Improved Monolith Jitter #130
@@ -424,9 +424,10 @@ public abstract class BaseDimDoor extends BlockDoor implements IDimDoor, ITileEn
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}
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}
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@Override
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@Override
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public void initDoorTE(World world, int x, int y, int z)
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public TileEntity initDoorTE(World world, int x, int y, int z)
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{
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{
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TileEntity te = this.createNewTileEntity(world);
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TileEntity te = this.createNewTileEntity(world);
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world.setBlockTileEntity(x, y, z, te);
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world.setBlockTileEntity(x, y, z, te);
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return te;
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}
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}
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}
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}
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@@ -1,6 +1,7 @@
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package StevenDimDoors.mod_pocketDim.blocks;
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package StevenDimDoors.mod_pocketDim.blocks;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.Entity;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.world.World;
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import net.minecraft.world.World;
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public interface IDimDoor
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public interface IDimDoor
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@@ -11,5 +12,5 @@ public interface IDimDoor
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public int getDrops();
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public int getDrops();
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public void initDoorTE(World world, int x, int y, int z);
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public TileEntity initDoorTE(World world, int x, int y, int z);
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}
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}
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@@ -120,9 +120,10 @@ public class TransTrapdoor extends BlockTrapDoor implements IDimDoor, ITileEntit
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}
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}
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@Override
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@Override
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public void initDoorTE(World world, int x, int y, int z)
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public TileEntity initDoorTE(World world, int x, int y, int z)
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{
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{
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TileEntity te = this.createNewTileEntity(world);
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TileEntity te = this.createNewTileEntity(world);
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world.setBlockTileEntity(x, y, z, te);
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world.setBlockTileEntity(x, y, z, te);
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return te;
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}
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}
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}
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}
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@@ -25,6 +25,7 @@ import net.minecraftforge.common.network.packet.DimensionRegisterPacket;
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import StevenDimDoors.mod_pocketDim.DDProperties;
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import StevenDimDoors.mod_pocketDim.DDProperties;
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import StevenDimDoors.mod_pocketDim.Point3D;
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import StevenDimDoors.mod_pocketDim.Point3D;
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import StevenDimDoors.mod_pocketDim.mod_pocketDim;
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import StevenDimDoors.mod_pocketDim.mod_pocketDim;
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import StevenDimDoors.mod_pocketDim.blocks.BaseDimDoor;
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import StevenDimDoors.mod_pocketDim.helpers.yCoordHelper;
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import StevenDimDoors.mod_pocketDim.helpers.yCoordHelper;
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import StevenDimDoors.mod_pocketDim.items.BaseItemDoor;
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import StevenDimDoors.mod_pocketDim.items.BaseItemDoor;
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import StevenDimDoors.mod_pocketDim.items.ItemDimensionalDoor;
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import StevenDimDoors.mod_pocketDim.items.ItemDimensionalDoor;
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@@ -600,7 +601,9 @@ public class DDTeleporter
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}
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}
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BaseItemDoor.placeDoorBlock(destWorld, link.destination().getX(), link.destination().getY()-1, link.destination().getZ(),link.getDestinationOrientation(), door);
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BaseItemDoor.placeDoorBlock(destWorld, link.destination().getX(), link.destination().getY()-1, link.destination().getZ(),link.getDestinationOrientation(), door);
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TileEntity doorDestTE = startWorld.getBlockTileEntity(link.destination().getX(), link.destination().getY(), link.destination().getZ());
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TileEntity doorDestTE = ((BaseDimDoor)door).initDoorTE(destWorld, link.destination().getX(), link.destination().getY(), link.destination().getZ());
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if(doorDestTE instanceof TileEntityDimDoor)
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if(doorDestTE instanceof TileEntityDimDoor)
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{
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{
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@@ -62,7 +62,12 @@ public abstract class DimLink
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}
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}
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public int getDestinationOrientation()
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public int getDestinationOrientation()
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{
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{
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return PocketManager.getLink(link.point.getX(), link.point.getY(), link.point.getZ(), link.point.getDimension()).link().orientation;
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DimLink link = PocketManager.getLink(this.destination().getX(), this.destination().getY(), this.destination().getZ(), this.destination().getDimension());
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if(link !=null)
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{
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return link.orientation();
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}
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return (this.orientation()+2)%4;
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}
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}
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public boolean hasDestination()
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public boolean hasDestination()
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{
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{
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@@ -48,7 +48,6 @@ public class ItemRiftSignature extends Item
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@Override
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@Override
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public boolean onItemUseFirst(ItemStack stack, EntityPlayer player, World world, int x, int y, int z, int side, float hitX, float hitY, float hitZ)
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public boolean onItemUseFirst(ItemStack stack, EntityPlayer player, World world, int x, int y, int z, int side, float hitX, float hitY, float hitZ)
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{
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{
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//TODO- recognize doors and intelligently place rifts on them.
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// We must use onItemUseFirst() instead of onItemUse() because Minecraft checks
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// We must use onItemUseFirst() instead of onItemUse() because Minecraft checks
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// whether the user is in creative mode after calling onItemUse() and undoes any
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// whether the user is in creative mode after calling onItemUse() and undoes any
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// damage we might set to indicate the rift sig has been activated. Otherwise,
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// damage we might set to indicate the rift sig has been activated. Otherwise,
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@@ -27,16 +27,25 @@ import StevenDimDoors.mod_pocketDim.world.PocketProvider;
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public class MobMonolith extends EntityFlying implements IMob
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public class MobMonolith extends EntityFlying implements IMob
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{
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{
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float soundTime = 0;
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public int aggro = 0;
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public int aggro = 0;
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byte textureState = 0;
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private float soundTime = 0;
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float entityCollisionReduction = 100;
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private byte textureState = 0;
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float scaleFactor = 0;
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private float scaleFactor = 0;
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int aggroMax;
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private int aggroMax;
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int destX = 0; // unused fields?
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int destY = 0;
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private static DDProperties properties = null;
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int destZ = 0;
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public MobMonolith(World par1World)
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{
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super(par1World);
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this.setSize(3F, 9.0F);
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this.noClip=true;
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this.scaleFactor = (float) ((rand.nextDouble()/2)+1);
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this.aggroMax = rand.nextInt(245)+200;
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if (properties == null)
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properties = DDProperties.instance();
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}
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@Override
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@Override
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protected void damageEntity(DamageSource par1DamageSource, float par2)
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protected void damageEntity(DamageSource par1DamageSource, float par2)
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@@ -49,19 +58,6 @@ public class MobMonolith extends EntityFlying implements IMob
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{
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{
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return false;
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return false;
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}
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}
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public MobMonolith(World par1World)
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{
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super(par1World);
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this.setSize(3F, 9.0F);
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this.noClip=true;
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this.scaleFactor= (float) ((rand.nextDouble()/2)+1);
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this.aggroMax=rand.nextInt(245)+200;
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if (properties == null)
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properties = DDProperties.instance();
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}
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private static DDProperties properties = null;
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@Override
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@Override
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public boolean canDespawn()
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public boolean canDespawn()
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@@ -245,13 +241,13 @@ public class MobMonolith extends EntityFlying implements IMob
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public boolean attackEntityFrom(DamageSource par1DamageSource, int par2)
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public boolean attackEntityFrom(DamageSource par1DamageSource, int par2)
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{
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{
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if(!(par1DamageSource == DamageSource.inWall))
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if (par1DamageSource == DamageSource.inWall)
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{
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{
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this.aggro=400;
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this.posY = posY + 1;
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}
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}
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else
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else
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{
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{
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this.posY=posY+1;
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this.aggro = this.aggroMax;
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}
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}
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return false;
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return false;
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}
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}
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@@ -5,6 +5,7 @@ import org.lwjgl.opengl.GL12;
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import StevenDimDoors.mod_pocketDim.mod_pocketDim;
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import StevenDimDoors.mod_pocketDim.mod_pocketDim;
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import StevenDimDoors.mod_pocketDim.ticking.MobMonolith;
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import StevenDimDoors.mod_pocketDim.ticking.MobMonolith;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.OpenGlHelper;
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import net.minecraft.client.renderer.OpenGlHelper;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.entity.RenderLiving;
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import net.minecraft.client.renderer.entity.RenderLiving;
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@@ -32,8 +33,23 @@ public class RenderMobObelisk extends RenderLiving
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public void doRenderLiving(EntityLiving entity, double x, double y, double z, float par8, float par9)
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public void doRenderLiving(EntityLiving entity, double x, double y, double z, float par8, float par9)
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{
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{
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int noiseFactor = (int) (50-Math.log(MobMonolith.class.cast(entity).aggro));
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final float minScaling = 0;
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this.render(entity, x+entity.worldObj.rand.nextGaussian()/noiseFactor, y+entity.worldObj.rand.nextGaussian()/noiseFactor, z+entity.worldObj.rand.nextGaussian()/noiseFactor, par8, par9);
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final float maxScaling = 0.1f;
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final int maxAggroLevel = 500;
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MobMonolith monolith = ((MobMonolith) entity);
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// Use linear interpolation to scale how much jitter we want for our given aggro level
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float aggroScaling = minScaling + monolith.aggro * (maxScaling - minScaling) / maxAggroLevel;
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// Calculate jitter - include entity ID to give Monoliths individual jitters
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float time = ((Minecraft.getSystemTime() + 0xF1234568 * monolith.entityId) % 200000) / 50.0F;
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// We use random constants here on purpose just to get different wave forms
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double xJitter = aggroScaling * Math.sin(1.1f * time) * Math.sin(0.8f * time);
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double yJitter = aggroScaling * Math.sin(1.2f * time) * Math.sin(0.9f * time);
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double zJitter = aggroScaling * Math.sin(1.3f * time) * Math.sin(0.7f * time);
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// Render with jitter
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this.render(entity, x + xJitter, y + yJitter, z + zJitter, par8, par9);
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this.func_110827_b(entity, x, y, z, par8, par9);
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this.func_110827_b(entity, x, y, z, par8, par9);
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}
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}
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Reference in New Issue
Block a user