Fixed chunk loaders and dim loading bug
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@@ -271,6 +271,7 @@ public class PocketManager
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dimData.root=dimData;
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dimData.parent=dimData;
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dimData.isFilled=packedData.IsFilled;
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dimData.origin = new Point4D(packedData.Origin.getX(),packedData.Origin.getY(),packedData.Origin.getZ(),packedData.ID);
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PocketManager.rootDimensions.add(dimData);
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}
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@@ -279,7 +280,8 @@ public class PocketManager
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InnerDimData test = PocketManager.dimensionData.get(packedData.ParentID);
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dimData = new InnerDimData(packedData.ID, test,true, packedData.IsDungeon, linkWatcher);
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dimData.isFilled=packedData.IsFilled;
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dimData.origin = new Point4D(packedData.Origin.getX(),packedData.Origin.getY(),packedData.Origin.getZ(),packedData.ID);
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dimData.root=PocketManager.getDimensionData(packedData.RootID);
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if(packedData.DungeonData!=null)
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