Added Configuration Option for Crafting Stabilized Rift Blade, Minor Additional Changes #13

Merged
SenseiKiwi merged 5 commits from master into master 2013-06-13 06:48:42 +00:00
2 changed files with 461 additions and 455 deletions
Showing only changes of commit e4c8b50dae - Show all commits

View File

@@ -84,7 +84,7 @@ public class DimDoorsConfig
* Other * Other
*/ */
public static Property NonTntRatio; public static Property NonTntWeight;
public static Property RiftSpreadModifier; public static Property RiftSpreadModifier;
public static Property LimboReturnRange; public static Property LimboReturnRange;
@@ -116,18 +116,18 @@ public class DimDoorsConfig
LimboReturnsInventoryEnabled = config.get(Configuration.CATEGORY_GENERAL, "bLimboReturnInventory", true); LimboReturnsInventoryEnabled = config.get(Configuration.CATEGORY_GENERAL, "bLimboReturnInventory", true);
LimboReturnsInventoryEnabled.comment="Toggles whether or not your inventory is returned upon dying and respawning in limbo"; LimboReturnsInventoryEnabled.comment="Toggles whether or not your inventory is returned upon dying and respawning in limbo";
NonTntRatio=config.get(Configuration.CATEGORY_GENERAL, "HOWMUCHTNT", 25); NonTntWeight=config.get(Configuration.CATEGORY_GENERAL, "HOWMUCHTNT", 25);
NonTntRatio.comment="Chance that a block will not be TNT. must be greater than 1. Explosions!?!?? must be set to true, and you figure out what it does. "; NonTntWeight.comment="Chance that a block will not be TNT. must be greater than or equal to 0. Explosions!?!?? must be set to true, and you figure out what it does. ";
MonolithEntityID=config.get(Configuration.CATEGORY_GENERAL, "monolithID", 125); MonolithEntityID=config.get(Configuration.CATEGORY_GENERAL, "monolithID", 125);
UnstableDoorID = config.getBlock("Chaos Door", 1978); DimensionalDoorID = config.getBlock("DimensionalDoorID", 1970);
DimensionalDoorID = config.getBlock("Dimensional Door", 1970); WarpDoorID = config.getBlock("WarpDoorID", 1975);
TransTrapdoorID = config.getBlock("Transdimensional Trapdoor", 1971); UnstableDoorID = config.getBlock("UnstableDoorID", 1978);
FabricBlockID=config.getBlock("Fabric of Reality", 1973); TransTrapdoorID = config.getBlock("TransdimensionalTrapdoorID", 1971);
WarpDoorID = config.getBlock("Warp Door", 1975); TransientDoorID = config.getBlock("TransientDoorID", 1979);
RiftBlockID = config.getBlock("Rift", 1977); FabricBlockID =config.getBlock("FabricOfRealityBlockID", 1973);
TransientDoorID = config.getBlock("transientDoorID", 1979); RiftBlockID = config.getBlock("RiftBlockID", 1977);
StabilizedRiftSignatureItemID=config.getItem("Stabilized Rift Signature", 5677); StabilizedRiftSignatureItemID=config.getItem("Stabilized Rift Signature", 5677);
RiftBladeItemID=config.getItem("Rift Blade", 5676); RiftBladeItemID=config.getItem("Rift Blade", 5676);
@@ -191,8 +191,9 @@ public class DimDoorsConfig
mod_pocketDim.enableRiftBlade=CraftingRiftBladeAllowed.getBoolean(true); mod_pocketDim.enableRiftBlade=CraftingRiftBladeAllowed.getBoolean(true);
mod_pocketDim.enableRiftRemover=CraftingRiftBladeAllowed.getBoolean(true); mod_pocketDim.enableRiftRemover=CraftingRiftBladeAllowed.getBoolean(true);
mod_pocketDim.enableRiftSignature=CraftingRiftSignatureAllowed.getBoolean(true); mod_pocketDim.enableRiftSignature=CraftingRiftSignatureAllowed.getBoolean(true);
mod_pocketDim.enableUnstableDoor=CraftingRiftSignatureAllowed.getBoolean(true); mod_pocketDim.enableUnstableDoor=CraftingUnstableDoorAllowed.getBoolean(true);
mod_pocketDim.enableWoodenDimDoor=CraftingWarpDoorAllowed.getBoolean(true); mod_pocketDim.enableWoodenDimDoor=CraftingWarpDoorAllowed.getBoolean(true);
mod_pocketDim.enableStabilizedRiftSignature=CraftingStabilizedRiftSignatureAllowed.getBoolean(true);
mod_pocketDim.itemChaosDoorID=UnstableDoorItemID.getInt(); mod_pocketDim.itemChaosDoorID=UnstableDoorItemID.getInt();
mod_pocketDim.itemDimDoorID=DimensionalDoorItemID.getInt(); mod_pocketDim.itemDimDoorID=DimensionalDoorItemID.getInt();
mod_pocketDim.itemExitDoorID=WarpDoorItemID.getInt(); mod_pocketDim.itemExitDoorID=WarpDoorItemID.getInt();
@@ -211,7 +212,7 @@ public class DimDoorsConfig
mod_pocketDim.riftsInWorldGen=WorldRiftGenerationEnabled.getBoolean(true); mod_pocketDim.riftsInWorldGen=WorldRiftGenerationEnabled.getBoolean(true);
mod_pocketDim.riftSpreadFactor=RiftSpreadModifier.getInt(); mod_pocketDim.riftSpreadFactor=RiftSpreadModifier.getInt();
mod_pocketDim.returnInventory=LimboReturnsInventoryEnabled.getBoolean(true); mod_pocketDim.returnInventory=LimboReturnsInventoryEnabled.getBoolean(true);
mod_pocketDim.HOW_MUCH_TNT=NonTntRatio.getInt(); mod_pocketDim.HOW_MUCH_TNT=NonTntWeight.getInt() + 1; //workaround so the generator code doesn't have to be changed
mod_pocketDim.limboDimID = LimboDimensionID.getInt(); mod_pocketDim.limboDimID = LimboDimensionID.getInt();
mod_pocketDim.isLimboActive= LimboEnabled.getBoolean(true); mod_pocketDim.isLimboActive= LimboEnabled.getBoolean(true);

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@@ -78,11 +78,11 @@ import cpw.mods.fml.relauncher.Side;
@NetworkMod(clientSideRequired = true, serverSideRequired = false, @NetworkMod(clientSideRequired = true, serverSideRequired = false,
clientPacketHandlerSpec = clientPacketHandlerSpec =
@SidedPacketHandler(channels = {"pocketDim" }, packetHandler = ClientPacketHandler.class), @SidedPacketHandler(channels = {"pocketDim" }, packetHandler = ClientPacketHandler.class),
serverPacketHandlerSpec = serverPacketHandlerSpec =
@SidedPacketHandler(channels = {"pocketDim" }, packetHandler = ServerPacketHandler.class), @SidedPacketHandler(channels = {"pocketDim" }, packetHandler = ServerPacketHandler.class),
channels={"DimDoorPackets"}, packetHandler = PacketHandler.class, connectionHandler=ConnectionHandler.class) channels={"DimDoorPackets"}, packetHandler = PacketHandler.class, connectionHandler=ConnectionHandler.class)
public class mod_pocketDim public class mod_pocketDim
{ {
@@ -90,505 +90,510 @@ public class mod_pocketDim
public static final String modid = "DimDoors"; public static final String modid = "DimDoors";
//need to clean up //need to clean up
@SidedProxy(clientSide = "StevenDimDoors.mod_pocketDimClient.ClientProxy", serverSide = "StevenDimDoors.mod_pocketDim.CommonProxy") @SidedProxy(clientSide = "StevenDimDoors.mod_pocketDimClient.ClientProxy", serverSide = "StevenDimDoors.mod_pocketDim.CommonProxy")
public static CommonProxy proxy; public static CommonProxy proxy;
@Instance("PocketDimensions") @Instance("PocketDimensions")
public static mod_pocketDim instance = new mod_pocketDim(); public static mod_pocketDim instance = new mod_pocketDim();
public static SchematicLoader loader = new SchematicLoader(); public static SchematicLoader loader = new SchematicLoader();
public static pocketTeleporter teleporter = new pocketTeleporter(); public static pocketTeleporter teleporter = new pocketTeleporter();
public static DungeonHelper dungeonHelper= new DungeonHelper(); public static DungeonHelper dungeonHelper= new DungeonHelper();
public static final ICommand printDimData = new CommandPrintDimData();
public static final ICommand removeRiftsCommand = new CommandDeleteRifts();
public static final ICommand pruneDimsCommand = new CommandPruneDims();
public static final ICommand removeAllLinksCommand = new CommandDeleteAllLinks();
public static final ICommand deleteDimDataCommand = new CommandDeleteDimData();
public static final ICommand addDungeonRift = new CommandAddDungeonRift();
public static final ICommand endDungeonCreation = new CommandEndDungeonCreation();
public static final ICommand startDungeonCreation = new CommandStartDungeonCreation();
public static int providerID;
public static int dimDoorID;
public static int ExitDoorID;
// public static int linkExitDoorID;
public static int itemLinkSignatureID;
public static int blockRiftID;
public static int transientDoorID;
public static int itemRiftBladeID;
public static int limboExitRange;
// public static int railRenderID;
public static String schematicContainer;
public static int itemStableFabricID;
public static int itemStabilizedLinkSignatureID; public static final ICommand printDimData = new CommandPrintDimData();
public static int itemExitDoorID; public static final ICommand removeRiftsCommand = new CommandDeleteRifts();
public static int limboDimID; public static final ICommand pruneDimsCommand = new CommandPruneDims();
public static int limboProviderID; public static final ICommand removeAllLinksCommand = new CommandDeleteAllLinks();
public static int itemChaosDoorID; public static final ICommand deleteDimDataCommand = new CommandDeleteDimData();
public static int chaosDoorID; public static final ICommand addDungeonRift = new CommandAddDungeonRift();
public static final ICommand endDungeonCreation = new CommandEndDungeonCreation();
public static final ICommand startDungeonCreation = new CommandStartDungeonCreation();
public static int providerID;
public static int dimDoorID;
public static int ExitDoorID;
// public static int linkExitDoorID;
public static int itemLinkSignatureID;
public static int blockRiftID;
public static int transientDoorID;
public static int itemRiftBladeID;
public static int limboExitRange;
// public static int railRenderID;
public static String schematicContainer;
public static int itemStableFabricID;
public static int itemStabilizedLinkSignatureID;
public static int itemExitDoorID;
public static int limboDimID;
public static int limboProviderID;
public static int itemChaosDoorID;
public static int chaosDoorID;
public static int blockLimboID; public static int blockLimboID;
public static int dimHatchID; public static int dimHatchID;
// public static int dimRailID; // public static int dimRailID;
public static int riftSpreadFactor; public static int riftSpreadFactor;
public static int DoorRenderID=55; public static int DoorRenderID=55;
public static int HOW_MUCH_TNT; public static int HOW_MUCH_TNT;
public static int itemDimDoorID;
///public static int linkDimDoorID;
public static int blockDimWallID;
public static int itemRiftRemoverID;
public static int blockDimWallPermID;
public static int obeliskID;
//public static Block linkDimDoor;
public static Block transientDoor;
public static Block ExitDoor;
public static Block chaosDoor;
// public static Block linkExitDoor;
public static Block blockRift;
public static Block blockLimbo;
public static Block dimDoor;
// public static Block dimRail;
public static Block blockDimWall; public static int itemDimDoorID;
public static Block dimHatch; ///public static int linkDimDoorID;
public static Block blockDimWallPerm; public static int blockDimWallID;
public static Item itemRiftBlade; public static int itemRiftRemoverID;
public static int blockDimWallPermID;
public static int obeliskID;
//public static Block linkDimDoor;
public static Block transientDoor;
public static Block ExitDoor;
public static Block chaosDoor;
// public static Block linkExitDoor;
public static Block blockRift;
public static Block blockLimbo;
public static Block dimDoor;
// public static Block dimRail;
public static Item itemDimDoor; public static Block blockDimWall;
public static Item itemExitDoor; public static Block dimHatch;
public static Item itemRiftRemover; public static Block blockDimWallPerm;
public static Item itemLinkSignature; public static Item itemRiftBlade;
public static Item itemStableFabric;
public static Item itemChaosDoor;
public static Item itemStabilizedLinkSignature;
public static Item itemDimDoor;
public static BiomeGenBase limboBiome; public static Item itemExitDoor;
public static BiomeGenBase pocketBiome; public static Item itemRiftRemover;
public static Item itemLinkSignature;
public static Item itemStableFabric;
public static Item itemChaosDoor;
public static Item itemStabilizedLinkSignature;
public static int limboBiomeID;
public static int pocketBiomeID; public static BiomeGenBase limboBiome;
public static BiomeGenBase pocketBiome;
public static PlayerRespawnTracker tracker= new PlayerRespawnTracker();
public static int limboBiomeID;
public static HashMap<String,ArrayList<EntityItem>> limboSpawnInventory=new HashMap<String,ArrayList<EntityItem>>(); public static int pocketBiomeID;
public static ArrayList blocksImmuneToRift= new ArrayList(); public static PlayerRespawnTracker tracker= new PlayerRespawnTracker();
public static HashMap<String,ArrayList<EntityItem>> limboSpawnInventory=new HashMap<String,ArrayList<EntityItem>>();
public static ArrayList<Integer> blocksImmuneToRift= new ArrayList<Integer>();
public static boolean riftsInWorldGen;
public static boolean riftsInWorldGen;
public static boolean isLimboActive; public static boolean isLimboActive;
public static boolean enableIronDimDoor;
public static boolean enableWoodenDimDoor;
public static boolean enableRiftSignature;
public static boolean enableRiftRemover;
public static boolean enableUnstableDoor;
public static boolean enableRiftBlade;
// public static boolean enableDimRail;
public static boolean enableDimTrapDoor;
public static boolean enableIronDimDoor; public static boolean enableStabilizedRiftSignature;
public static boolean enableWoodenDimDoor;
public static boolean enableRiftSignature;
public static boolean enableRiftRemover;
public static boolean enableUnstableDoor;
public static boolean enableRiftBlade; public static boolean enableDoorOpenGL;
// public static boolean enableDimRail;
public static boolean enableDimTrapDoor; public static boolean hardcoreLimbo;
public static boolean enableDoorOpenGL; public static boolean returnInventory;
public static boolean hardcoreLimbo;
public static boolean returnInventory;
public static boolean hasInitDims=false; public static boolean hasInitDims=false;
public static boolean TNFREAKINGT; public static boolean TNFREAKINGT;
public static boolean isPlayerWearingGoogles=false; public static boolean isPlayerWearingGoogles=false;
public static RiftGenerator riftGen = new RiftGenerator();
// public static World limbo= null;
public static long genTime;
public static RiftGenerator riftGen = new RiftGenerator();
// public static World limbo= null;
public static long genTime;
public static boolean enableRiftGrief; public static boolean enableRiftGrief;
//public Spells spells = null; //public Spells spells = null;
@PreInit @PreInit
public void PreInit(FMLPreInitializationEvent event) public void PreInit(FMLPreInitializationEvent event)
{ {
MinecraftForge.EVENT_BUS.register(new EventHookContainer());
File configFile = event.getSuggestedConfigurationFile();
Configuration config = new Configuration(configFile);
DimDoorsConfig.loadConfig(configFile);
String schematicDir = configFile.getParent()+"/DimDoors_Custom_schematics";
this.schematicContainer=schematicDir;
File file= new File(schematicDir);
file.mkdir();
String helpFile = "/mods/DimDoors/How_to_add_dungeons.txt";
if(new File(helpFile).exists())
{
copyfile.copyFile(helpFile, file+"/How_to_add_dungeons.txt");
}
dungeonHelper.importCustomDungeons(schematicDir);
dungeonHelper.registerBaseDungeons();
dungeonHelper.registerDungeonTypeTags();
MinecraftForge.EVENT_BUS.register(new EventHookContainer());
File configFile = event.getSuggestedConfigurationFile();
Configuration config = new Configuration(configFile);
}
@Init
public void Init(FMLInitializationEvent event)
{
transientDoor = (new TransientDoor(transientDoorID, Material.iron)).setHardness(1.0F) .setUnlocalizedName("transientDoor");
// linkDimDoor = (new linkDimDoor(linkDimDoorID, Material.iron)).setHardness(1.0F) .setUnlocalizedName("dimDoorLink");
blockDimWall = (new BlockDimWall(blockDimWallID, 0, Material.iron)).setLightValue(1.0F).setHardness(0.1F).setUnlocalizedName("blockDimWall");
blockDimWallPerm = (new BlockDimWallPerm(blockDimWallPermID, 0, Material.iron)).setLightValue(1.0F).setBlockUnbreakable().setHardness(100000.0F).setUnlocalizedName("blockDimWallPerm");
ExitDoor = (new ExitDoor(ExitDoorID, Material.wood)).setHardness(1.0F) .setUnlocalizedName("dimDoorWarp");
// linkExitDoor = (new linkExitDoor(linkExitDoorID, Material.wood)).setHardness(1.0F) .setUnlocalizedName("dimDoorexitlink");
blockRift = (new BlockRift(blockRiftID, 0, Material.air).setHardness(1.0F) .setUnlocalizedName("rift"));
blockLimbo = (new BlockLimbo(blockLimboID, 15, Material.iron).setHardness(.2F).setUnlocalizedName("BlockLimbo").setLightValue(.0F));
chaosDoor = (new ChaosDoor(chaosDoorID, Material.iron).setHardness(.2F).setUnlocalizedName("chaosDoor").setLightValue(.0F) );
dimDoor = (new dimDoor(dimDoorID, Material.iron)).setHardness(1.0F).setResistance(2000.0F) .setUnlocalizedName("dimDoor");
dimHatch = (new dimHatch(dimHatchID, 84, Material.iron)).setHardness(1.0F) .setUnlocalizedName("dimHatch");
// dimRail = (new DimRail(dimRailID, 88, false)).setHardness(.5F) .setUnlocalizedName("dimRail");
itemDimDoor = (new itemDimDoor(itemDimDoorID, Material.iron)).setUnlocalizedName("itemDimDoor");
itemExitDoor = (new itemExitDoor(itemExitDoorID, Material.wood)).setUnlocalizedName("itemDimDoorWarp");
itemLinkSignature = (new itemLinkSignature(itemLinkSignatureID )).setUnlocalizedName("itemLinkSignature");
itemRiftRemover = (new itemRiftRemover(itemRiftRemoverID, Material.wood)).setUnlocalizedName("itemRiftRemover");
itemStableFabric = (new ItemStableFabric(itemStableFabricID, 0)).setUnlocalizedName("itemStableFabric");
itemChaosDoor = (new ItemChaosDoor(itemChaosDoorID, Material.iron)).setUnlocalizedName("itemChaosDoor");
itemRiftBlade = (new ItemRiftBlade(itemRiftBladeID, Material.iron)).setUnlocalizedName("ItemRiftBlade");
itemStabilizedLinkSignature = (new ItemStabilizedRiftSignature(itemStabilizedLinkSignatureID)).setUnlocalizedName("itemStabilizedRiftSig");
this.limboBiome= (new BiomeGenLimbo(this.limboBiomeID) );
this.pocketBiome= (new BiomeGenPocket(this.pocketBiomeID));
GameRegistry.registerWorldGenerator(this.riftGen);
//GameRegistry.registerBlock(dimRail, "Dimensional Rail");
GameRegistry.registerBlock(chaosDoor, "Unstable Door");
GameRegistry.registerBlock(ExitDoor, "Warp Door");
//GameRegistry.registerBlock(linkExitDoor, "Warp Door link");
GameRegistry.registerBlock(blockRift, "Rift");
GameRegistry.registerBlock(blockLimbo, "Unraveled Fabric");
//GameRegistry.registerBlock(linkDimDoor, "Dimensional Door link");
GameRegistry.registerBlock(dimDoor, "Dimensional Door");
GameRegistry.registerBlock(dimHatch,"Transdimensional Trapdoor");
GameRegistry.registerBlock(blockDimWall, "Fabric of Reality");
GameRegistry.registerBlock(blockDimWallPerm, "Fabric of RealityPerm");
GameRegistry.registerBlock(transientDoor, "transientDoor");
GameRegistry.registerPlayerTracker(tracker);
DimensionManager.registerProviderType(this.providerID, pocketProvider.class, false);
DimensionManager.registerProviderType(this.limboProviderID, LimboProvider.class, false);
DimensionManager.registerDimension(this.limboDimID , this.limboProviderID);
LanguageRegistry.addName(transientDoor , "transientDoor");
LanguageRegistry.addName(blockRift , "Rift");
LanguageRegistry.addName(blockLimbo , "Unraveled Fabric");
LanguageRegistry.addName(ExitDoor , "Warp Door");
LanguageRegistry.addName(chaosDoor , "Unstable Door");
//LanguageRegistry.addName(linkDimDoor, "Dimensional Door");
LanguageRegistry.addName(blockDimWall , "Fabric of Reality");
LanguageRegistry.addName(blockDimWallPerm , "Fabric of Reality");
LanguageRegistry.addName(dimDoor, "Dimensional Door");
LanguageRegistry.addName(dimHatch, "Transdimensional Trapdoor");
LanguageRegistry.addName(itemExitDoor , "Warp Door");
LanguageRegistry.addName(itemLinkSignature , "Rift Signature");
LanguageRegistry.addName(itemStabilizedLinkSignature, "Stabilized Rift Signature");
LanguageRegistry.addName(itemRiftRemover , "Rift Remover");
LanguageRegistry.addName(itemStableFabric , "Stable Fabric");
LanguageRegistry.addName(itemChaosDoor , "Unstable Door");
LanguageRegistry.addName(itemDimDoor, "Dimensional Door");
LanguageRegistry.addName(itemRiftBlade , "Rift Blade");
TickRegistry.registerTickHandler(new ClientTickHandler(), Side.CLIENT); DimDoorsConfig.loadConfig(configFile);
TickRegistry.registerTickHandler(new CommonTickHandler(), Side.SERVER);
//GameRegistry.registerTileEntity(TileEntityDimDoor.class, "TileEntityDimRail");
GameRegistry.registerTileEntity(TileEntityDimDoor.class, "TileEntityDimDoor");
GameRegistry.registerTileEntity(TileEntityRift.class, "TileEntityRift");
EntityRegistry.registerModEntity(MobObelisk.class, "Obelisk", this.obeliskID, this,70, 1, true);
EntityList.IDtoClassMapping.put(this.obeliskID, MobObelisk.class);
EntityList.entityEggs.put(this.obeliskID, new EntityEggInfo(this.obeliskID, 0, 0xffffff));
LanguageRegistry.instance().addStringLocalization("entity.DimDoors.Obelisk.name", "Monolith");
String schematicDir = configFile.getParent()+"/DimDoors_Custom_schematics";
//GameRegistry.addBiome(this.limboBiome); this.schematicContainer=schematicDir;
//GameRegistry.addBiome(this.pocketBiome); File file= new File(schematicDir);
file.mkdir();
if(this.enableIronDimDoor) String helpFile = "/mods/DimDoors/How_to_add_dungeons.txt";
{ if(new File(helpFile).exists())
GameRegistry.addRecipe(new ItemStack(itemDimDoor, 1), new Object[] {
{ copyfile.copyFile(helpFile, file+"/How_to_add_dungeons.txt");
" ", "yxy", " ", 'x', Item.enderPearl, 'y', Item.doorIron }
});
dungeonHelper.importCustomDungeons(schematicDir);
GameRegistry.addRecipe(new ItemStack(itemDimDoor, 1), new Object[] dungeonHelper.registerBaseDungeons();
{ dungeonHelper.registerDungeonTypeTags();
" ", "yxy", " ", 'x', this.itemStableFabric, 'y', Item.doorIron
});
}
/**
}
@Init
public void Init(FMLInitializationEvent event)
{
transientDoor = (new TransientDoor(transientDoorID, Material.iron)).setHardness(1.0F) .setUnlocalizedName("transientDoor");
// linkDimDoor = (new linkDimDoor(linkDimDoorID, Material.iron)).setHardness(1.0F) .setUnlocalizedName("dimDoorLink");
blockDimWall = (new BlockDimWall(blockDimWallID, 0, Material.iron)).setLightValue(1.0F).setHardness(0.1F).setUnlocalizedName("blockDimWall");
blockDimWallPerm = (new BlockDimWallPerm(blockDimWallPermID, 0, Material.iron)).setLightValue(1.0F).setBlockUnbreakable().setHardness(100000.0F).setUnlocalizedName("blockDimWallPerm");
ExitDoor = (new ExitDoor(ExitDoorID, Material.wood)).setHardness(1.0F) .setUnlocalizedName("dimDoorWarp");
// linkExitDoor = (new linkExitDoor(linkExitDoorID, Material.wood)).setHardness(1.0F) .setUnlocalizedName("dimDoorexitlink");
blockRift = (new BlockRift(blockRiftID, 0, Material.air).setHardness(1.0F) .setUnlocalizedName("rift"));
blockLimbo = (new BlockLimbo(blockLimboID, 15, Material.iron).setHardness(.2F).setUnlocalizedName("BlockLimbo").setLightValue(.0F));
chaosDoor = (new ChaosDoor(chaosDoorID, Material.iron).setHardness(.2F).setUnlocalizedName("chaosDoor").setLightValue(.0F) );
dimDoor = (new dimDoor(dimDoorID, Material.iron)).setHardness(1.0F).setResistance(2000.0F) .setUnlocalizedName("dimDoor");
dimHatch = (new dimHatch(dimHatchID, 84, Material.iron)).setHardness(1.0F) .setUnlocalizedName("dimHatch");
// dimRail = (new DimRail(dimRailID, 88, false)).setHardness(.5F) .setUnlocalizedName("dimRail");
itemDimDoor = (new itemDimDoor(itemDimDoorID, Material.iron)).setUnlocalizedName("itemDimDoor");
itemExitDoor = (new itemExitDoor(itemExitDoorID, Material.wood)).setUnlocalizedName("itemDimDoorWarp");
itemLinkSignature = (new itemLinkSignature(itemLinkSignatureID )).setUnlocalizedName("itemLinkSignature");
itemRiftRemover = (new itemRiftRemover(itemRiftRemoverID, Material.wood)).setUnlocalizedName("itemRiftRemover");
itemStableFabric = (new ItemStableFabric(itemStableFabricID, 0)).setUnlocalizedName("itemStableFabric");
itemChaosDoor = (new ItemChaosDoor(itemChaosDoorID, Material.iron)).setUnlocalizedName("itemChaosDoor");
itemRiftBlade = (new ItemRiftBlade(itemRiftBladeID, Material.iron)).setUnlocalizedName("ItemRiftBlade");
itemStabilizedLinkSignature = (new ItemStabilizedRiftSignature(itemStabilizedLinkSignatureID)).setUnlocalizedName("itemStabilizedRiftSig");
this.limboBiome= (new BiomeGenLimbo(this.limboBiomeID) );
this.pocketBiome= (new BiomeGenPocket(this.pocketBiomeID));
GameRegistry.registerWorldGenerator(this.riftGen);
//GameRegistry.registerBlock(dimRail, "Dimensional Rail");
GameRegistry.registerBlock(chaosDoor, "Unstable Door");
GameRegistry.registerBlock(ExitDoor, "Warp Door");
//GameRegistry.registerBlock(linkExitDoor, "Warp Door link");
GameRegistry.registerBlock(blockRift, "Rift");
GameRegistry.registerBlock(blockLimbo, "Unraveled Fabric");
//GameRegistry.registerBlock(linkDimDoor, "Dimensional Door link");
GameRegistry.registerBlock(dimDoor, "Dimensional Door");
GameRegistry.registerBlock(dimHatch,"Transdimensional Trapdoor");
GameRegistry.registerBlock(blockDimWall, "Fabric of Reality");
GameRegistry.registerBlock(blockDimWallPerm, "Fabric of RealityPerm");
GameRegistry.registerBlock(transientDoor, "transientDoor");
GameRegistry.registerPlayerTracker(tracker);
DimensionManager.registerProviderType(this.providerID, pocketProvider.class, false);
DimensionManager.registerProviderType(this.limboProviderID, LimboProvider.class, false);
DimensionManager.registerDimension(this.limboDimID , this.limboProviderID);
LanguageRegistry.addName(transientDoor , "transientDoor");
LanguageRegistry.addName(blockRift , "Rift");
LanguageRegistry.addName(blockLimbo , "Unraveled Fabric");
LanguageRegistry.addName(ExitDoor , "Warp Door");
LanguageRegistry.addName(chaosDoor , "Unstable Door");
//LanguageRegistry.addName(linkDimDoor, "Dimensional Door");
LanguageRegistry.addName(blockDimWall , "Fabric of Reality");
LanguageRegistry.addName(blockDimWallPerm , "Fabric of Reality");
LanguageRegistry.addName(dimDoor, "Dimensional Door");
LanguageRegistry.addName(dimHatch, "Transdimensional Trapdoor");
LanguageRegistry.addName(itemExitDoor , "Warp Door");
LanguageRegistry.addName(itemLinkSignature , "Rift Signature");
LanguageRegistry.addName(itemStabilizedLinkSignature, "Stabilized Rift Signature");
LanguageRegistry.addName(itemRiftRemover , "Rift Remover");
LanguageRegistry.addName(itemStableFabric , "Stable Fabric");
LanguageRegistry.addName(itemChaosDoor , "Unstable Door");
LanguageRegistry.addName(itemDimDoor, "Dimensional Door");
LanguageRegistry.addName(itemRiftBlade , "Rift Blade");
TickRegistry.registerTickHandler(new ClientTickHandler(), Side.CLIENT);
TickRegistry.registerTickHandler(new CommonTickHandler(), Side.SERVER);
//GameRegistry.registerTileEntity(TileEntityDimDoor.class, "TileEntityDimRail");
GameRegistry.registerTileEntity(TileEntityDimDoor.class, "TileEntityDimDoor");
GameRegistry.registerTileEntity(TileEntityRift.class, "TileEntityRift");
EntityRegistry.registerModEntity(MobObelisk.class, "Obelisk", this.obeliskID, this,70, 1, true);
EntityList.IDtoClassMapping.put(this.obeliskID, MobObelisk.class);
EntityList.entityEggs.put(this.obeliskID, new EntityEggInfo(this.obeliskID, 0, 0xffffff));
LanguageRegistry.instance().addStringLocalization("entity.DimDoors.Obelisk.name", "Monolith");
//GameRegistry.addBiome(this.limboBiome);
//GameRegistry.addBiome(this.pocketBiome);
if(this.enableIronDimDoor)
{
GameRegistry.addRecipe(new ItemStack(itemDimDoor, 1), new Object[]
{
" ", "yxy", " ", 'x', Item.enderPearl, 'y', Item.doorIron
});
GameRegistry.addRecipe(new ItemStack(itemDimDoor, 1), new Object[]
{
" ", "yxy", " ", 'x', this.itemStableFabric, 'y', Item.doorIron
});
}
/**
if(this.enableDimRail) if(this.enableDimRail)
{ {
GameRegistry.addRecipe(new ItemStack(dimRail, 1), new Object[] GameRegistry.addRecipe(new ItemStack(dimRail, 1), new Object[]
{ {
" ", "yxy", " ", 'x', this.itemDimDoor, 'y', Block.rail " ", "yxy", " ", 'x', this.itemDimDoor, 'y', Block.rail
}); });
GameRegistry.addRecipe(new ItemStack(dimRail, 1), new Object[] GameRegistry.addRecipe(new ItemStack(dimRail, 1), new Object[]
{ {
" ", "yxy", " ", 'x', this.itemExitDoor, 'y', Block.rail " ", "yxy", " ", 'x', this.itemExitDoor, 'y', Block.rail
}); });
} }
**/ **/
if(this.enableUnstableDoor)
{
GameRegistry.addRecipe(new ItemStack(itemChaosDoor, 1), new Object[]
{
" ", "yxy", " ", 'x', Item.eyeOfEnder, 'y', this.itemDimDoor
});
}
if(this.enableWoodenDimDoor)
{
GameRegistry.addRecipe(new ItemStack(itemExitDoor, 1), new Object[]
{
" ", "yxy", " ", 'x', Item.enderPearl, 'y', Item.doorWood
});
GameRegistry.addRecipe(new ItemStack(itemExitDoor, 1), new Object[]
{
" ", "yxy", " ", 'x', this.itemStableFabric, 'y', Item.doorWood
});
}
if(this.enableDimTrapDoor)
{
GameRegistry.addRecipe(new ItemStack(dimHatch, 1), new Object[]
{
" y ", " x ", " y ", 'x', Item.enderPearl, 'y', Block.trapdoor
});
GameRegistry.addRecipe(new ItemStack(dimHatch, 1), new Object[]
{
" y ", " x ", " y ", 'x', this.itemStableFabric, 'y', Block.trapdoor
});
}
if(this.enableRiftSignature)
{
GameRegistry.addRecipe(new ItemStack(itemLinkSignature, 1), new Object[]
{
" y ", "yxy", " y ", 'x', Item.enderPearl, 'y', Item.ingotIron
});
GameRegistry.addRecipe(new ItemStack(itemLinkSignature, 1), new Object[] if(this.enableUnstableDoor)
{
" y ", "yxy", " y ", 'x', this.itemStableFabric, 'y', Item.ingotIron
});
}
if(this.enableRiftRemover)
{
GameRegistry.addRecipe(new ItemStack(itemRiftRemover, 1), new Object[]
{
" y ", "yxy", " y ", 'x', Item.enderPearl, 'y', Item.ingotGold
});
GameRegistry.addRecipe(new ItemStack(itemRiftRemover, 1), new Object[]
{
"yyy", "yxy", "yyy", 'x', this.itemStableFabric, 'y', Item.ingotGold
});
}
if(this.enableRiftBlade)
{
GameRegistry.addRecipe(new ItemStack(itemRiftBlade, 1), new Object[]
{
" x ", " x ", " y ", 'x', Item.enderPearl, 'y',this.itemRiftRemover
});
}
GameRegistry.addRecipe(new ItemStack(itemStableFabric, 4), new Object[]
{
" y ", "yxy", " y ", 'x', Item.enderPearl, 'y', this.blockDimWall
});
GameRegistry.addRecipe(new ItemStack(itemStableFabric, 4), new Object[]
{
" y ", "yxy", " y ", 'x', Item.enderPearl, 'y', this.blockLimbo
});
GameRegistry.addRecipe(new ItemStack(this.itemStabilizedLinkSignature,1), new Object[]
{
" y ", "yxy", " y ", 'x', this.itemLinkSignature, 'y', this.itemStableFabric
});
this.blocksImmuneToRift.add(this.blockDimWallID);
this.blocksImmuneToRift.add(this.blockDimWallPermID);
this.blocksImmuneToRift.add(this.dimDoorID);
this.blocksImmuneToRift.add(this.ExitDoorID);
// this.blocksImmuneToRift.add(this.linkDimDoorID);
// this.blocksImmuneToRift.add(this.linkExitDoorID);
this.blocksImmuneToRift.add(this.dimHatchID);
this.blocksImmuneToRift.add(this.chaosDoorID);
this.blocksImmuneToRift.add(this.blockRiftID);
this.blocksImmuneToRift.add(this.transientDoorID);
this.blocksImmuneToRift.add(Block.blockIron.blockID);
this.blocksImmuneToRift.add(Block.blockDiamond.blockID);
this.blocksImmuneToRift.add(Block.blockEmerald.blockID);
this.blocksImmuneToRift.add(Block.blockGold.blockID);
this.blocksImmuneToRift.add(Block.blockLapis.blockID);
this.blocksImmuneToRift.add(Block.bedrock.blockID);
dungeonHelper.registerFlipBlocks();
/**
**/
proxy.loadTextures();
proxy.registerRenderers();
}
@PostInit
public void PostInit(FMLPostInitializationEvent event)
{
}
@ServerStopping
public void serverStopping(FMLServerStoppingEvent event)
{
try
{
dimHelper.instance.save();
dimHelper.instance.unregsisterDims();
dimHelper.dimList.clear();
dimHelper.blocksToDecay.clear();
dimHelper.instance.interDimLinkList.clear();
this.hasInitDims=false;
}
catch(Exception e)
{
e.printStackTrace();
}
}
@ServerStarting
public void serverStarting(FMLServerStartingEvent event)
{
event.registerServerCommand(removeRiftsCommand);
event.registerServerCommand(pruneDimsCommand);
event.registerServerCommand(removeAllLinksCommand);
event.registerServerCommand(deleteDimDataCommand);
event.registerServerCommand(addDungeonRift);
event.registerServerCommand(this.startDungeonCreation);
event.registerServerCommand(this.printDimData);
event.registerServerCommand(this.endDungeonCreation);
dimHelper.instance.load();
if(!dimHelper.dimList.containsKey(this.limboDimID))
{ {
dimHelper.instance.dimList.put(mod_pocketDim.limboDimID, new DimData( mod_pocketDim.limboDimID, false, 0, new LinkData())); GameRegistry.addRecipe(new ItemStack(itemChaosDoor, 1), new Object[]
{
" ", "yxy", " ", 'x', Item.eyeOfEnder, 'y', this.itemDimDoor
});
}
if(this.enableWoodenDimDoor)
{
GameRegistry.addRecipe(new ItemStack(itemExitDoor, 1), new Object[]
{
" ", "yxy", " ", 'x', Item.enderPearl, 'y', Item.doorWood
});
GameRegistry.addRecipe(new ItemStack(itemExitDoor, 1), new Object[]
{
" ", "yxy", " ", 'x', this.itemStableFabric, 'y', Item.doorWood
});
}
if(this.enableDimTrapDoor)
{
GameRegistry.addRecipe(new ItemStack(dimHatch, 1), new Object[]
{
" y ", " x ", " y ", 'x', Item.enderPearl, 'y', Block.trapdoor
});
GameRegistry.addRecipe(new ItemStack(dimHatch, 1), new Object[]
{
" y ", " x ", " y ", 'x', this.itemStableFabric, 'y', Block.trapdoor
});
}
if(this.enableRiftSignature)
{
GameRegistry.addRecipe(new ItemStack(itemLinkSignature, 1), new Object[]
{
" y ", "yxy", " y ", 'x', Item.enderPearl, 'y', Item.ingotIron
});
GameRegistry.addRecipe(new ItemStack(itemLinkSignature, 1), new Object[]
{
" y ", "yxy", " y ", 'x', this.itemStableFabric, 'y', Item.ingotIron
});
}
if(this.enableRiftRemover)
{
GameRegistry.addRecipe(new ItemStack(itemRiftRemover, 1), new Object[]
{
" y ", "yxy", " y ", 'x', Item.enderPearl, 'y', Item.ingotGold
});
GameRegistry.addRecipe(new ItemStack(itemRiftRemover, 1), new Object[]
{
"yyy", "yxy", "yyy", 'x', this.itemStableFabric, 'y', Item.ingotGold
});
}
if(this.enableRiftBlade)
{
GameRegistry.addRecipe(new ItemStack(itemRiftBlade, 1), new Object[]
{
" x ", " x ", " y ", 'x', Item.enderPearl, 'y',this.itemRiftRemover
});
}
GameRegistry.addRecipe(new ItemStack(itemStableFabric, 4), new Object[]
{
" y ", "yxy", " y ", 'x', Item.enderPearl, 'y', this.blockDimWall
});
GameRegistry.addRecipe(new ItemStack(itemStableFabric, 4), new Object[]
{
" y ", "yxy", " y ", 'x', Item.enderPearl, 'y', this.blockLimbo
});
if (this.enableStabilizedRiftSignature)
{
GameRegistry.addRecipe(new ItemStack(this.itemStabilizedLinkSignature,1), new Object[]
{
" y ", "yxy", " y ", 'x', this.itemLinkSignature, 'y', this.itemStableFabric
});
}
this.blocksImmuneToRift.add(this.blockDimWallID);
this.blocksImmuneToRift.add(this.blockDimWallPermID);
this.blocksImmuneToRift.add(this.dimDoorID);
this.blocksImmuneToRift.add(this.ExitDoorID);
// this.blocksImmuneToRift.add(this.linkDimDoorID);
// this.blocksImmuneToRift.add(this.linkExitDoorID);
this.blocksImmuneToRift.add(this.dimHatchID);
this.blocksImmuneToRift.add(this.chaosDoorID);
this.blocksImmuneToRift.add(this.blockRiftID);
this.blocksImmuneToRift.add(this.transientDoorID);
this.blocksImmuneToRift.add(Block.blockIron.blockID);
this.blocksImmuneToRift.add(Block.blockDiamond.blockID);
this.blocksImmuneToRift.add(Block.blockEmerald.blockID);
this.blocksImmuneToRift.add(Block.blockGold.blockID);
this.blocksImmuneToRift.add(Block.blockLapis.blockID);
this.blocksImmuneToRift.add(Block.bedrock.blockID);
dungeonHelper.registerFlipBlocks();
/**
**/
proxy.loadTextures();
proxy.registerRenderers();
}
@PostInit
public void PostInit(FMLPostInitializationEvent event)
{
}
@ServerStopping
public void serverStopping(FMLServerStoppingEvent event)
{
try
{
dimHelper.instance.save();
dimHelper.instance.unregsisterDims();
dimHelper.dimList.clear();
dimHelper.blocksToDecay.clear();
dimHelper.instance.interDimLinkList.clear();
this.hasInitDims=false;
}
catch(Exception e)
{
e.printStackTrace();
}
}
@ServerStarting
public void serverStarting(FMLServerStartingEvent event)
{
event.registerServerCommand(removeRiftsCommand);
event.registerServerCommand(pruneDimsCommand);
event.registerServerCommand(removeAllLinksCommand);
event.registerServerCommand(deleteDimDataCommand);
event.registerServerCommand(addDungeonRift);
event.registerServerCommand(this.startDungeonCreation);
event.registerServerCommand(this.printDimData);
event.registerServerCommand(this.endDungeonCreation);
dimHelper.instance.load();
if(!dimHelper.dimList.containsKey(this.limboDimID))
{
dimHelper.instance.dimList.put(mod_pocketDim.limboDimID, new DimData( mod_pocketDim.limboDimID, false, 0, new LinkData()));
} }
} }
public static int teleTimer=0; public static int teleTimer=0;
} }