Must Implement Dirty Flag #146

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opened 2014-03-26 06:59:39 +00:00 by SenseiKiwi · 0 comments
SenseiKiwi commented 2014-03-26 06:59:39 +00:00 (Migrated from github.com)

We need to implement a dirty flag because saving the data for all dimensions has the potential to be a heavy operation. That might explain people's suspicions that having a lot of pocket dimensions causes servers to slow down noticeably.

It might also be a good idea to add time constraints to our saving code so that it runs under a time limit. We can have a forced full save at the end when the server shuts down.

We need to implement a dirty flag because saving the data for all dimensions has the potential to be a heavy operation. That might explain people's suspicions that having a lot of pocket dimensions causes servers to slow down noticeably. It might also be a good idea to add time constraints to our saving code so that it runs under a time limit. We can have a forced full save at the end when the server shuts down.
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Reference: apex/DimDoors#146
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