Loot Generation Improvements #20

Merged
SenseiKiwi merged 4 commits from master into master 2013-06-15 06:22:28 +00:00
2 changed files with 18 additions and 17 deletions
Showing only changes of commit 03d60dc07d - Show all commits

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@@ -4,8 +4,6 @@ import java.util.ArrayList;
import java.util.Hashtable; import java.util.Hashtable;
import java.util.Random; import java.util.Random;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.WeightedRandomChestContent; import net.minecraft.util.WeightedRandomChestContent;
import net.minecraftforge.common.ChestGenHooks; import net.minecraftforge.common.ChestGenHooks;
@@ -27,7 +25,7 @@ public class DDLoot {
public static final String DIMENSIONAL_DUNGEON_CHEST = "dimensionalDungeonChest"; public static final String DIMENSIONAL_DUNGEON_CHEST = "dimensionalDungeonChest";
public static ChestGenHooks DungeonChestInfo = null; public static ChestGenHooks DungeonChestInfo = null;
private static final int CHEST_SIZE = 8; private static final int CHEST_SIZE = 5;
private static final int COMMON_LOOT_WEIGHT = 10; //As common as iron ingots private static final int COMMON_LOOT_WEIGHT = 10; //As common as iron ingots
private static final int UNCOMMON_LOOT_WEIGHT = 5; //As common as iron armor loot private static final int UNCOMMON_LOOT_WEIGHT = 5; //As common as iron armor loot
@@ -50,18 +48,18 @@ public class DDLoot {
ArrayList<WeightedRandomChestContent> items = mergeCategories(chestSources); ArrayList<WeightedRandomChestContent> items = mergeCategories(chestSources);
//Add any enabled DD loot to the list of items //Add any enabled DD loot to the list of items
addContent(properties.FabricOfRealityLootEnabled, items, properties.FabricBlockID, 8, 32, COMMON_LOOT_WEIGHT); addContent(properties.FabricOfRealityLootEnabled, items, mod_pocketDim.blockDimWall.blockID, 8, 32, COMMON_LOOT_WEIGHT);
addContent(properties.DimensionalDoorLootEnabled, items, properties.DimensionalDoorItemID, UNCOMMON_LOOT_WEIGHT); addContent(properties.DimensionalDoorLootEnabled, items, mod_pocketDim.itemDimDoor.itemID, UNCOMMON_LOOT_WEIGHT);
addContent(properties.WarpDoorLootEnabled, items, properties.WarpDoorItemID, UNCOMMON_LOOT_WEIGHT); addContent(properties.WarpDoorLootEnabled, items, mod_pocketDim.itemExitDoor.itemID, UNCOMMON_LOOT_WEIGHT);
addContent(properties.TransTrapdoorLootEnabled, items, properties.TransTrapdoorID, UNCOMMON_LOOT_WEIGHT); addContent(properties.TransTrapdoorLootEnabled, items, mod_pocketDim.dimHatch.blockID, UNCOMMON_LOOT_WEIGHT);
addContent(properties.RiftSignatureLootEnabled, items, properties.RiftSignatureItemID, UNCOMMON_LOOT_WEIGHT); addContent(properties.RiftSignatureLootEnabled, items, mod_pocketDim.itemLinkSignature.itemID, UNCOMMON_LOOT_WEIGHT);
addContent(properties.StableFabricLootEnabled, items, properties.StableFabricItemID, UNCOMMON_LOOT_WEIGHT); addContent(properties.StableFabricLootEnabled, items, mod_pocketDim.itemStableFabric.itemID, UNCOMMON_LOOT_WEIGHT);
addContent(properties.RiftRemoverLootEnabled, items, properties.RiftRemoverItemID, UNCOMMON_LOOT_WEIGHT); addContent(properties.RiftRemoverLootEnabled, items, mod_pocketDim.itemRiftRemover.itemID, UNCOMMON_LOOT_WEIGHT);
addContent(properties.UnstableDoorLootEnabled, items, properties.UnstableDoorItemID, RARE_LOOT_WEIGHT); addContent(properties.UnstableDoorLootEnabled, items, mod_pocketDim.itemChaosDoor.itemID, RARE_LOOT_WEIGHT);
addContent(properties.StabilizedRiftSignatureLootEnabled, items, properties.StabilizedRiftSignatureItemID, RARE_LOOT_WEIGHT); addContent(properties.StabilizedRiftSignatureLootEnabled, items, mod_pocketDim.itemStabilizedLinkSignature.itemID, RARE_LOOT_WEIGHT);
addContent(properties.RiftBladeLootEnabled, items, properties.RiftBladeItemID, RARE_LOOT_WEIGHT); addContent(properties.RiftBladeLootEnabled, items, mod_pocketDim.itemRiftBlade.itemID, RARE_LOOT_WEIGHT);
//Add all the items to our dungeon chest //Add all the items to our dungeon chest
addItemsToContainer(DungeonChestInfo, items); addItemsToContainer(DungeonChestInfo, items);
@@ -135,9 +133,13 @@ public class DDLoot {
private static void addItemsToContainer(ChestGenHooks container, ArrayList<WeightedRandomChestContent> items) private static void addItemsToContainer(ChestGenHooks container, ArrayList<WeightedRandomChestContent> items)
{ {
//System.out.println("Preparing Chest Stuff");
for (WeightedRandomChestContent item : items) for (WeightedRandomChestContent item : items)
{ {
container.addItem(item); container.addItem(item);
//Uncomment this code to print out loot and weight pairs
//System.out.println(item.theItemId.getDisplayName() + "\t" + item.itemWeight);
} }
} }
} }

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@@ -395,15 +395,14 @@ public class mod_pocketDim
proxy.loadTextures(); proxy.loadTextures();
proxy.registerRenderers(); proxy.registerRenderers();
//Register loot chests
DDLoot.registerInfo();
} }
@PostInit @PostInit
public void PostInit(FMLPostInitializationEvent event) public void PostInit(FMLPostInitializationEvent event)
{ {
//Register loot chests
DDLoot.registerInfo();
} }
@ServerStopping @ServerStopping