Just was trying something
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@@ -202,8 +202,6 @@ public class DungeonSchematic extends Schematic {
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//In the future, we might want to make this more efficient by building whole chunks at a time
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//In the future, we might want to make this more efficient by building whole chunks at a time
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setBlockDirectly(world, pocketPoint.getX(), pocketPoint.getY(), pocketPoint.getZ(), blockID, blockMeta);
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setBlockDirectly(world, pocketPoint.getX(), pocketPoint.getY(), pocketPoint.getZ(), blockID, blockMeta);
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world.markBlockForRenderUpdate((pocketPoint.getX()), pocketPoint.getY(), pocketPoint.getZ());
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index++;
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index++;
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}
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}
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}
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}
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