Overhauled configuration properties
Moved all configuration variables from mod_pocketDim to DDProperties (formerly DimDoorsConfig). Changed property names to be clearer in config file, modified some comments, and generally cleaned up the config file. Fixed some missing properties and variables that were reading from the wrong properties. Modified the order in which mod_pocketDim instantiated some of its static fields so that they would load after properties are read. Almost all classes load after properties are read. Fixed indentation across various files and replaced references to properties in mod_pocketDim with references to DDProperties.
This commit is contained in:
@@ -2,15 +2,22 @@ package StevenDimDoors.mod_pocketDim.world;
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import java.util.Random;
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import StevenDimDoors.mod_pocketDim.mod_pocketDim;
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import net.minecraft.block.Block;
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import net.minecraft.util.MathHelper;
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import net.minecraft.world.World;
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import net.minecraft.world.gen.MapGenBase;
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import StevenDimDoors.mod_pocketDim.DDProperties;
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public class CustomCaveGen extends MapGenBase
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{
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private static DDProperties properties = null;
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public CustomCaveGen()
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{
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if (properties == null)
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properties = DDProperties.instance();
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}
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/**
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* Generates a larger initial cave node than usual. Called 25% of the time.
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*/
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@@ -185,7 +192,7 @@ public class CustomCaveGen extends MapGenBase
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var49 = true;
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}
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if (var53 == mod_pocketDim.blockLimboID|| var53 == Block.dirt.blockID || var53 == Block.grass.blockID)
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if (var53 == properties.LimboBlockID || var53 == Block.dirt.blockID || var53 == Block.grass.blockID)
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{
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if (var50 < 10)
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{
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@@ -3,6 +3,7 @@ package StevenDimDoors.mod_pocketDim.world;
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import java.util.List;
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import java.util.Random;
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import StevenDimDoors.mod_pocketDim.DDProperties;
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import StevenDimDoors.mod_pocketDim.mod_pocketDim;
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import net.minecraft.block.Block;
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@@ -28,111 +29,111 @@ import net.minecraftforge.event.terraingen.ChunkProviderEvent;
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public class LimboGenerator extends ChunkProviderGenerate implements IChunkProvider
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{
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private Random rand;
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private static Random rand;
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/** A NoiseGeneratorOctaves used in generating terrain */
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private NoiseGeneratorOctaves noiseGen1;
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/** A NoiseGeneratorOctaves used in generating terrain */
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private NoiseGeneratorOctaves noiseGen1;
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/** A NoiseGeneratorOctaves used in generating terrain */
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private NoiseGeneratorOctaves noiseGen2;
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/** A NoiseGeneratorOctaves used in generating terrain */
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private NoiseGeneratorOctaves noiseGen2;
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/** A NoiseGeneratorOctaves used in generating terrain */
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private NoiseGeneratorOctaves noiseGen3;
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/** A NoiseGeneratorOctaves used in generating terrain */
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private NoiseGeneratorOctaves noiseGen3;
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/** A NoiseGeneratorOctaves used in generating terrain */
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private NoiseGeneratorOctaves noiseGen4;
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/** A NoiseGeneratorOctaves used in generating terrain */
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private NoiseGeneratorOctaves noiseGen4;
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/** A NoiseGeneratorOctaves used in generating terrain */
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public NoiseGeneratorOctaves noiseGen5;
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public World world;
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private final byte[] field_82700_c = new byte[256];
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private final byte[] field_82698_d = new byte[256];
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/** A NoiseGeneratorOctaves used in generating terrain */
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public NoiseGeneratorOctaves noiseGen5;
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/** A NoiseGeneratorOctaves used in generating terrain */
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public NoiseGeneratorOctaves noiseGen6;
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public NoiseGeneratorOctaves mobSpawnerNoise;
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public World world;
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private final byte[] field_82700_c = new byte[256];
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private final byte[] field_82698_d = new byte[256];
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/** Reference to the World object. */
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private World worldObj;
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/** A NoiseGeneratorOctaves used in generating terrain */
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public NoiseGeneratorOctaves noiseGen6;
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public NoiseGeneratorOctaves mobSpawnerNoise;
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/** are map structures going to be generated (e.g. strongholds) */
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private final boolean mapFeaturesEnabled = false;
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/** Reference to the World object. */
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private World worldObj;
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/** Holds the overall noise array used in chunk generation */
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private double[] noiseArray;
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private double[] stoneNoise = new double[256];
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private MapGenBase caveGenerator = new CustomCaveGen();
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/** are map structures going to be generated (e.g. strongholds) */
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private final boolean mapFeaturesEnabled = false;
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/** Holds Stronghold Generator */
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private MapGenStronghold strongholdGenerator = new MapGenStronghold();
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/** Holds the overall noise array used in chunk generation */
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private double[] noiseArray;
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private double[] stoneNoise = new double[256];
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private MapGenBase caveGenerator = new CustomCaveGen();
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/** Holds Village Generator */
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private MapGenVillage villageGenerator = new MapGenVillage();
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/** Holds Stronghold Generator */
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private MapGenStronghold strongholdGenerator = new MapGenStronghold();
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/** Holds Mineshaft Generator */
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private MapGenMineshaft mineshaftGenerator = new MapGenMineshaft();
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private MapGenScatteredFeature scatteredFeatureGenerator = new MapGenScatteredFeature();
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/** Holds Village Generator */
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private MapGenVillage villageGenerator = new MapGenVillage();
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/** Holds ravine generator */
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private MapGenBase ravineGenerator = new MapGenRavine();
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/** Holds Mineshaft Generator */
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private MapGenMineshaft mineshaftGenerator = new MapGenMineshaft();
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private MapGenScatteredFeature scatteredFeatureGenerator = new MapGenScatteredFeature();
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/** The biomes that are used to generate the chunk */
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private BiomeGenBase[] biomesForGeneration = new BiomeGenBase[1];
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/** Holds ravine generator */
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private MapGenBase ravineGenerator = new MapGenRavine();
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/** A double array that hold terrain noise from noiseGen3 */
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double[] noise3;
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/** The biomes that are used to generate the chunk */
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private BiomeGenBase[] biomesForGeneration = new BiomeGenBase[1];
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/** A double array that hold terrain noise */
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double[] noise1;
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/** A double array that hold terrain noise from noiseGen3 */
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double[] noise3;
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/** A double array that hold terrain noise from noiseGen2 */
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double[] noise2;
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/** A double array that hold terrain noise */
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double[] noise1;
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/** A double array that hold terrain noise from noiseGen5 */
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double[] noise5;
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/** A double array that hold terrain noise from noiseGen2 */
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double[] noise2;
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/** A double array that holds terrain noise from noiseGen6 */
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double[] noise6;
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/** A double array that hold terrain noise from noiseGen5 */
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double[] noise5;
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/**
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* Used to store the 5x5 parabolic field that is used during terrain generation.
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*/
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float[] parabolicField;
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int[][] field_73219_j = new int[32][32];
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{
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// caveGenerator = TerrainGen.getModdedMapGen(caveGenerator, CAVE);
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}
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/** A double array that holds terrain noise from noiseGen6 */
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double[] noise6;
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/**
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* Used to store the 5x5 parabolic field that is used during terrain generation.
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*/
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float[] parabolicField;
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int[][] field_73219_j = new int[32][32];
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{
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// caveGenerator = TerrainGen.getModdedMapGen(caveGenerator, CAVE);
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}
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private static DDProperties properties = null;
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public LimboGenerator(World par1World, long par2)
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{
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super(par1World, par2, false);
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//par2 = 90899090;
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this.rand = new Random(par2);
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this.noiseGen1 = new NoiseGeneratorOctaves(this.rand, 16); //base terrain
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this.noiseGen2 = new NoiseGeneratorOctaves(this.rand, 16); //hillyness
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this.noiseGen3 = new NoiseGeneratorOctaves(this.rand, 80); //seems to adjust the size of features, how stretched things are -default 8
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this.noiseGen4 = new NoiseGeneratorOctaves(this.rand, 4);
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this.noiseGen5 = new NoiseGeneratorOctaves(this.rand, 10);
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this.noiseGen6 = new NoiseGeneratorOctaves(this.rand, 16);
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this.mobSpawnerNoise = new NoiseGeneratorOctaves(this.rand, 8);
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this.rand = new Random(par2);
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this.noiseGen1 = new NoiseGeneratorOctaves(this.rand, 16); //base terrain
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this.noiseGen2 = new NoiseGeneratorOctaves(this.rand, 16); //hillyness
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this.noiseGen3 = new NoiseGeneratorOctaves(this.rand, 80); //seems to adjust the size of features, how stretched things are -default 8
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this.noiseGen4 = new NoiseGeneratorOctaves(this.rand, 4);
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this.noiseGen5 = new NoiseGeneratorOctaves(this.rand, 10);
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this.noiseGen6 = new NoiseGeneratorOctaves(this.rand, 16);
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this.mobSpawnerNoise = new NoiseGeneratorOctaves(this.rand, 8);
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NoiseGeneratorOctaves[] noiseGens = {noiseGen1, noiseGen2, noiseGen3, noiseGen4, noiseGen5, noiseGen6, mobSpawnerNoise};
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// noiseGens = TerrainGen.getModdedNoiseGenerators(par1World, this.rand, noiseGens);
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this.noiseGen1 = noiseGens[0];
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this.noiseGen2 = noiseGens[1];
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this.noiseGen3 = noiseGens[2];
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this.noiseGen4 = noiseGens[3];
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this.noiseGen5 = noiseGens[4];
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this.noiseGen6 = noiseGens[5];
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this.mobSpawnerNoise = noiseGens[6];
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NoiseGeneratorOctaves[] noiseGens = {noiseGen1, noiseGen2, noiseGen3, noiseGen4, noiseGen5, noiseGen6, mobSpawnerNoise};
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// noiseGens = TerrainGen.getModdedNoiseGenerators(par1World, this.rand, noiseGens);
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this.noiseGen1 = noiseGens[0];
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this.noiseGen2 = noiseGens[1];
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this.noiseGen3 = noiseGens[2];
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this.noiseGen4 = noiseGens[3];
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this.noiseGen5 = noiseGens[4];
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this.noiseGen6 = noiseGens[5];
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this.mobSpawnerNoise = noiseGens[6];
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// TODO Auto-generated constructor stub
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this.worldObj=par1World;
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if (properties == null)
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properties = DDProperties.instance();
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}
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@Override
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@@ -142,27 +143,27 @@ public class LimboGenerator extends ChunkProviderGenerate implements IChunkProvi
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}
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@Override
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public void replaceBlocksForBiome(int par1, int par2, byte[] par3ArrayOfByte, BiomeGenBase[] par4ArrayOfBiomeGenBase)
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{
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}
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{
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}
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@Override
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public Chunk provideChunk(int par1, int par2)
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{
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{
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this.rand.setSeed((long)par1 * 341873128712L + (long)par2 * 132897987541L);
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byte[] var3 = new byte[32768];
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this.generateTerrain(par1, par2, var3);
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this.caveGenerator.generate(this, this.worldObj, par1, par2, var3);
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byte[] var3 = new byte[32768];
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this.generateTerrain(par1, par2, var3);
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this.caveGenerator.generate(this, this.worldObj, par1, par2, var3);
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Chunk var4 = new Chunk(this.worldObj, var3, par1, par2);
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var4.generateSkylightMap();
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return var4;
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}
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Chunk var4 = new Chunk(this.worldObj, var3, par1, par2);
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var4.generateSkylightMap();
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return var4;
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}
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@Override
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public Chunk loadChunk(int var1, int var2) {
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// TODO Auto-generated method stub
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@@ -173,7 +174,7 @@ public class LimboGenerator extends ChunkProviderGenerate implements IChunkProvi
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public void populate(IChunkProvider var1, int var2, int var3)
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{
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// TODO Auto-generated method stub
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}
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@Override
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@@ -181,229 +182,229 @@ public class LimboGenerator extends ChunkProviderGenerate implements IChunkProvi
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// TODO Auto-generated method stub
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return super.saveChunks(var1, var2);
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}
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private double[] initializeNoiseField(double[] par1ArrayOfDouble, int par2, int par3, int par4, int par5, int par6, int par7)
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{
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ChunkProviderEvent.InitNoiseField event = new ChunkProviderEvent.InitNoiseField(this, par1ArrayOfDouble, par2, par3, par4, par5, par6, par7);
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MinecraftForge.EVENT_BUS.post(event);
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if (event.getResult() == Result.DENY) return event.noisefield;
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private double[] initializeNoiseField(double[] par1ArrayOfDouble, int par2, int par3, int par4, int par5, int par6, int par7)
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{
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ChunkProviderEvent.InitNoiseField event = new ChunkProviderEvent.InitNoiseField(this, par1ArrayOfDouble, par2, par3, par4, par5, par6, par7);
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MinecraftForge.EVENT_BUS.post(event);
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if (event.getResult() == Result.DENY) return event.noisefield;
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if (par1ArrayOfDouble == null)
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{
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par1ArrayOfDouble = new double[par5 * par6 * par7];
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}
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if (par1ArrayOfDouble == null)
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{
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par1ArrayOfDouble = new double[par5 * par6 * par7];
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}
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if (this.parabolicField == null)
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{
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this.parabolicField = new float[25];
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if (this.parabolicField == null)
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{
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this.parabolicField = new float[25];
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for (int var8 = -2; var8 <= 2; ++var8)
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{
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for (int var9 = -2; var9 <= 2; ++var9)
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{
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float var10 = 10.0F / MathHelper.sqrt_float((float)(var8 * var8 + var9 * var9) + 0.2F);
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this.parabolicField[var8 + 2 + (var9 + 2) * 5] = var10;
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}
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}
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}
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for (int var8 = -2; var8 <= 2; ++var8)
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{
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for (int var9 = -2; var9 <= 2; ++var9)
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{
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float var10 = 10.0F / MathHelper.sqrt_float((float)(var8 * var8 + var9 * var9) + 0.2F);
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this.parabolicField[var8 + 2 + (var9 + 2) * 5] = var10;
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}
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}
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}
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double var44 = 884.412D; //large values here create spiky land. add a 0, good -default 884
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double var45 = 9840.412D; //large values here make sheets- default - 684
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this.noise5 = this.noiseGen5.generateNoiseOctaves(this.noise5, par2, par4, par5, par7, 1.121D, 1.121D, 0.5D);
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this.noise6 = this.noiseGen6.generateNoiseOctaves(this.noise6, par2, par4, par5, par7, 200.0D, 200.0D, 0.5D);
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this.noise3 = this.noiseGen3.generateNoiseOctaves(this.noise3, par2, par3, par4, par5, par6, par7, var44 / 80.0D, var45 / 160.0D, var44 / 80.0D);
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this.noise1 = this.noiseGen1.generateNoiseOctaves(this.noise1, par2, par3, par4, par5, par6, par7, var44, var45, var44);
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this.noise2 = this.noiseGen2.generateNoiseOctaves(this.noise2, par2, par3, par4, par5, par6, par7, var44, var45, var44);
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boolean var43 = false;
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boolean var42 = false;
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int var12 = 0;
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int var13 = 0;
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double var44 = 884.412D; //large values here create spiky land. add a 0, good -default 884
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double var45 = 9840.412D; //large values here make sheets- default - 684
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this.noise5 = this.noiseGen5.generateNoiseOctaves(this.noise5, par2, par4, par5, par7, 1.121D, 1.121D, 0.5D);
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this.noise6 = this.noiseGen6.generateNoiseOctaves(this.noise6, par2, par4, par5, par7, 200.0D, 200.0D, 0.5D);
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this.noise3 = this.noiseGen3.generateNoiseOctaves(this.noise3, par2, par3, par4, par5, par6, par7, var44 / 80.0D, var45 / 160.0D, var44 / 80.0D);
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this.noise1 = this.noiseGen1.generateNoiseOctaves(this.noise1, par2, par3, par4, par5, par6, par7, var44, var45, var44);
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this.noise2 = this.noiseGen2.generateNoiseOctaves(this.noise2, par2, par3, par4, par5, par6, par7, var44, var45, var44);
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boolean var43 = false;
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boolean var42 = false;
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int var12 = 0;
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int var13 = 0;
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for (int var14 = 0; var14 < par5; ++var14)
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{
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for (int var15 = 0; var15 < par7; ++var15)
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{
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float var16 = 0.0F;
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float var17 = 0.0F;
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float var18 = 0.0F;
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byte var19 = 2;
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BiomeGenBase var20 = this.biomesForGeneration[var14 + 2 + (var15 + 2) * (par5 + 5)];
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for (int var14 = 0; var14 < par5; ++var14)
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{
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for (int var15 = 0; var15 < par7; ++var15)
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{
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float var16 = 0.0F;
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float var17 = 0.0F;
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float var18 = 0.0F;
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byte var19 = 2;
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BiomeGenBase var20 = this.biomesForGeneration[var14 + 2 + (var15 + 2) * (par5 + 5)];
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for (int var21 = -var19; var21 <= var19; ++var21)
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{
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for (int var22 = -var19; var22 <= var19; ++var22)
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{
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float var24 = this.parabolicField[var21 + 2 + (var22 + 2) * 5] / (BiomeGenBase.plains.minHeight + 9.0F);
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for (int var21 = -var19; var21 <= var19; ++var21)
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{
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for (int var22 = -var19; var22 <= var19; ++var22)
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{
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float var24 = this.parabolicField[var21 + 2 + (var22 + 2) * 5] / (BiomeGenBase.plains.minHeight + 9.0F);
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//this adjusts the height of the terrain
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var16 += BiomeGenBase.plains.maxHeight * var24+4;
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var17 += BiomeGenBase.plains.minHeight * var24-1;
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var18 += var24;
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}
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}
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var16 /= var18;
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var17 /= var18;
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var16 = (var16 * 0.9F + 0.1F);
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var17 = (var17 * 4.0F - 1.0F) / 8.0F;
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double var47 = this.noise6[var13] / 8000.0D;
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//this adjusts the height of the terrain
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if (var47 < 0.0D)
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{
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var47 = -var47 * 0.3D;
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}
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var16 += BiomeGenBase.plains.maxHeight * var24+4;
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var17 += BiomeGenBase.plains.minHeight * var24-1;
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var18 += var24;
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}
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}
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var47 = var47 * 3.0D - 2.0D;
|
||||
var16 /= var18;
|
||||
var17 /= var18;
|
||||
var16 = (var16 * 0.9F + 0.1F);
|
||||
var17 = (var17 * 4.0F - 1.0F) / 8.0F;
|
||||
double var47 = this.noise6[var13] / 8000.0D;
|
||||
|
||||
if (var47 < 0.0D)
|
||||
{
|
||||
var47 /= 2.0D;
|
||||
if (var47 < 0.0D)
|
||||
{
|
||||
var47 = -var47 * 0.3D;
|
||||
}
|
||||
|
||||
if (var47 < -1.0D)
|
||||
{
|
||||
var47 = -1.0D;
|
||||
}
|
||||
var47 = var47 * 3.0D - 2.0D;
|
||||
|
||||
var47 /= 1.4D;
|
||||
var47 /= 2.0D;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (var47 > 1.0D)
|
||||
{
|
||||
var47 = 1.0D;
|
||||
}
|
||||
if (var47 < 0.0D)
|
||||
{
|
||||
var47 /= 2.0D;
|
||||
|
||||
var47 /= 8.0D;
|
||||
}
|
||||
if (var47 < -1.0D)
|
||||
{
|
||||
var47 = -1.0D;
|
||||
}
|
||||
|
||||
++var13;
|
||||
var47 /= 1.4D;
|
||||
var47 /= 2.0D;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (var47 > 1.0D)
|
||||
{
|
||||
var47 = 1.0D;
|
||||
}
|
||||
|
||||
for (int var46 = 0; var46 < par6; ++var46)
|
||||
{
|
||||
double var48 = (double)var17;
|
||||
double var26 = (double)var16;
|
||||
var48 += var47 * 0.2D;
|
||||
var48 = var48 * (double)par6 / 16.0D;
|
||||
double var28 = (double)par6 / 2.0D + var48 * 4.0D;
|
||||
double var30 = 0.0D;
|
||||
double var32 = ((double)var46 - var28) * 12.0D * 128.0D / 128.0D / var26;
|
||||
var47 /= 8.0D;
|
||||
}
|
||||
|
||||
if (var32 < 0.0D)
|
||||
{
|
||||
var32 *= 4.0D;
|
||||
}
|
||||
++var13;
|
||||
|
||||
double var34 = this.noise1[var12] / 512.0D;
|
||||
double var36 = this.noise2[var12] / 512.0D;
|
||||
double var38 = (this.noise3[var12] / 10.0D + 1.0D) / 2.0D;
|
||||
for (int var46 = 0; var46 < par6; ++var46)
|
||||
{
|
||||
double var48 = (double)var17;
|
||||
double var26 = (double)var16;
|
||||
var48 += var47 * 0.2D;
|
||||
var48 = var48 * (double)par6 / 16.0D;
|
||||
double var28 = (double)par6 / 2.0D + var48 * 4.0D;
|
||||
double var30 = 0.0D;
|
||||
double var32 = ((double)var46 - var28) * 12.0D * 128.0D / 128.0D / var26;
|
||||
|
||||
if (var38 < 0.0D)
|
||||
{
|
||||
var30 = var34;
|
||||
}
|
||||
else if (var38 > 1.0D)
|
||||
{
|
||||
var30 = var36;
|
||||
}
|
||||
else
|
||||
{
|
||||
var30 = var34 + (var36 - var34) * var38;
|
||||
}
|
||||
if (var32 < 0.0D)
|
||||
{
|
||||
var32 *= 4.0D;
|
||||
}
|
||||
|
||||
var30 -= var32;
|
||||
double var34 = this.noise1[var12] / 512.0D;
|
||||
double var36 = this.noise2[var12] / 512.0D;
|
||||
double var38 = (this.noise3[var12] / 10.0D + 1.0D) / 2.0D;
|
||||
|
||||
if (var46 > par6 - 4)
|
||||
{
|
||||
double var40 = (double)((float)(var46 - (par6 - 4)) / 3.0F);
|
||||
var30 = var30 * (1.0D - var40) + -10.0D * var40;
|
||||
}
|
||||
if (var38 < 0.0D)
|
||||
{
|
||||
var30 = var34;
|
||||
}
|
||||
else if (var38 > 1.0D)
|
||||
{
|
||||
var30 = var36;
|
||||
}
|
||||
else
|
||||
{
|
||||
var30 = var34 + (var36 - var34) * var38;
|
||||
}
|
||||
|
||||
par1ArrayOfDouble[var12] = var30;
|
||||
++var12;
|
||||
}
|
||||
}
|
||||
}
|
||||
var30 -= var32;
|
||||
|
||||
return par1ArrayOfDouble;
|
||||
}
|
||||
if (var46 > par6 - 4)
|
||||
{
|
||||
double var40 = (double)((float)(var46 - (par6 - 4)) / 3.0F);
|
||||
var30 = var30 * (1.0D - var40) + -10.0D * var40;
|
||||
}
|
||||
|
||||
par1ArrayOfDouble[var12] = var30;
|
||||
++var12;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return par1ArrayOfDouble;
|
||||
}
|
||||
public void generateTerrain(int par1, int par2, byte[] par3ArrayOfByte)
|
||||
{
|
||||
byte var4 = 4;
|
||||
byte var5 = 16;
|
||||
byte var6 = 19;
|
||||
int var7 = var4 + 1;
|
||||
byte var8 = 17;
|
||||
int var9 = var4 + 1;
|
||||
this.biomesForGeneration = this.worldObj.getWorldChunkManager().getBiomesForGeneration(this.biomesForGeneration, par1 * 4 - 2, par2 * 4 - 2, var7 + 5, var9 + 5);
|
||||
this.noiseArray = this.initializeNoiseField(this.noiseArray, par1 * var4, 0, par2 * var4, var7, var8, var9);
|
||||
{
|
||||
byte var4 = 4;
|
||||
byte var5 = 16;
|
||||
byte var6 = 19;
|
||||
int var7 = var4 + 1;
|
||||
byte var8 = 17;
|
||||
int var9 = var4 + 1;
|
||||
this.biomesForGeneration = this.worldObj.getWorldChunkManager().getBiomesForGeneration(this.biomesForGeneration, par1 * 4 - 2, par2 * 4 - 2, var7 + 5, var9 + 5);
|
||||
this.noiseArray = this.initializeNoiseField(this.noiseArray, par1 * var4, 0, par2 * var4, var7, var8, var9);
|
||||
|
||||
for (int var10 = 0; var10 < var4; ++var10)
|
||||
{
|
||||
for (int var11 = 0; var11 < var4; ++var11)
|
||||
{
|
||||
for (int var12 = 0; var12 < var5; ++var12)
|
||||
{
|
||||
double var13 = 0.125D;
|
||||
double var15 = this.noiseArray[((var10 + 0) * var9 + var11 + 0) * var8 + var12 + 0];
|
||||
double var17 = this.noiseArray[((var10 + 0) * var9 + var11 + 1) * var8 + var12 + 0];
|
||||
double var19 = this.noiseArray[((var10 + 1) * var9 + var11 + 0) * var8 + var12 + 0];
|
||||
double var21 = this.noiseArray[((var10 + 1) * var9 + var11 + 1) * var8 + var12 + 0];
|
||||
double var23 = (this.noiseArray[((var10 + 0) * var9 + var11 + 0) * var8 + var12 + 1] - var15) * var13;
|
||||
double var25 = (this.noiseArray[((var10 + 0) * var9 + var11 + 1) * var8 + var12 + 1] - var17) * var13;
|
||||
double var27 = (this.noiseArray[((var10 + 1) * var9 + var11 + 0) * var8 + var12 + 1] - var19) * var13;
|
||||
double var29 = (this.noiseArray[((var10 + 1) * var9 + var11 + 1) * var8 + var12 + 1] - var21) * var13;
|
||||
for (int var10 = 0; var10 < var4; ++var10)
|
||||
{
|
||||
for (int var11 = 0; var11 < var4; ++var11)
|
||||
{
|
||||
for (int var12 = 0; var12 < var5; ++var12)
|
||||
{
|
||||
double var13 = 0.125D;
|
||||
double var15 = this.noiseArray[((var10 + 0) * var9 + var11 + 0) * var8 + var12 + 0];
|
||||
double var17 = this.noiseArray[((var10 + 0) * var9 + var11 + 1) * var8 + var12 + 0];
|
||||
double var19 = this.noiseArray[((var10 + 1) * var9 + var11 + 0) * var8 + var12 + 0];
|
||||
double var21 = this.noiseArray[((var10 + 1) * var9 + var11 + 1) * var8 + var12 + 0];
|
||||
double var23 = (this.noiseArray[((var10 + 0) * var9 + var11 + 0) * var8 + var12 + 1] - var15) * var13;
|
||||
double var25 = (this.noiseArray[((var10 + 0) * var9 + var11 + 1) * var8 + var12 + 1] - var17) * var13;
|
||||
double var27 = (this.noiseArray[((var10 + 1) * var9 + var11 + 0) * var8 + var12 + 1] - var19) * var13;
|
||||
double var29 = (this.noiseArray[((var10 + 1) * var9 + var11 + 1) * var8 + var12 + 1] - var21) * var13;
|
||||
|
||||
for (int var31 = 0; var31 < 8; ++var31)
|
||||
{
|
||||
double var32 = 0.25D;
|
||||
double var34 = var15;
|
||||
double var36 = var17;
|
||||
double var38 = (var19 - var15) * var32;
|
||||
double var40 = (var21 - var17) * var32;
|
||||
for (int var31 = 0; var31 < 8; ++var31)
|
||||
{
|
||||
double var32 = 0.25D;
|
||||
double var34 = var15;
|
||||
double var36 = var17;
|
||||
double var38 = (var19 - var15) * var32;
|
||||
double var40 = (var21 - var17) * var32;
|
||||
|
||||
for (int var42 = 0; var42 < 4; ++var42)
|
||||
{
|
||||
int var43 = var42 + var10 * 4 << 11 | 0 + var11 * 4 << 7 | var12 * 8 + var31;
|
||||
short var44 = 128;
|
||||
var43 -= var44;
|
||||
double var45 = 0.25D;
|
||||
double var49 = (var36 - var34) * var45;
|
||||
double var47 = var34 - var49;
|
||||
for (int var42 = 0; var42 < 4; ++var42)
|
||||
{
|
||||
int var43 = var42 + var10 * 4 << 11 | 0 + var11 * 4 << 7 | var12 * 8 + var31;
|
||||
short var44 = 128;
|
||||
var43 -= var44;
|
||||
double var45 = 0.25D;
|
||||
double var49 = (var36 - var34) * var45;
|
||||
double var47 = var34 - var49;
|
||||
|
||||
for (int var51 = 0; var51 < 4; ++var51)
|
||||
{
|
||||
if ((var47 += var49) > 0.0D)
|
||||
{
|
||||
par3ArrayOfByte[var43 += var44] = (byte)mod_pocketDim.blockLimboID;
|
||||
}
|
||||
else if (var12 * 8 + var31 < var6)
|
||||
{
|
||||
par3ArrayOfByte[var43 += var44] = (byte)mod_pocketDim.blockDimWallPermID;
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
par3ArrayOfByte[var43 += var44] = 0;
|
||||
}
|
||||
}
|
||||
for (int var51 = 0; var51 < 4; ++var51)
|
||||
{
|
||||
if ((var47 += var49) > 0.0D)
|
||||
{
|
||||
par3ArrayOfByte[var43 += var44] = (byte)properties.LimboBlockID;
|
||||
}
|
||||
else if (var12 * 8 + var31 < var6)
|
||||
{
|
||||
par3ArrayOfByte[var43 += var44] = (byte)properties.PermaFabricBlockID;
|
||||
}
|
||||
|
||||
var34 += var38;
|
||||
var36 += var40;
|
||||
}
|
||||
else
|
||||
{
|
||||
par3ArrayOfByte[var43 += var44] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
var34 += var38;
|
||||
var36 += var40;
|
||||
}
|
||||
|
||||
var15 += var23;
|
||||
var17 += var25;
|
||||
var19 += var27;
|
||||
var21 += var29;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var15 += var23;
|
||||
var17 += var25;
|
||||
var19 += var27;
|
||||
var21 += var29;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public boolean canSave() {
|
||||
// TODO Auto-generated method stub
|
||||
@@ -417,12 +418,12 @@ public class LimboGenerator extends ChunkProviderGenerate implements IChunkProvi
|
||||
}
|
||||
|
||||
@Override
|
||||
public List getPossibleCreatures(EnumCreatureType par1EnumCreatureType, int par2, int par3, int par4)
|
||||
{
|
||||
|
||||
BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(par2, par4);
|
||||
return biomegenbase == null ? null : (biomegenbase == BiomeGenBase.swampland && par1EnumCreatureType == EnumCreatureType.monster && this.scatteredFeatureGenerator.hasStructureAt(par2, par3, par4) ? this.scatteredFeatureGenerator.getScatteredFeatureSpawnList() : biomegenbase.getSpawnableList(par1EnumCreatureType));
|
||||
}
|
||||
public List getPossibleCreatures(EnumCreatureType par1EnumCreatureType, int par2, int par3, int par4)
|
||||
{
|
||||
|
||||
BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(par2, par4);
|
||||
return biomegenbase == null ? null : (biomegenbase == BiomeGenBase.swampland && par1EnumCreatureType == EnumCreatureType.monster && this.scatteredFeatureGenerator.hasStructureAt(par2, par3, par4) ? this.scatteredFeatureGenerator.getScatteredFeatureSpawnList() : biomegenbase.getSpawnableList(par1EnumCreatureType));
|
||||
}
|
||||
|
||||
@Override
|
||||
public ChunkPosition findClosestStructure(World var1, String var2,
|
||||
@@ -440,7 +441,7 @@ public class LimboGenerator extends ChunkProviderGenerate implements IChunkProvi
|
||||
@Override
|
||||
public void recreateStructures(int var1, int var2) {
|
||||
// TODO Auto-generated method stub
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -1,7 +1,5 @@
|
||||
package StevenDimDoors.mod_pocketDim.world;
|
||||
|
||||
import StevenDimDoors.mod_pocketDim.CloudRenderBlank;
|
||||
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.player.EntityPlayerMP;
|
||||
import net.minecraft.util.ChunkCoordinates;
|
||||
@@ -10,182 +8,175 @@ import net.minecraft.world.WorldProvider;
|
||||
import net.minecraft.world.biome.BiomeGenBase;
|
||||
import net.minecraft.world.biome.WorldChunkManagerHell;
|
||||
import net.minecraft.world.chunk.IChunkProvider;
|
||||
import net.minecraft.world.storage.WorldInfo;
|
||||
import net.minecraftforge.client.IRenderHandler;
|
||||
import StevenDimDoors.mod_pocketDim.CloudRenderBlank;
|
||||
import StevenDimDoors.mod_pocketDim.DDProperties;
|
||||
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
|
||||
import cpw.mods.fml.relauncher.Side;
|
||||
import cpw.mods.fml.relauncher.SideOnly;
|
||||
|
||||
|
||||
public class LimboProvider extends WorldProvider
|
||||
{
|
||||
|
||||
@Override
|
||||
public String getDimensionName() {
|
||||
// TODO Auto-generated method stub
|
||||
return "Limbo";
|
||||
}
|
||||
|
||||
private IRenderHandler skyRenderer;
|
||||
|
||||
private IRenderHandler skyRenderer;
|
||||
private DDProperties properties = null;
|
||||
|
||||
public LimboProvider()
|
||||
{
|
||||
this.hasNoSky=false;
|
||||
|
||||
|
||||
this.skyRenderer =new limboSkyProvider();
|
||||
this.hasNoSky = false;
|
||||
this.skyRenderer = new limboSkyProvider();
|
||||
if (properties == null)
|
||||
properties = DDProperties.instance();
|
||||
}
|
||||
|
||||
|
||||
@SideOnly(Side.CLIENT)
|
||||
public IRenderHandler getSkyRenderer()
|
||||
{
|
||||
return this.skyRenderer;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
protected void registerWorldChunkManager()
|
||||
{
|
||||
super.worldChunkMgr = new WorldChunkManagerHell(mod_pocketDim.limboBiome,1,1);
|
||||
//this.dimensionId = ConfigAtum.dimensionID;
|
||||
}
|
||||
|
||||
@Override
|
||||
public BiomeGenBase getBiomeGenForCoords(int x, int z)
|
||||
{
|
||||
return mod_pocketDim.limboBiome;
|
||||
}
|
||||
|
||||
public boolean canRespawnHere()
|
||||
{
|
||||
return properties.HardcoreLimboEnabled && properties.LimboEnabled;
|
||||
}
|
||||
|
||||
public boolean isBlockHighHumidity(int x, int y, int z)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public boolean canSnowAt(int x, int y, int z)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
@SideOnly(Side.CLIENT)
|
||||
public IRenderHandler getSkyRenderer()
|
||||
{
|
||||
return this.skyRenderer;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
protected void registerWorldChunkManager()
|
||||
{
|
||||
super.worldChunkMgr = new WorldChunkManagerHell(mod_pocketDim.limboBiome,1,1);
|
||||
//this.dimensionId = ConfigAtum.dimensionID;
|
||||
}
|
||||
|
||||
@Override
|
||||
public BiomeGenBase getBiomeGenForCoords(int x, int z)
|
||||
protected void generateLightBrightnessTable()
|
||||
{
|
||||
float modifier = 0.0F;
|
||||
|
||||
for (int steps = 0; steps <= 15; ++steps)
|
||||
{
|
||||
return mod_pocketDim.limboBiome;
|
||||
float var3 = 1.0F - (float)steps / 15.0F;
|
||||
this.lightBrightnessTable[steps] = ((0.0F + var3) / (var3 * 3.0F + 1.0F) * (1.0F - modifier) + modifier)*3;
|
||||
// System.out.println( this.lightBrightnessTable[steps]+"light");
|
||||
}
|
||||
|
||||
public boolean canRespawnHere()
|
||||
{
|
||||
|
||||
return mod_pocketDim.hardcoreLimbo&&mod_pocketDim.isLimboActive;
|
||||
}
|
||||
public boolean isBlockHighHumidity(int x, int y, int z)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public boolean canSnowAt(int x, int y, int z)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@Override
|
||||
protected void generateLightBrightnessTable()
|
||||
{
|
||||
float modifier = 0.0F;
|
||||
}
|
||||
|
||||
for (int steps = 0; steps <= 15; ++steps)
|
||||
{
|
||||
float var3 = 1.0F - (float)steps / 15.0F;
|
||||
this.lightBrightnessTable[steps] = ((0.0F + var3) / (var3 * 3.0F + 1.0F) * (1.0F - modifier) + modifier)*3;
|
||||
// System.out.println( this.lightBrightnessTable[steps]+"light");
|
||||
}
|
||||
}
|
||||
|
||||
public ChunkCoordinates getSpawnPoint()
|
||||
{
|
||||
|
||||
return this.getRandomizedSpawnPoint();
|
||||
}
|
||||
public ChunkCoordinates getSpawnPoint()
|
||||
{
|
||||
|
||||
public float calculateCelestialAngle(long par1, float par3)
|
||||
{
|
||||
int var4 = (int)(par1 % 24000L);
|
||||
float var5 = ((float)var4 + par3) / 24000.0F - 0.25F;
|
||||
return this.getRandomizedSpawnPoint();
|
||||
}
|
||||
|
||||
if (var5 < 0.0F)
|
||||
{
|
||||
++var5;
|
||||
}
|
||||
public float calculateCelestialAngle(long par1, float par3)
|
||||
{
|
||||
int var4 = (int)(par1 % 24000L);
|
||||
float var5 = ((float)var4 + par3) / 24000.0F - 0.25F;
|
||||
|
||||
if (var5 > 1.0F)
|
||||
{
|
||||
--var5;
|
||||
}
|
||||
if (var5 < 0.0F)
|
||||
{
|
||||
++var5;
|
||||
}
|
||||
|
||||
float var6 = var5;
|
||||
var5 = 1.0F - (float)((Math.cos((double)var5 * Math.PI) + 1.0D) / 2.0D);
|
||||
var5 = var6 + (var5 - var6) / 3.0F;
|
||||
return 0;
|
||||
}
|
||||
if (var5 > 1.0F)
|
||||
{
|
||||
--var5;
|
||||
}
|
||||
|
||||
@SideOnly(Side.CLIENT)
|
||||
public int getMoonPhase(long par1, float par3)
|
||||
{
|
||||
return 4;
|
||||
}
|
||||
float var6 = var5;
|
||||
var5 = 1.0F - (float)((Math.cos((double)var5 * Math.PI) + 1.0D) / 2.0D);
|
||||
var5 = var6 + (var5 - var6) / 3.0F;
|
||||
return 0;
|
||||
}
|
||||
|
||||
@SideOnly(Side.CLIENT)
|
||||
@SideOnly(Side.CLIENT)
|
||||
public int getMoonPhase(long par1, float par3)
|
||||
{
|
||||
return 4;
|
||||
}
|
||||
|
||||
@SideOnly(Side.CLIENT)
|
||||
@Override
|
||||
public String getSaveFolder()
|
||||
{
|
||||
return (dimensionId == 0 ? null : "DimensionalDoors/Limbo" + dimensionId);
|
||||
}
|
||||
|
||||
public boolean canCoordinateBeSpawn(int par1, int par2)
|
||||
{
|
||||
int var3 = this.worldObj.getFirstUncoveredBlock(par1, par2);
|
||||
return var3 == mod_pocketDim.blockLimboID;
|
||||
}
|
||||
@Override
|
||||
{
|
||||
return (dimensionId == 0 ? null : "DimensionalDoors/Limbo" + dimensionId);
|
||||
}
|
||||
|
||||
public boolean canCoordinateBeSpawn(int par1, int par2)
|
||||
{
|
||||
int var3 = this.worldObj.getFirstUncoveredBlock(par1, par2);
|
||||
return var3 == properties.LimboBlockID;
|
||||
}
|
||||
@Override
|
||||
public double getHorizon()
|
||||
{
|
||||
return worldObj.getHeight()/4-800;
|
||||
}
|
||||
{
|
||||
return worldObj.getHeight()/4-800;
|
||||
}
|
||||
public Vec3 getSkyColor(Entity cameraEntity, float partialTicks)
|
||||
{
|
||||
setCloudRenderer( new CloudRenderBlank());
|
||||
return this.worldObj.getWorldVec3Pool().getVecFromPool((double)0, (double)0, (double)0);
|
||||
setCloudRenderer( new CloudRenderBlank());
|
||||
return this.worldObj.getWorldVec3Pool().getVecFromPool((double)0, (double)0, (double)0);
|
||||
|
||||
}
|
||||
@SideOnly(Side.CLIENT)
|
||||
@SideOnly(Side.CLIENT)
|
||||
@Override
|
||||
public Vec3 getFogColor(float par1, float par2)
|
||||
{
|
||||
return this.worldObj.getWorldVec3Pool().getVecFromPool((double).2, (double).2, (double).2);
|
||||
{
|
||||
return this.worldObj.getWorldVec3Pool().getVecFromPool((double).2, (double).2, (double).2);
|
||||
|
||||
}
|
||||
public int getRespawnDimension(EntityPlayerMP player)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
}
|
||||
public int getRespawnDimension(EntityPlayerMP player)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public IChunkProvider createChunkGenerator()
|
||||
{
|
||||
return new LimboGenerator(worldObj, 45);
|
||||
}
|
||||
public boolean canBlockFreeze(int x, int y, int z, boolean byWater)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public boolean canBlockFreeze(int x, int y, int z, boolean byWater)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ChunkCoordinates getRandomizedSpawnPoint()
|
||||
{
|
||||
ChunkCoordinates var5 = new ChunkCoordinates(0,0,0);
|
||||
public ChunkCoordinates getRandomizedSpawnPoint()
|
||||
{
|
||||
ChunkCoordinates var5 = new ChunkCoordinates(0,0,0);
|
||||
|
||||
|
||||
int spawnFuzz = 10000;
|
||||
int spawnFuzzHalf = spawnFuzz / 2;
|
||||
|
||||
{
|
||||
var5.posX += this.worldObj.rand.nextInt(spawnFuzz) - spawnFuzzHalf;
|
||||
var5.posZ += this.worldObj.rand.nextInt(spawnFuzz) - spawnFuzzHalf;
|
||||
var5.posY = 700;
|
||||
}
|
||||
int spawnFuzz = 10000;
|
||||
int spawnFuzzHalf = spawnFuzz / 2;
|
||||
|
||||
return var5;
|
||||
|
||||
|
||||
{
|
||||
var5.posX += this.worldObj.rand.nextInt(spawnFuzz) - spawnFuzzHalf;
|
||||
var5.posZ += this.worldObj.rand.nextInt(spawnFuzz) - spawnFuzzHalf;
|
||||
var5.posY = 700;
|
||||
}
|
||||
|
||||
return var5;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -1,6 +1,7 @@
|
||||
package StevenDimDoors.mod_pocketDim.world;
|
||||
|
||||
import StevenDimDoors.mod_pocketDim.CloudRenderBlank;
|
||||
import StevenDimDoors.mod_pocketDim.DDProperties;
|
||||
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
|
||||
import StevenDimDoors.mod_pocketDim.helpers.dimHelper;
|
||||
import net.minecraft.entity.Entity;
|
||||
@@ -24,11 +25,13 @@ public class pocketProvider extends WorldProvider
|
||||
|
||||
public boolean isSavingSchematic= false;
|
||||
public int dimToSave;
|
||||
private static DDProperties properties = null;
|
||||
|
||||
public pocketProvider()
|
||||
{
|
||||
this.hasNoSky=true;
|
||||
|
||||
|
||||
if (properties == null)
|
||||
properties = DDProperties.instance();
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -89,8 +92,7 @@ public class pocketProvider extends WorldProvider
|
||||
@Override
|
||||
public String getDimensionName()
|
||||
{
|
||||
// TODO Auto-generated method stub
|
||||
return "PocketDim "+this.dimensionId;
|
||||
return "PocketDim " + this.dimensionId;
|
||||
}
|
||||
|
||||
|
||||
@@ -98,16 +100,16 @@ public class pocketProvider extends WorldProvider
|
||||
{
|
||||
int respawnDim;
|
||||
|
||||
if(mod_pocketDim.isLimboActive)
|
||||
if (properties.LimboEnabled)
|
||||
{
|
||||
respawnDim= mod_pocketDim.limboDimID;
|
||||
respawnDim = properties.LimboDimensionID;
|
||||
}
|
||||
else
|
||||
{
|
||||
respawnDim= dimHelper.dimList.get(this.dimensionId).exitDimLink.destDimID;
|
||||
}
|
||||
|
||||
if(dimHelper.getWorld(respawnDim)==null)
|
||||
if (dimHelper.getWorld(respawnDim)==null)
|
||||
{
|
||||
dimHelper.initDimension(respawnDim);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user