render tweaks

This commit is contained in:
StevenRS11
2014-05-22 01:48:21 -04:00
parent 86cfcdeee8
commit d8fecd07b3

View File

@@ -288,25 +288,24 @@ public class RenderDimDoor extends TileEntitySpecialRenderer
y = ActiveRenderInfo.objectY; y = ActiveRenderInfo.objectY;
z = ActiveRenderInfo.objectZ; z = ActiveRenderInfo.objectZ;
GL11.glRotatef(180.0F - 90*rotation, 0.0F, 1.0F, 0.0F); GL11.glRotatef(180.0F - 90*rotation, 0.0F, 1.0F, 0.0F);
//GL11.glRotatef((float)(-90 * rotation), 0.0F, 0.0F, 1.0F); //GL11.glRotatef((float)(-90 * rotation), 0.0F, 0.0F, 1.0F);
GL11.glTranslatef(0.007F, .25F, 0F);
switch (rotation) switch (rotation)
{ {
case 0: case 0:
GL11.glTranslatef(-0.5F, .24F, -0.03F); GL11.glTranslatef(-0.5F, 0, -0.03F);
break; break;
case 1: case 1:
GL11.glTranslatef(-.5F, .24F, .97F); GL11.glTranslatef(-.5F, 0F, .97F);
break; break;
case 2: case 2:
GL11.glTranslatef(.5F, .24F, .97F); GL11.glTranslatef(.5F, 0F, .97F);
break; break;
case 3: case 3:
GL11.glTranslatef(0.5F, .24F, -0.03F); GL11.glTranslatef(0.5F, 0F, -0.03F);
} }
GL11.glDisable(GL_LIGHTING); GL11.glDisable(GL_LIGHTING);