Various Updates #143
@@ -9,89 +9,82 @@ import static StevenDimDoors.mod_pocketDim.mod_pocketDim.*;
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public class CraftingManager
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public class CraftingManager
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{
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{
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private CraftingManager() { }
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public static void registerRecipes(DDProperties properties)
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public static void registerRecipes(DDProperties properties)
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{
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{
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if (properties.CraftingDimensionalDoorAllowed)
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{
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GameRegistry.addRecipe(new ItemStack(itemDimensionalDoor, 1), new Object[]
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{
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" ", "yxy", " ", 'x', mod_pocketDim.itemStableFabric, 'y', Item.doorIron
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});
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}
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if(properties.CraftingUnstableDoorAllowed)
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{
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GameRegistry.addRecipe(new ItemStack(itemUnstableDoor, 1), new Object[]
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{
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" ", "yxy", " ", 'x', Item.eyeOfEnder, 'y', mod_pocketDim.itemDimensionalDoor
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});
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}
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if(properties.CraftingWarpDoorAllowed)
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{
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GameRegistry.addRecipe(new ItemStack(itemWarpDoor, 1), new Object[]
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{
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" ", "yxy", " ", 'x', mod_pocketDim.itemStableFabric, 'y', Item.doorWood
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});
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}
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if(properties.CraftingTransTrapdoorAllowed)
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{
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GameRegistry.addRecipe(new ItemStack(transTrapdoor, 1), new Object[]
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{
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" y ", " x ", " y ", 'x', mod_pocketDim.itemStableFabric, 'y', Block.trapdoor
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});
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}
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if(properties.CraftingRiftSignatureAllowed)
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{
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GameRegistry.addRecipe(new ItemStack(itemRiftSignature, 1), new Object[]
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{
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" y ", "yxy", " y ", 'x', mod_pocketDim.itemStableFabric, 'y', Item.ingotIron
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});
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}
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if(properties.CraftingRiftRemoverAllowed)
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{
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GameRegistry.addRecipe(new ItemStack(itemRiftRemover, 1), new Object[]
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{
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"yyy", "yxy", "yyy", 'x', mod_pocketDim.itemStableFabric, 'y', Item.ingotGold
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});
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}
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if (properties.CraftingRiftBladeAllowed)
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{
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GameRegistry.addRecipe(new ItemStack(itemRiftBlade, 1), new Object[]
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{
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" x ", " x ", " y ", 'x', mod_pocketDim.itemStableFabric, 'y', Item.blazeRod
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});
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}
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if (properties.CraftingStableFabricAllowed)
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if (properties.CraftingStableFabricAllowed)
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{
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{
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GameRegistry.addRecipe(new ItemStack(itemStableFabric, 1), new Object[]
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switch (properties.WorldThreadRequirementLevel)
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{
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{
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"yyy", "yxy", "yyy", 'x', Item.enderPearl, 'y', mod_pocketDim.itemWorldThread
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case 1:
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});
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GameRegistry.addShapelessRecipe(new ItemStack(itemStableFabric, 1),
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Item.enderPearl, mod_pocketDim.itemWorldThread);
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break;
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case 2:
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GameRegistry.addRecipe(new ItemStack(itemStableFabric, 1),
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"yxy", 'x', Item.enderPearl, 'y', mod_pocketDim.itemWorldThread);
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break;
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case 3:
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GameRegistry.addRecipe(new ItemStack(itemStableFabric, 1),
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" y ", "yxy", " y ", 'x', Item.enderPearl, 'y', mod_pocketDim.itemWorldThread);
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break;
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default:
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GameRegistry.addRecipe(new ItemStack(itemStableFabric, 1),
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"yyy", "yxy", "yyy", 'x', Item.enderPearl, 'y', mod_pocketDim.itemWorldThread);
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break;
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}
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}
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}
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if (properties.CraftingDimensionalDoorAllowed)
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{
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GameRegistry.addRecipe(new ItemStack(itemDimensionalDoor, 1),
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"yxy", 'x', mod_pocketDim.itemStableFabric, 'y', Item.doorIron);
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}
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if (properties.CraftingUnstableDoorAllowed)
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{
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GameRegistry.addRecipe(new ItemStack(itemUnstableDoor, 1),
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"yxy", 'x', Item.eyeOfEnder, 'y', mod_pocketDim.itemDimensionalDoor);
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}
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if (properties.CraftingWarpDoorAllowed)
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{
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GameRegistry.addRecipe(new ItemStack(itemWarpDoor, 1),
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"yxy", 'x', mod_pocketDim.itemStableFabric, 'y', Item.doorWood);
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}
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if (properties.CraftingTransTrapdoorAllowed)
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{
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GameRegistry.addRecipe(new ItemStack(transTrapdoor, 1),
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"y", "x", "y", 'x', mod_pocketDim.itemStableFabric, 'y', Block.trapdoor);
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}
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if (properties.CraftingRiftSignatureAllowed)
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{
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GameRegistry.addRecipe(new ItemStack(itemRiftSignature, 1),
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" y ", "yxy", " y ", 'x', mod_pocketDim.itemStableFabric, 'y', Item.ingotIron);
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}
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if (properties.CraftingRiftRemoverAllowed)
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{
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GameRegistry.addRecipe(new ItemStack(itemRiftRemover, 1),
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"yyy", "yxy", "yyy", 'x', mod_pocketDim.itemStableFabric, 'y', Item.ingotGold);
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}
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if (properties.CraftingRiftBladeAllowed)
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{
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GameRegistry.addRecipe(new ItemStack(itemRiftBlade, 1),
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"x", "x", "y", 'x', mod_pocketDim.itemStableFabric, 'y', Item.blazeRod);
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}
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if (properties.CraftingStabilizedRiftSignatureAllowed)
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if (properties.CraftingStabilizedRiftSignatureAllowed)
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{
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{
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GameRegistry.addRecipe(new ItemStack(mod_pocketDim.itemStabilizedLinkSignature,1), new Object[]
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GameRegistry.addRecipe(new ItemStack(mod_pocketDim.itemStabilizedLinkSignature,1),
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{
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" y ", "yxy", " y ", 'x', mod_pocketDim.itemRiftSignature, 'y', mod_pocketDim.itemStableFabric);
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" y ", "yxy", " y ", 'x', mod_pocketDim.itemRiftSignature, 'y', mod_pocketDim.itemStableFabric
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});
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}
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}
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if (properties.CraftingGoldenDimensionalDoorAllowed)
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if (properties.CraftingGoldenDimensionalDoorAllowed)
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{
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{
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GameRegistry.addRecipe(new ItemStack(mod_pocketDim.itemGoldenDimensionalDoor,1), new Object[]
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GameRegistry.addRecipe(new ItemStack(mod_pocketDim.itemGoldenDimensionalDoor,1),
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{
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"yxy", 'x', mod_pocketDim.itemGoldenDoor, 'y', mod_pocketDim.itemStableFabric);
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" ", "xyx", " ", 'x', mod_pocketDim.itemGoldenDoor, 'y', Item.eyeOfEnder
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});
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}
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}
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if (properties.CraftingGoldenDoorAllowed)
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if (properties.CraftingGoldenDoorAllowed)
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{
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{
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GameRegistry.addRecipe(new ItemStack(mod_pocketDim.itemGoldenDoor, 1), new Object[]
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GameRegistry.addRecipe(new ItemStack(mod_pocketDim.itemGoldenDoor, 1),
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{
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"yy", "yy", "yy", 'y', Item.ingotGold);
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"yy ", "yy ", "yy ", 'y', Item.ingotGold
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});
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}
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}
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}
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}
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@@ -108,6 +108,7 @@ public class DDProperties
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public final int FortressGatewayGenerationChance;
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public final int FortressGatewayGenerationChance;
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public final int MonolithSpawningChance;
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public final int MonolithSpawningChance;
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public final int LimboReturnRange;
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public final int LimboReturnRange;
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public final int WorldThreadRequirementLevel;
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public final String CustomSchematicDirectory;
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public final String CustomSchematicDirectory;
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@@ -144,6 +145,10 @@ public class DDProperties
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CraftingGoldenDoorAllowed = config.get(CATEGORY_CRAFTING, "Allow Crafting Golden Door", true).getBoolean(true);
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CraftingGoldenDoorAllowed = config.get(CATEGORY_CRAFTING, "Allow Crafting Golden Door", true).getBoolean(true);
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CraftingGoldenDimensionalDoorAllowed = config.get(CATEGORY_CRAFTING, "Allow Crafting Golden Dimensional Door", true).getBoolean(true);
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CraftingGoldenDimensionalDoorAllowed = config.get(CATEGORY_CRAFTING, "Allow Crafting Golden Dimensional Door", true).getBoolean(true);
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WorldThreadRequirementLevel = config.get(CATEGORY_CRAFTING, "World Thread Requirement Level", 4,
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"Controls the amount of World Thread needed to craft Stable Fabric. The number must be an " +
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"integer from 1 to 4. The levels change the recipe to use 1, 2, 4, or 8 threads, respectively. The default level is 4.").getInt();
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RiftBladeLootEnabled = config.get(CATEGORY_LOOT, "Enable Rift Blade Loot", true).getBoolean(true);
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RiftBladeLootEnabled = config.get(CATEGORY_LOOT, "Enable Rift Blade Loot", true).getBoolean(true);
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FabricOfRealityLootEnabled = config.get(CATEGORY_LOOT, "Enable Fabric of Reality Loot", true).getBoolean(true);
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FabricOfRealityLootEnabled = config.get(CATEGORY_LOOT, "Enable Fabric of Reality Loot", true).getBoolean(true);
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WorldThreadLootEnabled = config.get(CATEGORY_LOOT, "Enable World Thread Loot", true).getBoolean(true);
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WorldThreadLootEnabled = config.get(CATEGORY_LOOT, "Enable World Thread Loot", true).getBoolean(true);
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Reference in New Issue
Block a user