Tweaked Monolith Aggro Rate #162

Merged
SenseiKiwi merged 4 commits from master into master 2014-05-06 07:48:03 +00:00
2 changed files with 24 additions and 32 deletions
Showing only changes of commit f4efa7dca2 - Show all commits

View File

@@ -22,7 +22,6 @@ import StevenDimDoors.mod_pocketDim.world.PocketProvider;
public class MobMonolith extends EntityFlying implements IMob public class MobMonolith extends EntityFlying implements IMob
{ {
private static final short MAX_AGGRO = 200; private static final short MAX_AGGRO = 200;
private static final short MAX_AGGRO_CAP = 60;
private static final int MAX_TEXTURE_STATE = 18; private static final int MAX_TEXTURE_STATE = 18;
private static final int MAX_SOUND_COOLDOWN = 200; private static final int MAX_SOUND_COOLDOWN = 200;
private static final int MAX_AGGRO_RANGE = 35; private static final int MAX_AGGRO_RANGE = 35;
@@ -35,7 +34,6 @@ public class MobMonolith extends EntityFlying implements IMob
public float pitchLevel; public float pitchLevel;
private short aggro = 0; private short aggro = 0;
private int soundTime = 0; private int soundTime = 0;
private final short aggroCap;
private static DDProperties properties = null; private static DDProperties properties = null;
@@ -44,7 +42,6 @@ public class MobMonolith extends EntityFlying implements IMob
super(world); super(world);
this.setSize(WIDTH, HEIGHT); this.setSize(WIDTH, HEIGHT);
this.noClip = true; this.noClip = true;
this.aggroCap = (short) this.rand.nextInt(MAX_AGGRO_CAP + 1);
if (properties == null) if (properties == null)
properties = DDProperties.instance(); properties = DDProperties.instance();
} }
@@ -58,11 +55,7 @@ public class MobMonolith extends EntityFlying implements IMob
@Override @Override
public boolean attackEntityFrom(DamageSource par1DamageSource, float par2) public boolean attackEntityFrom(DamageSource par1DamageSource, float par2)
{ {
if (par1DamageSource == DamageSource.inWall) if (!(par1DamageSource == DamageSource.inWall))
{
this.posY = posY + 1;
}
else
{ {
this.aggro = MAX_AGGRO; this.aggro = MAX_AGGRO;
} }
@@ -181,32 +174,30 @@ public class MobMonolith extends EntityFlying implements IMob
// If we're working on the client side, retrieve aggro level from dataWatcher // If we're working on the client side, retrieve aggro level from dataWatcher
if (!this.worldObj.isRemote) if (!this.worldObj.isRemote)
{ {
// Server side... //Server side..
// Rapidly increase the aggro level if this Monolith can see the player //aggro constantly decreases at a rate that varies with the current amount of aggro.
if(aggro > 0)
{
this.aggro -= (short)(this.aggro/(this.MAX_AGGRO/4));
}
if(player != null)
{
//monoliths increase aggro slightly if the player is near, but slowly and to a cap.
aggro+= 1.5-(this.getDistanceToEntity(player)/this.MAX_AGGRO_RANGE);
//rapidly increase aggro if the monolith has line of sight to the player.
if(visibility) if(visibility)
{ {
//reduce the rate at which aggro increases in limbo
if(this.worldObj.provider instanceof LimboProvider) if(this.worldObj.provider instanceof LimboProvider)
{ {
aggro++; aggro+=1.5;
} }
else else
{ {
// Aggro increases faster outside of Limbo aggro+=3;
aggro += 4;
} }
} }
else
{
if (aggro >= aggroCap)
{
// Decrease aggro over time
aggro--;
}
else if (player != null)
{
// Increase aggro if a player is within range and aggro < aggroCap
aggro++;
}
} }
// Clamp the aggro level // Clamp the aggro level
aggro = (short) MathHelper.clamp_int(aggro, 0, MAX_AGGRO); aggro = (short) MathHelper.clamp_int(aggro, 0, MAX_AGGRO);

View File

@@ -75,13 +75,14 @@ public class RenderMobObelisk extends RenderLiving
float f6 = 0.0625F; float f6 = 0.0625F;
GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glEnable(GL12.GL_RESCALE_NORMAL);
GL11.glScalef(-1.0F, -1.0F, 1.0F); GL11.glScalef(-1.0F, -1.0F, 1.0F);
this.preRenderCallback(par1EntityLivingBase, par9); this.preRenderCallback(par1EntityLivingBase, par9);
GL11.glRotatef(((MobMonolith)par1EntityLivingBase).pitchLevel , 1.0F, 0.0F, 0.0F); GL11.glRotatef(((MobMonolith)par1EntityLivingBase).pitchLevel , 1.0F, 0.0F, 0.0F);
GL11.glTranslatef(0.0F, 24.0F * f6 - 0.0078125F, 0.0F);
GL11.glTranslatef(0.0F, -24.0F * f6 - 0.0078125F, 0.0F);
this.renderModel(par1EntityLivingBase, 0, 0, rotation, interpolatedYawHead - interpolatedYaw, pitch, f6); this.renderModel(par1EntityLivingBase, 0, 0, rotation, interpolatedYaw, pitch, f6);
OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapTexUnit); OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapTexUnit);
GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_TEXTURE_2D);