Changes to Commands
Removed a few server-side checks that I missed on the previous commit.
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@@ -31,10 +31,6 @@ public class CommandListDungeons extends DDCommandBase
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int pageCount;
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ArrayList<String> dungeonNames;
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if (sender.worldObj.isRemote)
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{
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return DDCommandResult.SUCCESS;
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}
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if (command.length > 1)
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{
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return DDCommandResult.TOO_MANY_ARGUMENTS;
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@@ -29,10 +29,6 @@ public class CommandResetDungeons extends DDCommandBase
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@Override
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protected DDCommandResult processCommand(EntityPlayer sender, String[] command)
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{
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if(sender.worldObj.isRemote)
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{
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return DDCommandResult.SUCCESS;
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}
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if (command.length > 0)
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{
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return DDCommandResult.TOO_FEW_ARGUMENTS;
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@@ -351,15 +351,11 @@ public class mod_pocketDim
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event.registerServerCommand( CommandListDungeons.instance() );
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event.registerServerCommand( CommandCreateRandomRift.instance() );
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event.registerServerCommand( CommandDeleteAllLinks.instance() );
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//CommandDeleteDimensionData.instance().register(event);
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event.registerServerCommand( CommandDeleteRifts.instance() );
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event.registerServerCommand( CommandExportDungeon.instance() );
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//CommandPrintDimensionData.instance().register(event);
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//CommandPruneDimensions.instance().register(event);
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event.registerServerCommand( CommandCreatePocket.instance() );
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event.registerServerCommand( CommandTeleportPlayer.instance() );
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try
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{
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ChunkLoaderHelper.loadChunkForcedWorlds(event);
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