Partially Fixed Rotation Bugs #35

Merged
SenseiKiwi merged 2 commits from master into master 2013-06-27 04:00:21 +00:00
SenseiKiwi commented 2013-06-27 03:58:46 +00:00 (Migrated from github.com)

It turns out my earlier commits didn't completely fix things because certain implementation details were missing. I had assumed they were done. Also, some of the information I had regarding the default schematic orientation was wrong. This commit remedies most of those problems with a robust rotation implementation. However, I haven't added the code for linking Warp Doors yet, and there is a bug with tile entities getting reversed in East/West oriented rooms. Not sure why that's happening.

It turns out my earlier commits didn't completely fix things because certain implementation details were missing. I had assumed they were done. Also, some of the information I had regarding the default schematic orientation was wrong. This commit remedies most of those problems with a robust rotation implementation. However, I haven't added the code for linking Warp Doors yet, and there is a bug with tile entities getting reversed in East/West oriented rooms. Not sure why that's happening.
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Reference: apex/DimDoors#35
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