Loot Generation Improvements #20
@@ -4,8 +4,6 @@ import java.util.ArrayList;
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import java.util.Hashtable;
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import java.util.Hashtable;
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import java.util.Random;
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import java.util.Random;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.WeightedRandomChestContent;
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import net.minecraft.util.WeightedRandomChestContent;
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import net.minecraftforge.common.ChestGenHooks;
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import net.minecraftforge.common.ChestGenHooks;
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@@ -27,7 +25,7 @@ public class DDLoot {
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public static final String DIMENSIONAL_DUNGEON_CHEST = "dimensionalDungeonChest";
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public static final String DIMENSIONAL_DUNGEON_CHEST = "dimensionalDungeonChest";
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public static ChestGenHooks DungeonChestInfo = null;
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public static ChestGenHooks DungeonChestInfo = null;
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private static final int CHEST_SIZE = 8;
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private static final int CHEST_SIZE = 5;
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private static final int COMMON_LOOT_WEIGHT = 10; //As common as iron ingots
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private static final int COMMON_LOOT_WEIGHT = 10; //As common as iron ingots
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private static final int UNCOMMON_LOOT_WEIGHT = 5; //As common as iron armor loot
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private static final int UNCOMMON_LOOT_WEIGHT = 5; //As common as iron armor loot
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@@ -50,18 +48,18 @@ public class DDLoot {
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ArrayList<WeightedRandomChestContent> items = mergeCategories(chestSources);
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ArrayList<WeightedRandomChestContent> items = mergeCategories(chestSources);
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//Add any enabled DD loot to the list of items
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//Add any enabled DD loot to the list of items
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addContent(properties.FabricOfRealityLootEnabled, items, properties.FabricBlockID, 8, 32, COMMON_LOOT_WEIGHT);
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addContent(properties.FabricOfRealityLootEnabled, items, mod_pocketDim.blockDimWall.blockID, 8, 32, COMMON_LOOT_WEIGHT);
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addContent(properties.DimensionalDoorLootEnabled, items, properties.DimensionalDoorItemID, UNCOMMON_LOOT_WEIGHT);
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addContent(properties.DimensionalDoorLootEnabled, items, mod_pocketDim.itemDimDoor.itemID, UNCOMMON_LOOT_WEIGHT);
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addContent(properties.WarpDoorLootEnabled, items, properties.WarpDoorItemID, UNCOMMON_LOOT_WEIGHT);
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addContent(properties.WarpDoorLootEnabled, items, mod_pocketDim.itemExitDoor.itemID, UNCOMMON_LOOT_WEIGHT);
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addContent(properties.TransTrapdoorLootEnabled, items, properties.TransTrapdoorID, UNCOMMON_LOOT_WEIGHT);
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addContent(properties.TransTrapdoorLootEnabled, items, mod_pocketDim.dimHatch.blockID, UNCOMMON_LOOT_WEIGHT);
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addContent(properties.RiftSignatureLootEnabled, items, properties.RiftSignatureItemID, UNCOMMON_LOOT_WEIGHT);
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addContent(properties.RiftSignatureLootEnabled, items, mod_pocketDim.itemLinkSignature.itemID, UNCOMMON_LOOT_WEIGHT);
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addContent(properties.StableFabricLootEnabled, items, properties.StableFabricItemID, UNCOMMON_LOOT_WEIGHT);
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addContent(properties.StableFabricLootEnabled, items, mod_pocketDim.itemStableFabric.itemID, UNCOMMON_LOOT_WEIGHT);
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addContent(properties.RiftRemoverLootEnabled, items, properties.RiftRemoverItemID, UNCOMMON_LOOT_WEIGHT);
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addContent(properties.RiftRemoverLootEnabled, items, mod_pocketDim.itemRiftRemover.itemID, UNCOMMON_LOOT_WEIGHT);
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addContent(properties.UnstableDoorLootEnabled, items, properties.UnstableDoorItemID, RARE_LOOT_WEIGHT);
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addContent(properties.UnstableDoorLootEnabled, items, mod_pocketDim.itemChaosDoor.itemID, RARE_LOOT_WEIGHT);
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addContent(properties.StabilizedRiftSignatureLootEnabled, items, properties.StabilizedRiftSignatureItemID, RARE_LOOT_WEIGHT);
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addContent(properties.StabilizedRiftSignatureLootEnabled, items, mod_pocketDim.itemStabilizedLinkSignature.itemID, RARE_LOOT_WEIGHT);
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addContent(properties.RiftBladeLootEnabled, items, properties.RiftBladeItemID, RARE_LOOT_WEIGHT);
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addContent(properties.RiftBladeLootEnabled, items, mod_pocketDim.itemRiftBlade.itemID, RARE_LOOT_WEIGHT);
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//Add all the items to our dungeon chest
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//Add all the items to our dungeon chest
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addItemsToContainer(DungeonChestInfo, items);
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addItemsToContainer(DungeonChestInfo, items);
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@@ -135,9 +133,13 @@ public class DDLoot {
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private static void addItemsToContainer(ChestGenHooks container, ArrayList<WeightedRandomChestContent> items)
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private static void addItemsToContainer(ChestGenHooks container, ArrayList<WeightedRandomChestContent> items)
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{
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{
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//System.out.println("Preparing Chest Stuff");
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for (WeightedRandomChestContent item : items)
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for (WeightedRandomChestContent item : items)
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{
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{
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container.addItem(item);
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container.addItem(item);
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//Uncomment this code to print out loot and weight pairs
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//System.out.println(item.theItemId.getDisplayName() + "\t" + item.itemWeight);
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}
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}
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}
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}
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}
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}
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@@ -395,15 +395,14 @@ public class mod_pocketDim
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proxy.loadTextures();
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proxy.loadTextures();
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proxy.registerRenderers();
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proxy.registerRenderers();
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//Register loot chests
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DDLoot.registerInfo();
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}
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}
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@PostInit
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@PostInit
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public void PostInit(FMLPostInitializationEvent event)
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public void PostInit(FMLPostInitializationEvent event)
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{
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{
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//Register loot chests
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DDLoot.registerInfo();
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}
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}
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@ServerStopping
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@ServerStopping
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