Fixed NPE in yCoordHelper, Other Bugs, Reimplemented Limbo Decay #52
@@ -409,7 +409,7 @@ public class DungeonHelper
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xEnd = centerX + MAX_EXPORT_RADIUS;
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xEnd = centerX + MAX_EXPORT_RADIUS;
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zEnd = centerZ + MAX_EXPORT_RADIUS;
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zEnd = centerZ + MAX_EXPORT_RADIUS;
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yEnd = Math.min(centerY + MAX_EXPORT_RADIUS, world.getActualHeight());
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yEnd = Math.min(centerY + MAX_EXPORT_RADIUS, world.getHeight());
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//This could be done more efficiently, but honestly, this is the simplest approach and it
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//This could be done more efficiently, but honestly, this is the simplest approach and it
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//makes it easy for us to verify that the code is correct.
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//makes it easy for us to verify that the code is correct.
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