Improvements to SchematicLoader #39

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SenseiKiwi merged 3 commits from master into master 2013-07-10 03:55:24 +00:00
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@@ -37,8 +37,6 @@ public class SchematicLoader
private final static int WEST_DOOR_METADATA = 2;
private final static int NORTH_DOOR_METADATA = 3;
public int transMeta;
private DDProperties properties = DDProperties.instance();
public SchematicLoader() { }
@@ -682,9 +680,9 @@ public class SchematicLoader
public void generateSchematic(int riftX, int riftY, int riftZ, int orientation, int destDimID, int originDimID, String schematicPath)
{
short width=0;
short height=0;
short length=0;
short width = 0;
short height = 0;
short length = 0;
//list of combined blockIds
short[] blocks = new short[0];
@@ -703,7 +701,7 @@ public class SchematicLoader
NBTTagList entities;
//the wooden door leading into the pocket
Point3D entrance = new Point3D(0,0,0);
Point3D schematicEntrance = new Point3D(0,0,0);
//the iron dim doors leading to more pockets
ArrayList<Point3D> sideLinks = new ArrayList<Point3D>();
@@ -717,9 +715,8 @@ public class SchematicLoader
//load the schematic from disk
try
{
InputStream input;
String fname= schematicPath ;
String fname = schematicPath ;
if(!(new File(fname).exists()))
{
@@ -745,7 +742,7 @@ public class SchematicLoader
addId = nbtdata.getByteArray("AddBlocks");
//create combined block list
blocks=new short[blockId.length];
blocks = new short[blockId.length];
//load ticking things
tileEntities = nbtdata.getTagList("TileEntities");
@@ -804,15 +801,18 @@ public class SchematicLoader
long factorB = rand.nextLong() / 2L * 2L + 1L;
rand.setSeed((riftX >> 4) * factorA + (riftZ >> 4) * factorB ^ world.getSeed());
//coords relative to the schematic, start at 0 and increase up to max height/width/length
//Coordinates relative to the schematic, start at 0 and increase up to max width/height/length
int x, y, z;
//The real coordinates where a block will be placed
int realX = 0;
int realY = 0;
int realZ = 0;
//The real point where a block will be placed
int realX, realY, realZ;
Point3D pocketPoint = new Point3D(0, 0, 0);
int schematicDoorMeta=0;
//The central point of the pocket where we'll be placing the schematic
Point3D pocketCenter = new Point3D(riftX, riftY, riftZ);
Point3D zeroPoint = new Point3D(0, 0, 0);
int schematicDoorMeta = 0;
//first loop through the .schematic to load in all rift locations, and monolith spawn locations.
//also finds the incomingLink location, which determines the final position and orientation of the dungeon
@@ -831,7 +831,6 @@ public class SchematicLoader
//NBTTagList tileEntity = tileEntities;
//int size = tileEntity.tagCount();
if (currentBlock == Block.doorIron.blockID && indexBelow >= 0 && blocks[indexBelow] == Block.doorIron.blockID)
{
sideLinks.add(new Point3D(x, y, z));
@@ -845,7 +844,7 @@ public class SchematicLoader
}
else if (indexBelow >= 0 && blocks[indexBelow] == Block.doorWood.blockID)
{
entrance = new Point3D(x, y, z);
schematicEntrance = new Point3D(x, y, z);
schematicDoorMeta = Math.abs(blockData[indexBelow] + 2) % 4; //TODO: Write a function for extracting a door's orientation from its metadata or at least change this to use bitwise operations.
}
}
@@ -857,103 +856,65 @@ public class SchematicLoader
}
}
//Compute the Y-axis translation that places our structure correctly
int offsetY = riftY - entrance.getY();
//TODO: HAX REMOVE THIS!
schematicDoorMeta = NORTH_DOOR_METADATA;
if (orientation == schematicDoorMeta)
{
System.out.println("Intended Orientation: NORTH");
}
else if (orientation == (schematicDoorMeta + 1) % 4)
{
System.out.println("Intended Orientation: EAST");
}
else if (orientation == (schematicDoorMeta + 2) % 4)
{
System.out.println("Intended Orientation: SOUTH");
}
else if (orientation == (schematicDoorMeta + 3) % 4)
{
System.out.println("Intended Orientation: WEST");
}
//Loop to actually place the blocks
for (x = 0; x < width; x++)
{
for (z = 0; z < length; z++)
{
//Compute the X-axis and Z-axis translations that will shift
//and rotate our structure properly.
if (orientation == schematicDoorMeta)
{
realX = (x - entrance.getX()) + riftX;
realZ = (z - entrance.getZ()) + riftZ;
}
else if (orientation == (schematicDoorMeta + 1) % 4)
{
//270 degree CCW rotation
realX = -(z - entrance.getZ()) + riftX;
realZ = (x - entrance.getX()) + riftZ;
}
else if (orientation == (schematicDoorMeta + 2) % 4)
{
//180 degree rotation
realX = -(x - entrance.getX()) + riftX;
realZ = -(z - entrance.getZ()) + riftZ;
}
else if (orientation == (schematicDoorMeta + 3) % 4)
{
//90 degree CCW rotation
realX = (z - entrance.getZ()) + riftX;
realZ = -(x - entrance.getX()) + riftZ;
}
for (y = 0; y < height; y++)
{
int index = y * width * length + z * width + x;
realY = y + offsetY;
//Reinitialize pocketPoint with the current schematic coordinate system
pocketPoint.setX(x);
pocketPoint.setY(y);
pocketPoint.setZ(z);
//Transform pocketPoint into the pocket coordinate system
transformPoint(pocketPoint, schematicEntrance, orientation - schematicDoorMeta, pocketCenter);
//Store the transformed coordinates
realX = pocketPoint.getX();
realY = pocketPoint.getY();
realZ = pocketPoint.getZ();
int blockToReplace=blocks[index];
int blockMetaData=blockData[index];
int index = y * width * length + z * width + x;
int currentBlock = blocks[index];
int blockMetadata = blockData[index];
NBTTagList tileEntity = tileEntities;
//replace tagging blocks with air, and mob blocks with FoR
if(blockToReplace==Block.endPortalFrame.blockID)
//replace tagging blocks with air, and mod blocks with FoR
if (currentBlock == Block.endPortalFrame.blockID)
{
blockToReplace=0;
currentBlock = 0;
}
else if(Block.blocksList[blockToReplace]==null&&blockToReplace!=0||blockToReplace>158) //TODO- replace 158 with max vanilla block ID
else if ((Block.blocksList[currentBlock] == null && currentBlock != 0) ||
(currentBlock > 158 && currentBlock != mod_pocketDim.blockDimWallPerm.blockID)) //TODO- replace 158 with max vanilla block ID
{
blockToReplace=mod_pocketDim.blockDimWall.blockID;
currentBlock = mod_pocketDim.blockDimWall.blockID;
}
//place blocks and metaData
if(blockToReplace>0)
//Place blocks and set metadata
if (currentBlock > 0)
{
//rotate the metaData blocks
this.transMeta=this.transformMetadata(blockMetaData, orientation, blockToReplace);
//Calculate new metadata for blocks that have orientations (e.g. doors, pistons)
int fixedMetadata = transformMetadata(blockMetadata, orientation, currentBlock);
//convert vanilla doors to dim doors, then place vanilla blocks
if(blockToReplace==Block.doorIron.blockID)
//Convert vanilla doors to dim doors or place blocks
if (currentBlock == Block.doorIron.blockID)
{
setBlockDirectly(world,realX, realY, realZ,properties.DimensionalDoorID, transMeta );
setBlockDirectly(world, realX, realY, realZ, properties.DimensionalDoorID, fixedMetadata);
}
else if(blockToReplace==Block.doorWood.blockID)
else if (currentBlock == Block.doorWood.blockID)
{
setBlockDirectly(world,realX, realY, realZ,properties.WarpDoorID, transMeta );
setBlockDirectly(world, realX, realY, realZ, properties.WarpDoorID, fixedMetadata);
}
else
{
setBlockDirectly(world,realX, realY, realZ,blockToReplace, transMeta );
setBlockDirectly(world, realX, realY, realZ, currentBlock, fixedMetadata);
}
//generate container inventories
if(Block.blocksList[blockToReplace] instanceof BlockContainer)
//Fill containers (e.g. chests, dispensers)
if(Block.blocksList[currentBlock] instanceof BlockContainer)
{
/**
TileEntity tile = world.getBlockTileEntity(i+xCooe, j+yCooe, k+zCooe);
@@ -964,20 +925,19 @@ public class SchematicLoader
}
**/
//fill chests
if(world.getBlockTileEntity(realX, realY, realZ) instanceof TileEntityChest)
//Fill chests
if (world.getBlockTileEntity(realX, realY, realZ) instanceof TileEntityChest)
{
TileEntityChest chest = (TileEntityChest) world.getBlockTileEntity(realX, realY, realZ);
ChestGenHooks info = DDLoot.DungeonChestInfo;
WeightedRandomChestContent.generateChestContents(rand, info.getItems(rand), (TileEntityChest)world.getBlockTileEntity(realX, realY, realZ), info.getCount(rand));
WeightedRandomChestContent.generateChestContents(rand, info.getItems(rand), chest, info.getCount(rand));
}
//fill dispensers
if(world.getBlockTileEntity(realX, realY, realZ) instanceof TileEntityDispenser)
//Fill dispensers
if (world.getBlockTileEntity(realX, realY, realZ) instanceof TileEntityDispenser)
{
TileEntityDispenser dispenser = (TileEntityDispenser) world.getBlockTileEntity(realX, realY, realZ);
dispenser.addItem(new ItemStack(Item.arrow, 64));
}
}
}
@@ -985,20 +945,33 @@ public class SchematicLoader
}
}
//Set up variables to use transformPoint()
Point3D pocketOrigin = new Point3D(riftX, riftY, riftZ);
Point3D zeroPoint = new Point3D(0, 0, 0);
//We'll use an extra block here to restrict the scope of these variables to just inside the block
//This is to avoid conflicts with the loops below
{
//Set the orientation of the rift exit
Point3D entranceRiftLocation = schematicEntrance.clone();
transformPoint(entranceRiftLocation, schematicEntrance, orientation - schematicDoorMeta, pocketCenter);
LinkData sideLink = dimHelper.instance.getLinkDataFromCoords(
entranceRiftLocation.getX(),
entranceRiftLocation.getY(),
entranceRiftLocation.getZ(),
world);
sideLink.linkOrientation = world.getBlockMetadata(
entranceRiftLocation.getX(),
entranceRiftLocation.getY() - 1,
entranceRiftLocation.getZ());
}
//Generate the LinkData defined by the door placement, Iron Dim doors first
for(Point3D point : sideLinks)
{
int depth = dimHelper.instance.getDimDepth(originDimID);
int forwardNoise = MathHelper.getRandomIntegerInRange(rand, -50 * (depth + 1), 150 * (depth + 1));
int sidewaysNoise = MathHelper.getRandomIntegerInRange(rand, -10 * (depth + 1), 10 * (depth + 1));
int depth = dimHelper.instance.getDimDepth(originDimID) + 1;
int forwardNoise = MathHelper.getRandomIntegerInRange(rand, -50 * depth, 150 * depth);
int sidewaysNoise = MathHelper.getRandomIntegerInRange(rand, -10 * depth, 10 * depth);
//Transform doorLocation to the pocket coordinate system.
//Transform doorLocation to the pocket coordinate system
Point3D doorLocation = point.clone();
transformPoint(doorLocation, entrance, orientation - schematicDoorMeta, pocketOrigin);
transformPoint(doorLocation, schematicEntrance, orientation - schematicDoorMeta, pocketCenter);
int blockDirection = world.getBlockMetadata(doorLocation.getX(), doorLocation.getY() - 1, doorLocation.getZ());
//Rotate the link destination noise to point in the same direction as the door exit
@@ -1019,24 +992,18 @@ public class SchematicLoader
dimHelper.instance.createPocket(sideLink, true, true);
}
//generate linkData for wooden dim doors leading to the overworld
//Generate linkData for wooden dim doors leading to the overworld
for(Point3D point : exitLinks)
{
try
{
//Transform doorLocation to the pocket coordinate system.
Point3D doorLocation = point.clone();
transformPoint(doorLocation, entrance, orientation - schematicDoorMeta, pocketOrigin);
transformPoint(doorLocation, schematicEntrance, orientation - schematicDoorMeta, pocketCenter);
int blockDirection = world.getBlockMetadata(doorLocation.getX(), doorLocation.getY() - 1, doorLocation.getZ());
Point3D linkDestination = doorLocation.clone();
//Rotate the link destination noise to point in the same direction as the door exit
//and add it to the door's location. Use EAST as the reference orientation since linkDestination
//is constructed as if pointing East.
Point3D linkDestination = new Point3D(0, 0, 0);
transformPoint(linkDestination, zeroPoint, blockDirection - EAST_DOOR_METADATA, doorLocation);
LinkData randomLink=dimHelper.instance.getRandomLinkData(false);
LinkData randomLink = dimHelper.instance.getRandomLinkData(false);
LinkData sideLink = new LinkData(destDimID,
dimHelper.dimList.get(originDimID).exitDimLink.destDimID,
doorLocation.getX(),
@@ -1047,22 +1014,21 @@ public class SchematicLoader
linkDestination.getZ(),
true, blockDirection);
if(sideLink.destDimID==properties.LimboDimensionID)
if (sideLink.destDimID == properties.LimboDimensionID)
{
sideLink.destDimID=0;
sideLink.destDimID = 0;
}
else if((rand.nextBoolean()&&randomLink!=null))
else if ((rand.nextBoolean() && randomLink != null))
{
sideLink.destDimID=randomLink.locDimID;
// System.out.println("randomLink");
sideLink.destDimID = randomLink.locDimID;
}
sideLink.destYCoord=yCoordHelper.getFirstUncovered(sideLink.destDimID, linkDestination.getX(),10,linkDestination.getZ());
sideLink.destYCoord = yCoordHelper.getFirstUncovered(sideLink.destDimID, linkDestination.getX(), 10, linkDestination.getZ());
if(sideLink.destYCoord<5)
if (sideLink.destYCoord < 5)
{
sideLink.destYCoord=70;
sideLink.destYCoord = 70;
}
sideLink.linkOrientation=world.getBlockMetadata(linkDestination.getX(),linkDestination.getY()- 1,linkDestination.getZ());
sideLink.linkOrientation = world.getBlockMetadata(linkDestination.getX(), linkDestination.getY() - 1, linkDestination.getZ());
dimHelper.instance.createLink(sideLink);
dimHelper.instance.createLink(sideLink.destDimID ,
@@ -1075,7 +1041,7 @@ public class SchematicLoader
sideLink.locZCoord,
dimHelper.instance.flipDoorMetadata(sideLink.linkOrientation));
if(world.getBlockId(linkDestination.getX(),linkDestination.getY() -3,linkDestination.getZ()) == properties.FabricBlockID)
if (world.getBlockId(linkDestination.getX(),linkDestination.getY() -3,linkDestination.getZ()) == properties.FabricBlockID)
{
setBlockDirectly(world,linkDestination.getX(),linkDestination.getY()-2,linkDestination.getZ(),Block.stoneBrick.blockID,0);
}
@@ -1092,27 +1058,23 @@ public class SchematicLoader
linkDestination.getZ()));
}
}
catch(Exception E)
catch (Exception E)
{
E.printStackTrace();
}
}
//spawn monoliths
//Spawn monoliths
for(Point3D point : monolithSpawns)
{
//Transform the frame block's location to the pocket coordinate system
Point3D frameLocation = point.clone();
transformPoint(frameLocation, entrance, orientation - schematicDoorMeta, pocketOrigin);
transformPoint(frameLocation, schematicEntrance, orientation - schematicDoorMeta, pocketCenter);
Entity mob = new MobObelisk(world);
mob.setLocationAndAngles(frameLocation.getX(), frameLocation.getY(), frameLocation.getZ(), 1, 1); //TODO: Why not set the angles to 0? @.@ ~SenseiKiwi
world.spawnEntityInWorld(mob);
}
Point3D entranceRiftLocation = entrance.clone();
transformPoint(entranceRiftLocation, entrance, orientation - schematicDoorMeta, pocketOrigin);
dimHelper.instance.getLinkDataFromCoords(entranceRiftLocation.getX(), entranceRiftLocation.getY(), entranceRiftLocation.getZ(), world).linkOrientation=world.getBlockMetadata(entranceRiftLocation.getX(), entranceRiftLocation.getY()-1, entranceRiftLocation.getZ());
}
private void transformPoint(Point3D position, Point3D srcOrigin, int angle, Point3D destOrigin)
@@ -1155,7 +1117,7 @@ public class SchematicLoader
rx = tx;
rz = tz;
break;
case 1: //270 degrees counterclockwise
case 1: //90 degrees clockwise
rx = -tz;
rz = tx;
break;
@@ -1163,7 +1125,7 @@ public class SchematicLoader
rx = -tx;
rz = -tz;
break;
case 3: //90 degrees counterclockwise
case 3: //270 degrees clockwise
rx = tz;
rz = -tx;