Improvements to SchematicLoader #39

Merged
SenseiKiwi merged 3 commits from master into master 2013-07-10 03:55:24 +00:00

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@@ -33,12 +33,8 @@ import StevenDimDoors.mod_pocketDim.ticking.MobObelisk;
public class SchematicLoader public class SchematicLoader
{ {
private final static int EAST_DOOR_METADATA = 0; private final static int EAST_DOOR_METADATA = 0;
private final static int SOUTH_DOOR_METADATA = 1;
private final static int WEST_DOOR_METADATA = 2;
private final static int NORTH_DOOR_METADATA = 3; private final static int NORTH_DOOR_METADATA = 3;
public int transMeta;
private DDProperties properties = DDProperties.instance(); private DDProperties properties = DDProperties.instance();
public SchematicLoader() { } public SchematicLoader() { }
@@ -101,9 +97,6 @@ public class SchematicLoader
case 5: case 5:
metadata = 3; metadata = 3;
break; break;
} }
} }
@@ -184,18 +177,10 @@ public class SchematicLoader
case 10: case 10:
metadata = 13; metadata = 13;
break; break;
} }
} }
else if(Block.blocksList[blockID] instanceof BlockRedstoneRepeater ||Block.blocksList[blockID] instanceof BlockDoor ||blockID== Block.tripWireSource.blockID||Block.blocksList[blockID] instanceof BlockComparator) else if(Block.blocksList[blockID] instanceof BlockRedstoneRepeater ||Block.blocksList[blockID] instanceof BlockDoor ||blockID== Block.tripWireSource.blockID||Block.blocksList[blockID] instanceof BlockComparator)
{ {
switch (metadata) switch (metadata)
{ {
case 0: case 0:
@@ -246,25 +231,12 @@ public class SchematicLoader
case 15: case 15:
metadata = 12; metadata = 12;
break; break;
} }
} }
break; break;
case 1: case 1:
if(Block.blocksList[blockID] instanceof BlockStairs) if(Block.blocksList[blockID] instanceof BlockStairs)
{ {
switch (metadata) switch (metadata)
{ {
case 0: case 0:
@@ -291,7 +263,6 @@ public class SchematicLoader
case 4: case 4:
metadata = 5; metadata = 5;
break; break;
} }
} }
@@ -299,7 +270,6 @@ public class SchematicLoader
{ {
switch (metadata) switch (metadata)
{ {
case 2: case 2:
metadata = 3; metadata = 3;
break; break;
@@ -312,9 +282,6 @@ public class SchematicLoader
case 5: case 5:
metadata = 4; metadata = 4;
break; break;
} }
} }
@@ -727,15 +694,12 @@ public class SchematicLoader
//second 4 bytes of the block ID //second 4 bytes of the block ID
byte[] addId = new byte[0]; byte[] addId = new byte[0];
NBTTagCompound[] tileEntityList;
NBTTagList entities;
NBTTagList tileEntities = null; NBTTagList tileEntities = null;
NBTTagCompound[] tileEntityList;
NBTTagList entities;
//the wooden door leading into the pocket //the wooden door leading into the pocket
Point3D entrance= new Point3D(0,0,0); Point3D schematicEntrance = new Point3D(0,0,0);
//the iron dim doors leading to more pockets //the iron dim doors leading to more pockets
ArrayList<Point3D> sideLinks = new ArrayList<Point3D>(); ArrayList<Point3D> sideLinks = new ArrayList<Point3D>();
@@ -749,7 +713,6 @@ public class SchematicLoader
//load the schematic from disk //load the schematic from disk
try try
{ {
InputStream input; InputStream input;
String fname = schematicPath ; String fname = schematicPath ;
@@ -781,7 +744,7 @@ public class SchematicLoader
//load ticking things //load ticking things
tileEntities = nbtdata.getTagList("TileEntities"); tileEntities = nbtdata.getTagList("TileEntities");
tileEntityList = new NBTTagCompound[width*height*length]; //tileEntityList = new NBTTagCompound[width*height*length];
/** /**
for(int count = 0; count<tileEntities.tagCount(); count++) for(int count = 0; count<tileEntities.tagCount(); count++)
{ {
@@ -836,19 +799,23 @@ public class SchematicLoader
long factorB = rand.nextLong() / 2L * 2L + 1L; long factorB = rand.nextLong() / 2L * 2L + 1L;
rand.setSeed((riftX >> 4) * factorA + (riftZ >> 4) * factorB ^ world.getSeed()); rand.setSeed((riftX >> 4) * factorA + (riftZ >> 4) * factorB ^ world.getSeed());
//coords relative to the schematic, start at 0 and increase up to max height/width/length //Coordinates relative to the schematic, start at 0 and increase up to max width/height/length
int x, y, z; int x, y, z;
//The real coordinates where a block will be placed //The real point where a block will be placed
int realX = 0; int realX, realY, realZ;
int realY = 0; Point3D pocketPoint = new Point3D(0, 0, 0);
int realZ = 0;
int schematicDoorMeta=0; //The central point of the pocket where we'll be placing the schematic
Point3D pocketCenter = new Point3D(riftX, riftY, riftZ);
Point3D zeroPoint = new Point3D(0, 0, 0);
//The direction in which the player will enter. Will be set below. The direction is encoded using
//the same values as door metadata. Those values are not the same as Minecraft's cardinal directions.
int entryDirection = 0;
//first loop through the .schematic to load in all rift locations, and monolith spawn locations. //First loop through the schematic to load in all rift locations and Monolith spawn locations.
//also finds the incomingLink location, which determines the final position of the generated .schematic //Also find the entry door, which determines the final position and orientation of the dungeon.
for ( x = 0; x < width; ++x) for ( x = 0; x < width; ++x)
{ {
for ( y = 0; y < height; ++y) for ( y = 0; y < height; ++y)
@@ -856,33 +823,32 @@ public class SchematicLoader
for ( z = 0; z < length; ++z) for ( z = 0; z < length; ++z)
{ {
int index = y * width * length + z * width + x; int index = y * width * length + z * width + x;
int indexBelow = (y - 1) * width * length + z * width + x;
int indexDoubleBelow = (y - 2) * width * length + z * width + x;
int blockToReplace=blocks[index]; int currentBlock = blocks[index];
int blockMetaData=blockData[index];
//NBTTagList tileEntity = tileEntities; //NBTTagList tileEntity = tileEntities;
//int size = tileEntity.tagCount(); //int size = tileEntity.tagCount();
if (currentBlock == Block.doorIron.blockID && indexBelow >= 0 && blocks[indexBelow] == Block.doorIron.blockID)
if(blockToReplace==Block.doorIron.blockID&&blocks[ (y-1) * width * length + z * width + x]==Block.doorIron.blockID)
{ {
sideLinks.add(new Point3D(x, y, z)); sideLinks.add(new Point3D(x, y, z));
} }
else if(blockToReplace==Block.doorWood.blockID) else if (currentBlock == Block.doorWood.blockID)
{ {
if( ((y-2) * width * length + z * width + x)>=0&&blocks[ (y-2) * width * length + z * width + x]==Block.sandStone.blockID&&blocks[ (y-1) * width * length + z * width + x]==Block.doorWood.blockID) if (indexDoubleBelow >= 0 && blocks[indexDoubleBelow] == Block.sandStone.blockID &&
blocks[indexBelow] == Block.doorWood.blockID)
{ {
exitLinks.add(new Point3D(x, y, z)); exitLinks.add(new Point3D(x, y, z));
} }
else if(((y-1) * width * length + z * width + x)>=0&&blocks[ (y-1) * width * length + z * width + x]==Block.doorWood.blockID) else if (indexBelow >= 0 && blocks[indexBelow] == Block.doorWood.blockID)
{ {
entrance=(new Point3D(x,y,z)); schematicEntrance = new Point3D(x, y, z);
schematicDoorMeta=Math.abs(blockData[(y-1) * width * length + z * width + x]+2)%4; entryDirection = Math.abs(blockData[indexBelow] + 2) % 4; //TODO: Write a function for extracting a door's orientation from its metadata or at least change this to use bitwise operations.
} }
} }
else if (blockToReplace == Block.endPortalFrame.blockID) else if (currentBlock == Block.endPortalFrame.blockID)
{ {
monolithSpawns.add(new Point3D(x, y, z)); monolithSpawns.add(new Point3D(x, y, z));
} }
@@ -890,84 +856,63 @@ public class SchematicLoader
} }
} }
//Compute the Y-axis translation that places our structure correctly
int offsetY = riftY - entrance.getY();
//Loop to actually place the blocks //Loop to actually place the blocks
for (x = 0; x < width; x++) for (x = 0; x < width; x++)
{ {
for (z = 0; z < length; z++) for (z = 0; z < length; z++)
{ {
//Compute the X-axis and Z-axis translations that will shift
//and rotate our structure properly.
if(orientation == schematicDoorMeta)
{
realX = (x - entrance.getX()) + riftX;
realZ = (z - entrance.getZ()) + riftZ;
}
else if(orientation==(schematicDoorMeta + 1) % 4)
{
//270 degree CCW rotation
realX = -(z - entrance.getZ()) + riftX;
realZ = (x - entrance.getX()) + riftZ;
}
else if(orientation== (schematicDoorMeta + 2) % 4)
{
//180 degree rotation
realX = -(x - entrance.getX()) + riftX;
realZ = -(z - entrance.getZ()) + riftZ;
}
else if(orientation==(schematicDoorMeta + 3) % 4)
{
//90 degree CCW rotation
realX = (z - entrance.getZ()) + riftX;
realZ = -(x - entrance.getX()) + riftZ;
}
for (y = 0; y < height; y++) for (y = 0; y < height; y++)
{ {
int index = y * width * length + z * width + x; //Reinitialize pocketPoint with the current schematic coordinate system
realY = y + offsetY; pocketPoint.setX(x);
pocketPoint.setY(y);
pocketPoint.setZ(z);
//Transform pocketPoint into the pocket coordinate system
transformPoint(pocketPoint, schematicEntrance, orientation - entryDirection, pocketCenter);
//Store the transformed coordinates
realX = pocketPoint.getX();
realY = pocketPoint.getY();
realZ = pocketPoint.getZ();
int blockToReplace=blocks[index]; int index = y * width * length + z * width + x;
int blockMetaData=blockData[index]; int currentBlock = blocks[index];
int blockMetadata = blockData[index];
NBTTagList tileEntity = tileEntities; NBTTagList tileEntity = tileEntities;
//replace tagging blocks with air, and mob blocks with FoR //replace tagging blocks with air, and mod blocks with FoR
if(blockToReplace==Block.endPortalFrame.blockID) if (currentBlock == Block.endPortalFrame.blockID)
{ {
blockToReplace=0; currentBlock = 0;
} }
else if(Block.blocksList[blockToReplace]==null&&blockToReplace!=0||blockToReplace>158) //TODO- replace 158 with max vanilla block ID else if ((Block.blocksList[currentBlock] == null && currentBlock != 0) ||
(currentBlock > 158 && currentBlock != mod_pocketDim.blockDimWallPerm.blockID)) //TODO- replace 158 with max vanilla block ID
{ {
blockToReplace=mod_pocketDim.blockDimWall.blockID; currentBlock = mod_pocketDim.blockDimWall.blockID;
} }
//place blocks and metaData //Place blocks and set metadata
if(blockToReplace>0) if (currentBlock > 0)
{ {
//rotate the metaData blocks //Calculate new metadata for blocks that have orientations (e.g. doors, pistons)
this.transMeta=this.transformMetadata(blockMetaData, orientation, blockToReplace); //We're using a workaround to get the desired rotation relative to the schematic's entrance
int fixedMetadata = transformMetadata(blockMetadata, (orientation + NORTH_DOOR_METADATA - entryDirection + 16) % 4, currentBlock);
//convert vanilla doors to dim doors, then place vanilla blocks //Convert vanilla doors to dim doors or place blocks
if(blockToReplace==Block.doorIron.blockID) if (currentBlock == Block.doorIron.blockID)
{ {
setBlockDirectly(world,realX, realY, realZ,properties.DimensionalDoorID, transMeta ); setBlockDirectly(world, realX, realY, realZ, properties.DimensionalDoorID, fixedMetadata);
} }
else if(blockToReplace==Block.doorWood.blockID) else if (currentBlock == Block.doorWood.blockID)
{ {
setBlockDirectly(world,realX, realY, realZ,properties.WarpDoorID, transMeta ); setBlockDirectly(world, realX, realY, realZ, properties.WarpDoorID, fixedMetadata);
} }
else else
{ {
setBlockDirectly(world,realX, realY, realZ,blockToReplace, transMeta ); setBlockDirectly(world, realX, realY, realZ, currentBlock, fixedMetadata);
} }
//generate container inventories //Fill containers (e.g. chests, dispensers)
if(Block.blocksList[blockToReplace] instanceof BlockContainer) if(Block.blocksList[currentBlock] instanceof BlockContainer)
{ {
/** /**
TileEntity tile = world.getBlockTileEntity(i+xCooe, j+yCooe, k+zCooe); TileEntity tile = world.getBlockTileEntity(i+xCooe, j+yCooe, k+zCooe);
@@ -978,20 +923,19 @@ public class SchematicLoader
} }
**/ **/
//fill chests //Fill chests
if (world.getBlockTileEntity(realX, realY, realZ) instanceof TileEntityChest) if (world.getBlockTileEntity(realX, realY, realZ) instanceof TileEntityChest)
{ {
TileEntityChest chest = (TileEntityChest) world.getBlockTileEntity(realX, realY, realZ); TileEntityChest chest = (TileEntityChest) world.getBlockTileEntity(realX, realY, realZ);
ChestGenHooks info = DDLoot.DungeonChestInfo; ChestGenHooks info = DDLoot.DungeonChestInfo;
WeightedRandomChestContent.generateChestContents(rand, info.getItems(rand), (TileEntityChest)world.getBlockTileEntity(realX, realY, realZ), info.getCount(rand)); WeightedRandomChestContent.generateChestContents(rand, info.getItems(rand), chest, info.getCount(rand));
} }
//fill dispensers //Fill dispensers
if (world.getBlockTileEntity(realX, realY, realZ) instanceof TileEntityDispenser) if (world.getBlockTileEntity(realX, realY, realZ) instanceof TileEntityDispenser)
{ {
TileEntityDispenser dispenser = (TileEntityDispenser) world.getBlockTileEntity(realX, realY, realZ); TileEntityDispenser dispenser = (TileEntityDispenser) world.getBlockTileEntity(realX, realY, realZ);
dispenser.addItem(new ItemStack(Item.arrow, 64)); dispenser.addItem(new ItemStack(Item.arrow, 64));
} }
} }
} }
@@ -999,20 +943,34 @@ public class SchematicLoader
} }
} }
//Set up variables to use transformPoint() //We'll use an extra block here to restrict the scope of these variables to just inside the block
Point3D pocketOrigin = new Point3D(riftX, riftY, riftZ); //This is to avoid declaration conflicts with the loops below
Point3D zeroPoint = new Point3D(0, 0, 0); {
//Set the orientation of the rift exit
Point3D entranceRiftLocation = schematicEntrance.clone();
transformPoint(entranceRiftLocation, schematicEntrance, orientation - entryDirection, pocketCenter);
LinkData sideLink = dimHelper.instance.getLinkDataFromCoords(
entranceRiftLocation.getX(),
entranceRiftLocation.getY(),
entranceRiftLocation.getZ(),
world);
sideLink.linkOrientation = world.getBlockMetadata(
entranceRiftLocation.getX(),
entranceRiftLocation.getY() - 1,
entranceRiftLocation.getZ());
System.out.println("Metadata Orientation: " + sideLink.linkOrientation);
}
//Generate the LinkData defined by the door placement, Iron Dim doors first //Generate the LinkData defined by the door placement, Iron Dim doors first
for(Point3D point : sideLinks) for(Point3D point : sideLinks)
{ {
int depth = dimHelper.instance.getDimDepth(originDimID); int depth = dimHelper.instance.getDimDepth(originDimID) + 1;
int forwardNoise = MathHelper.getRandomIntegerInRange(rand, -50 * (depth + 1), 150 * (depth + 1)); int forwardNoise = MathHelper.getRandomIntegerInRange(rand, -50 * depth, 150 * depth);
int sidewaysNoise = MathHelper.getRandomIntegerInRange(rand, -10 * (depth + 1), 10 * (depth + 1)); int sidewaysNoise = MathHelper.getRandomIntegerInRange(rand, -10 * depth, 10 * depth);
//Transform doorLocation to the pocket coordinate system. //Transform doorLocation to the pocket coordinate system
Point3D doorLocation = point.clone(); Point3D doorLocation = point.clone();
transformPoint(doorLocation, entrance, orientation - schematicDoorMeta, pocketOrigin); transformPoint(doorLocation, schematicEntrance, orientation - entryDirection, pocketCenter);
int blockDirection = world.getBlockMetadata(doorLocation.getX(), doorLocation.getY() - 1, doorLocation.getZ()); int blockDirection = world.getBlockMetadata(doorLocation.getX(), doorLocation.getY() - 1, doorLocation.getZ());
//Rotate the link destination noise to point in the same direction as the door exit //Rotate the link destination noise to point in the same direction as the door exit
@@ -1033,22 +991,16 @@ public class SchematicLoader
dimHelper.instance.createPocket(sideLink, true, true); dimHelper.instance.createPocket(sideLink, true, true);
} }
//generate linkData for wooden dim doors leading to the overworld //Generate linkData for wooden dim doors leading to the overworld
for(Point3D point : exitLinks) for(Point3D point : exitLinks)
{ {
try try
{ {
//Transform doorLocation to the pocket coordinate system. //Transform doorLocation to the pocket coordinate system.
Point3D doorLocation = point.clone(); Point3D doorLocation = point.clone();
transformPoint(doorLocation, entrance, orientation - schematicDoorMeta, pocketOrigin); transformPoint(doorLocation, schematicEntrance, orientation - entryDirection, pocketCenter);
int blockDirection = world.getBlockMetadata(doorLocation.getX(), doorLocation.getY() - 1, doorLocation.getZ()); int blockDirection = world.getBlockMetadata(doorLocation.getX(), doorLocation.getY() - 1, doorLocation.getZ());
Point3D linkDestination = doorLocation.clone();
//Rotate the link destination noise to point in the same direction as the door exit
//and add it to the door's location. Use EAST as the reference orientation since linkDestination
//is constructed as if pointing East.
Point3D linkDestination = new Point3D(0, 0, 0);
transformPoint(linkDestination, zeroPoint, blockDirection - EAST_DOOR_METADATA, doorLocation);
LinkData randomLink = dimHelper.instance.getRandomLinkData(false); LinkData randomLink = dimHelper.instance.getRandomLinkData(false);
LinkData sideLink = new LinkData(destDimID, LinkData sideLink = new LinkData(destDimID,
@@ -1068,7 +1020,6 @@ public class SchematicLoader
else if ((rand.nextBoolean() && randomLink != null)) else if ((rand.nextBoolean() && randomLink != null))
{ {
sideLink.destDimID = randomLink.locDimID; sideLink.destDimID = randomLink.locDimID;
// System.out.println("randomLink");
} }
sideLink.destYCoord = yCoordHelper.getFirstUncovered(sideLink.destDimID, linkDestination.getX(), 10, linkDestination.getZ()); sideLink.destYCoord = yCoordHelper.getFirstUncovered(sideLink.destDimID, linkDestination.getX(), 10, linkDestination.getZ());
@@ -1112,21 +1063,17 @@ public class SchematicLoader
} }
} }
//spawn monoliths //Spawn monoliths
for(Point3D point : monolithSpawns) for(Point3D point : monolithSpawns)
{ {
//Transform the frame block's location to the pocket coordinate system //Transform the frame block's location to the pocket coordinate system
Point3D frameLocation = point.clone(); Point3D frameLocation = point.clone();
transformPoint(frameLocation, entrance, orientation - schematicDoorMeta, pocketOrigin); transformPoint(frameLocation, schematicEntrance, orientation - entryDirection, pocketCenter);
Entity mob = new MobObelisk(world); Entity mob = new MobObelisk(world);
mob.setLocationAndAngles(frameLocation.getX(), frameLocation.getY(), frameLocation.getZ(), 1, 1); //TODO: Why not set the angles to 0? @.@ ~SenseiKiwi mob.setLocationAndAngles(frameLocation.getX(), frameLocation.getY(), frameLocation.getZ(), 1, 1); //TODO: Why not set the angles to 0? @.@ ~SenseiKiwi
world.spawnEntityInWorld(mob); world.spawnEntityInWorld(mob);
} }
Point3D entranceRiftLocation = entrance.clone();
transformPoint(entranceRiftLocation, entrance, orientation - schematicDoorMeta, pocketOrigin);
dimHelper.instance.getLinkDataFromCoords(entranceRiftLocation.getX(), entranceRiftLocation.getY(), entranceRiftLocation.getZ(), world).linkOrientation=world.getBlockMetadata(entranceRiftLocation.getX(), entranceRiftLocation.getY()-1, entranceRiftLocation.getZ());
} }
private void transformPoint(Point3D position, Point3D srcOrigin, int angle, Point3D destOrigin) private void transformPoint(Point3D position, Point3D srcOrigin, int angle, Point3D destOrigin)
@@ -1169,7 +1116,7 @@ public class SchematicLoader
rx = tx; rx = tx;
rz = tz; rz = tz;
break; break;
case 1: //270 degrees counterclockwise case 1: //90 degrees clockwise
rx = -tz; rx = -tz;
rz = tx; rz = tx;
break; break;
@@ -1177,7 +1124,7 @@ public class SchematicLoader
rx = -tx; rx = -tx;
rz = -tz; rz = -tz;
break; break;
case 3: //90 degrees counterclockwise case 3: //270 degrees clockwise
rx = tz; rx = tz;
rz = -tx; rz = -tx;