Fixed Rift Signatures
Fixed Rift Signatures and Stabilized Rift Signatures. A few unexpected MC-related issues were preventing them from working properly. Also fixed a typo that caused us to place rift blocks at the wrong coordinates with respect to the rift sig endpoints. Autocorrected the indentation on both source files for aesthetics.
This commit is contained in:
@@ -24,9 +24,9 @@ public class ItemRiftSignature extends Item
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{
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{
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super(itemID);
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super(itemID);
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this.setMaxStackSize(1);
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this.setMaxStackSize(1);
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this.setCreativeTab(mod_pocketDim.dimDoorsCreativeTab);
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this.setMaxDamage(0);
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this.setMaxDamage(0);
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this.hasSubtypes = true;
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this.hasSubtypes = true;
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this.setCreativeTab(mod_pocketDim.dimDoorsCreativeTab);
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}
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}
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@SideOnly(Side.CLIENT)
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@SideOnly(Side.CLIENT)
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@@ -43,22 +43,26 @@ public class ItemRiftSignature extends Item
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}
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}
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@Override
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@Override
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public boolean onItemUse(ItemStack stack, EntityPlayer player, World world, int x, int y, int z, int par7, float par8, float par9, float par10)
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public boolean onItemUseFirst(ItemStack stack, EntityPlayer player, World world, int x, int y, int z, int side, float hitX, float hitY, float hitZ)
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{
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{
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tryItemUse(stack, player, world, x, y, z);
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// We must use onItemUseFirst() instead of onItemUse() because Minecraft checks
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return true;
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// whether the user is in creative mode after calling onItemUse() and undoes any
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// damage we might set to indicate the rift sig has been activated. Otherwise,
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// we would need to rely on checking NBT tags for hasEffect() and that function
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// gets called constantly. Avoiding NBT lookups reduces our performance impact.
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// Return false on the client side to pass this request to the server
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if (world.isRemote)
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{
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return false;
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}
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}
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protected boolean tryItemUse(ItemStack stack, EntityPlayer player, World world, int x, int y, int z)
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{
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if (!world.isRemote)
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{
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//We don't check for replaceable blocks. The user can deal with that. <_<
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//We don't check for replaceable blocks. The user can deal with that. <_<
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y += 2; //Increase y by 2 to place the rift at head level
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y += 2; //Increase y by 2 to place the rift at head level
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if (!player.canPlayerEdit(x, y, z, 0, stack))
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if (!player.canPlayerEdit(x, y, z, 0, stack))
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{
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{
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return false;
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return true;
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}
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}
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Point4D source = getSource(stack);
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Point4D source = getSource(stack);
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@@ -83,7 +87,7 @@ public class ItemRiftSignature extends Item
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if (sourceWorld != null &&
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if (sourceWorld != null &&
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!mod_pocketDim.blockRift.isBlockImmune(sourceWorld, source.getX(), source.getY(), source.getZ()))
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!mod_pocketDim.blockRift.isBlockImmune(sourceWorld, source.getX(), source.getY(), source.getZ()))
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{
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{
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sourceWorld.setBlock(source.getX(), source.getY(), source.getY(), mod_pocketDim.blockRift.blockID);
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sourceWorld.setBlock(source.getX(), source.getY(), source.getZ(), mod_pocketDim.blockRift.blockID);
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}
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}
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if (!player.capabilities.isCreativeMode)
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if (!player.capabilities.isCreativeMode)
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@@ -103,8 +107,6 @@ public class ItemRiftSignature extends Item
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}
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}
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return true;
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return true;
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}
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}
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return false;
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}
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/**
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/**
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* allows items to add custom lines of information to the mouseover description
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* allows items to add custom lines of information to the mouseover description
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@@ -7,7 +7,12 @@ import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.Item;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.ItemStack;
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import net.minecraft.world.World;
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import net.minecraft.world.World;
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import net.minecraftforge.common.DimensionManager;
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import StevenDimDoors.mod_pocketDim.mod_pocketDim;
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import StevenDimDoors.mod_pocketDim.mod_pocketDim;
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import StevenDimDoors.mod_pocketDim.core.DimLink;
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import StevenDimDoors.mod_pocketDim.core.LinkTypes;
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import StevenDimDoors.mod_pocketDim.core.NewDimData;
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import StevenDimDoors.mod_pocketDim.core.PocketManager;
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import StevenDimDoors.mod_pocketDim.util.Point4D;
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import StevenDimDoors.mod_pocketDim.util.Point4D;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import cpw.mods.fml.relauncher.SideOnly;
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@@ -25,25 +30,68 @@ public class ItemStabilizedRiftSignature extends ItemRiftSignature
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}
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}
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@Override
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@Override
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public boolean onItemUse(ItemStack stack, EntityPlayer player, World world, int x, int y, int z, int par7, float par8, float par9, float par10)
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public boolean onItemUseFirst(ItemStack stack, EntityPlayer player, World world, int x, int y, int z, int side, float hitX, float hitY, float hitZ)
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{
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{
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//Check if the Stabilized Rift Signature has been initialized
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// Return false on the client side to pass this request to the server
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if (world.isRemote)
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{
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return false;
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}
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// We don't check for replaceable blocks. The user can deal with that. <_<
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y += 2; //Increase y by 2 to place the rift at head level
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if (!player.canPlayerEdit(x, y, z, 0, stack))
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{
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return true;
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}
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// Check if the Stabilized Rift Signature has been initialized
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Point4D source = getSource(stack);
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Point4D source = getSource(stack);
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if (source != null)
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if (source != null)
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{
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{
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//Yes, it's initialized. Check if the player can pay an Ender Pearl to create a rift.
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// Yes, it's initialized. Check if the player is in creative
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if (player.inventory.hasItem(Item.enderPearl.itemID))
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// or if the player can pay an Ender Pearl to create a rift.
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if (!player.capabilities.isCreativeMode && !player.inventory.hasItem(Item.enderPearl.itemID))
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{
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{
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if (tryItemUse(stack, player, world, x, y, z) && !player.capabilities.isCreativeMode)
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player.sendChatToPlayer("You don't have any Ender Pearls!");
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return true;
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}
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//The link was used before and already has an endpoint stored. Create links connecting the two endpoints.
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NewDimData sourceDimension = PocketManager.getDimensionData(source.getDimension());
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NewDimData destinationDimension = PocketManager.getDimensionData(world);
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DimLink link = sourceDimension.createLink(source.getX(), source.getY(), source.getZ(), LinkTypes.NORMAL);
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DimLink reverse = destinationDimension.createLink(x, y, z, LinkTypes.NORMAL);
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destinationDimension.setDestination(link, x, y, z);
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sourceDimension.setDestination(reverse, source.getX(), source.getY(), source.getZ());
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//Try placing a rift at the destination point
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if (!mod_pocketDim.blockRift.isBlockImmune(world, x, y, z))
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{
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world.setBlock(x, y, z, mod_pocketDim.blockRift.blockID);
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}
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//Try placing a rift at the source point, but check if its world is loaded first
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World sourceWorld = DimensionManager.getWorld(sourceDimension.id());
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if (sourceWorld != null &&
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!mod_pocketDim.blockRift.isBlockImmune(sourceWorld, source.getX(), source.getY(), source.getZ()))
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{
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sourceWorld.setBlock(source.getX(), source.getY(), source.getZ(), mod_pocketDim.blockRift.blockID);
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}
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if (!player.capabilities.isCreativeMode)
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{
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{
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player.inventory.consumeInventoryItem(Item.enderPearl.itemID);
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player.inventory.consumeInventoryItem(Item.enderPearl.itemID);
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}
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}
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}
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player.sendChatToPlayer("Rift Created");
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world.playSoundAtEntity(player,"mods.DimDoors.sfx.riftEnd", 0.6f, 1);
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}
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}
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else
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else
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{
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{
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//Initialization doesn't cost any materials
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//The link signature has not been used. Store its current target as the first location.
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tryItemUse(stack, player, world, x, y, z);
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setSource(stack, x, y, z, PocketManager.getDimensionData(world));
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player.sendChatToPlayer("Location Stored in Rift Signature");
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world.playSoundAtEntity(player,"mods.DimDoors.sfx.riftStart", 0.6f, 1);
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}
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}
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return true;
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return true;
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}
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}
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