Progress to Next Update #65
@@ -105,6 +105,6 @@ public class Point3D implements Serializable {
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@Override
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@Override
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public String toString()
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public String toString()
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{
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{
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return "(" + x + ", " + "y" + ", " + z + ")";
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return "(" + x + ", " + y + ", " + z + ")";
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}
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}
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}
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}
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@@ -1,6 +1,9 @@
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package StevenDimDoors.mod_pocketDim.blocks;
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package StevenDimDoors.mod_pocketDim.blocks;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.LinkedList;
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import java.util.Queue;
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import java.util.Random;
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import java.util.Random;
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import net.minecraft.block.Block;
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import net.minecraft.block.Block;
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@@ -9,10 +12,10 @@ import net.minecraft.block.material.Material;
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import net.minecraft.client.renderer.texture.IconRegister;
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import net.minecraft.client.renderer.texture.IconRegister;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.MathHelper;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import net.minecraft.world.World;
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import StevenDimDoors.mod_pocketDim.DDProperties;
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import StevenDimDoors.mod_pocketDim.DDProperties;
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import StevenDimDoors.mod_pocketDim.Point3D;
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import StevenDimDoors.mod_pocketDim.TileEntityRift;
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import StevenDimDoors.mod_pocketDim.TileEntityRift;
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import StevenDimDoors.mod_pocketDim.mod_pocketDim;
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import StevenDimDoors.mod_pocketDim.mod_pocketDim;
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import StevenDimDoors.mod_pocketDim.helpers.dimHelper;
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import StevenDimDoors.mod_pocketDim.helpers.dimHelper;
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@@ -26,13 +29,19 @@ import cpw.mods.fml.relauncher.SideOnly;
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public class BlockRift extends BlockContainer
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public class BlockRift extends BlockContainer
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{
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{
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private static final float MIN_IMMUNE_HARDNESS = 200.0F;
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private static final float MIN_IMMUNE_HARDNESS = 200.0F;
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private static final int BLOCK_DESTRUCTION_RANGE = 4;
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private static final int BLOCK_DESTRUCTION_VOLUME = (int) Math.pow(2 * BLOCK_DESTRUCTION_RANGE + 1, 3);
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private static final int MAX_BLOCK_SEARCH_CHANCE = 100;
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private static final int BLOCK_SEARCH_CHANCE = 50;
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private static final int MAX_BLOCK_DESTRUCTION_CHANCE = 100;
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private static final int BLOCK_DESTRUCTION_CHANCE = 50;
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private final DDProperties properties;
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private final DDProperties properties;
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private final ArrayList<Integer> blocksImmuneToRift;
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private final ArrayList<Integer> blocksImmuneToRift;
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public BlockRift(int i, int j, Material par2Material, DDProperties properties)
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public BlockRift(int i, int j, Material par2Material, DDProperties properties)
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{
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{
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super(i, Material.air);
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super(i, par2Material);
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this.setTickRandomly(true);
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this.setTickRandomly(true);
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this.setLightOpacity(14);
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this.setLightOpacity(14);
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this.properties = properties;
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this.properties = properties;
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@@ -50,6 +59,7 @@ public class BlockRift extends BlockContainer
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this.blocksImmuneToRift.add(Block.blockEmerald.blockID);
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this.blocksImmuneToRift.add(Block.blockEmerald.blockID);
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this.blocksImmuneToRift.add(Block.blockGold.blockID);
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this.blocksImmuneToRift.add(Block.blockGold.blockID);
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this.blocksImmuneToRift.add(Block.blockLapis.blockID);
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this.blocksImmuneToRift.add(Block.blockLapis.blockID);
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this.blocksImmuneToRift.add(Block.glass.blockID);
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}
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}
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@Override
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@Override
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@@ -141,47 +151,75 @@ public class BlockRift extends BlockContainer
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return null;
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return null;
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}
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}
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//function that regulates how many blocks it eats/ how fast it eates them.
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//function that regulates how many blocks it eats/ how fast it eats them.
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@Override
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@Override
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public void updateTick(World world, int x, int y, int z, Random random)
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public void updateTick(World world, int x, int y, int z, Random random)
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{
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{
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if(!world.isRemote&&dimHelper.instance.getLinkDataFromCoords(x, y, z, world.provider.dimensionId)!=null && properties.RiftGriefingEnabled)
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if (properties.RiftGriefingEnabled && !world.isRemote &&
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dimHelper.instance.getLinkDataFromCoords(x, y, z, world.provider.dimensionId) != null)
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{
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{
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TileEntityRift rift = (TileEntityRift) world.getBlockTileEntity(x, y, z);
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//Randomly decide whether to search for blocks to destroy. This reduces the frequency of search operations,
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if (rift.isNearRift)
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//moderates performance impact, and controls the apparent speed of block destruction.
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if (random.nextInt(MAX_BLOCK_SEARCH_CHANCE) < BLOCK_SEARCH_CHANCE &&
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((TileEntityRift) world.getBlockTileEntity(x, y, z)).isNearRift )
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{
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{
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//TODO: Fix this. Make it pretty. <20>_<EFBFBD> ~SenseiKiwi
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DestroyNearbyBlocks(world, x, y, z, random);
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int range=4;
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}
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float distance=range+range/4;
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}
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int i=-range;
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int j=-range;
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int k=-range;
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boolean flag=true;
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while (i<range&&flag)
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{
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while (j<range&&flag)
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{
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while (k<range&&flag)
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{
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if (!isBlockImmune(world, x+i, y+j, z+k) &&
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MathHelper.abs(i)+MathHelper.abs(j)+MathHelper.abs(k)<distance&&!world.isAirBlock(x+i, y+j, z+k))
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{
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if(MathHelper.abs(i)+MathHelper.abs(j)+MathHelper.abs(k)!=0&&random.nextInt(2)==0)
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{
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world.setBlock(x+i, y+j, z+k,0);
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flag=random.nextBoolean()||random.nextBoolean();
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}
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}
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}
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private void DestroyNearbyBlocks(World world, int x, int y, int z, Random random)
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k++;
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{
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}
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HashMap<Point3D, Integer> pointDistances = new HashMap<Point3D, Integer>(BLOCK_DESTRUCTION_VOLUME);
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k=-range;
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Queue<Point3D> points = new LinkedList<Point3D>();
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j++;
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//Perform a breadth-first search outwards from the point at which the rift is located. Record the distances
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//of the points we visit to stop the search at its maximum range.
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pointDistances.put(new Point3D(x, y, z), 0);
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AddSurroundingBlocks(x, y, z, 1, pointDistances, points);
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while (!points.isEmpty())
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{
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Point3D current = points.remove();
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int distance = pointDistances.get(current);
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//If the current block is air, continue searching. Otherwise, try destroying the block.
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if (world.isAirBlock(current.getX(), current.getY(), current.getZ()))
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{
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//Make sure we stay within the search range
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if (distance < BLOCK_DESTRUCTION_RANGE)
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{
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AddSurroundingBlocks(current.getX(), current.getY(), current.getZ(), distance + 1, pointDistances, points);
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}
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}
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j=-range;
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i++;
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}
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}
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else
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{
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//Check if the current block is immune to destruction by rifts. If not, randomly decide whether to destroy it.
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//The randomness makes it so the destroyed area appears "noisy" if the rift is exposed to a large surface.
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if (!isBlockImmune(world, current.getX(), current.getY(), current.getZ()) &&
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random.nextInt(MAX_BLOCK_DESTRUCTION_CHANCE) < BLOCK_DESTRUCTION_CHANCE)
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{
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world.setBlockToAir(current.getX(), current.getY(), current.getZ());
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}
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}
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}
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}
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private void AddSurroundingBlocks(int x, int y, int z, int distance, HashMap<Point3D, Integer> pointDistances, Queue<Point3D> points)
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{
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Point3D[] neighbors = new Point3D[] {
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new Point3D(x - 1, y, z),
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new Point3D(x + 1, y, z),
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new Point3D(x, y - 1, z),
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new Point3D(x, y + 1, z),
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new Point3D(x, y, z - 1),
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new Point3D(x, y, z + 1)
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};
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for (int index = 0; index < neighbors.length; index++)
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{
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if (!pointDistances.containsKey(neighbors[index]))
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{
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pointDistances.put(neighbors[index], distance);
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points.add(neighbors[index]);
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}
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}
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}
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}
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}
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}
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Reference in New Issue
Block a user