Improved Rift Gateway Generation and Fixed Several Bugs #26
@@ -4,6 +4,7 @@ import java.io.File;
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import java.io.FileOutputStream;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.Collections;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.Random;
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@@ -217,16 +218,19 @@ public class DungeonHelper
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}
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}
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public void importCustomDungeons(String dir)
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public void importCustomDungeons(String path)
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{
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File file = new File(dir);
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File[] schematicNames = file.listFiles();
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File directory = new File(path);
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File[] schematicNames = directory.listFiles();
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if (schematicNames!=null)
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if (schematicNames != null)
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{
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for(File schematicFile: schematicNames)
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for (File schematicFile: schematicNames)
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{
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this.registerCustomDungeon(schematicFile);
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if (schematicFile.getName().endsWith(SCHEMATIC_FILE_EXTENSION))
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{
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registerCustomDungeon(schematicFile);
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}
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}
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}
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}
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@@ -660,13 +664,18 @@ public class DungeonHelper
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}
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public Collection<String> getDungeonNames() {
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//Use a HashSet to guarantee that all dungeon names will be distinct.
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//This shouldn't be necessary if we keep proper lists without repetitions,
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//but it's a fool-proof workaround.
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HashSet<String> dungeonNames = new HashSet<String>();
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dungeonNames.addAll( parseDungeonNames(registeredDungeons) );
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dungeonNames.addAll( parseDungeonNames(customDungeons) );
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return dungeonNames;
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//Sort dungeon names alphabetically
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ArrayList<String> sortedNames = new ArrayList<String>(dungeonNames);
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Collections.sort(sortedNames);
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return sortedNames;
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}
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private static ArrayList<String> parseDungeonNames(ArrayList<DungeonGenerator> dungeons)
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