Rift rendering work
Not sure if I want to keep working at this or not
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@@ -161,7 +161,7 @@ public class BlockRift extends BlockContainer
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if (random.nextInt(MAX_BLOCK_SEARCH_CHANCE) < BLOCK_SEARCH_CHANCE &&
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((TileEntityRift) world.getBlockTileEntity(x, y, z)).isNearRift )
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{
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destroyNearbyBlocks(world, x, y, z, random);
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// destroyNearbyBlocks(world, x, y, z, random);
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}
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}
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}
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