Updated to 1.5.2 #2
@@ -107,7 +107,7 @@ public class RiftFX extends EntityFX
|
|||||||
float f11 = (float)(this.prevPosX + (this.posX - this.prevPosX) * (double)par2 - interpPosX);
|
float f11 = (float)(this.prevPosX + (this.posX - this.prevPosX) * (double)par2 - interpPosX);
|
||||||
float f12 = (float)(this.prevPosY + (this.posY - this.prevPosY) * (double)par2 - interpPosY);
|
float f12 = (float)(this.prevPosY + (this.posY - this.prevPosY) * (double)par2 - interpPosY);
|
||||||
float f13 = (float)(this.prevPosZ + (this.posZ - this.prevPosZ) * (double)par2 - interpPosZ);
|
float f13 = (float)(this.prevPosZ + (this.posZ - this.prevPosZ) * (double)par2 - interpPosZ);
|
||||||
float f14 = 1.0F;
|
float f14 = 0F;
|
||||||
|
|
||||||
|
|
||||||
try
|
try
|
||||||
|
|||||||
Reference in New Issue
Block a user