configurable rift gen and monolith spawn density

This commit is contained in:
StevenRS11
2013-06-16 02:59:02 -04:00
parent 0752c032d3
commit cd4679c8fd
5 changed files with 16 additions and 8 deletions

View File

@@ -72,10 +72,10 @@ public class DungeonHelper
public ArrayList<Integer> metadataFlipList = new ArrayList<Integer>();
public ArrayList<Integer> metadataNextList = new ArrayList<Integer>();
public static DungeonGenerator defaultBreak = new DungeonGenerator(0, "/schematic/somethingBroke.schematic", true);
public DungeonGenerator defaultBreak = new DungeonGenerator(0, "/schematic/somethingBroke.schematic", true);
public DungeonGenerator defaultUp = new DungeonGenerator(0, "/schematic/simpleStairsUp.schematic", true);
private HashSet<String> dungeonTypeChecker;
private Hashtable<String, ArrayList<DungeonGenerator>> dungeonTypeMapping;