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@@ -191,19 +191,19 @@ public class mod_pocketDim
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// Initialize blocks and items
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transientDoor = new TransientDoor(Material.iron, properties).setHardness(1.0F) .setBlockName("transientDoor");
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goldenDimensionalDoor = new BlockGoldDimDoor(Material.iron, properties).setHardness(1.0F).setBlockName("dimDoorGold");
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goldenDimensionalDoor = new BlockGoldDimDoor(Material.iron, properties).setHardness(1.0F).setBlockName("dimDoorGold").setBlockTextureName("itemGoldDimDoor");
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quartzDoor = new BlockDoorQuartz(Material.rock).setHardness(0.1F).setBlockName("doorQuartz");
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personalDimDoor = new PersonalDimDoor(Material.rock,properties).setHardness(0.1F).setBlockName("dimDoorPersonal");
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quartzDoor = new BlockDoorQuartz(Material.rock).setHardness(0.1F).setBlockName("doorQuartz").setBlockTextureName("itemQuartzDoor");
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personalDimDoor = new PersonalDimDoor(Material.rock,properties).setHardness(0.1F).setBlockName("dimDoorPersonal").setBlockTextureName("itemQuartzDimDoor");
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goldenDoor = new BlockDoorGold(Material.iron).setHardness(0.1F).setBlockName("doorGold");
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goldenDoor = new BlockDoorGold(Material.iron).setHardness(0.1F).setBlockName("doorGold").setBlockTextureName("itemGoldDoor");
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blockDimWall = new BlockDimWall(0, Material.iron).setLightLevel(1.0F).setHardness(0.1F).setBlockName("blockDimWall");
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blockDimWallPerm = (new BlockDimWallPerm(0, Material.iron)).setLightLevel(1.0F).setBlockUnbreakable().setResistance(6000000.0F).setBlockName("blockDimWallPerm");
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warpDoor = new WarpDoor(Material.wood, properties).setHardness(1.0F) .setBlockName("dimDoorWarp");
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warpDoor = new WarpDoor(Material.wood, properties).setHardness(1.0F) .setBlockName("dimDoorWarp").setBlockTextureName("itemDimDoorWarp");
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blockRift = (BlockRift) (new BlockRift(Material.fire, properties).setHardness(1.0F) .setBlockName("rift"));
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blockLimbo = new BlockLimbo(15, Material.iron, properties.LimboDimensionID, limboDecay).setHardness(.2F).setBlockName("BlockLimbo").setLightLevel(.0F);
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unstableDoor = (new UnstableDoor(Material.iron, properties).setHardness(.2F).setBlockName("chaosDoor").setLightLevel(.0F) );
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dimensionalDoor = (DimensionalDoor) (new DimensionalDoor(Material.iron, properties).setHardness(1.0F).setResistance(2000.0F) .setBlockName("dimDoor"));
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unstableDoor = (new UnstableDoor(Material.iron, properties).setHardness(.2F).setBlockName("chaosDoor").setLightLevel(.0F).setBlockTextureName("itemChaosDoor") );
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dimensionalDoor = (DimensionalDoor) (new DimensionalDoor(Material.iron, properties).setHardness(1.0F).setResistance(2000.0F) .setBlockName("dimDoor").setBlockTextureName("itemDimDoor"));
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transTrapdoor = (TransTrapdoor) (new TransTrapdoor(Material.wood).setHardness(1.0F) .setBlockName("dimHatch"));
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itemDDKey = (new ItemDDKey()).setUnlocalizedName("itemDDKey");
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@@ -229,15 +229,15 @@ public class mod_pocketDim
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mod_pocketDim.limboBiome = (new BiomeGenLimbo(properties.LimboBiomeID));
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mod_pocketDim.pocketBiome = (new BiomeGenPocket(properties.PocketBiomeID));
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GameRegistry.registerBlock(quartzDoor, "Quartz Door");
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GameRegistry.registerBlock(personalDimDoor, "Personal Dimensional Door");
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GameRegistry.registerBlock(goldenDoor, "Golden Door");
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GameRegistry.registerBlock(goldenDimensionalDoor, "Golden Dimensional Door");
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GameRegistry.registerBlock(unstableDoor, "Unstable Door");
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GameRegistry.registerBlock(warpDoor, "Warp Door");
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GameRegistry.registerBlock(quartzDoor, null, "Quartz Door");
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GameRegistry.registerBlock(personalDimDoor, null, "Personal Dimensional Door");
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GameRegistry.registerBlock(goldenDoor, null, "Golden Door");
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GameRegistry.registerBlock(goldenDimensionalDoor, null, "Golden Dimensional Door");
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GameRegistry.registerBlock(unstableDoor, null, "Unstable Door");
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GameRegistry.registerBlock(warpDoor, null, "Warp Door");
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GameRegistry.registerBlock(blockRift, "Rift");
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GameRegistry.registerBlock(blockLimbo, "Unraveled Fabric");
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GameRegistry.registerBlock(dimensionalDoor, "Dimensional Door");
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GameRegistry.registerBlock(dimensionalDoor, null, "Dimensional Door");
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GameRegistry.registerBlock(transTrapdoor,"Transdimensional Trapdoor");
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GameRegistry.registerBlock(blockDimWallPerm, "Fabric of RealityPerm");
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GameRegistry.registerBlock(transientDoor, "transientDoor");
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