Improved Monolith Jitter #130

Merged
SenseiKiwi merged 4 commits from master into master 2014-01-21 08:14:41 +00:00
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@@ -27,16 +27,25 @@ import StevenDimDoors.mod_pocketDim.world.PocketProvider;
public class MobMonolith extends EntityFlying implements IMob
{
float soundTime = 0;
public int aggro = 0;
byte textureState = 0;
float entityCollisionReduction = 100;
float scaleFactor = 0;
int aggroMax;
int destX = 0; // unused fields?
int destY = 0;
int destZ = 0;
private float soundTime = 0;
private byte textureState = 0;
private float scaleFactor = 0;
private int aggroMax;
private static DDProperties properties = null;
public MobMonolith(World par1World)
{
super(par1World);
this.setSize(3F, 9.0F);
this.noClip=true;
this.scaleFactor = (float) ((rand.nextDouble()/2)+1);
this.aggroMax =rand.nextInt(245)+200;
if (properties == null)
properties = DDProperties.instance();
}
@Override
protected void damageEntity(DamageSource par1DamageSource, float par2)
@@ -49,19 +58,6 @@ public class MobMonolith extends EntityFlying implements IMob
{
return false;
}
public MobMonolith(World par1World)
{
super(par1World);
this.setSize(3F, 9.0F);
this.noClip=true;
this.scaleFactor= (float) ((rand.nextDouble()/2)+1);
this.aggroMax=rand.nextInt(245)+200;
if (properties == null)
properties = DDProperties.instance();
}
private static DDProperties properties = null;
@Override
public boolean canDespawn()