configurable rift gen and monolith spawn density
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@@ -72,10 +72,10 @@ public class DungeonHelper
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public ArrayList<Integer> metadataFlipList = new ArrayList<Integer>();
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public ArrayList<Integer> metadataNextList = new ArrayList<Integer>();
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public static DungeonGenerator defaultBreak = new DungeonGenerator(0, "/schematic/somethingBroke.schematic", true);
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public DungeonGenerator defaultBreak = new DungeonGenerator(0, "/schematic/somethingBroke.schematic", true);
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public DungeonGenerator defaultUp = new DungeonGenerator(0, "/schematic/simpleStairsUp.schematic", true);
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private HashSet<String> dungeonTypeChecker;
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private Hashtable<String, ArrayList<DungeonGenerator>> dungeonTypeMapping;
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