render tweaks
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@@ -287,26 +287,25 @@ public class RenderDimDoor extends TileEntitySpecialRenderer
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x= ActiveRenderInfo.objectX;
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x= ActiveRenderInfo.objectX;
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y = ActiveRenderInfo.objectY;
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y = ActiveRenderInfo.objectY;
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z = ActiveRenderInfo.objectZ;
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z = ActiveRenderInfo.objectZ;
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GL11.glRotatef(180.0F - 90*rotation, 0.0F, 1.0F, 0.0F);
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GL11.glRotatef(180.0F - 90*rotation, 0.0F, 1.0F, 0.0F);
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//GL11.glRotatef((float)(-90 * rotation), 0.0F, 0.0F, 1.0F);
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//GL11.glRotatef((float)(-90 * rotation), 0.0F, 0.0F, 1.0F);
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GL11.glTranslatef(0.007F, .25F, 0F);
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switch (rotation)
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switch (rotation)
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{
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{
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case 0:
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case 0:
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GL11.glTranslatef(-0.5F, .24F, -0.03F);
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GL11.glTranslatef(-0.5F, 0, -0.03F);
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break;
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break;
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case 1:
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case 1:
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GL11.glTranslatef(-.5F, .24F, .97F);
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GL11.glTranslatef(-.5F, 0F, .97F);
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break;
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break;
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case 2:
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case 2:
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GL11.glTranslatef(.5F, .24F, .97F);
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GL11.glTranslatef(.5F, 0F, .97F);
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break;
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break;
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case 3:
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case 3:
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GL11.glTranslatef(0.5F, .24F, -0.03F);
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GL11.glTranslatef(0.5F, 0F, -0.03F);
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}
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}
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GL11.glDisable(GL_LIGHTING);
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GL11.glDisable(GL_LIGHTING);
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