Changed limbo trips to never kill the player
Solves the player not getting inventory back, especially for special slots.
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@@ -12,6 +12,13 @@ public final class Point4D implements Comparable<Point4D>
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private final int z;
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private final int dimension;
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/**
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*
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* @param x
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* @param y
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* @param z
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* @param dimension
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*/
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public Point4D(int x, int y, int z, int dimension)
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{
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this.x = x;
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