fixed crash on pocket unload

This commit is contained in:
StevenRS11
2013-06-10 00:16:49 -04:00
parent b3765b2bad
commit fa428f53cf
2 changed files with 13 additions and 6 deletions

View File

@@ -30,16 +30,20 @@ public class CommandStartDungeonCreation extends CommandBase
int x = (int) player.posX;
int y = (int) player.posY;
int z = (int) player.posZ;
if(!player.worldObj.isRemote)
{
LinkData link = new LinkData(player.worldObj.provider.dimensionId, 0, x, y+1, z, x, y+1, z, true, 3);
LinkData link = new LinkData(player.worldObj.provider.dimensionId, 0, x, y+1, z, x, y+1, z, true, 3);
link = dimHelper.instance.createPocket(link,true, false);
link = dimHelper.instance.createPocket(link,true, false);
dimHelper.instance.teleportToPocket(player.worldObj, link, player);
dimHelper.instance.teleportToPocket(player.worldObj, link, player);
customDungeonImporter.customDungeonStatus.put(player.worldObj.provider.dimensionId, dimHelper.instance.getLinkDataFromCoords(link.destXCoord, link.destYCoord, link.destZCoord, link.destDimID));
customDungeonImporter.customDungeonStatus.put(player.worldObj.provider.dimensionId, dimHelper.instance.getLinkDataFromCoords(link.destXCoord, link.destYCoord, link.destZCoord, link.destDimID));
this.getCommandSenderAsPlayer(var1).sendChatToPlayer("DimID = "+ link.destDimID);
this.getCommandSenderAsPlayer(var1).sendChatToPlayer("DimID = "+ link.destDimID);
}
}
}