Improved and Renamed CommandRegenPocket
Renamed CommandRegenPocket to CommandResetDungeons. Changed command name accordingly. Added a message for the user listing the number of dungeons that were reset. Modified DimHelper slightly to add support for this. Added error condition if user specifies arguments for the command.
This commit is contained in:
@@ -1,43 +0,0 @@
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package StevenDimDoors.mod_pocketDim.commands;
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import java.io.File;
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import net.minecraft.entity.player.EntityPlayer;
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import StevenDimDoors.mod_pocketDim.DDProperties;
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import StevenDimDoors.mod_pocketDim.DimData;
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import StevenDimDoors.mod_pocketDim.helpers.DungeonHelper;
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import StevenDimDoors.mod_pocketDim.helpers.dimHelper;
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public class CommandRegenPocket extends DDCommandBase
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{
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private static CommandRegenPocket instance = null;
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private CommandRegenPocket()
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{
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super("dd-regenDungeons");
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}
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public static CommandRegenPocket instance()
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{
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if (instance == null)
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instance = new CommandRegenPocket();
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return instance;
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}
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@Override
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protected DDCommandResult processCommand(EntityPlayer sender, String[] command)
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{
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DungeonHelper dungeonHelper = DungeonHelper.instance();
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DDProperties properties = DDProperties.instance();
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for(DimData data : dimHelper.dimList.values())
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{
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if(data.isDimRandomRift)
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{
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dimHelper.instance.regenPocket(data);
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}
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}
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}
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}
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@@ -0,0 +1,51 @@
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package StevenDimDoors.mod_pocketDim.commands;
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import net.minecraft.entity.player.EntityPlayer;
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import StevenDimDoors.mod_pocketDim.DimData;
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import StevenDimDoors.mod_pocketDim.helpers.dimHelper;
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public class CommandResetDungeons extends DDCommandBase
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{
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private static CommandResetDungeons instance = null;
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private CommandResetDungeons()
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{
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super("dd-resetdungeons", "");
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}
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public static CommandResetDungeons instance()
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{
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if (instance == null)
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instance = new CommandResetDungeons();
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return instance;
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}
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@Override
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protected DDCommandResult processCommand(EntityPlayer sender, String[] command)
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{
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if (command.length > 0)
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{
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return DDCommandResult.TOO_FEW_ARGUMENTS;
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}
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int dungeonCount = 0;
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int resetCount = 0;
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for (DimData data : dimHelper.dimList.values())
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{
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if (data.isDimRandomRift)
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{
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dungeonCount++;
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if (dimHelper.instance.resetPocket(data))
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{
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resetCount++;
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}
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}
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}
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//Notify the user of the results
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sender.sendChatToPlayer("Reset complete. " + resetCount + " out of " + dungeonCount + " dungeons were reset.");
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return DDCommandResult.SUCCESS;
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}
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}
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@@ -38,6 +38,7 @@ import StevenDimDoors.mod_pocketDim.DimData;
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import StevenDimDoors.mod_pocketDim.LinkData;
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import StevenDimDoors.mod_pocketDim.ObjectSaveInputStream;
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import StevenDimDoors.mod_pocketDim.PacketHandler;
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import StevenDimDoors.mod_pocketDim.Point3D;
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import StevenDimDoors.mod_pocketDim.TileEntityRift;
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import StevenDimDoors.mod_pocketDim.mod_pocketDim;
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import StevenDimDoors.mod_pocketDim.world.LimboProvider;
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@@ -64,7 +65,7 @@ public class dimHelper extends DimensionManager
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* ArrayList containing any blocks in limbo that have been placed by the player. Cycled through in the common tick manager
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* @Return
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*/
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public static ArrayList blocksToDecay= new ArrayList();
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public static ArrayList<Point3D> blocksToDecay = new ArrayList<Point3D>();
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/**
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* instance of the dimHelper
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@@ -812,13 +813,14 @@ public class dimHelper extends DimensionManager
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}
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}
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public void regenPocket(DimData dimData)
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public boolean resetPocket(DimData dimData)
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{
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if(this.getWorld(dimData.dimID)!=null ||!dimData.isPocket)
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//TODO: Should we add a check to see if the dimension is currently loaded? How could we check that? ~SenseiKiwi
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if (getWorld(dimData.dimID) != null || !dimData.isPocket)
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{
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return;
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return false;
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}
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File save = new File( this.getCurrentSaveRootDirectory()+"/DimensionalDoors/pocketDimID" + dimData.dimID);
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File save = new File(getCurrentSaveRootDirectory() + "/DimensionalDoors/pocketDimID" + dimData.dimID);
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DeleteFolder.deleteFolder(save);
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dimData.hasBeenFilled = false;
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dimData.hasDoor = false;
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@@ -829,16 +831,13 @@ public class dimHelper extends DimensionManager
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if (linkOut != null)
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{
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linkOut.hasGennedDoor = false;
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}
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}
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return true;
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}
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/**
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* method called when the client disconects/server stops to unregister dims.
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* method called when the client disconnects/server stops to unregister dims.
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* @Return
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*/
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public void unregsisterDims()
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@@ -29,7 +29,7 @@ import StevenDimDoors.mod_pocketDim.commands.CommandDeleteRifts;
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import StevenDimDoors.mod_pocketDim.commands.CommandEndDungeonCreation;
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import StevenDimDoors.mod_pocketDim.commands.CommandPrintDimensionData;
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import StevenDimDoors.mod_pocketDim.commands.CommandPruneDimensions;
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import StevenDimDoors.mod_pocketDim.commands.CommandRegenPocket;
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import StevenDimDoors.mod_pocketDim.commands.CommandResetDungeons;
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import StevenDimDoors.mod_pocketDim.commands.CommandStartDungeonCreation;
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import StevenDimDoors.mod_pocketDim.helpers.DungeonHelper;
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import StevenDimDoors.mod_pocketDim.helpers.dimHelper;
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