Merged Changes

Merged all pending updates and changes into the master branch.
This commit is contained in:
SenseiKiwi
2013-08-22 16:09:42 -04:00
11 changed files with 438 additions and 78 deletions

View File

@@ -2,11 +2,14 @@ package StevenDimDoors.mod_pocketDim.helpers;
import java.io.BufferedReader;
import java.io.File;
import java.io.FileFilter;
import java.io.FileNotFoundException;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Collections;
import java.util.HashMap;
import java.util.HashSet;
import java.util.LinkedList;
import java.util.List;
@@ -14,6 +17,7 @@ import java.util.Queue;
import java.util.Random;
import java.util.regex.Pattern;
import net.minecraft.util.WeightedRandom;
import net.minecraft.world.World;
import StevenDimDoors.mod_pocketDim.DDProperties;
import StevenDimDoors.mod_pocketDim.DimData;
@@ -27,24 +31,56 @@ import StevenDimDoors.mod_pocketDim.dungeon.pack.DungeonPackConfigReader;
import StevenDimDoors.mod_pocketDim.dungeon.pack.DungeonType;
import StevenDimDoors.mod_pocketDim.items.itemDimDoor;
import StevenDimDoors.mod_pocketDim.util.ConfigurationProcessingException;
import StevenDimDoors.mod_pocketDim.util.WeightedContainer;
public class DungeonHelper
{
//TODO: File-handling functionality should be spun off to a helper class later
private static class DirectoryFilter implements FileFilter
{
@Override
public boolean accept(File file)
{
return file.isDirectory();
}
}
private static class SchematicFileFilter implements FileFilter
{
@Override
public boolean accept(File file)
{
return file.isFile() && file.getName().endsWith(SCHEMATIC_FILE_EXTENSION);
}
}
private static DungeonHelper instance = null;
private static DDProperties properties = null;
public static final Pattern SCHEMATIC_NAME_PATTERN = Pattern.compile("[A-Za-z0-9_\\-]+");
public static final Pattern DUNGEON_NAME_PATTERN = Pattern.compile("[A-Za-z0-9\\-]+");
public static final String SCHEMATIC_FILE_EXTENSION = ".schematic";
private static final String DEFAULT_UP_SCHEMATIC_PATH = "/schematics/core/simpleStairsUp.schematic";
private static final String DEFAULT_DOWN_SCHEMATIC_PATH = "/schematics/core/simpleStairsDown.schematic";
private static final String DEFAULT_ERROR_SCHEMATIC_PATH = "/schematics/core/somethingBroke.schematic";
private static final String BUNDLED_DUNGEONS_LIST_PATH = "/schematics/schematics.txt";
private static final String DUNGEON_CREATION_GUIDE_SOURCE_PATH = "/mods/DimDoors/text/How_to_add_dungeons.txt";
public static final String SCHEMATIC_FILE_EXTENSION = ".schematic";
private static final String RUINS_PACK_PATH = "/schematics/ruins";
private static final String BUNDLED_RUINS_LIST_PATH = "/schematics/ruins.txt";
private static final String STANDARD_CONFIG_FILE_NAME = "rules.txt";
private static final int NETHER_DIMENSION_ID = -1;
private static final int MIN_PACK_SWITCH_CHANCE = 0;
private static final int PACK_SWITCH_CHANCE_PER_LEVEL = 1;
private static final int MAX_PACK_SWITCH_CHANCE = 500;
private static final int START_PACK_SWITCH_CHANCE = MAX_PACK_SWITCH_CHANCE / 9;
private static final int DEFAULT_DUNGEON_WEIGHT = 100;
public static final int MIN_DUNGEON_WEIGHT = 1; //Prevents MC's random selection algorithm from throwing an exception
public static final int MAX_DUNGEON_WEIGHT = 10000; //Used to prevent overflows and math breaking down
private static final int MAX_EXPORT_RADIUS = 50;
public static final short MAX_DUNGEON_WIDTH = 2 * MAX_EXPORT_RADIUS + 1;
public static final short MAX_DUNGEON_HEIGHT = MAX_DUNGEON_WIDTH;
@@ -53,7 +89,9 @@ public class DungeonHelper
private ArrayList<DungeonGenerator> untaggedDungeons = new ArrayList<DungeonGenerator>();
private ArrayList<DungeonGenerator> registeredDungeons = new ArrayList<DungeonGenerator>();
public DungeonPack RuinsPack;
private DungeonPack RuinsPack;
private HashMap<String, DungeonPack> dungeonPackMapping = new HashMap<String, DungeonPack>();
private ArrayList<DungeonPack> dungeonPackList = new ArrayList<DungeonPack>();
private DungeonGenerator defaultUp;
private DungeonGenerator defaultDown;
@@ -101,30 +139,82 @@ public class DungeonHelper
copyfile.copyFile(DUNGEON_CREATION_GUIDE_SOURCE_PATH, file.getAbsolutePath() + "/How_to_add_dungeons.txt");
}
RuinsPack = new DungeonPack(createRuinsConfig());
registerBundledDungeons();
registerCustomDungeons(properties.CustomSchematicDirectory);
DungeonPackConfigReader reader = new DungeonPackConfigReader();
registerBundledDungeons(reader);
registerCustomDungeons(properties.CustomSchematicDirectory, reader);
}
private static DungeonPackConfig createRuinsConfig()
private static DungeonPackConfig loadDungeonPackConfig(String configPath, String name, boolean isInternal, DungeonPackConfigReader reader)
{
//This is a temporarily function for testing dungeon packs.
//It'll be removed later when we read dungeon configurations from files.
DungeonPackConfig config;
try
{
config = (new DungeonPackConfigReader()).readFromResource("/schematics/ruins/rules.txt");
config.setName("ruins");
DungeonPackConfig config;
if (isInternal)
{
config = reader.readFromResource(configPath);
}
else
{
config = reader.readFromFile(configPath);
}
config.setName(name);
return config;
}
catch (ConfigurationProcessingException e)
{
//FIXME TEMPORARY DEBUG PRINT, DO SOMETHING BETTER HERE
System.err.println("OH GOD SOMETHING WENT WRONG WITH THE DEFAULT DUNGEON PACK CONFIG");
e.printStackTrace();
return null;
System.err.println(e.getMessage());
if (e.getCause() != null)
{
System.err.println(e.getCause());
}
}
catch (FileNotFoundException e)
{
System.err.println("Could not find a dungeon pack config file: " + configPath);
}
return null;
}
private void registerDungeonPack(String directory, Iterable<String> schematics, boolean isInternal, boolean verbose, DungeonPackConfigReader reader)
{
//First determine the pack's name and validate it
File packDirectory = new File(directory);
String name = packDirectory.getName().toUpperCase();
//TODO: ADD VALIDATION HERE?
//Check for naming conflicts
//That could happen if a user has a custom pack with a name that conflicts with a bundled pack,
//or if a user is running Linux and has two directories with names differing only by capitalization.
DungeonPack pack = dungeonPackMapping.get(name);
if (pack == null)
{
//Load the pack's configuration file
String configPath = directory + File.separator + STANDARD_CONFIG_FILE_NAME;
DungeonPackConfig config = loadDungeonPackConfig(configPath, name, isInternal, reader);
if (config == null)
{
System.err.println("Could not load config file: " + configPath);
return;
}
//Register the pack
pack = new DungeonPack(config);
dungeonPackMapping.put(name, pack);
dungeonPackList.add(pack);
}
else
{
//Show a warning that there is a naming conflict but keep going. People can use this to extend
//our built-in packs with custom schematics without tampering with our mod's JAR file.
System.err.println("A dungeon pack has the same name as another pack that has already been loaded: " + directory);
System.err.println("We will try to load its schematics but will not check its config file.");
}
//Register the dungeons! ^_^
for (String schematicPath : schematics)
{
registerDungeon(schematicPath, pack, isInternal, verbose);
}
}
@@ -153,6 +243,44 @@ public class DungeonHelper
return defaultDown;
}
public DungeonPack getDungeonPack(String name)
{
//TODO: This function might be obsolete after the new save format is implemented.
return dungeonPackMapping.get(name.toUpperCase());
}
public DungeonPack getDimDungeonPack(int dimensionID)
{
//FIXME: This function is a workaround to our current dungeon data limitations. Modify later.
//The upcoming save format change and code overhaul will make this obsolete.
DungeonPack pack;
DungeonGenerator generator = dimHelper.dimList.get(dimensionID).dungeonGenerator;
if (generator != null)
{
pack = generator.getDungeonType().Owner;
//Make sure the pack isn't null. This can happen for dungeons with the special UNKNOWN type.
if (pack == null)
{
pack = RuinsPack;
}
}
else
{
if (dimensionID == NETHER_DIMENSION_ID)
{
//TODO: Change this to the nether-side pack later ^_^
pack = RuinsPack;
}
else
{
pack = RuinsPack;
}
}
return pack;
}
public LinkData createCustomDungeonDoor(World world, int x, int y, int z)
{
//Create a link above the specified position. Link to a new pocket dimension.
@@ -165,13 +293,13 @@ public class DungeonHelper
return link;
}
public boolean validateDungeonType(String type)
public boolean validateDungeonType(String type, DungeonPack pack)
{
//Check if the dungeon type is valid
return RuinsPack.isKnownType(type);
return pack.isKnownType(type);
}
public boolean validateSchematicName(String name)
public boolean validateSchematicName(String name, DungeonPack pack)
{
String[] dungeonData;
@@ -185,7 +313,7 @@ public class DungeonHelper
return false;
//Check if the dungeon type is valid
if (!validateDungeonType(dungeonData[0]))
if (!validateDungeonType(dungeonData[0], pack))
return false;
//Check if the name is valid
@@ -202,7 +330,7 @@ public class DungeonHelper
try
{
int weight = Integer.parseInt(dungeonData[3]);
if (weight < 0 || weight > MAX_DUNGEON_WEIGHT)
if (weight < MIN_DUNGEON_WEIGHT || weight > MAX_DUNGEON_WEIGHT)
return false;
}
catch (NumberFormatException e)
@@ -214,7 +342,7 @@ public class DungeonHelper
return true;
}
public void registerDungeon(String schematicPath, boolean isInternal, boolean verbose)
public void registerDungeon(String schematicPath, DungeonPack pack, boolean isInternal, boolean verbose)
{
//We use schematicPath as the real path for internal files (inside our JAR) because it seems
//that File tries to interpret it as a local drive path and mangles it.
@@ -223,19 +351,19 @@ public class DungeonHelper
String path = isInternal ? schematicPath : schematicFile.getAbsolutePath();
try
{
if (validateSchematicName(name))
if (validateSchematicName(name, pack))
{
//Strip off the file extension while splitting the file name
String[] dungeonData = name.substring(0, name.length() - SCHEMATIC_FILE_EXTENSION.length()).split("_");
DungeonType dungeonType = RuinsPack.getType(dungeonData[0]);
DungeonType dungeonType = pack.getType(dungeonData[0]);
boolean isOpen = dungeonData[2].equalsIgnoreCase("open");
int weight = (dungeonData.length == 4) ? Integer.parseInt(dungeonData[3]) : DEFAULT_DUNGEON_WEIGHT;
//Add this custom dungeon to the list corresponding to its type
DungeonGenerator generator = new DungeonGenerator(weight, path, isOpen, dungeonType);
RuinsPack.addDungeon(generator);
pack.addDungeon(generator);
registeredDungeons.add(generator);
if (verbose)
{
@@ -246,37 +374,82 @@ public class DungeonHelper
{
if (verbose)
{
System.out.println("Could not parse dungeon filename, not adding dungeon to generation lists");
System.out.println("The following dungeon name is invalid for its given pack. It will not be generated naturally: " + schematicPath);
}
untaggedDungeons.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, path, true, DungeonType.UNKNOWN_TYPE));
System.out.println("Registered untagged dungeon: " + name);
}
}
catch(Exception e)
catch (Exception e)
{
System.err.println("Failed to register dungeon: " + name);
e.printStackTrace();
}
}
private void registerCustomDungeons(String path)
private void registerCustomDungeons(String path, DungeonPackConfigReader reader)
{
File[] schematics;
File[] packDirectories;
File[] packFiles;
ArrayList<String> packFilePaths;
File directory = new File(path);
File[] schematicNames = directory.listFiles();
SchematicFileFilter schematicFileFilter = new SchematicFileFilter();
if (schematicNames != null)
//Check that the Ruins pack has been loaded
if (RuinsPack == null)
{
for (File schematicFile: schematicNames)
throw new IllegalStateException("Cannot register custom dungeons without first loading the Ruins dungeon pack.");
}
//Load stray dungeons directly in the custom dungeons folder
schematics = directory.listFiles(schematicFileFilter);
if (schematics != null)
{
for (File schematicFile : schematics)
{
if (schematicFile.getName().endsWith(SCHEMATIC_FILE_EXTENSION))
registerDungeon(schematicFile.getPath(), RuinsPack, false, true);
}
}
else
{
System.err.println("Could not retrieve the list of schematics stored in the custom dungeons directory!");
}
schematics = null; //Release memory
//Load the custom dungeon packs
packDirectories = directory.listFiles(new DirectoryFilter());
if (packDirectories != null)
{
//Loop through each directory, which is assumed to be a dungeon pack
for (File packDirectory : packDirectories)
{
//List the schematics within the dungeon pack directory
packFiles = packDirectory.listFiles(schematicFileFilter);
if (packFiles != null)
{
registerDungeon(schematicFile.getPath(), false, true);
//Copy the pack files' paths into an ArrayList for use with registerDungeonPack()
packFilePaths = new ArrayList<String>(packFiles.length);
for (File packFile : packFiles)
{
packFilePaths.add(packFile.getPath());
}
registerDungeonPack(packDirectory.getAbsolutePath(), packFilePaths, false, true, reader);
}
else
{
System.err.println("Could not retrieve the list of schematics in a dungeon pack: " + packDirectory.getPath());
}
}
}
else
{
System.err.println("Could not retrieve the list of dungeon pack directories in the custom dungeons directory!");
}
}
private void registerBundledDungeons()
private void registerBundledDungeons(DungeonPackConfigReader reader)
{
//Register the core schematics
//These are used for debugging and in case of unusual errors while loading dungeons
@@ -285,31 +458,46 @@ public class DungeonHelper
defaultError = new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, DEFAULT_ERROR_SCHEMATIC_PATH, true, DungeonType.UNKNOWN_TYPE);
//Open the list of dungeons packaged with our mod and register their schematics
InputStream listStream = this.getClass().getResourceAsStream(BUNDLED_DUNGEONS_LIST_PATH);
registerBundledPack(BUNDLED_RUINS_LIST_PATH, RUINS_PACK_PATH, "Ruins", reader);
RuinsPack = getDungeonPack("Ruins");
System.out.println("Finished registering bundled dungeon packs");
}
private void registerBundledPack(String listPath, String packPath, String name, DungeonPackConfigReader reader)
{
System.out.println("Registering bundled dungeon pack: " + name);
InputStream listStream = this.getClass().getResourceAsStream(listPath);
if (listStream == null)
{
System.err.println("Unable to open list of bundled dungeon schematics.");
System.err.println("Unable to open list of bundled dungeon schematics for " + name);
return;
}
try
{
//Read the list of schematics that come with a bundled pack
BufferedReader listReader = new BufferedReader(new InputStreamReader(listStream));
ArrayList<String> schematics = new ArrayList<String>();
String schematicPath = listReader.readLine();
while (schematicPath != null)
{
schematicPath = schematicPath.trim();
if (!schematicPath.isEmpty())
{
registerDungeon(schematicPath, true, false);
schematics.add(schematicPath);
}
schematicPath = listReader.readLine();
}
listReader.close();
//Register the pack
registerDungeonPack(packPath, schematics, true, false, reader);
}
catch (Exception e)
{
System.err.println("An exception occurred while reading the list of bundled dungeon schematics.");
System.err.println("An exception occurred while reading the list of bundled dungeon schematics for " + name);
e.printStackTrace();
}
}
@@ -336,10 +524,38 @@ public class DungeonHelper
public void generateDungeonLink(LinkData inbound, DungeonPack pack, Random random)
{
DungeonGenerator selection;
DungeonPackConfig config;
DungeonPack selectedPack;
try
{
selection = pack.getNextDungeon(inbound, random);
{
config = pack.getConfig();
selectedPack = pack;
//Are we allowed to switch to another dungeon pack?
if (config.allowPackChangeOut())
{
//Calculate the chance of switching to a different pack type
int packSwitchChance;
if (dimHelper.dimList.get(inbound.locDimID).depth == 0)
{
packSwitchChance = START_PACK_SWITCH_CHANCE;
}
else
{
packSwitchChance = MIN_PACK_SWITCH_CHANCE + (getPackDepth(inbound, pack) - 1) * PACK_SWITCH_CHANCE_PER_LEVEL;
}
//Decide randomly whether to switch packs or not
if (random.nextInt(MAX_PACK_SWITCH_CHANCE) < packSwitchChance)
{
//Find another pack
selectedPack = getRandomDungeonPack(pack, random);
}
}
//Pick the next dungeon
selection = selectedPack.getNextDungeon(inbound, random);
}
catch (Exception e)
{
@@ -358,6 +574,29 @@ public class DungeonHelper
dimHelper.instance.getDimData(inbound.destDimID).dungeonGenerator = selection;
}
@SuppressWarnings("unchecked")
private DungeonPack getRandomDungeonPack(DungeonPack current, Random random)
{
DungeonPack selection = current;
ArrayList<WeightedContainer<DungeonPack>> packs = new ArrayList<WeightedContainer<DungeonPack>>(dungeonPackList.size());
//Load up a list of weighted items with any usable dungeon packs that is not the current pack
for (DungeonPack pack : dungeonPackList)
{
DungeonPackConfig config = pack.getConfig();
if (pack != current && config.allowPackChangeIn() && !pack.isEmpty())
{
packs.add(new WeightedContainer<DungeonPack>(pack, config.getPackWeight()));
}
}
if (!packs.isEmpty())
{
//Pick a random dungeon pack
selection = ((WeightedContainer<DungeonPack>) WeightedRandom.getRandomItem(random, packs)).getData();
}
return selection;
}
public Collection<String> getDungeonNames() {
//Use a HashSet to guarantee that all dungeon names will be distinct.
@@ -426,6 +665,38 @@ public class DungeonHelper
return history;
}
private static int getPackDepth(LinkData inbound, DungeonPack pack)
{
//TODO: I've improved this code for the time being. However, searching across links is a flawed approach. A player could
//manipulate the output of this function by setting up links to mislead our algorithm or by removing links.
//Dimensions MUST have built-in records of their parent dimensions in the future. ~SenseiKiwi
//Dimensions should also just keep track of pack depth internally.
int packDepth = 1;
DimData tailDim = dimHelper.dimList.get(inbound.destDimID);
boolean found;
do
{
found = false;
for (LinkData link : tailDim.getLinksInDim())
{
DimData neighbor = dimHelper.instance.getDimData(link.destDimID);
if (neighbor.depth == tailDim.depth - 1 && neighbor.dungeonGenerator != null &&
neighbor.dungeonGenerator.getDungeonType().Owner == pack)
{
tailDim = neighbor;
found = true;
packDepth++;
break;
}
}
}
while (found);
return packDepth;
}
public static ArrayList<DungeonGenerator> getFlatDungeonTree(DimData dimData, int maxSize)
{
//TODO: I've improved this code for the time being. However, searching across links is a flawed approach. A player could