Added Configuration Option for Crafting Stabilized Rift Blade, Minor Additional Changes #13

Merged
SenseiKiwi merged 5 commits from master into master 2013-06-13 06:48:42 +00:00
2 changed files with 622 additions and 643 deletions

View File

@@ -11,236 +11,213 @@ public class DimDoorsConfig
* BlockIDs * BlockIDs
*/ */
public static Property chaosDoor; public static Property UnstableDoorID;
public static Property dimDoor; public static Property DimensionalDoorID;
public static Property exitDoor; public static Property WarpDoorID;
public static Property dimHatch; public static Property TransTrapdoorID;
public static Property transientDoor; public static Property TransientDoorID;
public static Property blockFabric;
public static Property blockRift;
public static Property FabricBlockID;
public static Property RiftBlockID;
/** /**
* WorldGenBlockIDs * WorldGenBlockIDs
*/ */
public static Property blockLimbo; public static Property LimboBlockID;
public static Property blockFabricPerm; public static Property PermaFabricBlockID;
/** /**
* ItemIDs * ItemIDs
*/ */
public static Property itemRiftBlade; public static Property RiftBladeItemID;
public static Property itemRiftSignature; public static Property RiftSignatureItemID;
public static Property itemRiftRemover; public static Property RiftRemoverItemID;
public static Property itemStableFabric; public static Property StableFabricItemID;
public static Property itemStabilizedRiftSignature; public static Property StabilizedRiftSignatureItemID;
public static Property itemDimDoor;
public static Property itemChaosDoor;
public static Property itemExitDoor;
public static Property DimensionalDoorItemID;
public static Property UnstableDoorItemID;
public static Property WarpDoorItemID;
/** /**
* Other IDs * Other IDs
*/ */
public static Property limboBiomeID; public static Property LimboBiomeID;
public static Property pocketBiomeID; public static Property PocketBiomeID;
public static Property limboDimID; public static Property LimboDimensionID;
public static Property limboProviderID; public static Property limboProviderID;
public static Property pocketProviderID; public static Property PocketProviderID;
public static Property doorRenderID; public static Property DoorRenderEntityID;
public static Property monolithID; public static Property MonolithEntityID;
/** /**
* CraftingFlags * CraftingFlags
*/ */
public static Property bCraftDimDoor; public static Property CraftingDimensionaDoorAllowed;
public static Property bCraftExitDoor; public static Property CraftingWarpDoorAllowed;
public static Property bCraftRiftSig; public static Property CraftingRiftSignatureAllowed;
public static Property bCraftRiftRemover; public static Property CraftingRiftRemoverAllowed;
public static Property bCraftUnstableDoor; public static Property CraftingUnstableDoorAllowed;
public static Property bCraftRiftBlade; public static Property CraftingRiftBladeAllowed;
public static Property bCraftDimHatch; public static Property CraftingTransTrapdoorAllowed;
public static Property bCraftChaosDoor; public static Property CraftingStabilizedRiftSignatureAllowed;
/** /**
* OtherFlags * OtherFlags
*/ */
public static Property bWorldGenRifts;
public static Property bRiftSpread;
public static Property bRiftGreif;
public static Property bRiftsSpawnEndermen;
public static Property bLimboActive;
public static Property bHardcoreLimbo;
public static Property bLimboReturnInventory;
public static Property bEnableDoorRender;
public static Property bTNFREAKINGT;
public static Property WorldRiftGenerationEnabled;
public static Property RiftSpreadEnabled;
public static Property RiftGriefingEnabled;
public static Property RiftsSpawnEndermenEnabled;
public static Property LimboEnabled;
public static Property LimboRespawningEnabled;
public static Property LimboReturnsInventoryEnabled;
public static Property DoorRenderingEnabled;
public static Property TNFREAKINGT_Enabled;
/** /**
* Other * Other
*/ */
public static Property HOWMUCHTNT; public static Property NonTntWeight;
public static Property riftSpreadModifier; public static Property RiftSpreadModifier;
public static Property limboReturnRange; public static Property LimboReturnRange;
public static void loadConfig(File configFile) public static void loadConfig(File configFile)
{ {
Configuration config = new Configuration(configFile); Configuration config = new Configuration(configFile);
config.load();
CraftingDimensionaDoorAllowed = config.get("Crafting control", "bCraftDimDoor", true);
CraftingWarpDoorAllowed = config.get("Crafting control", "bCraftExitDoor", true);
CraftingUnstableDoorAllowed = config.get("Crafting control", "bCraftChaosDoor", true);
CraftingTransTrapdoorAllowed = config.get("Crafting control", "bCraftDimHatch", true);
CraftingRiftSignatureAllowed = config.get("Crafting control", "bCraftRiftSig", true);
CraftingRiftRemoverAllowed = config.get("Crafting control", "bCraftRiftRemover", true);
CraftingStabilizedRiftSignatureAllowed = config.get("Crafting control", "bCraftStabilizedRiftSig", true);
CraftingRiftBladeAllowed = config.get("Crafting control", "bCraftRiftBlade", true);
LimboRespawningEnabled = config.get(Configuration.CATEGORY_GENERAL, "bHardcoreLimbo", false);
LimboRespawningEnabled.comment = "True causes the player to respawn in limbo if they die in limbo";
TNFREAKINGT_Enabled = config.get("Configuration.CATEGORY_GENERAL", "EXPLOSIONS!!???!!!?!?!!", false);
RiftGriefingEnabled = config.get(Configuration.CATEGORY_GENERAL, "bRiftGreif", true);
RiftGriefingEnabled.comment = "toggles whether rifts eat blocks around them or not";
DoorRenderingEnabled = config.get(Configuration.CATEGORY_GENERAL, "bEnableDoorRender", true);
LimboReturnsInventoryEnabled = config.get(Configuration.CATEGORY_GENERAL, "bLimboReturnInventory", true);
LimboReturnsInventoryEnabled.comment="Toggles whether or not your inventory is returned upon dying and respawning in limbo";
NonTntWeight=config.get(Configuration.CATEGORY_GENERAL, "HOWMUCHTNT", 25);
NonTntWeight.comment="Chance that a block will not be TNT. must be greater than or equal to 0. Explosions!?!?? must be set to true, and you figure out what it does. ";
MonolithEntityID=config.get(Configuration.CATEGORY_GENERAL, "monolithID", 125);
DimensionalDoorID = config.getBlock("DimensionalDoorID", 1970);
WarpDoorID = config.getBlock("WarpDoorID", 1975);
UnstableDoorID = config.getBlock("UnstableDoorID", 1978);
TransTrapdoorID = config.getBlock("TransdimensionalTrapdoorID", 1971);
TransientDoorID = config.getBlock("TransientDoorID", 1979);
FabricBlockID =config.getBlock("FabricOfRealityBlockID", 1973);
RiftBlockID = config.getBlock("RiftBlockID", 1977);
StabilizedRiftSignatureItemID=config.getItem("Stabilized Rift Signature", 5677);
RiftBladeItemID=config.getItem("Rift Blade", 5676);
UnstableDoorItemID=config.getItem("Chaos Door", 5673);
RiftRemoverItemID=config.getItem("Rift Remover", 5671);
StableFabricItemID=config.getItem("Stable Fabric", 5672);
WarpDoorItemID=config.getItem("Warp Door Item", 5673);
DimensionalDoorItemID=config.getItem("Dimensional Door Item", 5674);
RiftSignatureItemID=config.getItem("Rift Signature Item", 5675);
LimboEnabled=config.get(Configuration.CATEGORY_GENERAL, "bLimboActive", true);
config.load(); LimboBlockID=config.get("Worldgen Block IDs - must be less than 256", "blockLimbo", 217);
PermaFabricBlockID=config.get("Worldgen Block IDs - must be less than 256", "blockFabricPerm", 220);
bCraftDimHatch = config.get("Crafting control", "bCraftDimHatch", true);
bCraftDimDoor = config.get("Crafting control", "bCraftDimDoor", true); LimboDimensionID=config.get(Configuration.CATEGORY_GENERAL, "limboDimID", -23);
DoorRenderEntityID=config.get(Configuration.CATEGORY_GENERAL, "doorRenderID", 89);
bCraftRiftBlade = config.get("Crafting control", "bCraftRiftBlade", true); LimboReturnRange=config.get(Configuration.CATEGORY_GENERAL, "limboReturnRange", 500);
LimboReturnRange.comment = "The farthest possible distance that limbo can send you upon return to the overworld.";
bCraftRiftRemover = config.get("Crafting control", "bCraftRiftRemover", true); PocketProviderID=config.get(Configuration.CATEGORY_GENERAL, "pocketProviderID", 24);
bCraftRiftSig = config.get("Crafting control", "bCraftRiftSig", true); limboProviderID=config.get(Configuration.CATEGORY_GENERAL, "limboProvider ID", 13);
bCraftChaosDoor = config.get("Crafting control", "bCraftChaosDoor", true);
bCraftExitDoor = config.get("Crafting control", "bCraftExitDoor", true);
bHardcoreLimbo = config.get(Configuration.CATEGORY_GENERAL, "bHardcoreLimbo", false); WorldRiftGenerationEnabled = config.get(Configuration.CATEGORY_GENERAL, "bWorldGenRifts", true);
bHardcoreLimbo.comment = "True causes the player to respawn in limbo if they die in limbo"; WorldRiftGenerationEnabled.comment = "Toggles the natrual generation of dungeon rifts in other dimensions";
LimboEnabled = config.get(Configuration.CATEGORY_GENERAL, "bLimboActive", true);
LimboEnabled.comment="Toggles if dying in a pocket dim respawns the player in limbo";
bTNFREAKINGT = config.get("Configuration.CATEGORY_GENERAL", "EXPLOSIONS!!???!!!?!?!!", false); RiftSpreadModifier = config.get(Configuration.CATEGORY_GENERAL, "riftSpreadModifier", 3);
RiftSpreadModifier.comment = "How many times a rift can spread- 0 prevents rifts from spreading at all. I dont recommend putting it highter than 5, because its rather exponential. ";
bRiftGreif = config.get(Configuration.CATEGORY_GENERAL, "bRiftGreif", true); LimboBiomeID=config.get(Configuration.CATEGORY_GENERAL, "limboBiomeID", 251);
bRiftGreif.comment = "toggles whether rifts eat blocks around them or not"; PocketBiomeID=config.get(Configuration.CATEGORY_GENERAL, "pocketBiomeID", 250);
bEnableDoorRender = config.get(Configuration.CATEGORY_GENERAL, "bEnableDoorRender", true);
bLimboReturnInventory = config.get(Configuration.CATEGORY_GENERAL, "bLimboReturnInventory", true);
bLimboReturnInventory.comment="Toggles whether or not your inventory is returned upon dying and respawning in limbo";
HOWMUCHTNT=config.get(Configuration.CATEGORY_GENERAL, "HOWMUCHTNT", 25);
HOWMUCHTNT.comment="Chance that a block will not be TNT. must be greater than 1. Explosions!?!?? must be set to true, and you figure out what it does. ";
monolithID=config.get(Configuration.CATEGORY_GENERAL, "monolithID", 125);
// dimRailID = config.getBlock("Dimensional Rail", 1980).getInt();
chaosDoor = config.getBlock("Chaos Door", 1978);
dimDoor = config.getBlock("Dimensional Door", 1970);
dimHatch = config.getBlock("Transdimensional Trapdoor", 1971);
blockFabric=config.getBlock("Fabric of Reality", 1973);
exitDoor = config.getBlock("Warp Door", 1975);
blockRift = config.getBlock("Rift", 1977);
transientDoor = config.getBlock("transientDoorID", 1979);
itemStabilizedRiftSignature=config.getItem("Stabilized Rift Signature", 5677);
itemRiftBlade=config.getItem("Rift Blade", 5676);
itemChaosDoor=config.getItem("Chaos Door", 5673);
itemRiftRemover=config.getItem("Rift Remover", 5671);
itemStableFabric=config.getItem("Stable Fabric", 5672);
itemExitDoor=config.getItem("Warp Door Item", 5673);
itemDimDoor=config.getItem("Dimensional Door Item", 5674);
itemRiftSignature=config.getItem("Rift Signature Item", 5675);
bLimboActive=config.get(Configuration.CATEGORY_GENERAL, "bLimboActive", true);
blockLimbo=config.get("Worldgen Block IDs - must be less than 256", "blockLimbo", 217);
blockFabricPerm=config.get("Worldgen Block IDs - must be less than 256", "blockFabricPerm", 220);
limboDimID=config.get(Configuration.CATEGORY_GENERAL, "limboDimID", -23);
doorRenderID=config.get(Configuration.CATEGORY_GENERAL, "doorRenderID", 89);
limboReturnRange=config.get(Configuration.CATEGORY_GENERAL, "limboReturnRange", 500);
limboReturnRange.comment = "The farthest possible distance that limbo can send you upon return to the overworld.";
pocketProviderID=config.get(Configuration.CATEGORY_GENERAL, "pocketProviderID", 24);
limboProviderID=config.get(Configuration.CATEGORY_GENERAL, "limboProvider ID", 13);
bWorldGenRifts = config.get(Configuration.CATEGORY_GENERAL, "bWorldGenRifts", true);
bWorldGenRifts.comment = "Toggles the natrual generation of dungeon rifts in other dimensions";
bLimboActive = config.get(Configuration.CATEGORY_GENERAL, "bLimboActive", true);
bLimboActive.comment="Toggles if dying in a pocket dim respawns the player in limbo";
riftSpreadModifier = config.get(Configuration.CATEGORY_GENERAL, "riftSpreadModifier", 3);
riftSpreadModifier.comment = "How many times a rift can spread- 0 prevents rifts from spreading at all. I dont recommend putting it highter than 5, because its rather exponential. ";
limboBiomeID=config.get(Configuration.CATEGORY_GENERAL, "limboBiomeID", 251);
pocketBiomeID=config.get(Configuration.CATEGORY_GENERAL, "pocketBiomeID", 250);
config.save();
config.save(); config.save();
mod_pocketDim.blockDimWallID=blockFabric.getInt(); mod_pocketDim.blockDimWallID=FabricBlockID.getInt();
mod_pocketDim.blockDimWallPermID=blockFabricPerm.getInt(); mod_pocketDim.blockDimWallPermID=PermaFabricBlockID.getInt();
mod_pocketDim.blockLimboID=blockLimbo.getInt(); mod_pocketDim.blockLimboID=LimboBlockID.getInt();
mod_pocketDim.blockRiftID=blockLimbo.getInt(); mod_pocketDim.blockRiftID=LimboBlockID.getInt();
mod_pocketDim.dimDoorID=dimDoor.getInt(); mod_pocketDim.dimDoorID=DimensionalDoorID.getInt();
mod_pocketDim.chaosDoorID=chaosDoor.getInt(); mod_pocketDim.chaosDoorID=UnstableDoorID.getInt();
mod_pocketDim.transientDoorID=transientDoor.getInt(); mod_pocketDim.transientDoorID=TransientDoorID.getInt();
mod_pocketDim.dimHatchID=dimHatch.getInt(); mod_pocketDim.dimHatchID=TransTrapdoorID.getInt();
mod_pocketDim.ExitDoorID=exitDoor.getInt(); mod_pocketDim.ExitDoorID=WarpDoorID.getInt();
mod_pocketDim.blockRiftID=blockRift.getInt(); mod_pocketDim.blockRiftID=RiftBlockID.getInt();
mod_pocketDim.DoorRenderID=doorRenderID.getInt(); mod_pocketDim.DoorRenderID=DoorRenderEntityID.getInt();
mod_pocketDim.hardcoreLimbo=bHardcoreLimbo.getBoolean(false); mod_pocketDim.hardcoreLimbo=LimboRespawningEnabled.getBoolean(false);
mod_pocketDim.enableDimTrapDoor=bCraftDimHatch.getBoolean(true); mod_pocketDim.enableDimTrapDoor=CraftingTransTrapdoorAllowed.getBoolean(true);
mod_pocketDim.enableDoorOpenGL=bEnableDoorRender.getBoolean(true); mod_pocketDim.enableDoorOpenGL=DoorRenderingEnabled.getBoolean(true);
mod_pocketDim.enableIronDimDoor=bCraftDimDoor.getBoolean(true); mod_pocketDim.enableIronDimDoor=CraftingDimensionaDoorAllowed.getBoolean(true);
mod_pocketDim.enableRiftBlade=bCraftRiftBlade.getBoolean(true); mod_pocketDim.enableRiftBlade=CraftingRiftBladeAllowed.getBoolean(true);
mod_pocketDim.enableRiftRemover=bCraftRiftBlade.getBoolean(true); mod_pocketDim.enableRiftRemover=CraftingRiftBladeAllowed.getBoolean(true);
mod_pocketDim.enableRiftSignature=bCraftRiftSig.getBoolean(true); mod_pocketDim.enableRiftSignature=CraftingRiftSignatureAllowed.getBoolean(true);
mod_pocketDim.enableUnstableDoor=bCraftRiftSig.getBoolean(true); mod_pocketDim.enableUnstableDoor=CraftingUnstableDoorAllowed.getBoolean(true);
mod_pocketDim.enableWoodenDimDoor=bCraftExitDoor.getBoolean(true); mod_pocketDim.enableWoodenDimDoor=CraftingWarpDoorAllowed.getBoolean(true);
mod_pocketDim.itemChaosDoorID=itemChaosDoor.getInt(); mod_pocketDim.enableStabilizedRiftSignature=CraftingStabilizedRiftSignatureAllowed.getBoolean(true);
mod_pocketDim.itemDimDoorID=itemDimDoor.getInt(); mod_pocketDim.itemChaosDoorID=UnstableDoorItemID.getInt();
mod_pocketDim.itemExitDoorID=itemExitDoor.getInt(); mod_pocketDim.itemDimDoorID=DimensionalDoorItemID.getInt();
mod_pocketDim.itemLinkSignatureID=itemRiftSignature.getInt(); mod_pocketDim.itemExitDoorID=WarpDoorItemID.getInt();
mod_pocketDim.itemRiftBladeID=itemRiftBlade.getInt(); mod_pocketDim.itemLinkSignatureID=RiftSignatureItemID.getInt();
mod_pocketDim.itemRiftRemoverID=itemRiftRemover.getInt(); mod_pocketDim.itemRiftBladeID=RiftBladeItemID.getInt();
mod_pocketDim.itemStabilizedLinkSignatureID=itemStabilizedRiftSignature.getInt(); mod_pocketDim.itemRiftRemoverID=RiftRemoverItemID.getInt();
mod_pocketDim.itemStableFabricID=itemStableFabric.getInt(); mod_pocketDim.itemStabilizedLinkSignatureID=StabilizedRiftSignatureItemID.getInt();
mod_pocketDim.obeliskID=monolithID.getInt(); mod_pocketDim.itemStableFabricID=StableFabricItemID.getInt();
mod_pocketDim.limboBiomeID=limboBiomeID.getInt(); mod_pocketDim.obeliskID=MonolithEntityID.getInt();
mod_pocketDim.pocketBiomeID=pocketBiomeID.getInt(); mod_pocketDim.limboBiomeID=LimboBiomeID.getInt();
mod_pocketDim.providerID=pocketProviderID.getInt(); mod_pocketDim.pocketBiomeID=PocketBiomeID.getInt();
mod_pocketDim.providerID=PocketProviderID.getInt();
mod_pocketDim.limboProviderID=limboProviderID.getInt(); mod_pocketDim.limboProviderID=limboProviderID.getInt();
mod_pocketDim.limboExitRange=limboReturnRange.getInt(); mod_pocketDim.limboExitRange=LimboReturnRange.getInt();
mod_pocketDim.TNFREAKINGT=bTNFREAKINGT.getBoolean(false); mod_pocketDim.TNFREAKINGT=TNFREAKINGT_Enabled.getBoolean(false);
mod_pocketDim.riftsInWorldGen=bWorldGenRifts.getBoolean(true); mod_pocketDim.riftsInWorldGen=WorldRiftGenerationEnabled.getBoolean(true);
mod_pocketDim.riftSpreadFactor=riftSpreadModifier.getInt(); mod_pocketDim.riftSpreadFactor=RiftSpreadModifier.getInt();
mod_pocketDim.returnInventory=bLimboReturnInventory.getBoolean(true); mod_pocketDim.returnInventory=LimboReturnsInventoryEnabled.getBoolean(true);
mod_pocketDim.HOW_MUCH_TNT=HOWMUCHTNT.getInt(); mod_pocketDim.HOW_MUCH_TNT=NonTntWeight.getInt() + 1; //workaround so the generator code doesn't have to be changed
mod_pocketDim.limboDimID = limboDimID.getInt(); mod_pocketDim.limboDimID = LimboDimensionID.getInt();
mod_pocketDim.isLimboActive= bLimboActive.getBoolean(true); mod_pocketDim.isLimboActive= LimboEnabled.getBoolean(true);
} }

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@@ -77,115 +77,112 @@ import cpw.mods.fml.relauncher.Side;
@Mod(modid = mod_pocketDim.modid, name = "Dimensional Doors", version = mod_pocketDim.version) @Mod(modid = mod_pocketDim.modid, name = "Dimensional Doors", version = mod_pocketDim.version)
@NetworkMod(clientSideRequired = true, serverSideRequired = false, @NetworkMod(clientSideRequired = true, serverSideRequired = false,
clientPacketHandlerSpec = clientPacketHandlerSpec =
@SidedPacketHandler(channels = {"pocketDim" }, packetHandler = ClientPacketHandler.class), @SidedPacketHandler(channels = {"pocketDim" }, packetHandler = ClientPacketHandler.class),
serverPacketHandlerSpec = serverPacketHandlerSpec =
@SidedPacketHandler(channels = {"pocketDim" }, packetHandler = ServerPacketHandler.class), @SidedPacketHandler(channels = {"pocketDim" }, packetHandler = ServerPacketHandler.class),
channels={"DimDoorPackets"}, packetHandler = PacketHandler.class, connectionHandler=ConnectionHandler.class) channels={"DimDoorPackets"}, packetHandler = PacketHandler.class, connectionHandler=ConnectionHandler.class)
public class mod_pocketDim public class mod_pocketDim
{ {
public static final String version = "1.5.2R1.3.6RC1"; public static final String version = "1.5.2R1.3.6RC1";
public static final String modid = "DimDoors"; public static final String modid = "DimDoors";
//need to clean up //need to clean up
@SidedProxy(clientSide = "StevenDimDoors.mod_pocketDimClient.ClientProxy", serverSide = "StevenDimDoors.mod_pocketDim.CommonProxy") @SidedProxy(clientSide = "StevenDimDoors.mod_pocketDimClient.ClientProxy", serverSide = "StevenDimDoors.mod_pocketDim.CommonProxy")
public static CommonProxy proxy; public static CommonProxy proxy;
@Instance("PocketDimensions") @Instance("PocketDimensions")
public static mod_pocketDim instance = new mod_pocketDim(); public static mod_pocketDim instance = new mod_pocketDim();
public static SchematicLoader loader = new SchematicLoader(); public static SchematicLoader loader = new SchematicLoader();
public static pocketTeleporter teleporter = new pocketTeleporter(); public static pocketTeleporter teleporter = new pocketTeleporter();
public static DungeonHelper dungeonHelper= new DungeonHelper(); public static DungeonHelper dungeonHelper= new DungeonHelper();
public static final ICommand printDimData = new CommandPrintDimData(); public static final ICommand printDimData = new CommandPrintDimData();
public static final ICommand removeRiftsCommand = new CommandDeleteRifts(); public static final ICommand removeRiftsCommand = new CommandDeleteRifts();
public static final ICommand pruneDimsCommand = new CommandPruneDims(); public static final ICommand pruneDimsCommand = new CommandPruneDims();
public static final ICommand removeAllLinksCommand = new CommandDeleteAllLinks(); public static final ICommand removeAllLinksCommand = new CommandDeleteAllLinks();
public static final ICommand deleteDimDataCommand = new CommandDeleteDimData(); public static final ICommand deleteDimDataCommand = new CommandDeleteDimData();
public static final ICommand addDungeonRift = new CommandAddDungeonRift(); public static final ICommand addDungeonRift = new CommandAddDungeonRift();
public static final ICommand endDungeonCreation = new CommandEndDungeonCreation(); public static final ICommand endDungeonCreation = new CommandEndDungeonCreation();
public static final ICommand startDungeonCreation = new CommandStartDungeonCreation(); public static final ICommand startDungeonCreation = new CommandStartDungeonCreation();
public static int providerID; public static int providerID;
public static int dimDoorID; public static int dimDoorID;
public static int ExitDoorID; public static int ExitDoorID;
// public static int linkExitDoorID; // public static int linkExitDoorID;
public static int itemLinkSignatureID; public static int itemLinkSignatureID;
public static int blockRiftID; public static int blockRiftID;
public static int transientDoorID; public static int transientDoorID;
public static int itemRiftBladeID; public static int itemRiftBladeID;
public static int limboExitRange; public static int limboExitRange;
// public static int railRenderID; // public static int railRenderID;
public static String schematicContainer; public static String schematicContainer;
public static int itemStableFabricID; public static int itemStableFabricID;
public static int itemStabilizedLinkSignatureID; public static int itemStabilizedLinkSignatureID;
public static int itemExitDoorID; public static int itemExitDoorID;
public static int limboDimID; public static int limboDimID;
public static int limboProviderID; public static int limboProviderID;
public static int itemChaosDoorID; public static int itemChaosDoorID;
public static int chaosDoorID; public static int chaosDoorID;
public static int blockLimboID; public static int blockLimboID;
public static int dimHatchID; public static int dimHatchID;
// public static int dimRailID; // public static int dimRailID;
public static int riftSpreadFactor; public static int riftSpreadFactor;
public static int DoorRenderID=55; public static int DoorRenderID=55;
public static int HOW_MUCH_TNT; public static int HOW_MUCH_TNT;
public static int itemDimDoorID; public static int itemDimDoorID;
///public static int linkDimDoorID; ///public static int linkDimDoorID;
public static int blockDimWallID; public static int blockDimWallID;
public static int itemRiftRemoverID; public static int itemRiftRemoverID;
public static int blockDimWallPermID; public static int blockDimWallPermID;
public static int obeliskID; public static int obeliskID;
//public static Block linkDimDoor; //public static Block linkDimDoor;
public static Block transientDoor; public static Block transientDoor;
public static Block ExitDoor; public static Block ExitDoor;
public static Block chaosDoor; public static Block chaosDoor;
// public static Block linkExitDoor; // public static Block linkExitDoor;
public static Block blockRift; public static Block blockRift;
public static Block blockLimbo; public static Block blockLimbo;
public static Block dimDoor; public static Block dimDoor;
// public static Block dimRail; // public static Block dimRail;
public static Block blockDimWall; public static Block blockDimWall;
public static Block dimHatch; public static Block dimHatch;
public static Block blockDimWallPerm; public static Block blockDimWallPerm;
public static Item itemRiftBlade; public static Item itemRiftBlade;
public static Item itemDimDoor; public static Item itemDimDoor;
public static Item itemExitDoor; public static Item itemExitDoor;
public static Item itemRiftRemover; public static Item itemRiftRemover;
public static Item itemLinkSignature; public static Item itemLinkSignature;
public static Item itemStableFabric; public static Item itemStableFabric;
public static Item itemChaosDoor; public static Item itemChaosDoor;
public static Item itemStabilizedLinkSignature; public static Item itemStabilizedLinkSignature;
public static BiomeGenBase limboBiome; public static BiomeGenBase limboBiome;
public static BiomeGenBase pocketBiome; public static BiomeGenBase pocketBiome;
public static int limboBiomeID; public static int limboBiomeID;
public static int pocketBiomeID; public static int pocketBiomeID;
public static PlayerRespawnTracker tracker= new PlayerRespawnTracker(); public static PlayerRespawnTracker tracker= new PlayerRespawnTracker();
public static HashMap<String,ArrayList<EntityItem>> limboSpawnInventory=new HashMap<String,ArrayList<EntityItem>>(); public static HashMap<String,ArrayList<EntityItem>> limboSpawnInventory=new HashMap<String,ArrayList<EntityItem>>();
public static ArrayList blocksImmuneToRift= new ArrayList(); public static ArrayList<Integer> blocksImmuneToRift= new ArrayList<Integer>();
@@ -193,35 +190,37 @@ public class mod_pocketDim
public static boolean riftsInWorldGen; public static boolean riftsInWorldGen;
public static boolean isLimboActive; public static boolean isLimboActive;
public static boolean enableIronDimDoor; public static boolean enableIronDimDoor;
public static boolean enableWoodenDimDoor; public static boolean enableWoodenDimDoor;
public static boolean enableRiftSignature; public static boolean enableRiftSignature;
public static boolean enableRiftRemover; public static boolean enableRiftRemover;
public static boolean enableUnstableDoor; public static boolean enableUnstableDoor;
public static boolean enableRiftBlade; public static boolean enableRiftBlade;
// public static boolean enableDimRail; // public static boolean enableDimRail;
public static boolean enableDimTrapDoor; public static boolean enableDimTrapDoor;
public static boolean enableDoorOpenGL; public static boolean enableStabilizedRiftSignature;
public static boolean hardcoreLimbo; public static boolean enableDoorOpenGL;
public static boolean returnInventory; public static boolean hardcoreLimbo;
public static boolean returnInventory;
public static boolean hasInitDims=false; public static boolean hasInitDims=false;
public static boolean TNFREAKINGT; public static boolean TNFREAKINGT;
public static boolean isPlayerWearingGoogles=false; public static boolean isPlayerWearingGoogles=false;
@@ -230,12 +229,12 @@ public class mod_pocketDim
public static RiftGenerator riftGen = new RiftGenerator(); public static RiftGenerator riftGen = new RiftGenerator();
// public static World limbo= null; // public static World limbo= null;
public static long genTime; public static long genTime;
public static boolean enableRiftGrief; public static boolean enableRiftGrief;
@@ -246,34 +245,34 @@ public class mod_pocketDim
@PreInit @PreInit
public void PreInit(FMLPreInitializationEvent event) public void PreInit(FMLPreInitializationEvent event)
{ {
MinecraftForge.EVENT_BUS.register(new EventHookContainer()); MinecraftForge.EVENT_BUS.register(new EventHookContainer());
File configFile = event.getSuggestedConfigurationFile(); File configFile = event.getSuggestedConfigurationFile();
Configuration config = new Configuration(configFile); Configuration config = new Configuration(configFile);
DimDoorsConfig.loadConfig(configFile); DimDoorsConfig.loadConfig(configFile);
String schematicDir = configFile.getParent()+"/DimDoors_Custom_schematics"; String schematicDir = configFile.getParent()+"/DimDoors_Custom_schematics";
this.schematicContainer=schematicDir; this.schematicContainer=schematicDir;
File file= new File(schematicDir); File file= new File(schematicDir);
file.mkdir(); file.mkdir();
String helpFile = "/mods/DimDoors/How_to_add_dungeons.txt"; String helpFile = "/mods/DimDoors/How_to_add_dungeons.txt";
if(new File(helpFile).exists()) if(new File(helpFile).exists())
{ {
copyfile.copyFile(helpFile, file+"/How_to_add_dungeons.txt"); copyfile.copyFile(helpFile, file+"/How_to_add_dungeons.txt");
} }
dungeonHelper.importCustomDungeons(schematicDir); dungeonHelper.importCustomDungeons(schematicDir);
dungeonHelper.registerBaseDungeons(); dungeonHelper.registerBaseDungeons();
dungeonHelper.registerDungeonTypeTags(); dungeonHelper.registerDungeonTypeTags();
@@ -290,122 +289,122 @@ public class mod_pocketDim
} }
@Init @Init
public void Init(FMLInitializationEvent event) public void Init(FMLInitializationEvent event)
{ {
transientDoor = (new TransientDoor(transientDoorID, Material.iron)).setHardness(1.0F) .setUnlocalizedName("transientDoor"); transientDoor = (new TransientDoor(transientDoorID, Material.iron)).setHardness(1.0F) .setUnlocalizedName("transientDoor");
// linkDimDoor = (new linkDimDoor(linkDimDoorID, Material.iron)).setHardness(1.0F) .setUnlocalizedName("dimDoorLink"); // linkDimDoor = (new linkDimDoor(linkDimDoorID, Material.iron)).setHardness(1.0F) .setUnlocalizedName("dimDoorLink");
blockDimWall = (new BlockDimWall(blockDimWallID, 0, Material.iron)).setLightValue(1.0F).setHardness(0.1F).setUnlocalizedName("blockDimWall"); blockDimWall = (new BlockDimWall(blockDimWallID, 0, Material.iron)).setLightValue(1.0F).setHardness(0.1F).setUnlocalizedName("blockDimWall");
blockDimWallPerm = (new BlockDimWallPerm(blockDimWallPermID, 0, Material.iron)).setLightValue(1.0F).setBlockUnbreakable().setHardness(100000.0F).setUnlocalizedName("blockDimWallPerm"); blockDimWallPerm = (new BlockDimWallPerm(blockDimWallPermID, 0, Material.iron)).setLightValue(1.0F).setBlockUnbreakable().setHardness(100000.0F).setUnlocalizedName("blockDimWallPerm");
ExitDoor = (new ExitDoor(ExitDoorID, Material.wood)).setHardness(1.0F) .setUnlocalizedName("dimDoorWarp"); ExitDoor = (new ExitDoor(ExitDoorID, Material.wood)).setHardness(1.0F) .setUnlocalizedName("dimDoorWarp");
// linkExitDoor = (new linkExitDoor(linkExitDoorID, Material.wood)).setHardness(1.0F) .setUnlocalizedName("dimDoorexitlink"); // linkExitDoor = (new linkExitDoor(linkExitDoorID, Material.wood)).setHardness(1.0F) .setUnlocalizedName("dimDoorexitlink");
blockRift = (new BlockRift(blockRiftID, 0, Material.air).setHardness(1.0F) .setUnlocalizedName("rift")); blockRift = (new BlockRift(blockRiftID, 0, Material.air).setHardness(1.0F) .setUnlocalizedName("rift"));
blockLimbo = (new BlockLimbo(blockLimboID, 15, Material.iron).setHardness(.2F).setUnlocalizedName("BlockLimbo").setLightValue(.0F)); blockLimbo = (new BlockLimbo(blockLimboID, 15, Material.iron).setHardness(.2F).setUnlocalizedName("BlockLimbo").setLightValue(.0F));
chaosDoor = (new ChaosDoor(chaosDoorID, Material.iron).setHardness(.2F).setUnlocalizedName("chaosDoor").setLightValue(.0F) ); chaosDoor = (new ChaosDoor(chaosDoorID, Material.iron).setHardness(.2F).setUnlocalizedName("chaosDoor").setLightValue(.0F) );
dimDoor = (new dimDoor(dimDoorID, Material.iron)).setHardness(1.0F).setResistance(2000.0F) .setUnlocalizedName("dimDoor"); dimDoor = (new dimDoor(dimDoorID, Material.iron)).setHardness(1.0F).setResistance(2000.0F) .setUnlocalizedName("dimDoor");
dimHatch = (new dimHatch(dimHatchID, 84, Material.iron)).setHardness(1.0F) .setUnlocalizedName("dimHatch"); dimHatch = (new dimHatch(dimHatchID, 84, Material.iron)).setHardness(1.0F) .setUnlocalizedName("dimHatch");
// dimRail = (new DimRail(dimRailID, 88, false)).setHardness(.5F) .setUnlocalizedName("dimRail"); // dimRail = (new DimRail(dimRailID, 88, false)).setHardness(.5F) .setUnlocalizedName("dimRail");
itemDimDoor = (new itemDimDoor(itemDimDoorID, Material.iron)).setUnlocalizedName("itemDimDoor"); itemDimDoor = (new itemDimDoor(itemDimDoorID, Material.iron)).setUnlocalizedName("itemDimDoor");
itemExitDoor = (new itemExitDoor(itemExitDoorID, Material.wood)).setUnlocalizedName("itemDimDoorWarp"); itemExitDoor = (new itemExitDoor(itemExitDoorID, Material.wood)).setUnlocalizedName("itemDimDoorWarp");
itemLinkSignature = (new itemLinkSignature(itemLinkSignatureID )).setUnlocalizedName("itemLinkSignature"); itemLinkSignature = (new itemLinkSignature(itemLinkSignatureID )).setUnlocalizedName("itemLinkSignature");
itemRiftRemover = (new itemRiftRemover(itemRiftRemoverID, Material.wood)).setUnlocalizedName("itemRiftRemover"); itemRiftRemover = (new itemRiftRemover(itemRiftRemoverID, Material.wood)).setUnlocalizedName("itemRiftRemover");
itemStableFabric = (new ItemStableFabric(itemStableFabricID, 0)).setUnlocalizedName("itemStableFabric"); itemStableFabric = (new ItemStableFabric(itemStableFabricID, 0)).setUnlocalizedName("itemStableFabric");
itemChaosDoor = (new ItemChaosDoor(itemChaosDoorID, Material.iron)).setUnlocalizedName("itemChaosDoor"); itemChaosDoor = (new ItemChaosDoor(itemChaosDoorID, Material.iron)).setUnlocalizedName("itemChaosDoor");
itemRiftBlade = (new ItemRiftBlade(itemRiftBladeID, Material.iron)).setUnlocalizedName("ItemRiftBlade"); itemRiftBlade = (new ItemRiftBlade(itemRiftBladeID, Material.iron)).setUnlocalizedName("ItemRiftBlade");
itemStabilizedLinkSignature = (new ItemStabilizedRiftSignature(itemStabilizedLinkSignatureID)).setUnlocalizedName("itemStabilizedRiftSig"); itemStabilizedLinkSignature = (new ItemStabilizedRiftSignature(itemStabilizedLinkSignatureID)).setUnlocalizedName("itemStabilizedRiftSig");
this.limboBiome= (new BiomeGenLimbo(this.limboBiomeID) ); this.limboBiome= (new BiomeGenLimbo(this.limboBiomeID) );
this.pocketBiome= (new BiomeGenPocket(this.pocketBiomeID)); this.pocketBiome= (new BiomeGenPocket(this.pocketBiomeID));
GameRegistry.registerWorldGenerator(this.riftGen); GameRegistry.registerWorldGenerator(this.riftGen);
//GameRegistry.registerBlock(dimRail, "Dimensional Rail"); //GameRegistry.registerBlock(dimRail, "Dimensional Rail");
GameRegistry.registerBlock(chaosDoor, "Unstable Door"); GameRegistry.registerBlock(chaosDoor, "Unstable Door");
GameRegistry.registerBlock(ExitDoor, "Warp Door"); GameRegistry.registerBlock(ExitDoor, "Warp Door");
//GameRegistry.registerBlock(linkExitDoor, "Warp Door link"); //GameRegistry.registerBlock(linkExitDoor, "Warp Door link");
GameRegistry.registerBlock(blockRift, "Rift"); GameRegistry.registerBlock(blockRift, "Rift");
GameRegistry.registerBlock(blockLimbo, "Unraveled Fabric"); GameRegistry.registerBlock(blockLimbo, "Unraveled Fabric");
//GameRegistry.registerBlock(linkDimDoor, "Dimensional Door link"); //GameRegistry.registerBlock(linkDimDoor, "Dimensional Door link");
GameRegistry.registerBlock(dimDoor, "Dimensional Door"); GameRegistry.registerBlock(dimDoor, "Dimensional Door");
GameRegistry.registerBlock(dimHatch,"Transdimensional Trapdoor"); GameRegistry.registerBlock(dimHatch,"Transdimensional Trapdoor");
GameRegistry.registerBlock(blockDimWall, "Fabric of Reality"); GameRegistry.registerBlock(blockDimWall, "Fabric of Reality");
GameRegistry.registerBlock(blockDimWallPerm, "Fabric of RealityPerm"); GameRegistry.registerBlock(blockDimWallPerm, "Fabric of RealityPerm");
GameRegistry.registerBlock(transientDoor, "transientDoor"); GameRegistry.registerBlock(transientDoor, "transientDoor");
GameRegistry.registerPlayerTracker(tracker); GameRegistry.registerPlayerTracker(tracker);
DimensionManager.registerProviderType(this.providerID, pocketProvider.class, false); DimensionManager.registerProviderType(this.providerID, pocketProvider.class, false);
DimensionManager.registerProviderType(this.limboProviderID, LimboProvider.class, false); DimensionManager.registerProviderType(this.limboProviderID, LimboProvider.class, false);
DimensionManager.registerDimension(this.limboDimID , this.limboProviderID); DimensionManager.registerDimension(this.limboDimID , this.limboProviderID);
LanguageRegistry.addName(transientDoor , "transientDoor"); LanguageRegistry.addName(transientDoor , "transientDoor");
LanguageRegistry.addName(blockRift , "Rift"); LanguageRegistry.addName(blockRift , "Rift");
LanguageRegistry.addName(blockLimbo , "Unraveled Fabric"); LanguageRegistry.addName(blockLimbo , "Unraveled Fabric");
LanguageRegistry.addName(ExitDoor , "Warp Door"); LanguageRegistry.addName(ExitDoor , "Warp Door");
LanguageRegistry.addName(chaosDoor , "Unstable Door"); LanguageRegistry.addName(chaosDoor , "Unstable Door");
//LanguageRegistry.addName(linkDimDoor, "Dimensional Door"); //LanguageRegistry.addName(linkDimDoor, "Dimensional Door");
LanguageRegistry.addName(blockDimWall , "Fabric of Reality"); LanguageRegistry.addName(blockDimWall , "Fabric of Reality");
LanguageRegistry.addName(blockDimWallPerm , "Fabric of Reality"); LanguageRegistry.addName(blockDimWallPerm , "Fabric of Reality");
LanguageRegistry.addName(dimDoor, "Dimensional Door"); LanguageRegistry.addName(dimDoor, "Dimensional Door");
LanguageRegistry.addName(dimHatch, "Transdimensional Trapdoor"); LanguageRegistry.addName(dimHatch, "Transdimensional Trapdoor");
LanguageRegistry.addName(itemExitDoor , "Warp Door"); LanguageRegistry.addName(itemExitDoor , "Warp Door");
LanguageRegistry.addName(itemLinkSignature , "Rift Signature"); LanguageRegistry.addName(itemLinkSignature , "Rift Signature");
LanguageRegistry.addName(itemStabilizedLinkSignature, "Stabilized Rift Signature"); LanguageRegistry.addName(itemStabilizedLinkSignature, "Stabilized Rift Signature");
LanguageRegistry.addName(itemRiftRemover , "Rift Remover"); LanguageRegistry.addName(itemRiftRemover , "Rift Remover");
LanguageRegistry.addName(itemStableFabric , "Stable Fabric"); LanguageRegistry.addName(itemStableFabric , "Stable Fabric");
LanguageRegistry.addName(itemChaosDoor , "Unstable Door"); LanguageRegistry.addName(itemChaosDoor , "Unstable Door");
LanguageRegistry.addName(itemDimDoor, "Dimensional Door"); LanguageRegistry.addName(itemDimDoor, "Dimensional Door");
LanguageRegistry.addName(itemRiftBlade , "Rift Blade"); LanguageRegistry.addName(itemRiftBlade , "Rift Blade");
TickRegistry.registerTickHandler(new ClientTickHandler(), Side.CLIENT); TickRegistry.registerTickHandler(new ClientTickHandler(), Side.CLIENT);
TickRegistry.registerTickHandler(new CommonTickHandler(), Side.SERVER); TickRegistry.registerTickHandler(new CommonTickHandler(), Side.SERVER);
//GameRegistry.registerTileEntity(TileEntityDimDoor.class, "TileEntityDimRail"); //GameRegistry.registerTileEntity(TileEntityDimDoor.class, "TileEntityDimRail");
GameRegistry.registerTileEntity(TileEntityDimDoor.class, "TileEntityDimDoor"); GameRegistry.registerTileEntity(TileEntityDimDoor.class, "TileEntityDimDoor");
GameRegistry.registerTileEntity(TileEntityRift.class, "TileEntityRift"); GameRegistry.registerTileEntity(TileEntityRift.class, "TileEntityRift");
EntityRegistry.registerModEntity(MobObelisk.class, "Obelisk", this.obeliskID, this,70, 1, true); EntityRegistry.registerModEntity(MobObelisk.class, "Obelisk", this.obeliskID, this,70, 1, true);
EntityList.IDtoClassMapping.put(this.obeliskID, MobObelisk.class); EntityList.IDtoClassMapping.put(this.obeliskID, MobObelisk.class);
EntityList.entityEggs.put(this.obeliskID, new EntityEggInfo(this.obeliskID, 0, 0xffffff)); EntityList.entityEggs.put(this.obeliskID, new EntityEggInfo(this.obeliskID, 0, 0xffffff));
LanguageRegistry.instance().addStringLocalization("entity.DimDoors.Obelisk.name", "Monolith"); LanguageRegistry.instance().addStringLocalization("entity.DimDoors.Obelisk.name", "Monolith");
//GameRegistry.addBiome(this.limboBiome); //GameRegistry.addBiome(this.limboBiome);
//GameRegistry.addBiome(this.pocketBiome); //GameRegistry.addBiome(this.pocketBiome);
if(this.enableIronDimDoor) if(this.enableIronDimDoor)
{ {
GameRegistry.addRecipe(new ItemStack(itemDimDoor, 1), new Object[] GameRegistry.addRecipe(new ItemStack(itemDimDoor, 1), new Object[]
{ {
" ", "yxy", " ", 'x', Item.enderPearl, 'y', Item.doorIron " ", "yxy", " ", 'x', Item.enderPearl, 'y', Item.doorIron
}); });
GameRegistry.addRecipe(new ItemStack(itemDimDoor, 1), new Object[] GameRegistry.addRecipe(new ItemStack(itemDimDoor, 1), new Object[]
{ {
" ", "yxy", " ", 'x', this.itemStableFabric, 'y', Item.doorIron " ", "yxy", " ", 'x', this.itemStableFabric, 'y', Item.doorIron
}); });
} }
/** /**
if(this.enableDimRail) if(this.enableDimRail)
{ {
GameRegistry.addRecipe(new ItemStack(dimRail, 1), new Object[] GameRegistry.addRecipe(new ItemStack(dimRail, 1), new Object[]
@@ -418,180 +417,183 @@ public class mod_pocketDim
" ", "yxy", " ", 'x', this.itemExitDoor, 'y', Block.rail " ", "yxy", " ", 'x', this.itemExitDoor, 'y', Block.rail
}); });
} }
**/ **/
if(this.enableUnstableDoor) if(this.enableUnstableDoor)
{
GameRegistry.addRecipe(new ItemStack(itemChaosDoor, 1), new Object[]
{
" ", "yxy", " ", 'x', Item.eyeOfEnder, 'y', this.itemDimDoor
});
}
if(this.enableWoodenDimDoor)
{
GameRegistry.addRecipe(new ItemStack(itemExitDoor, 1), new Object[]
{
" ", "yxy", " ", 'x', Item.enderPearl, 'y', Item.doorWood
});
GameRegistry.addRecipe(new ItemStack(itemExitDoor, 1), new Object[]
{
" ", "yxy", " ", 'x', this.itemStableFabric, 'y', Item.doorWood
});
}
if(this.enableDimTrapDoor)
{
GameRegistry.addRecipe(new ItemStack(dimHatch, 1), new Object[]
{
" y ", " x ", " y ", 'x', Item.enderPearl, 'y', Block.trapdoor
});
GameRegistry.addRecipe(new ItemStack(dimHatch, 1), new Object[]
{
" y ", " x ", " y ", 'x', this.itemStableFabric, 'y', Block.trapdoor
});
}
if(this.enableRiftSignature)
{
GameRegistry.addRecipe(new ItemStack(itemLinkSignature, 1), new Object[]
{
" y ", "yxy", " y ", 'x', Item.enderPearl, 'y', Item.ingotIron
});
GameRegistry.addRecipe(new ItemStack(itemLinkSignature, 1), new Object[]
{
" y ", "yxy", " y ", 'x', this.itemStableFabric, 'y', Item.ingotIron
});
}
if(this.enableRiftRemover)
{
GameRegistry.addRecipe(new ItemStack(itemRiftRemover, 1), new Object[]
{
" y ", "yxy", " y ", 'x', Item.enderPearl, 'y', Item.ingotGold
});
GameRegistry.addRecipe(new ItemStack(itemRiftRemover, 1), new Object[]
{
"yyy", "yxy", "yyy", 'x', this.itemStableFabric, 'y', Item.ingotGold
});
}
if(this.enableRiftBlade)
{
GameRegistry.addRecipe(new ItemStack(itemRiftBlade, 1), new Object[]
{
" x ", " x ", " y ", 'x', Item.enderPearl, 'y',this.itemRiftRemover
});
}
GameRegistry.addRecipe(new ItemStack(itemStableFabric, 4), new Object[]
{
" y ", "yxy", " y ", 'x', Item.enderPearl, 'y', this.blockDimWall
});
GameRegistry.addRecipe(new ItemStack(itemStableFabric, 4), new Object[]
{
" y ", "yxy", " y ", 'x', Item.enderPearl, 'y', this.blockLimbo
});
GameRegistry.addRecipe(new ItemStack(this.itemStabilizedLinkSignature,1), new Object[]
{
" y ", "yxy", " y ", 'x', this.itemLinkSignature, 'y', this.itemStableFabric
});
this.blocksImmuneToRift.add(this.blockDimWallID);
this.blocksImmuneToRift.add(this.blockDimWallPermID);
this.blocksImmuneToRift.add(this.dimDoorID);
this.blocksImmuneToRift.add(this.ExitDoorID);
// this.blocksImmuneToRift.add(this.linkDimDoorID);
// this.blocksImmuneToRift.add(this.linkExitDoorID);
this.blocksImmuneToRift.add(this.dimHatchID);
this.blocksImmuneToRift.add(this.chaosDoorID);
this.blocksImmuneToRift.add(this.blockRiftID);
this.blocksImmuneToRift.add(this.transientDoorID);
this.blocksImmuneToRift.add(Block.blockIron.blockID);
this.blocksImmuneToRift.add(Block.blockDiamond.blockID);
this.blocksImmuneToRift.add(Block.blockEmerald.blockID);
this.blocksImmuneToRift.add(Block.blockGold.blockID);
this.blocksImmuneToRift.add(Block.blockLapis.blockID);
this.blocksImmuneToRift.add(Block.bedrock.blockID);
dungeonHelper.registerFlipBlocks();
/**
**/
proxy.loadTextures();
proxy.registerRenderers();
}
@PostInit
public void PostInit(FMLPostInitializationEvent event)
{
}
@ServerStopping
public void serverStopping(FMLServerStoppingEvent event)
{
try
{
dimHelper.instance.save();
dimHelper.instance.unregsisterDims();
dimHelper.dimList.clear();
dimHelper.blocksToDecay.clear();
dimHelper.instance.interDimLinkList.clear();
this.hasInitDims=false;
}
catch(Exception e)
{
e.printStackTrace();
}
}
@ServerStarting
public void serverStarting(FMLServerStartingEvent event)
{
event.registerServerCommand(removeRiftsCommand);
event.registerServerCommand(pruneDimsCommand);
event.registerServerCommand(removeAllLinksCommand);
event.registerServerCommand(deleteDimDataCommand);
event.registerServerCommand(addDungeonRift);
event.registerServerCommand(this.startDungeonCreation);
event.registerServerCommand(this.printDimData);
event.registerServerCommand(this.endDungeonCreation);
dimHelper.instance.load();
if(!dimHelper.dimList.containsKey(this.limboDimID))
{ {
dimHelper.instance.dimList.put(mod_pocketDim.limboDimID, new DimData( mod_pocketDim.limboDimID, false, 0, new LinkData())); GameRegistry.addRecipe(new ItemStack(itemChaosDoor, 1), new Object[]
{
" ", "yxy", " ", 'x', Item.eyeOfEnder, 'y', this.itemDimDoor
});
}
if(this.enableWoodenDimDoor)
{
GameRegistry.addRecipe(new ItemStack(itemExitDoor, 1), new Object[]
{
" ", "yxy", " ", 'x', Item.enderPearl, 'y', Item.doorWood
});
GameRegistry.addRecipe(new ItemStack(itemExitDoor, 1), new Object[]
{
" ", "yxy", " ", 'x', this.itemStableFabric, 'y', Item.doorWood
});
}
if(this.enableDimTrapDoor)
{
GameRegistry.addRecipe(new ItemStack(dimHatch, 1), new Object[]
{
" y ", " x ", " y ", 'x', Item.enderPearl, 'y', Block.trapdoor
});
GameRegistry.addRecipe(new ItemStack(dimHatch, 1), new Object[]
{
" y ", " x ", " y ", 'x', this.itemStableFabric, 'y', Block.trapdoor
});
}
if(this.enableRiftSignature)
{
GameRegistry.addRecipe(new ItemStack(itemLinkSignature, 1), new Object[]
{
" y ", "yxy", " y ", 'x', Item.enderPearl, 'y', Item.ingotIron
});
GameRegistry.addRecipe(new ItemStack(itemLinkSignature, 1), new Object[]
{
" y ", "yxy", " y ", 'x', this.itemStableFabric, 'y', Item.ingotIron
});
}
if(this.enableRiftRemover)
{
GameRegistry.addRecipe(new ItemStack(itemRiftRemover, 1), new Object[]
{
" y ", "yxy", " y ", 'x', Item.enderPearl, 'y', Item.ingotGold
});
GameRegistry.addRecipe(new ItemStack(itemRiftRemover, 1), new Object[]
{
"yyy", "yxy", "yyy", 'x', this.itemStableFabric, 'y', Item.ingotGold
});
}
if(this.enableRiftBlade)
{
GameRegistry.addRecipe(new ItemStack(itemRiftBlade, 1), new Object[]
{
" x ", " x ", " y ", 'x', Item.enderPearl, 'y',this.itemRiftRemover
});
}
GameRegistry.addRecipe(new ItemStack(itemStableFabric, 4), new Object[]
{
" y ", "yxy", " y ", 'x', Item.enderPearl, 'y', this.blockDimWall
});
GameRegistry.addRecipe(new ItemStack(itemStableFabric, 4), new Object[]
{
" y ", "yxy", " y ", 'x', Item.enderPearl, 'y', this.blockLimbo
});
if (this.enableStabilizedRiftSignature)
{
GameRegistry.addRecipe(new ItemStack(this.itemStabilizedLinkSignature,1), new Object[]
{
" y ", "yxy", " y ", 'x', this.itemLinkSignature, 'y', this.itemStableFabric
});
}
this.blocksImmuneToRift.add(this.blockDimWallID);
this.blocksImmuneToRift.add(this.blockDimWallPermID);
this.blocksImmuneToRift.add(this.dimDoorID);
this.blocksImmuneToRift.add(this.ExitDoorID);
// this.blocksImmuneToRift.add(this.linkDimDoorID);
// this.blocksImmuneToRift.add(this.linkExitDoorID);
this.blocksImmuneToRift.add(this.dimHatchID);
this.blocksImmuneToRift.add(this.chaosDoorID);
this.blocksImmuneToRift.add(this.blockRiftID);
this.blocksImmuneToRift.add(this.transientDoorID);
this.blocksImmuneToRift.add(Block.blockIron.blockID);
this.blocksImmuneToRift.add(Block.blockDiamond.blockID);
this.blocksImmuneToRift.add(Block.blockEmerald.blockID);
this.blocksImmuneToRift.add(Block.blockGold.blockID);
this.blocksImmuneToRift.add(Block.blockLapis.blockID);
this.blocksImmuneToRift.add(Block.bedrock.blockID);
dungeonHelper.registerFlipBlocks();
/**
**/
proxy.loadTextures();
proxy.registerRenderers();
}
@PostInit
public void PostInit(FMLPostInitializationEvent event)
{
}
@ServerStopping
public void serverStopping(FMLServerStoppingEvent event)
{
try
{
dimHelper.instance.save();
dimHelper.instance.unregsisterDims();
dimHelper.dimList.clear();
dimHelper.blocksToDecay.clear();
dimHelper.instance.interDimLinkList.clear();
this.hasInitDims=false;
}
catch(Exception e)
{
e.printStackTrace();
}
}
@ServerStarting
public void serverStarting(FMLServerStartingEvent event)
{
event.registerServerCommand(removeRiftsCommand);
event.registerServerCommand(pruneDimsCommand);
event.registerServerCommand(removeAllLinksCommand);
event.registerServerCommand(deleteDimDataCommand);
event.registerServerCommand(addDungeonRift);
event.registerServerCommand(this.startDungeonCreation);
event.registerServerCommand(this.printDimData);
event.registerServerCommand(this.endDungeonCreation);
dimHelper.instance.load();
if(!dimHelper.dimList.containsKey(this.limboDimID))
{
dimHelper.instance.dimList.put(mod_pocketDim.limboDimID, new DimData( mod_pocketDim.limboDimID, false, 0, new LinkData()));
} }
} }
public static int teleTimer=0; public static int teleTimer=0;
} }