Implemented Importing and Exporting Tile Entities; Additional Improvements #41
@@ -4,9 +4,9 @@ import java.io.Serializable;
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public class Point3D implements Serializable {
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public class Point3D implements Serializable {
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private int x;
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private int x;
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private int y;
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private int y;
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private int z;
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private int z;
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public Point3D(int x, int y,int z)
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public Point3D(int x, int y,int z)
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{
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{
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@@ -29,20 +29,20 @@ public class Point3D implements Serializable {
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{
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{
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return z;
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return z;
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}
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}
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public int setY(int y)
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{
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return this.y=y;
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}
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public int setX(int x)
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public int setX(int x)
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{
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{
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return this. x=x;
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return this.x = x;
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}
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public int setY(int y)
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{
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return this.y = y;
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}
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}
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public int setZ(int z)
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public int setZ(int z)
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{
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{
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return this. z=z;
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return this.z = z;
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}
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}
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public Point3D clone()
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public Point3D clone()
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@@ -50,14 +50,57 @@ public class Point3D implements Serializable {
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return new Point3D(x, y, z);
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return new Point3D(x, y, z);
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}
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}
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public boolean equals(Object other)
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public boolean equals(Point3D other)
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{
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{
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boolean result = false;
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if (other == null)
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if (other instanceof Point3D)
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return false;
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if (this == other)
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return true;
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return (this.x == other.x && this.y == other.y && this.z == other.z);
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}
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public boolean equals(Object other)
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{
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return equals((Point3D) other);
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}
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@Override
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public int hashCode()
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{
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//Time for some witchcraft.
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//The code here is inspired by a discussion on Stack Overflow regarding hash codes for 3D.
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//Source: http://stackoverflow.com/questions/9858376/hashcode-for-3d-integer-coordinates-with-high-spatial-coherence
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//I believe that most of the time, any points we might be hashing will be in close proximity to each other.
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//For instance, points that are within the same chunk or within a few neighboring chunks. Only the low-order
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//bits of each component would differ. I'll use 8 bits from Y and the 12 bits from X and Z. ~SenseiKiwi
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//The result of this could be cached but that would break serialization for this class! >_<
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int bit;
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int hash;
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int index;
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hash = 0;
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index = 0;
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for (bit = 0; bit < 8; bit++)
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{
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{
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Point3D that = (Point3D) other;
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hash |= ((y >> bit) & 1) << index;
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result = (this.getX() == that.getX() && this.getY() == that.getY()&& this.getY() == that.getZ());
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index++;
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hash |= ((x >> bit) & 1) << index;
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index++;
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hash |= ((z >> bit) & 1) << index;
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index++;
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}
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}
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return result;
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for (; bit < 12; bit++)
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{
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hash |= ((x >> bit) & 1) << index;
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index++;
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hash |= ((z >> bit) & 1) << index;
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index++;
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}
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return hash;
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}
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}
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}
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}
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@@ -3,6 +3,7 @@ import java.io.File;
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import java.io.FileInputStream;
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import java.io.FileInputStream;
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import java.io.InputStream;
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import java.io.InputStream;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.Random;
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import java.util.Random;
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import net.minecraft.block.Block;
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import net.minecraft.block.Block;
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@@ -12,11 +13,13 @@ import net.minecraft.block.BlockDoor;
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import net.minecraft.block.BlockRedstoneRepeater;
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import net.minecraft.block.BlockRedstoneRepeater;
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import net.minecraft.block.BlockStairs;
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import net.minecraft.block.BlockStairs;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.Entity;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.item.Item;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.CompressedStreamTools;
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import net.minecraft.nbt.CompressedStreamTools;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.nbt.NBTTagList;
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import net.minecraft.nbt.NBTTagList;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.tileentity.TileEntityChest;
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import net.minecraft.tileentity.TileEntityChest;
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import net.minecraft.tileentity.TileEntityDispenser;
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import net.minecraft.tileentity.TileEntityDispenser;
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import net.minecraft.util.MathHelper;
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import net.minecraft.util.MathHelper;
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@@ -34,6 +37,7 @@ public class SchematicLoader
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{
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{
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private final static int EAST_DOOR_METADATA = 0;
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private final static int EAST_DOOR_METADATA = 0;
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private final static int NORTH_DOOR_METADATA = 3;
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private final static int NORTH_DOOR_METADATA = 3;
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private final static int MAX_VANILLA_BLOCK_ID = 158;
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private DDProperties properties = DDProperties.instance();
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private DDProperties properties = DDProperties.instance();
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@@ -688,15 +692,16 @@ public class SchematicLoader
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//block metaData
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//block metaData
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byte[] blockData = new byte[0];
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byte[] blockData = new byte[0];
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//first 4 bytes of the block ID
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//first 8 bits of the block ID
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byte[] blockId = new byte[0];
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byte[] blockId = new byte[0];
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//second 4 bytes of the block ID
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//additional 4 bits of the block ID
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byte[] addId = new byte[0];
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byte[] addId = new byte[0];
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//Variables for loading tile entities
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boolean blockChanged = false;
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NBTTagList tileEntities = null;
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NBTTagList tileEntities = null;
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NBTTagCompound[] tileEntityList;
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HashMap<Point3D, NBTTagCompound> pointToTileEntityMap = new HashMap<Point3D, NBTTagCompound>();
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NBTTagList entities;
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//the wooden door leading into the pocket
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//the wooden door leading into the pocket
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Point3D schematicEntrance = new Point3D(0,0,0);
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Point3D schematicEntrance = new Point3D(0,0,0);
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@@ -727,37 +732,24 @@ public class SchematicLoader
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System.out.println(new File(fname).exists());
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System.out.println(new File(fname).exists());
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input = new FileInputStream(fname);
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input = new FileInputStream(fname);
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}
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}
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NBTTagCompound nbtdata = CompressedStreamTools.readCompressed(input);
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NBTTagCompound schematicTag = CompressedStreamTools.readCompressed(input);
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input.close(); //readCompressed() probably closes the stream anyway, but close again to be sure.
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//load size of schematic to generate
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//load size of schematic to generate
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width = nbtdata.getShort("Width");
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width = schematicTag.getShort("Width");
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height = nbtdata.getShort("Height");
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height = schematicTag.getShort("Height");
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length = nbtdata.getShort("Length");
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length = schematicTag.getShort("Length");
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//load block info
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//load block info
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blockId = nbtdata.getByteArray("Blocks");
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blockId = schematicTag.getByteArray("Blocks");
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blockData = nbtdata.getByteArray("Data");
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blockData = schematicTag.getByteArray("Data");
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addId = nbtdata.getByteArray("AddBlocks");
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addId = schematicTag.getByteArray("AddBlocks");
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//create combined block list
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//create combined block list
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blocks = new short[blockId.length];
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blocks = new short[blockId.length];
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//load ticking things
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//Combine the split block IDs into a single short[]
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tileEntities = nbtdata.getTagList("TileEntities");
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//tileEntityList = new NBTTagCompound[width*height*length];
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/**
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for(int count = 0; count<tileEntities.tagCount(); count++)
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{
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NBTTagCompound tag = (NBTTagCompound)tileEntities.tagAt(count);
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tileEntityList[tag.getInteger("y")*width*length+tag.getInteger("z")*width+tag.getInteger("x")]=tag;
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}
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entities = nbtdata.getTagList("Entities");
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tileentities = nbtdata.getTagList("TileEntities");
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**/
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input.close();
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//combine the split block IDs into a single short[]
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for (int index = 0; index < blockId.length; index++)
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for (int index = 0; index < blockId.length; index++)
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{
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{
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if ((index >> 1) >= addId.length)
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if ((index >> 1) >= addId.length)
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@@ -776,6 +768,21 @@ public class SchematicLoader
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}
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}
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}
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}
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}
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}
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//Get the list of tile entities
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tileEntities = schematicTag.getTagList("TileEntities");
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//Map tile entity positions to the tile entity itself using a hash map
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int count = tileEntities.tagCount();
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for (int index = 0; index < count; index++)
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{
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NBTTagCompound tileEntityData = (NBTTagCompound) tileEntities.tagAt(index);
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Point3D location = new Point3D(
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tileEntityData.getInteger("x"),
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tileEntityData.getInteger("y"),
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tileEntityData.getInteger("z"));
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pointToTileEntityMap.put(location, tileEntityData);
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}
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}
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}
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catch (Exception e)
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catch (Exception e)
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{
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{
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@@ -801,6 +808,7 @@ public class SchematicLoader
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//Coordinates relative to the schematic, start at 0 and increase up to max width/height/length
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//Coordinates relative to the schematic, start at 0 and increase up to max width/height/length
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int x, y, z;
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int x, y, z;
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Point3D schematicPoint = new Point3D(0, 0, 0);
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//The real point where a block will be placed
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//The real point where a block will be placed
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int realX, realY, realZ;
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int realX, realY, realZ;
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@@ -816,11 +824,11 @@ public class SchematicLoader
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//First loop through the schematic to load in all rift locations and Monolith spawn locations.
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//First loop through the schematic to load in all rift locations and Monolith spawn locations.
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//Also find the entry door, which determines the final position and orientation of the dungeon.
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//Also find the entry door, which determines the final position and orientation of the dungeon.
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for ( x = 0; x < width; ++x)
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for (y = 0; y < height; y++)
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{
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{
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for ( y = 0; y < height; ++y)
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for (z = 0; z < length; z++)
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{
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{
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for ( z = 0; z < length; ++z)
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for (x = 0; x < width; x++)
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{
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{
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int index = y * width * length + z * width + x;
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int index = y * width * length + z * width + x;
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int indexBelow = (y - 1) * width * length + z * width + x;
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int indexBelow = (y - 1) * width * length + z * width + x;
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@@ -857,12 +865,16 @@ public class SchematicLoader
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}
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}
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//Loop to actually place the blocks
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//Loop to actually place the blocks
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for (x = 0; x < width; x++)
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for (y = 0; y < height; y++)
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{
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{
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schematicPoint.setY(y);
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for (z = 0; z < length; z++)
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for (z = 0; z < length; z++)
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{
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{
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for (y = 0; y < height; y++)
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schematicPoint.setZ(z);
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for (x = 0; x < width; x++)
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{
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{
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schematicPoint.setX(x);
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//Reinitialize pocketPoint with the current schematic coordinate system
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//Reinitialize pocketPoint with the current schematic coordinate system
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pocketPoint.setX(x);
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pocketPoint.setX(x);
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pocketPoint.setY(y);
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pocketPoint.setY(y);
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@@ -877,17 +889,28 @@ public class SchematicLoader
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int index = y * width * length + z * width + x;
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int index = y * width * length + z * width + x;
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int currentBlock = blocks[index];
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int currentBlock = blocks[index];
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int blockMetadata = blockData[index];
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int blockMetadata = blockData[index];
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NBTTagList tileEntity = tileEntities;
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blockChanged = false;
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//replace tagging blocks with air, and mod blocks with FoR
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//replace tagging blocks with air, and mod blocks with FoR
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if (currentBlock == Block.endPortalFrame.blockID)
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if (currentBlock == Block.endPortalFrame.blockID)
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{
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{
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currentBlock = 0;
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currentBlock = 0;
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blockChanged = true;
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}
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}
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else if ((Block.blocksList[currentBlock] == null && currentBlock != 0) ||
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else if (currentBlock == DungeonHelper.FABRIC_OF_REALITY_EXPORT_ID)
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(currentBlock > 158 && currentBlock != mod_pocketDim.blockDimWallPerm.blockID)) //TODO- replace 158 with max vanilla block ID
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{
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{
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currentBlock = mod_pocketDim.blockDimWall.blockID;
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currentBlock = mod_pocketDim.blockDimWall.blockID;
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blockChanged = true;
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}
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else if (currentBlock == DungeonHelper.PERMAFABRIC_EXPORT_ID)
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{
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currentBlock = mod_pocketDim.blockDimWallPerm.blockID;
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blockChanged = true;
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}
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else if ((Block.blocksList[currentBlock] == null && currentBlock != 0) || currentBlock > MAX_VANILLA_BLOCK_ID)
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{
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currentBlock = mod_pocketDim.blockDimWall.blockID;
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blockChanged = true;
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}
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}
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//Place blocks and set metadata
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//Place blocks and set metadata
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@@ -901,41 +924,58 @@ public class SchematicLoader
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if (currentBlock == Block.doorIron.blockID)
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if (currentBlock == Block.doorIron.blockID)
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{
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{
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setBlockDirectly(world, realX, realY, realZ, properties.DimensionalDoorID, fixedMetadata);
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setBlockDirectly(world, realX, realY, realZ, properties.DimensionalDoorID, fixedMetadata);
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blockChanged = true;
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}
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}
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else if (currentBlock == Block.doorWood.blockID)
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else if (currentBlock == Block.doorWood.blockID)
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{
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{
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setBlockDirectly(world, realX, realY, realZ, properties.WarpDoorID, fixedMetadata);
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setBlockDirectly(world, realX, realY, realZ, properties.WarpDoorID, fixedMetadata);
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blockChanged = true;
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}
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}
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else
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else
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{
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{
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setBlockDirectly(world, realX, realY, realZ, currentBlock, fixedMetadata);
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setBlockDirectly(world, realX, realY, realZ, currentBlock, fixedMetadata);
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}
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}
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|
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//Fill containers (e.g. chests, dispensers)
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//Load the tile entity at this location if any exists, but only if the block wasn't changed
|
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if(Block.blocksList[currentBlock] instanceof BlockContainer)
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if (!blockChanged)
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{
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{
|
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/**
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NBTTagCompound tileEntityData = pointToTileEntityMap.get(schematicPoint);
|
||||||
TileEntity tile = world.getBlockTileEntity(i+xCooe, j+yCooe, k+zCooe);
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|
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NBTTagCompound tag = this.tileEntityList[index];
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if (tileEntityData != null)
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if(tag!=null)
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{
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{
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tile.readFromNBT(tag);
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//Change the tile entity's position
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||||||
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tileEntityData.setInteger("x", realX);
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tileEntityData.setInteger("y", realY);
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tileEntityData.setInteger("z", realZ);
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||||||
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//Load the tile entity into the world
|
||||||
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world.setBlockTileEntity(realX, realY, realZ, TileEntity.createAndLoadEntity(tileEntityData));
|
||||||
}
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}
|
||||||
**/
|
}
|
||||||
|
|
||||||
|
//Fill empty chests and dispensers
|
||||||
|
if (Block.blocksList[currentBlock] instanceof BlockContainer)
|
||||||
|
{
|
||||||
|
TileEntity tileEntity = world.getBlockTileEntity(realX, realY, realZ);
|
||||||
|
|
||||||
//Fill chests
|
//Fill chests
|
||||||
if (world.getBlockTileEntity(realX, realY, realZ) instanceof TileEntityChest)
|
if (tileEntity instanceof TileEntityChest)
|
||||||
{
|
{
|
||||||
TileEntityChest chest = (TileEntityChest) world.getBlockTileEntity(realX, realY, realZ);
|
TileEntityChest chest = (TileEntityChest) tileEntity;
|
||||||
ChestGenHooks info = DDLoot.DungeonChestInfo;
|
if (isInventoryEmpty(chest))
|
||||||
WeightedRandomChestContent.generateChestContents(rand, info.getItems(rand), chest, info.getCount(rand));
|
{
|
||||||
|
ChestGenHooks info = DDLoot.DungeonChestInfo;
|
||||||
|
WeightedRandomChestContent.generateChestContents(rand, info.getItems(rand), chest, info.getCount(rand));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//Fill dispensers
|
//Fill dispensers
|
||||||
if (world.getBlockTileEntity(realX, realY, realZ) instanceof TileEntityDispenser)
|
if (tileEntity instanceof TileEntityDispenser)
|
||||||
{
|
{
|
||||||
TileEntityDispenser dispenser = (TileEntityDispenser) world.getBlockTileEntity(realX, realY, realZ);
|
TileEntityDispenser dispenser = (TileEntityDispenser) tileEntity;
|
||||||
dispenser.addItem(new ItemStack(Item.arrow, 64));
|
if (isInventoryEmpty(dispenser))
|
||||||
|
{
|
||||||
|
dispenser.addItem(new ItemStack(Item.arrow, 64));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -958,8 +998,6 @@ public class SchematicLoader
|
|||||||
entranceRiftLocation.getX(),
|
entranceRiftLocation.getX(),
|
||||||
entranceRiftLocation.getY() - 1,
|
entranceRiftLocation.getY() - 1,
|
||||||
entranceRiftLocation.getZ());
|
entranceRiftLocation.getZ());
|
||||||
//TODO: Remove this debug print
|
|
||||||
System.out.println("Metadata Orientation: " + sideLink.linkOrientation);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//Generate the LinkData defined by the door placement, Iron Dim doors first
|
//Generate the LinkData defined by the door placement, Iron Dim doors first
|
||||||
@@ -1077,7 +1115,20 @@ public class SchematicLoader
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void transformPoint(Point3D position, Point3D srcOrigin, int angle, Point3D destOrigin)
|
private static boolean isInventoryEmpty(IInventory inventory)
|
||||||
|
{
|
||||||
|
int size = inventory.getSizeInventory();
|
||||||
|
for (int index = 0; index < size; index++)
|
||||||
|
{
|
||||||
|
if (inventory.getStackInSlot(index) != null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void transformPoint(Point3D position, Point3D srcOrigin, int angle, Point3D destOrigin)
|
||||||
{
|
{
|
||||||
//This function receives a position (e.g. point in schematic space), translates it relative
|
//This function receives a position (e.g. point in schematic space), translates it relative
|
||||||
//to a source coordinate system (e.g. the point that will be the center of a schematic),
|
//to a source coordinate system (e.g. the point that will be the center of a schematic),
|
||||||
|
|||||||
@@ -397,18 +397,18 @@ public class DungeonHelper
|
|||||||
|
|
||||||
//This could be done more efficiently, but honestly, this is the simplest approach and it
|
//This could be done more efficiently, but honestly, this is the simplest approach and it
|
||||||
//makes it easy for us to verify that the code is correct.
|
//makes it easy for us to verify that the code is correct.
|
||||||
for (int x = xStart; x <= xEnd; x++)
|
for (int y = yStart; y <= yEnd; y++)
|
||||||
{
|
{
|
||||||
for (int z = zStart; z <= zEnd; z++)
|
for (int z = zStart; z <= zEnd; z++)
|
||||||
{
|
{
|
||||||
for (int y = yStart; y <= yEnd; y++)
|
for (int x = xStart; x <= xEnd; x++)
|
||||||
{
|
{
|
||||||
if (!world.isAirBlock(x, y, z))
|
if (!world.isAirBlock(x, y, z))
|
||||||
{
|
{
|
||||||
xMax = x > xMax ? x : xMax;
|
xMax = x > xMax ? x : xMax;
|
||||||
zMax = z > zMax ? z : zMax;
|
zMax = z > zMax ? z : zMax;
|
||||||
yMax = y > yMax ? y : yMax;
|
yMax = y > yMax ? y : yMax;
|
||||||
|
|
||||||
xMin = x < xMin ? x : xMin;
|
xMin = x < xMin ? x : xMin;
|
||||||
zMin = z < zMin ? z : zMin;
|
zMin = z < zMin ? z : zMin;
|
||||||
yMin = y < yMin ? y : yMin;
|
yMin = y < yMin ? y : yMin;
|
||||||
@@ -427,11 +427,11 @@ public class DungeonHelper
|
|||||||
byte[] blockData = new byte[width * height * length];
|
byte[] blockData = new byte[width * height * length];
|
||||||
NBTTagList tileEntities = new NBTTagList();
|
NBTTagList tileEntities = new NBTTagList();
|
||||||
|
|
||||||
for (int x = 0; x < width; x++)
|
for (int y = 0; y < height; y++)
|
||||||
{
|
{
|
||||||
for (int z = 0; z < length; z++)
|
for (int z = 0; z < length; z++)
|
||||||
{
|
{
|
||||||
for (int y = 0; y < height; y++)
|
for (int x = 0; x < width; x++)
|
||||||
{
|
{
|
||||||
int index = y * width * length + z * width + x;
|
int index = y * width * length + z * width + x;
|
||||||
int blockID = world.getBlockId(x + xMin, y + yMin, z + zMin);
|
int blockID = world.getBlockId(x + xMin, y + yMin, z + zMin);
|
||||||
|
|||||||
Reference in New Issue
Block a user