Fixed NPE in yCoordHelper, Other Bugs, Reimplemented Limbo Decay #52
@@ -27,6 +27,7 @@ public class CommonTickHandler implements ITickHandler
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private static final int MAX_MONOLITH_SPAWN_Y = 245;
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private static final int CHUNK_SIZE = 16;
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private static final int RIFT_REGENERATION_INTERVAL = 100; //Regenerate random rifts every 100 ticks
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private static final int LIMBO_DECAY_INTERVAL = 10; //Apply spread decay every 10 ticks
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public CommonTickHandler()
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{
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@@ -220,7 +221,10 @@ public class CommonTickHandler implements ITickHandler
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regenerateRifts();
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}
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LimboDecay.ApplyRandomFastDecay();
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if (tickCount % LIMBO_DECAY_INTERVAL == 0)
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{
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LimboDecay.ApplyRandomFastDecay();
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}
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if (mod_pocketDim.teleTimer > 0)
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{
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