Mazes #119
@@ -234,11 +234,11 @@ public class MazeDesigner
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minYI = Math.max(minY, otherMin.getY());
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minYI = Math.max(minY, otherMin.getY());
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maxYI = Math.min(maxY, otherMax.getY());
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maxYI = Math.min(maxY, otherMax.getY());
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for (p = a; p <= maxXI - minXI; p++)
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for (p = 0; p <= maxXI - minXI; p++)
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{
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{
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for (q = b; q <= maxYI - minYI; q++)
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for (q = 0; q <= maxYI - minYI; q++)
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{
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{
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detected[p][q] = true;
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detected[p + a][q + b] = true;
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}
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}
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}
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}
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// Check if we meet the minimum dimensions needed for a doorway
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// Check if we meet the minimum dimensions needed for a doorway
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@@ -282,11 +282,11 @@ public class MazeDesigner
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minZI = Math.max(minZ, otherMin.getZ());
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minZI = Math.max(minZ, otherMin.getZ());
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maxZI = Math.min(maxZ, otherMax.getZ());
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maxZI = Math.min(maxZ, otherMax.getZ());
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for (q = b; q <= maxYI - minYI; q++)
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for (q = 0; q <= maxYI - minYI; q++)
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{
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{
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for (r = c; r <= maxZI - minZI; r++)
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for (r = 0; r <= maxZI - minZI; r++)
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{
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{
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detected[q][r] = true;
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detected[q + b][r + c] = true;
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}
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}
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}
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}
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// Check if we meet the minimum dimensions needed for a doorway
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// Check if we meet the minimum dimensions needed for a doorway
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@@ -330,11 +330,11 @@ public class MazeDesigner
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minZI = Math.max(minZ, otherMin.getZ());
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minZI = Math.max(minZ, otherMin.getZ());
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maxZI = Math.min(maxZ, otherMax.getZ());
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maxZI = Math.min(maxZ, otherMax.getZ());
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for (p = a; p <= maxXI - minXI; p++)
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for (p = 0; p <= maxXI - minXI; p++)
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{
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{
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for (r = c; r <= maxZI - minZI; r++)
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for (r = 0; r <= maxZI - minZI; r++)
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{
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{
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detected[p][r] = true;
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detected[p + a][r + c] = true;
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}
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}
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}
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}
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// Check if we meet the minimum dimensions needed for a doorway
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// Check if we meet the minimum dimensions needed for a doorway
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