Reorganized and Renamed Classes
Moved tile entity classes to a separate package. Renamed some block classes to match their in-game names (e.g. ChaosDoor -> UnstableDoor). Moved TransientDoor to the blocks package. Cleaned up a little bit of the code and automatically updated references to the classes that were modified.
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@@ -7,7 +7,7 @@ import net.minecraft.block.BlockRedstoneRepeater;
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import net.minecraft.block.BlockStairs;
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import StevenDimDoors.mod_pocketDim.Point3D;
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import StevenDimDoors.mod_pocketDim.mod_pocketDim;
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import StevenDimDoors.mod_pocketDim.blocks.dimDoor;
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import StevenDimDoors.mod_pocketDim.blocks.DimensionalDoor;
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public class BlockRotator
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{
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@@ -379,7 +379,7 @@ public class BlockRotator
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break;
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}
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}
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else if(Block.blocksList[blockID] instanceof BlockRedstoneRepeater || Block.blocksList[blockID] instanceof BlockDoor || Block.blocksList[blockID] instanceof dimDoor || blockID== Block.tripWireSource.blockID || Block.blocksList[blockID] instanceof BlockComparator)
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else if(Block.blocksList[blockID] instanceof BlockRedstoneRepeater || Block.blocksList[blockID] instanceof BlockDoor || Block.blocksList[blockID] instanceof DimensionalDoor || blockID== Block.tripWireSource.blockID || Block.blocksList[blockID] instanceof BlockComparator)
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{
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switch (metadata)
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{
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