Reorganized and Renamed Classes

Moved tile entity classes to a separate package. Renamed some block
classes to match their in-game names (e.g. ChaosDoor -> UnstableDoor).
Moved TransientDoor to the blocks package. Cleaned up a little bit of
the code and automatically updated references to the classes that were
modified.
This commit is contained in:
SenseiKiwi
2013-08-31 16:43:18 -04:00
parent 4b5870339b
commit ea1fc5f4c0
18 changed files with 48 additions and 171 deletions

View File

@@ -7,7 +7,7 @@ import net.minecraft.block.BlockRedstoneRepeater;
import net.minecraft.block.BlockStairs;
import StevenDimDoors.mod_pocketDim.Point3D;
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
import StevenDimDoors.mod_pocketDim.blocks.dimDoor;
import StevenDimDoors.mod_pocketDim.blocks.DimensionalDoor;
public class BlockRotator
{
@@ -379,7 +379,7 @@ public class BlockRotator
break;
}
}
else if(Block.blocksList[blockID] instanceof BlockRedstoneRepeater || Block.blocksList[blockID] instanceof BlockDoor || Block.blocksList[blockID] instanceof dimDoor || blockID== Block.tripWireSource.blockID || Block.blocksList[blockID] instanceof BlockComparator)
else if(Block.blocksList[blockID] instanceof BlockRedstoneRepeater || Block.blocksList[blockID] instanceof BlockDoor || Block.blocksList[blockID] instanceof DimensionalDoor || blockID== Block.tripWireSource.blockID || Block.blocksList[blockID] instanceof BlockComparator)
{
switch (metadata)
{