Fixed NPE in yCoordHelper, Other Bugs, Reimplemented Limbo Decay #52

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SenseiKiwi merged 8 commits from 1.4.1fixes into master 2013-07-26 19:32:37 +00:00
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@@ -409,7 +409,7 @@ public class DungeonHelper
xEnd = centerX + MAX_EXPORT_RADIUS; xEnd = centerX + MAX_EXPORT_RADIUS;
zEnd = centerZ + MAX_EXPORT_RADIUS; zEnd = centerZ + MAX_EXPORT_RADIUS;
yEnd = Math.min(centerY + MAX_EXPORT_RADIUS, world.getActualHeight()); yEnd = Math.min(centerY + MAX_EXPORT_RADIUS, world.getHeight());
//This could be done more efficiently, but honestly, this is the simplest approach and it //This could be done more efficiently, but honestly, this is the simplest approach and it
//makes it easy for us to verify that the code is correct. //makes it easy for us to verify that the code is correct.