Overhauled Loot #114

Merged
SenseiKiwi merged 6 commits from 1.6-fixes into 1.6.2-code 2013-12-22 22:44:14 +00:00
SenseiKiwi commented 2013-12-22 22:42:26 +00:00 (Migrated from github.com)

Changed our loot generation. Instead of relying on Minecraft's built-in
loot categories, we now have our own static loot category. There are two
types of chests now. Regular chests contain randomly-picked coal, iron,
gold, diamonds, emeralds, quartz, enchanted books, and golden apples
(very rare). We also have a function for filling out "grave chests",
which occur in 1 out of every 7 chests. Those contain rotten flesh,
bones, and some armor pieces and equipment that are assigned random
damage values and occasionally also get level 1 enchantments. Small
changes were made to various files to incorporate this update.

Changed our loot generation. Instead of relying on Minecraft's built-in loot categories, we now have our own static loot category. There are two types of chests now. Regular chests contain randomly-picked coal, iron, gold, diamonds, emeralds, quartz, enchanted books, and golden apples (very rare). We also have a function for filling out "grave chests", which occur in 1 out of every 7 chests. Those contain rotten flesh, bones, and some armor pieces and equipment that are assigned random damage values and occasionally also get level 1 enchantments. Small changes were made to various files to incorporate this update.
Sign in to join this conversation.
No Reviewers
1 Participants
Notifications
Due Date
No due date set.
Dependencies

No dependencies set.

Reference: apex/DimDoors#114
No description provided.