Rewrite Static Stateful Classes #180
Reference in New Issue
Block a user
No description provided.
Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
I'd like to recommend a change that could save us some pain in the long run, although I'm not sure of whether we would want to do this before the move to MC 1.7. We have some critical classes such as mod_pocketDim and PocketManager that are static but also have state information. That's problematic because of issues like state leaking from one game session to another, and it stops us from have seamless specialized classes for client-only and server-only interactions. We should move away from that: