Progress to Next Update #65
@@ -50,13 +50,18 @@ public class BlockRotator
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hasOrientations[Block.hopperBlock.blockID] = true;
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hasOrientations[Block.hopperBlock.blockID] = true;
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hasOrientations[Block.stairsNetherBrick.blockID] = true;
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hasOrientations[Block.stairsNetherBrick.blockID] = true;
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hasOrientations[Block.stairsCobblestone.blockID] = true;
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hasOrientations[Block.stairsCobblestone.blockID] = true;
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hasOrientations[Block.stairsNetherBrick.blockID] = true;
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hasOrientations[Block.stairsNetherQuartz.blockID] = true;
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hasOrientations[Block.stairsNetherQuartz.blockID] = true;
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hasOrientations[Block.stairsSandStone.blockID] = true;
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hasOrientations[Block.stairsSandStone.blockID] = true;
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hasOrientations[Block.stairsBrick.blockID] = true;
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hasOrientations[Block.stairsWoodBirch.blockID] = true;
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hasOrientations[Block.stairsWoodOak.blockID] = true;
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hasOrientations[Block.stairsWoodJungle.blockID] = true;
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hasOrientations[Block.stairsWoodSpruce.blockID] = true;
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hasOrientations[Block.wood.blockID] = true;
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hasOrientations[Block.wood.blockID] = true;
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hasOrientations[Block.blockNetherQuartz.blockID] = true;
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hasOrientations[Block.blockNetherQuartz.blockID] = true;
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hasOrientations[mod_pocketDim.dimDoor.blockID] = true;
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hasOrientations[mod_pocketDim.dimDoor.blockID] = true;
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hasOrientations[mod_pocketDim.ExitDoor.blockID] = true;
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hasOrientations[mod_pocketDim.ExitDoor.blockID] = true;
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}
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}
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public static int transformMetadata(int metadata, int turns, int blockID)
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public static int transformMetadata(int metadata, int turns, int blockID)
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