Various Small Changes #142
@@ -61,6 +61,7 @@ import StevenDimDoors.mod_pocketDim.tileentities.TileEntityRift;
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import StevenDimDoors.mod_pocketDim.tileentities.TileEntityTransTrapdoor;
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import StevenDimDoors.mod_pocketDim.world.BiomeGenLimbo;
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import StevenDimDoors.mod_pocketDim.world.BiomeGenPocket;
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import StevenDimDoors.mod_pocketDim.world.DDBiomeGenBase;
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import StevenDimDoors.mod_pocketDim.world.LimboProvider;
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import StevenDimDoors.mod_pocketDim.world.PocketProvider;
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import StevenDimDoors.mod_pocketDim.world.gateways.GatewayGenerator;
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@@ -207,6 +208,11 @@ public class mod_pocketDim
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itemStabilizedLinkSignature = (new ItemStabilizedRiftSignature(properties.StabilizedRiftSignatureItemID)).setUnlocalizedName("itemStabilizedRiftSig");
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itemWorldThread = (new ItemWorldThread(properties.WorldThreadItemID)).setUnlocalizedName("itemWorldThread");
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// Check if other biomes have been registered with the same IDs we want. If so, crash Minecraft
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// to notify the user instead of letting it pass and conflicting with Biomes o' Plenty.
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DDBiomeGenBase.checkBiomes( new int[] { properties.LimboBiomeID, properties.PocketBiomeID } );
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// Initialize our biomes
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mod_pocketDim.limboBiome = (new BiomeGenLimbo(properties.LimboBiomeID));
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mod_pocketDim.pocketBiome = (new BiomeGenPocket(properties.PocketBiomeID));
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@@ -283,6 +289,9 @@ public class mod_pocketDim
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@EventHandler
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public void onPostInitialization(FMLPostInitializationEvent event)
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{
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// Check in case other mods have registered over our biome IDs
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DDBiomeGenBase.checkBiomes( new int[] { properties.LimboBiomeID, properties.PocketBiomeID } );
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ForgeChunkManager.setForcedChunkLoadingCallback(instance, new ChunkLoaderHelper());
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}
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@@ -2,38 +2,10 @@ package StevenDimDoors.mod_pocketDim.world;
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import net.minecraft.world.biome.BiomeGenBase;
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public class BiomeGenLimbo extends BiomeGenBase
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public class BiomeGenLimbo extends DDBiomeGenBase
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{
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public BiomeGenLimbo(int par1)
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public BiomeGenLimbo(int biomeID)
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{
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super(par1);
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this.theBiomeDecorator.treesPerChunk = 0;
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this.theBiomeDecorator.flowersPerChunk = 0;
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this.theBiomeDecorator.grassPerChunk = 0;
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this.setBiomeName("Limbo");
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this.setDisableRain();
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this.spawnableMonsterList.clear();
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this.spawnableCreatureList.clear();
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this.spawnableWaterCreatureList.clear();
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this.spawnableCaveCreatureList.clear();
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// this.spawnableMonsterList.add(new SpawnListEntry(MobObelisk.class, 1, 1, 1));
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// this.spawnableMonsterList.add(new SpawnListEntry(MobObelisk.class, 300, 0, 0));
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// this.spawnableCreatureList.add(new SpawnListEntry(MobObelisk.class, 1, 1, 1));
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// this.spawnableCreatureList.add(new SpawnListEntry(MobObelisk.class, 300, 0, 0));
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// this.spawnableCaveCreatureList.add(new SpawnListEntry(MobObelisk.class, 1, 1, 1));
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// this.spawnableCaveCreatureList.add(new SpawnListEntry(MobObelisk.class, 300, 0, 0));
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}
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@Override
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public float getSpawningChance()
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{
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return 0.00001F;
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super(biomeID, "Limbo");
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}
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}
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@@ -2,26 +2,10 @@ package StevenDimDoors.mod_pocketDim.world;
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import net.minecraft.world.biome.BiomeGenBase;
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public class BiomeGenPocket extends BiomeGenBase
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public class BiomeGenPocket extends DDBiomeGenBase
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{
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public BiomeGenPocket(int par1)
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public BiomeGenPocket(int biomeID)
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{
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super(par1);
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this.theBiomeDecorator.treesPerChunk = 0;
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this.theBiomeDecorator.flowersPerChunk = 0;
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this.theBiomeDecorator.grassPerChunk = 0;
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this.setBiomeName("Pocket Dimension");
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this.setDisableRain();
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this.spawnableMonsterList.clear();
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this.spawnableCreatureList.clear();
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this.spawnableWaterCreatureList.clear();
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this.spawnableCaveCreatureList.clear();
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// this.spawnableMonsterList.add(new SpawnListEntry(MobObelisk.class, 1, 1, 1));
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// this.spawnableCreatureList.add(new SpawnListEntry(MobObelisk.class, 1, 1, 1));
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//
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// this.spawnableCaveCreatureList.add(new SpawnListEntry(MobObelisk.class, 1, 1, 1));
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super(biomeID, "Pocket Dimension");
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}
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}
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@@ -0,0 +1,34 @@
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package StevenDimDoors.mod_pocketDim.world;
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import net.minecraft.world.biome.BiomeGenBase;
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public class DDBiomeGenBase extends BiomeGenBase
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{
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public DDBiomeGenBase(int biomeID, String name)
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{
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super(biomeID);
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this.setBiomeName(name);
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this.theBiomeDecorator.treesPerChunk = 0;
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this.theBiomeDecorator.flowersPerChunk = 0;
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this.theBiomeDecorator.grassPerChunk = 0;
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this.setDisableRain();
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this.spawnableMonsterList.clear();
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this.spawnableCreatureList.clear();
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this.spawnableWaterCreatureList.clear();
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this.spawnableCaveCreatureList.clear();
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}
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public static void checkBiomes(int[] biomes)
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{
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for (int k = 0; k < biomes.length; k++)
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{
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if (biomeList[biomes[k]] != null && !(biomeList[biomes[k]] instanceof DDBiomeGenBase))
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{
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// Crash Minecraft to avoid having people complain to us about strange things
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// that are really the result of silent biome ID conflicts.
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throw new IllegalStateException("There is a biome ID conflict between a biome from Dimensional Doors and another biome type. Fix your configuration!");
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}
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}
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}
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}
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