747 deletions
Showing only changes of commit b050c6c61b - Show all commits

View File

@@ -7,12 +7,14 @@ import StevenDimDoors.mod_pocketDim.LinkData;
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
import StevenDimDoors.mod_pocketDim.helpers.dimHelper;
import StevenDimDoors.mod_pocketDim.helpers.yCoordHelper;
import StevenDimDoors.mod_pocketDim.schematic.BlockRotator;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.creativetab.CreativeTabs;
@@ -67,7 +69,8 @@ public class ExitDoor extends dimDoor
dimHelper.instance.createLink(locDimID, ExitDimID, par2, par3, par4, par2, yCoord, par4,par1World.getBlockMetadata(par2, par3-1, par4));
dimHelper.instance.createLink(ExitDimID, locDimID, par2, yCoord, par4, par2, par3, par4,dimHelper.instance.flipDoorMetadata(par1World.getBlockMetadata(par2, par3-1, par4)));
dimHelper.instance.createLink(ExitDimID, locDimID, par2, yCoord, par4, par2, par3, par4,
BlockRotator.transformMetadata(par1World.getBlockMetadata(par2, par3 - 1, par4), 2, Block.doorWood.blockID));
}

View File

@@ -7,6 +7,7 @@ import StevenDimDoors.mod_pocketDim.LinkData;
import StevenDimDoors.mod_pocketDim.TileEntityDimDoor;
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
import StevenDimDoors.mod_pocketDim.helpers.dimHelper;
import StevenDimDoors.mod_pocketDim.schematic.BlockRotator;
import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
@@ -150,7 +151,7 @@ public class dimDoor extends BlockContainer
if(par1World.getBlockMetadata(par2, par3-1, par4)==var12)
{
var12=dimHelper.instance.flipDoorMetadata(var12);
var12 = BlockRotator.transformMetadata(var12, 2, Block.doorWood.blockID);
}
par1World.setBlockMetadataWithNotify(par2, par3-1, par4, var12,2);
@@ -165,7 +166,7 @@ public class dimDoor extends BlockContainer
int var12 = (int) (MathHelper.floor_double((double)((par5EntityPlayer.rotationYaw+90) * 4.0F / 360.0F) + 0.5D) & 3);
if(par1World.getBlockMetadata(par2, par3, par4)==var12)
{
var12=dimHelper.instance.flipDoorMetadata(var12);
var12 = BlockRotator.transformMetadata(var12, 2, Block.doorWood.blockID);
}
par1World.setBlockMetadataWithNotify(par2, par3, par4, var12,2);

View File

@@ -102,7 +102,9 @@ public class DungeonSchematic extends Schematic {
MONOLITH_SPAWN_MARKER_ID, EXIT_DOOR_MARKER_ID);
applyFilter(finder);
orientation = (finder.getEntranceOrientation() + 2) & 3; //Flip the entrance's orientation to get the dungeon's orientation
//Flip the entrance's orientation to get the dungeon's orientation
orientation = BlockRotator.transformMetadata(finder.getEntranceOrientation(), 2, Block.doorWood.blockID);
entranceDoorLocation = finder.getEntranceDoorLocation();
exitDoorLocations = finder.getExitDoorLocations();
dimensionalDoorLocations = finder.getDimensionalDoorLocations();
@@ -195,7 +197,7 @@ public class DungeonSchematic extends Schematic {
pocketPoint.setZ(dz);
blockID = blocks[index];
BlockRotator.transformPoint(pocketPoint, entranceDoorLocation, turnAngle, pocketCenter);
blockMeta = BlockRotator.transformMetadata(metadata[index], turnAngle + BlockRotator.NORTH_DOOR_METADATA, blockID);
blockMeta = BlockRotator.transformMetadata(metadata[index], turnAngle, blockID);
//In the future, we might want to make this more efficient by building whole chunks at a time
setBlockDirectly(world, pocketPoint.getX(), pocketPoint.getY(), pocketPoint.getZ(), blockID, blockMeta);
@@ -353,7 +355,7 @@ public class DungeonSchematic extends Schematic {
sideLink.locXCoord,
sideLink.locYCoord,
sideLink.locZCoord,
dimHelper.instance.flipDoorMetadata(sideLink.linkOrientation));
BlockRotator.transformMetadata(sideLink.linkOrientation, 2, Block.doorWood.blockID));
if (world.getBlockId(linkDestination.getX(), linkDestination.getY() - 3, linkDestination.getZ()) == properties.FabricBlockID)
{

View File

@@ -43,6 +43,7 @@ import StevenDimDoors.mod_pocketDim.SchematicLoader;
import StevenDimDoors.mod_pocketDim.TileEntityRift;
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
import StevenDimDoors.mod_pocketDim.dungeon.DungeonSchematic;
import StevenDimDoors.mod_pocketDim.schematic.BlockRotator;
import StevenDimDoors.mod_pocketDim.world.LimboProvider;
import StevenDimDoors.mod_pocketDim.world.PocketProvider;
import cpw.mods.fml.common.FMLCommonHandler;
@@ -92,44 +93,6 @@ public class dimHelper extends DimensionManager
public static final int DEFAULT_POCKET_SIZE = 39;
public static final int DEFAULT_POCKET_WALL_THICKNESS = 5;
public static final int MAX_WORLD_HEIGHT = 254;
//Stupid function I use because I don't understand bitwise operations yet. Used in door orientation
//TODO get rid of this
public int flipDoorMetadata(int data)
{
if(data==0)
{
return 2;
}
if(data==1)
{
return 3;
}
if(data==2)
{
return 0;
}
if(data==3)
{
return 1;
}
if(data==4)
{
return 6;
}
if(data==5)
{
return 7;
}
if(data==6)
{
return 4;
}
if(data==7)
{
return 5;
}
else return -10;
}
public int getDimDepth(int DimID)
{
@@ -849,7 +812,7 @@ public class dimHelper extends DimensionManager
PacketHandler.onDimCreatedPacket(destDimData);
}
link = this.createLink(DimensionManager.getWorld(link.locDimID).provider.dimensionId,dimensionID,link.locXCoord,link.locYCoord,link.locZCoord, link.destXCoord,constrainPocketY(link.destYCoord),link.destZCoord,link.linkOrientation); //creates and registers the two rifts that link the parent and pocket dim.
this.createLink(dimensionID,DimensionManager.getWorld(link.locDimID).provider.dimensionId, link.destXCoord,constrainPocketY(link.destYCoord),link.destZCoord, link.locXCoord,link.locYCoord,link.locZCoord, this.flipDoorMetadata(link.linkOrientation));
this.createLink(dimensionID,DimensionManager.getWorld(link.locDimID).provider.dimensionId, link.destXCoord,constrainPocketY(link.destYCoord),link.destZCoord, link.locXCoord,link.locYCoord,link.locZCoord, BlockRotator.transformMetadata(link.linkOrientation, 2, Block.doorWood.blockID));
return link;
}

View File

@@ -1,7 +1,5 @@
package StevenDimDoors.mod_pocketDim.schematic;
import java.util.ArrayList;
import net.minecraft.block.Block;
import net.minecraft.block.BlockComparator;
import net.minecraft.block.BlockDoor;
@@ -17,83 +15,90 @@ public class BlockRotator
//until we can rewrite it.
public final static int EAST_DOOR_METADATA = 0;
private final static int SOUTH_DOOR_METADATA = 1;
private final static int WEST_DOOR_METADATA = 2;
public final static int NORTH_DOOR_METADATA = 3;
private final static int BLOCK_ID_COUNT = 4096;
private final static ArrayList<Integer> metadataFlipList = new ArrayList<Integer>();
//Provides a fast lookup table for whether blocks have orientations
private final static boolean[] hasOrientations = new boolean[BLOCK_ID_COUNT];
static
{
metadataFlipList.add(Block.dispenser.blockID);
metadataFlipList.add(Block.stairsStoneBrick.blockID);
metadataFlipList.add(Block.lever.blockID);
metadataFlipList.add(Block.stoneButton.blockID);
metadataFlipList.add(Block.redstoneRepeaterIdle.blockID);
metadataFlipList.add(Block.redstoneRepeaterActive.blockID);
metadataFlipList.add(Block.tripWireSource.blockID);
metadataFlipList.add(Block.torchWood.blockID);
metadataFlipList.add(Block.torchRedstoneIdle.blockID);
metadataFlipList.add(Block.torchRedstoneActive.blockID);
metadataFlipList.add(Block.doorIron.blockID);
metadataFlipList.add(Block.doorWood.blockID);
metadataFlipList.add(Block.pistonBase.blockID);
metadataFlipList.add(Block.pistonStickyBase.blockID);
metadataFlipList.add(Block.pistonExtension.blockID);
metadataFlipList.add(Block.redstoneComparatorIdle.blockID);
metadataFlipList.add(Block.redstoneComparatorActive.blockID);
metadataFlipList.add(Block.signPost.blockID);
metadataFlipList.add(Block.signWall.blockID);
metadataFlipList.add(Block.skull.blockID);
metadataFlipList.add(Block.ladder.blockID);
metadataFlipList.add(Block.vine.blockID);
metadataFlipList.add(Block.anvil.blockID);
metadataFlipList.add(Block.chest.blockID);
metadataFlipList.add(Block.chestTrapped.blockID);
metadataFlipList.add(Block.hopperBlock.blockID);
metadataFlipList.add(Block.stairsNetherBrick.blockID);
metadataFlipList.add(Block.stairsCobblestone.blockID);
metadataFlipList.add(Block.stairsNetherBrick.blockID);
metadataFlipList.add(Block.stairsNetherQuartz.blockID);
metadataFlipList.add(Block.stairsSandStone.blockID);
metadataFlipList.add(mod_pocketDim.dimDoor.blockID);
metadataFlipList.add(mod_pocketDim.ExitDoor.blockID);
hasOrientations[Block.dispenser.blockID] = true;
hasOrientations[Block.stairsStoneBrick.blockID] = true;
hasOrientations[Block.lever.blockID] = true;
hasOrientations[Block.stoneButton.blockID] = true;
hasOrientations[Block.redstoneRepeaterIdle.blockID] = true;
hasOrientations[Block.redstoneRepeaterActive.blockID] = true;
hasOrientations[Block.tripWireSource.blockID] = true;
hasOrientations[Block.torchWood.blockID] = true;
hasOrientations[Block.torchRedstoneIdle.blockID] = true;
hasOrientations[Block.torchRedstoneActive.blockID] = true;
hasOrientations[Block.doorIron.blockID] = true;
hasOrientations[Block.doorWood.blockID] = true;
hasOrientations[Block.pistonBase.blockID] = true;
hasOrientations[Block.pistonStickyBase.blockID] = true;
hasOrientations[Block.pistonExtension.blockID] = true;
hasOrientations[Block.redstoneComparatorIdle.blockID] = true;
hasOrientations[Block.redstoneComparatorActive.blockID] = true;
hasOrientations[Block.signPost.blockID] = true;
hasOrientations[Block.signWall.blockID] = true;
hasOrientations[Block.skull.blockID] = true;
hasOrientations[Block.ladder.blockID] = true;
hasOrientations[Block.vine.blockID] = true;
hasOrientations[Block.anvil.blockID] = true;
hasOrientations[Block.chest.blockID] = true;
hasOrientations[Block.chestTrapped.blockID] = true;
hasOrientations[Block.hopperBlock.blockID] = true;
hasOrientations[Block.stairsNetherBrick.blockID] = true;
hasOrientations[Block.stairsCobblestone.blockID] = true;
hasOrientations[Block.stairsNetherBrick.blockID] = true;
hasOrientations[Block.stairsNetherQuartz.blockID] = true;
hasOrientations[Block.stairsSandStone.blockID] = true;
hasOrientations[Block.wood.blockID] = true;
hasOrientations[Block.blockNetherQuartz.blockID] = true;
hasOrientations[mod_pocketDim.dimDoor.blockID] = true;
hasOrientations[mod_pocketDim.ExitDoor.blockID] = true;
}
public static int transformMetadata(int metadata, int orientation, int blockID)
public static int transformMetadata(int metadata, int turns, int blockID)
{
//I changed rotations to reduce the monstrous code we had. It might be
//slightly less efficient, but it's easier to maintain for now. ~SenseiKiwi
//Correct negative turns and get the minimum number of rotations needed
turns += 1 << 16;
turns %= 4;
if (hasOrientations[blockID])
{
while (turns > 0)
{
metadata = rotateMetadataBy90(metadata, blockID);
turns--;
}
}
return metadata;
}
private static int rotateMetadataBy90(int metadata, int blockID)
{
//TODO: Replace this horrible function with something prettier. We promise we will for the next version,
//after switching to MC 1.6. PADRE, PLEASE FORGIVE ME.
//after switching to MC 1.6. PADRE, PLEASE FORGIVE OUR SINS.
//Hax to fix negative orientations
orientation += 1 << 16;
orientation %= 4;
if (metadataFlipList.contains(blockID))
if (blockID == Block.wood.blockID)
{
switch (orientation)
if (metadata >= 4 && metadata < 12)
{
case EAST_DOOR_METADATA:
if (blockID == Block.hopperBlock.blockID)
{
switch (metadata)
{
case 2:
metadata = 5;
break;
case 3:
metadata = 4;
break;
case 4:
metadata = 2;
break;
case 5:
metadata = 3;
break;
return (metadata % 8) + 4;
}
}
if(Block.blocksList[blockID] instanceof BlockStairs)
else if (blockID == Block.blockNetherQuartz.blockID)
{
if (metadata == 3 || metadata == 4)
{
return (metadata - 2) % 2 + 3;
}
}
else if (Block.blocksList[blockID] instanceof BlockStairs)
{
switch (metadata)
@@ -122,15 +127,12 @@ public class BlockRotator
case 4:
metadata = 6;
break;
}
}
else if(blockID== Block.chest.blockID||blockID== Block.chestTrapped.blockID||blockID== Block.ladder.blockID)
else if (blockID == Block.chest.blockID || blockID == Block.chestTrapped.blockID || blockID == Block.ladder.blockID || blockID == Block.hopperBlock.blockID)
{
switch (metadata)
{
case 2:
metadata = 5;
break;
@@ -279,461 +281,6 @@ public class BlockRotator
break;
}
}
break;
case SOUTH_DOOR_METADATA:
if (blockID == Block.hopperBlock.blockID)
{
switch (metadata)
{
case 2:
metadata = 3;
break;
case 3:
metadata = 2;
break;
case 4:
metadata = 5;
break;
case 5:
metadata = 4;
break;
}
}
if(Block.blocksList[blockID] instanceof BlockStairs)
{
switch (metadata)
{
case 0:
metadata = 1;
break;
case 1:
metadata = 0;
break;
case 2:
metadata = 3;
break;
case 3:
metadata = 2;
break;
case 7:
metadata = 6;
break;
case 6:
metadata = 7;
break;
case 5:
metadata = 4;
break;
case 4:
metadata = 5;
break;
}
}
else if(blockID== Block.chest.blockID||blockID== Block.chestTrapped.blockID||blockID==Block.ladder.blockID)
{
switch (metadata)
{
case 2:
metadata = 3;
break;
case 3:
metadata = 2;
break;
case 4:
metadata = 5;
break;
case 5:
metadata = 4;
break;
}
}
else if(blockID==Block.vine.blockID)
{
switch (metadata)
{
case 1:
metadata = 4;
break;
case 2:
metadata = 8;
break;
case 4:
metadata = 1;
break;
case 8:
metadata = 2;
break;
}
}
else if(blockID== Block.lever.blockID||blockID== Block.torchWood.blockID||blockID== Block.torchRedstoneIdle.blockID||blockID== Block.torchRedstoneActive.blockID)
{
switch (metadata)
{
case 12:
metadata = 11;
break;
case 11:
metadata = 12;
break;
case 10:
metadata = 9;
break;
case 9:
metadata = 10;
break;
case 2:
metadata = 1;
break;
case 3:
metadata = 4;
break;
case 1:
metadata = 2;
break;
case 4:
metadata = 3;
break;
}
}
else if(blockID== Block.pistonBase.blockID||blockID==Block.pistonStickyBase.blockID||blockID==Block.dispenser.blockID||blockID==Block.dropper.blockID)
{
switch (metadata)
{
case 4:
metadata = 5;
break;
case 5:
metadata = 4;
break;
case 13:
metadata = 12;
break;
case 12:
metadata = 13;
break;
case 3:
metadata = 2;
break;
case 2:
metadata = 3;
break;
case 11:
metadata = 10;
break;
case 10:
metadata = 11;
break;
}
}
else if(Block.blocksList[blockID] instanceof BlockRedstoneRepeater ||Block.blocksList[blockID] instanceof BlockDoor || Block.blocksList[blockID] instanceof dimDoor || blockID== Block.tripWireSource.blockID||Block.blocksList[blockID] instanceof BlockComparator)
{
switch (metadata)
{
case 0:
metadata = 2;
break;
case 1:
metadata = 3;
break;
case 2:
metadata = 0;
break;
case 3:
metadata = 1;
break;
case 4:
metadata = 6;
break;
case 5:
metadata = 7;
break;
case 6:
metadata = 4;
break;
case 7:
metadata = 5;
break;
case 8:
metadata = 10;
break;
case 9:
metadata = 11;
break;
case 10:
metadata = 8;
break;
case 11:
metadata = 9;
break;
case 12:
metadata = 14;
break;
case 13:
metadata = 15;
break;
case 14:
metadata = 12;
break;
case 15:
metadata = 13;
break;
}
}
break;
case WEST_DOOR_METADATA:
if (blockID == Block.hopperBlock.blockID)
{
switch (metadata)
{
case 2:
metadata = 4;
break;
case 3:
metadata = 5;
break;
case 4:
metadata = 3;
break;
case 5:
metadata = 2;
break;
}
}
if(Block.blocksList[blockID] instanceof BlockStairs)
{
switch (metadata)
{
case 2:
metadata = 0;
break;
case 3:
metadata = 1;
break;
case 1:
metadata = 2;
break;
case 0:
metadata = 3;
break;
case 4:
metadata = 7;
break;
case 5:
metadata = 6;
break;
case 7:
metadata = 5;
break;
case 6:
metadata = 4;
break;
}
}
else if(blockID== Block.chest.blockID||blockID== Block.chestTrapped.blockID||blockID==Block.ladder.blockID)
{
switch (metadata)
{
case 2:
metadata = 4;
break;
case 3:
metadata = 5;
break;
case 4:
metadata = 3;
break;
case 5:
metadata = 2;
break;
}
}
else if(blockID==Block.vine.blockID)
{
switch (metadata)
{
case 1:
metadata = 8;
break;
case 2:
metadata = 1;
break;
case 4:
metadata = 2;
break;
case 8:
metadata = 4;
break;
}
}
else if(blockID== Block.lever.blockID||blockID== Block.torchWood.blockID||blockID== Block.torchRedstoneIdle.blockID||blockID== Block.torchRedstoneActive.blockID)
{
switch (metadata)
{
case 9:
metadata = 12;
break;
case 10:
metadata = 11;
break;
case 12:
metadata = 10;
break;
case 11:
metadata = 9;
break;
case 4:
metadata = 2;
break;
case 2:
metadata = 3;
break;
case 3:
metadata = 1;
break;
case 1:
metadata = 4;
break;
}
}
else if(blockID== Block.pistonBase.blockID||blockID==Block.pistonStickyBase.blockID||blockID==Block.dispenser.blockID||blockID==Block.dropper.blockID)
{
switch (metadata)
{
case 2:
metadata = 4;
break;
case 3:
metadata = 5;
break;
case 11:
metadata = 13;
break;
case 10:
metadata = 12;
break;
case 4:
metadata = 3;
break;
case 5:
metadata = 2;
break;
case 12:
metadata = 11;
break;
case 13:
metadata = 10;
break;
}
}
else if(Block.blocksList[blockID] instanceof BlockRedstoneRepeater ||Block.blocksList[blockID] instanceof BlockDoor || Block.blocksList[blockID] instanceof dimDoor || blockID== Block.tripWireSource.blockID||Block.blocksList[blockID] instanceof BlockComparator)
{
switch (metadata)
{
case 1:
metadata = 0;
break;
case 2:
metadata = 1;
break;
case 3:
metadata = 2;
break;
case 0:
metadata = 3;
break;
case 5:
metadata = 4;
break;
case 6:
metadata = 5;
break;
case 7:
metadata = 6;
break;
case 4:
metadata = 7;
break;
case 9:
metadata = 8;
break;
case 10:
metadata = 9;
break;
case 11:
metadata = 10;
break;
case 8:
metadata = 11;
break;
case 13:
metadata = 12;
break;
case 14:
metadata = 13;
break;
case 15:
metadata = 14;
break;
case 12:
metadata = 15;
break;
}
}
break;
case NORTH_DOOR_METADATA:
/**
* this is the default case- never need to change anything here
*
*/
break;
}
}
return metadata;
}