Various Updates #138

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SenseiKiwi merged 20 commits from master into master 2014-03-06 06:23:16 +00:00
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@@ -22,11 +22,9 @@ import net.minecraftforge.event.world.WorldEvent;
import StevenDimDoors.mod_pocketDim.core.DDTeleporter;
import StevenDimDoors.mod_pocketDim.core.PocketManager;
import StevenDimDoors.mod_pocketDim.items.BaseItemDoor;
import StevenDimDoors.mod_pocketDim.ticking.RiftRegenerator;
import StevenDimDoors.mod_pocketDim.util.Point4D;
import StevenDimDoors.mod_pocketDim.world.LimboProvider;
import StevenDimDoors.mod_pocketDim.world.PocketProvider;
import StevenDimDoors.mod_pocketDim.world.fortresses.DDNetherFortressGenerator;
import cpw.mods.fml.client.FMLClientHandler;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
@@ -148,30 +146,60 @@ public class EventHookContainer
}
@ForgeSubscribe(priority = EventPriority.HIGHEST)
public boolean LivingDeathEvent(LivingDeathEvent event)
public boolean onDeathWithHighPriority(LivingDeathEvent event)
{
// Teleport the entity to Limbo if it's a player in a pocket dimension and
// if Limbo preserves player inventories. We'll check again in a low-priority event handler
// to give other mods a chance to save the player if Limbo does _not_ preserve inventories.
Entity entity = event.entity;
if (entity instanceof EntityPlayer && properties.LimboEnabled &&
entity.worldObj.provider instanceof PocketProvider)
entity.worldObj.provider instanceof PocketProvider && properties.LimboReturnsInventoryEnabled)
{
EntityPlayer player = (EntityPlayer) entity;
if (!properties.LimboReturnsInventoryEnabled)
{
player.inventory.clearInventory(-1, -1);
}
player.extinguish();
player.clearActivePotions();
ChunkCoordinates coords = LimboProvider.getLimboSkySpawn(player.worldObj.rand);
Point4D destination = new Point4D((int) (coords.posX+entity.posX), coords.posY, (int) (coords.posZ+entity.posZ ), mod_pocketDim.properties.LimboDimensionID);
DDTeleporter.teleportEntity(player, destination, false);
player.setHealth(player.getMaxHealth());
mod_pocketDim.deathTracker.addUsername(player.username);
revivePlayerInLimbo(player);
event.setCanceled(true);
return false;
}
return true;
}
@ForgeSubscribe(priority = EventPriority.LOWEST)
public boolean onDeathWithLowPriority(LivingDeathEvent event)
{
// This low-priority handler gives mods a chance to save a player from death before we apply
// teleporting them to Limbo _without_ preserving their inventory. We also check if the player
// died in a pocket dimension and record it, regardless of whether the player will be sent to Limbo.
Entity entity = event.entity;
if (entity instanceof EntityPlayer && entity.worldObj.provider instanceof PocketProvider)
{
EntityPlayer player = (EntityPlayer) entity;
mod_pocketDim.deathTracker.addUsername(player.username);
if (properties.LimboEnabled && !properties.LimboReturnsInventoryEnabled)
{
player.inventory.clearInventory(-1, -1);
revivePlayerInLimbo(player);
event.setCanceled(true);
}
return false;
}
return true;
}
private void revivePlayerInLimbo(EntityPlayer player)
{
player.extinguish();
player.clearActivePotions();
player.setHealth(player.getMaxHealth());
ChunkCoordinates coords = LimboProvider.getLimboSkySpawn(player.worldObj.rand);
Point4D destination = new Point4D((int) (coords.posX + player.posX), coords.posY, (int) (coords.posZ + player.posZ ), mod_pocketDim.properties.LimboDimensionID);
DDTeleporter.teleportEntity(player, destination, false);
}
@ForgeSubscribe
public void onWorldSave(WorldEvent.Save event)
@@ -179,6 +207,11 @@ public class EventHookContainer
if (event.world.provider.dimensionId == 0)
{
PocketManager.save();
if (mod_pocketDim.deathTracker.isModified())
{
mod_pocketDim.deathTracker.writeToFile();
}
}
}