Fixed a crash from manipulating rift data on the client side. I let this happen because it seemed like TileEntityRift already did that before. This crash also exposed another issue: that server-side functions are being used on the client side. I'm not sure how pervasive this is but some client dimensions are being constructed with the server-side-only constructor.
Fixed a crash from manipulating rift data on the client side. I let this happen because it seemed like TileEntityRift already did that before. This crash also exposed another issue: that server-side functions are being used on the client side. I'm not sure how pervasive this is but some client dimensions are being constructed with the server-side-only constructor.
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Fixed a crash from manipulating rift data on the client side. I let this happen because it seemed like TileEntityRift already did that before. This crash also exposed another issue: that server-side functions are being used on the client side. I'm not sure how pervasive this is but some client dimensions are being constructed with the server-side-only constructor.