Fixed Compiler Unhappiness #34
@@ -733,7 +733,6 @@ public class SchematicLoader
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public void generateSchematic(int riftX, int riftY, int riftZ, int orientation, int destDimID, int originDimID, String schematicPath)
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public void generateSchematic(int riftX, int riftY, int riftZ, int orientation, int destDimID, int originDimID, String schematicPath)
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{
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{
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short width=0;
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short width=0;
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short height=0;
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short height=0;
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short length=0;
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short length=0;
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@@ -857,7 +856,9 @@ public class SchematicLoader
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int x, y, z;
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int x, y, z;
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//relative offset between the schematic coords and world coords
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//relative offset between the schematic coords and world coords
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int offsetX, offsetY, offsetZ;
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int offsetX = 0;
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int offsetY = 0;
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int offsetZ = 0;
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//first loop through the .schematic to load in all rift locations, and monolith spawn locations.
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//first loop through the .schematic to load in all rift locations, and monolith spawn locations.
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//also finds the incomingLink location, which determines the final position of the generated .schematic
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//also finds the incomingLink location, which determines the final position of the generated .schematic
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